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blankseplocked invincible pos
 
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will9anthony
Gallente
Posted - 2004.12.10 00:24:00 - [1]
 

WTF pos are totally invincible... alliances and corps should have to defend there pos, not be able to sit there while the batterys take out anything that warps in withing half a second INSIDE the forcefield

these things need some seriouse ner***e, atleast make the batterys have to be outside the shield, and make it so u cant fire form inside the shield

Lawk
North Eastern Swat
Pandemic Legion
Posted - 2004.12.10 00:31:00 - [2]
 

Originally by: will9anthony
WTF pos are totally invincible... alliances and corps should have to defend there pos, not be able to sit there while the batterys take out anything that warps in withing half a second INSIDE the forcefield

these things need some seriouse ner***e, atleast make the batterys have to be outside the shield, and make it so u cant fire form inside the shield


Yes could the devs please make EVE easier for me. Its just too hard and I cant handle it.Rolling Eyes

will9anthony
Gallente
Posted - 2004.12.10 00:50:00 - [3]
 

snip, its not that its hard its that its completly imposible, with like 20 turrets inside the force field w/ no way to shoot at them and being dead before your even out of warp from the batteries its just ******ed

i was hopeing that pos's would be a good reason for alliances not nameing any names (jqa 3rdfront) not to run off the second anyway come into their territory and then come back with a massive blob...

pos should have to be defended or they should fall periode

edited - Vanamonde

Boonaki
Caldari
Focused Annihilation
Detrimental Imperative
Posted - 2004.12.10 01:02:00 - [4]
 

read any of the other 10 page long posts before posting.

Von Korona
Caldari Provisions
Posted - 2004.12.10 01:09:00 - [5]
 

I guess they didn't want it to be possible to loose the POS to people just waiting for you to go offline. A 23/7 presence isn't possible for some corps. Hopefully POS aren't meant to be for the super alliacnes alone.

Anyway I don't see the problem, It's not like a pos can fly about shooting stuff. I'm gussing titans will be able to kill them, although that is just idle speculation. Another option would be to blockade the gates into the system and kill all the indies so it goes offline.

Lygos
Amarr
Test Alliance Please Ignore
Posted - 2004.12.10 01:25:00 - [6]
 

Exactly how many minutes do you believe should be required of you to demolish months of work by a dozen corporations?

The only trouble with POS is that there aren't satellite POS that are more destructible and cheaper to maintain for applied purposes. Ideally, these megapowerful POS we do have are for bpo operations as their primary purpose. Hopefully they don't get nerfed from all the whining. These should form only the center of player empires. Your real targets should become the peripheries of player empires.

Active defense is infinitely harder to prosecute than offense. However, we do need additional cheaper, disposable player owned structures to complement our non-disposable, expensive player owned stations.

Boonaki
Caldari
Focused Annihilation
Detrimental Imperative
Posted - 2004.12.10 01:35:00 - [7]
 

pos's should be the only place you can produce titans imho.

Xoria Krint
The Empyreans
Fifth Freedom
Posted - 2004.12.10 03:25:00 - [8]
 

Originally by: will9anthony
WTF pos are totally invincible... alliances and corps should have to defend there pos, not be able to sit there while the batterys take out anything that warps in withing half a second INSIDE the forcefield

these things need some seriouse ner***e, atleast make the batterys have to be outside the shield, and make it so u cant fire form inside the shield


i agree, I think all people that not agree. Is ether Carebear. Or just dumb, Or havent tried to take down a POS. Cool

will9anthony
Gallente
Posted - 2004.12.10 04:15:00 - [9]
 

dont get me wrong i agree that these things should be incredibly hard to take down (well not that incredibly)

but haveing the gun platforms and haveing players being able to fire from inside the force field IS SO GOD DAM STUPID....

its like here setup a couple things and just have your fleet retreat inside of the forcefield till a gigantic blob gets here.... the fleet, if present at the time, should have to defend the pos

but as it is now they dont have to do anything but run the thing...

the turrets shyould be on the outside of the field and less powerfull, instead of being invincible on the inside of the shield....

in the most basic sense ccp really ****ed up you should be able to take out the turrets, then the shield, then the pos itself... if the turrets were outside it would still be incredibly hard


*snip*

Edited - Vanamonde

JebusThineSaviour
Posted - 2004.12.10 04:51:00 - [10]
 

Edited by: JebusThineSaviour on 10/12/2004 04:58:51
Originally by: will9anthony
dont get me wrong i agree that these things should be incredibly hard to take down (well not that incredibly)

but haveing the gun platforms and haveing players being able to fire from inside the force field IS SO GOD DAM STUPID....

its like here setup a couple things and just have your fleet retreat inside of the forcefield till a gigantic blob gets here.... the fleet, if present at the time, should have to defend the pos

but as it is now they dont have to do anything but run the thing...

the turrets shyould be on the outside of the field and less powerfull, instead of being invincible on the inside of the shield....

in the most basic sense ccp really ****ed up you should be able to take out the turrets, then the shield, then the pos itself... if the turrets were outside it would still be incredibly hard


*snip*

Edited - Vanamonde



*snip*

Edited - Vanamonde

Theresa Tusktooth
Posted - 2004.12.10 06:23:00 - [11]
 

I agree this POS **** is reallu Invincible i want a MEGA NERF NOW!

Grim
Amarr
Posted - 2004.12.10 06:37:00 - [12]
 

*snip*, why not cut off the fuel supllies! *snip*

They are not ment for easy ganking... they were ment for other tactics.... and if my POS got blown up easy with all my bpo's and t2 stuff in it than that would be sucky now wouldnt it. You crybabys make the game suck. Stop crying and play for once where i can come pown your ships.

Edited - Vanamonde

Mikelangelo
Gallente
Posted - 2004.12.10 06:39:00 - [13]
 


Considering that a control tower costs 90 odd million, plus the guns, silos, variuos modules etc...for a total of 140-200 mil, PLUS the cost of running it for a month (400-600 mil depending on who you ask), thats say 700 mil and change for the first month.

Now imagine that you just warped in on 3 Apocs, 2 Megas, and 2 Ravens, within their weapons envelope.

How long do you think you would last? Answer: NOT very long at all.

Same thing. Pretty funny tho when you think about it.

Xoria Krint
The Empyreans
Fifth Freedom
Posted - 2004.12.10 06:43:00 - [14]
 

Originally by: Grim
Yo calm down you tart, why not cut off the fuel supllies! DUH! DUH! DUH! think with your brains!

They are not ment for easy ganking... they were ment for other tactics.... and if my POS got blown up easy with all my bpo's and t2 stuff in it than that would be sucky now wouldnt it. You crybabys make the game suck. Stop crying and play for once where i can come pown your ships.


oh so you have bpos and t2 stuffs in your pos
YARRRR!!

piercer
Minmatar
Total Mayhem.
Aftermath Alliance
Posted - 2004.12.10 06:44:00 - [15]
 

Havn't you lot figured it out yet.... u dont destroy the POS while its online.

Choke their supplies, make it so the POS cant run then attack.

Cracken
Gallente
Posted - 2004.12.10 07:02:00 - [16]
 

Edited by: Cracken on 10/12/2004 07:12:05
Edited by: Cracken on 10/12/2004 07:05:40
*snip*

Poses are ment too be attacked by massive fleets aka 50+ ships and need too be able too defend themselves from them>

*snip*

It takes an apoc with tachs about 2.5 hours too completely disable a poses shield.

50+ is gonna take maybe 10 minutes. *snip*

Edited - Vanamonde


theRaptor
Caldari
Tactical Operations
Posted - 2004.12.10 07:19:00 - [17]
 

Originally by: Mikelangelo

Considering that a control tower costs 90 odd million, plus the guns, silos, variuos modules etc...for a total of 140-200 mil, PLUS the cost of running it for a month (400-600 mil depending on who you ask), thats say 700 mil and change for the first month.

Now imagine that you just warped in on 3 Apocs, 2 Megas, and 2 Ravens, within their weapons envelope.

How long do you think you would last? Answer: NOT very long at all.

Same thing. Pretty funny tho when you think about it.


Pretty much anyone warping in at over 20K could warp out easily (unless someone is fitting a lot of sensor boosters). The issue with POS is that they pull the NPC trick of instalocking you and begin the WTFPWNage before your screen even loads.

I am fully confident that POS sentries will have a major nerf in a month or two. The current situation is solely to get some POS setup and get them economically integrated (a running cost reduction would help more then uber sentries).

But will does raise a valid point. With sentries as they are you will not see a fleet taking on a defended POS, because the amount of ships required to win is more then the server can handle (and even then the losses on the attackers said would be far more then the cost of the POS). Instead you will just have gate camps in an attempt to keep supplies out.

Does anyone here, who disagrees with will, actually know how boring a gate camp is? People where expecting to bring 30-40 BS fleets and slug it out with POS *plus* the owners of the POS. Currently the owners can sit safely behind the shield and let the sentries do all the work. Booooooring.

Vanamonde


Caldari
Caldari Provisions
Posted - 2004.12.10 07:28:00 - [18]
 

Locked for continuous Flaming.

In the future to avoid this type of disaster of a flame-fest, please email us. Wink



 

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