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blankseplocked So why did "widescreen" go the way of "medium shader" again?
 
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Shereza
Posted - 2010.05.30 06:40:00 - [91]
 

Edited by: Shereza on 30/05/2010 06:48:19
Now don't get me wrong, the UI isn't horrible to use by any stretch of the imagination, but it has lost several key points of functionallity over the years and several "new and improved" aspects of it have introduced a significant amount of frustration and irritation to using it.

Opening up an info window for a railgun and then having your market window moved around with this big huge wide info window above it, thereby resulting in you having to move and all too often resize your market window, isn't that annoying in and of itself. It's when you've had to deal with it for the 200th time that it starts to get on your nerves.

It's when you've had to resize some windows when you dock and then resize their counterparts when you're out in space for the 10th time in an hour or the 500th time in a week that it gets annoying, and it's when you realize that the aforementioned TABs are only really good for WAGs (Wild Ass Guesses) about a ship's status and for hopefully (though except for initial attacks not always) letting you know if an alt is getting attacked.

The UI isn't actively hostile to players, and it generally does the job fairly well, but it has so many minor issues that after playing the game for three or four years they start to get really frustrating, especially when things actually used to be better in some respects. When you're dealing with a game where you expect people to play for years at a time, not just months, those petty annoyances that build up can become serious issues. It gets even more annoying when CCP either keeps taking one step back or taking one step forward and two steps back on UI "improvements."

Even the ability to resize chat fonts is like that. Sure, you can resize the channel fonts in more ways now than you could before, thereby making the text more readable, but the default font is incredibly small and there is no apparent way of making a larger font size the default so every time a window/conversation/channel is opened up for the first time the font needs to be resized, and aside from remembering your clicks it's often fairly hard to make each channel's font size even whereas before with the more limited options it was fairly easy.

I've seen worse though. One game used a client/UI for several years that was very easy to use and worked very well yet they insisted on creating new ones that were harder to use and didn't do the job nearly as well as the old one. CCP, thankfully, isn't like that, but the UI is currently at best as annoying to use now as it was when I started playing nearly four years ago and at worst it's more annoying and frustrating due in part more to new "features" than to annoyance buildup.

Grath Telkin
Amarr
Sniggerdly
Pandemic Legion
Posted - 2010.05.30 07:06:00 - [92]
 

Originally by: Shereza
jesus christ great wall of text


I'm not even reading that.

You should quit, as that is one unhappy looking customer.

And no, I don't want your stuff, whatever you have may be catching, and I don't want it.

Shereza
Posted - 2010.05.30 10:15:00 - [93]
 

Originally by: Grath Telkin
You should quit, as that is one unhappy looking customer.


And how, pray tell, would you come to that conclusion if you refuse to read what I posted? I'm sure we can set aside the minor fact that by your apparent definition this whole topic is a "jesus christ great wall of text" which in turn means you probably haven't ready any of it and makes me wonder why you bothered posting.

Torque Daisy
Caldari
School of Applied Knowledge
Posted - 2010.05.30 10:42:00 - [94]
 

i used it 'cos all my module lights kept getting lost in the glowy backgrounds (this game has a terrible UI), was nice to have the black lines.

yes things cost money, yes that is why we pay to play.


Torque Daisy
Caldari
School of Applied Knowledge
Posted - 2010.05.30 10:44:00 - [95]
 

Originally by: Shereza
Originally by: Grath Telkin
You should quit, as that is one unhappy looking customer.


And how, pray tell, would you come to that conclusion if you refuse to read what I posted? I'm sure we can set aside the minor fact that by your apparent definition this whole topic is a "jesus christ great wall of text" which in turn means you probably haven't ready any of it and makes me wonder why you bothered posting.


they're trying to look cool infront of the forum, probably one of those tl:dr kiddies.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.05.30 10:45:00 - [96]
 

Just a suggestion but nearly every system in the game has some black space in it. Try moving your view to put your mods on that so you can see the modual state easier. Granted that won't work for people in a rapidly changing combat situtaion but for everything else it should work just fine.

Virtuozzo
The Collective
Against ALL Authorities
Posted - 2010.05.30 12:26:00 - [97]
 

Originally by: Zeba
Just a suggestion but nearly every system in the game has some black space in it. Try moving your view to put your mods on that so you can see the modual state easier. Granted that won't work for people in a rapidly changing combat situtaion but for everything else it should work just fine.


The audacity of such a comment is mindboggling.

What is EVE about? PVP. What do people do to support their PVP? PVE.

Think, please. You're starting to sound like a manager stuck in a system where Agile is applied to the doctrine of management.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.05.30 12:30:00 - [98]
 

Originally by: Virtuozzo
Originally by: Zeba
Just a suggestion but nearly every system in the game has some black space in it. Try moving your view to put your mods on that so you can see the modual state easier. Granted that won't work for people in a rapidly changing combat situtaion but for everything else it should work just fine.


The audacity of such a comment is mindboggling.

What is EVE about? PVP. What do people do to support their PVP? PVE.

Think, please. You're starting to sound like a manager stuck in a system where Agile is applied to the doctrine of management.

wat?

Serpents smile
Posted - 2010.05.30 12:40:00 - [99]
 

Originally by: Zeba
Originally by: Virtuozzo


The audacity of such a comment is mindboggling.

What is EVE about? PVP. What do people do to support their PVP? PVE.

Think, please. You're starting to sound like a manager stuck in a system where Agile is applied to the doctrine of management.

wat?


Indeed wut? Shocked
Laughing

Mella Elcus
Posted - 2010.05.30 16:35:00 - [100]
 

Seriously, the widescreen option was a joke. When I first discovered it I laughed, and when I tried it I laughed even harder. Why anyone would use that option is beyond me, and why it was called widescreen is even more strange.

If you want a clearer UI then say that, but bringing back the "fake" widescreen option is not the way to do that. Most people already got widescreen resolutions and widening the viewport more than that really makes the game unplayable.

Dragon Greg
Posted - 2010.05.30 17:24:00 - [101]
 

Originally by: Mella Elcus
Seriously, the widescreen option was a joke. When I first discovered it I laughed, and when I tried it I laughed even harder. Why anyone would use that option is beyond me, and why it was called widescreen is even more strange.

If you want a clearer UI then say that, but bringing back the "fake" widescreen option is not the way to do that. Most people already got widescreen resolutions and widening the viewport more than that really makes the game unplayable.


You're somehow missing the point, it would perhaps be an idea to read the actual thread as a whole Cool

"widescreen option" has nothing to do really with widescreen in terms of screen ratios, it was an option they introduced once upon a time, serving as a redundancy element used by people with visual deficiencies as a means of aid in contrast so they could distinguish UI elements which had zero usability design attached. Think of targeting, HUD status, module status, etc. Later on it also helped with framerate issues on mac clients, and in general especially in hectic circumstances and colourfull backgrounds it helps to identify elements much more instinctively - but that is an individual preference many have, and which many others don't have.

Kirgan
Caldari
Old Spice Syndicate
Sailors of the Sacred Spice
Posted - 2010.05.30 17:25:00 - [102]
 

Like many other posters, I used Widescreen because the black bars made seeing things easier on the UI.
When you have a light background seeing the readout or if a module is active, shouldn't require spinning the camera to a dark spot or squinting and leaning into the screen to see it.

Typical response by CCP as usual, remove it rather than fix it and then give a lame excuse.

Grez
Neo Spartans
Laconian Syndicate
Posted - 2010.05.31 01:13:00 - [103]
 

I'm colour blind, and I didn't use it because it made the client look FUGLY.

This thread is just proof that gamers can be incredibly whingy at times.

Stingray City
The Graduates
Morsus Mihi
Posted - 2010.05.31 01:27:00 - [104]
 

I suggest to add an option to disable EVE background. Easy solution for this thread's issue. A more involved variation of this idea would be to introduce wallpaper functionality to the EVE client.










Ecatherina W
Gallente
AAA.FSI Holding
Against ALL Authorities
Posted - 2010.05.31 01:33:00 - [105]
 

Originally by: Stingray City
I suggest to add an option to disable EVE background. Easy solution for this thread's issue. A more involved variation of this idea would be to introduce wallpaper functionality to the EVE client.




LOL? As in not being able to look around on the battlefield? I always suspected Morsus Mihi were not doing pvp the way the rest of us do but that comment convinced me.

Laughing

Stingray City
The Graduates
Morsus Mihi
Posted - 2010.05.31 01:40:00 - [106]
 

???
I meant the background graphics. The brackets and objects on grid are not going anywhere of course :)





Vladimir Soliara
Posted - 2010.05.31 18:33:00 - [107]
 

I, as it seems most people who used widescreen, used it for the contrast on my modules and the things I had target locked. I find it hard to see what is going on with the bright background. Please either bring Widescreen back, or give us something to replace it with.

GankuVerymuch
Posted - 2010.06.01 02:19:00 - [108]
 

I used this as well. I liked the way it fit, I just got my windows where I liked them.
This option was nice to be able to read your chat, assets and fleet windows along with the module overheat and activation.

the macro excuse doesn't hold water cause they're still here.

Eve needs more ui real estate CCP. cmon guys you can do it.

Dragon Greg
Posted - 2010.06.01 12:24:00 - [109]
 

Originally by: GankuVerymuch
I used this as well. I liked the way it fit, I just got my windows where I liked them.
This option was nice to be able to read your chat, assets and fleet windows along with the module overheat and activation.

the macro excuse doesn't hold water cause they're still here.

Eve needs more ui real estate CCP. cmon guys you can do it.


To be fair, the macros were gone for about half a day. That has to make it worth it.

DarkXale
Gallente
Posted - 2010.06.01 12:41:00 - [110]
 

The people with this problem in question have also checked their monitor to make sure its properly calibrated? No, default settings usually won't do the trick.

No offense, but there are far too many people using a monitor with the wrong brightness/contrast/gamma settings out there (and color if its non-dvi/hdmi), and it is in situations described in this thread that such errors will become apparent.

Just an in-the-meantime suggestion.

Niccolado Starwalker
Gallente
Shadow Templars
Posted - 2010.06.01 12:43:00 - [111]
 

Originally by: Grez
I'm colour blind, and I didn't use it because it made the client look FUGLY.

This thread is just proof that gamers can be incredibly whingy at all times.


Fixed


James Tritanius
Posted - 2010.06.01 13:12:00 - [112]
 

Let's hope Mac compatibility does not go the way of the Medium Shader. I doubt it though, since Mac users contribute to a large chunk of the customer base (around 17%?) and they'll cancel sub if this happens.

Legs Mackenzie
Posted - 2010.06.01 13:17:00 - [113]
 

Originally by: James Tritanius
Let's hope Mac compatibility does not go the way of the Medium Shader. I doubt it though, since Mac users contribute to a large chunk of the customer base (around 17%?) and they'll cancel sub if this happens.


100m on it being "too expensive to maintain" within three years.

Mark my words.

James Tritanius
Posted - 2010.06.01 13:22:00 - [114]
 

Originally by: Legs Mackenzie
Originally by: James Tritanius
Let's hope Mac compatibility does not go the way of the Medium Shader. I doubt it though, since Mac users contribute to a large chunk of the customer base (around 17%?) and they'll cancel sub if this happens.
100m on it being "too expensive to maintain" within three years.

Mark my words.
Sorry but judging from the number of critical bugs (a lot) in the Mac client and the number of fixes (borderline zero) being introduced, I highly doubt it's "too expensive to maintain" at all.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.06.01 13:34:00 - [115]
 

Originally by: Legs Mackenzie
Originally by: James Tritanius
Let's hope Mac compatibility does not go the way of the Medium Shader. I doubt it though, since Mac users contribute to a large chunk of the customer base (around 17%?) and they'll cancel sub if this happens.
100m on it being "too expensive to maintain" within three years.

Mark my words.
When even "omgz, non-MS systems blows!!"-Valve is getting on to the Mac train, it's probably not something you want to jump off of without some serious thought…

Tarac Nor
Caldari
Perkone
Posted - 2010.06.01 14:53:00 - [116]
 

I miss widescreen, i used it on all my clients to help with the viewing of mod active/inactive etc, it also helped me organize my screen.

RIP Widescreen tick box, you shall be missedCrying or Very sad

Guillame Herschel
Gallente
NME1
Posted - 2010.06.01 19:32:00 - [117]
 

Edited by: Guillame Herschel on 01/06/2010 19:32:51
Originally by: CCP Eris Discordia
We know it was used creatively(colourblind people)


Dude. Nebula are so bright, you need the letterbox to provide a clean black background for UI elements. Has nothing whatsoever to do with colorblindness, but blindness in general.

Quote:
It was removed because it became very difficult to maintain due to architectural changes.


Yeah, well it's very hard to see UI elements over a bright nebula background due to evolutionary changes.

However, EVE backstory says our exterior views are a synthesized virtual reality perspective rendered from sensor data. So it should be possible for pod pilots to turn down the intensity of nebulas.

Now, the question is: which is harder to code?

1. Widescreen letterbox.
2. Brightness control for space background.
3. Ignore issue and make customers suffer.

I know which one I would bet money on.


Ekrid
Amarr
Imperial Academy
Posted - 2010.06.02 07:26:00 - [118]
 

Originally by: Guillame Herschel
Edited by: Guillame Herschel on 01/06/2010 19:32:51
Originally by: CCP Eris Discordia
We know it was used creatively(colourblind people)


Dude. Nebula are so bright, you need the letterbox to provide a clean black background for UI elements. Has nothing whatsoever to do with colorblindness, but blindness in general.

Quote:
It was removed because it became very difficult to maintain due to architectural changes.


Yeah, well it's very hard to see UI elements over a bright nebula background due to evolutionary changes.

However, EVE backstory says our exterior views are a synthesized virtual reality perspective rendered from sensor data. So it should be possible for pod pilots to turn down the intensity of nebulas.

Now, the question is: which is harder to code?

1. Widescreen letterbox.
2. Brightness control for space background.
3. Ignore issue and make customers suffer.

I know which one I would bet money on.




ding ding! winner!!!

Tiberizzle
Posted - 2010.06.02 07:58:00 - [119]
 

What CCP is really trying to say is that all of you visually challenged people can get ****ed, 'cause they don't give a ****.

Confirming that my eyes work and I have a real widescreen monitor Cool

Nooma K'Larr
Minmatar
Posted - 2010.06.02 08:33:00 - [120]
 

Originally by: Tiberizzle
What CCP is really trying to say is that all of you visually challenged people can get ****ed, 'cause they don't give a ****.

Confirming that my eyes work and I have a real widescreen monitor Cool


ya think?ugh


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