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blankseplocked So why did "widescreen" go the way of "medium shader" again?
 
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Nooma K'Larr
Minmatar
Posted - 2010.05.29 05:55:00 - [1]
 

Was there a problem and they just couldn't fix it, so they'd rather get rid of it?

Any more "options" CCP want to get rid of...say, "sound" maybe?ugh

I've heard there have been a few issues with that..time to trash it?

Bellum Eternus
Gallente
The Scope
Posted - 2010.05.29 06:19:00 - [2]
 

Because macros were using it. So it has to die. Good riddance. The percentage of legit players using widescreen: 00.0001%

Asuri Kinnes
Caldari
Adhocracy Incorporated
Posted - 2010.05.29 06:50:00 - [3]
 

Originally by: Bellum Eternus
Because macros were using it. So it has to die. Good riddance. The percentage of legit players using widescreen: 00.0001%

I used it... :'-(

Nooma K'Larr
Minmatar
Posted - 2010.05.29 06:52:00 - [4]
 

Originally by: Asuri Kinnes
Originally by: Bellum Eternus
Because macros were using it. So it has to die. Good riddance. The percentage of legit players using widescreen: 00.0001%

I used it... :'-(


so did I.Sad

But those damn macro players where using it to their advantage.Rolling Eyes

Lance Fighter
Amarr
Posted - 2010.05.29 08:10:00 - [5]
 

Originally by: Nooma K'Larr
Originally by: Asuri Kinnes
Originally by: Bellum Eternus
Because macros were using it. So it has to die. Good riddance. The percentage of legit players using widescreen: 00.0001%

I used it... :'-(


so did I.Sad

But those damn macro players where using it to their advantage.Rolling Eyes

I bet they use the overview to their advantage

NERF OVERVIEW

Zenku Marku
Posted - 2010.05.29 08:16:00 - [6]
 

Originally by: Lance Fighter
Originally by: Nooma K'Larr
Originally by: Asuri Kinnes

I used it... :'-(

so did I.Sad
But those damn macro players where using it to their advantage.Rolling Eyes

I bet they use the overview to their advantage
NERF OVERVIEW

CCP would never do that, that would just be redic...

oh wait...

Embarassed

Cpt Branko
Retired Pirate Club
Posted - 2010.05.29 08:29:00 - [7]
 

Originally by: Zenku Marku
Originally by: Lance Fighter
Originally by: Nooma K'Larr
Originally by: Asuri Kinnes

I used it... :'-(

so did I.Sad
But those damn macro players where using it to their advantage.Rolling Eyes

I bet they use the overview to their advantage
NERF OVERVIEW

CCP would never do that, that would just be redic...

oh wait...

Embarassed


You didn't want to know how far that interceptor was anyway.

CCP Eris Discordia

Posted - 2010.05.29 09:30:00 - [8]
 

It was removed because it became very difficult to maintain due to architectural changes. Every time we develop something new we had to make sure that it also worked with this option and sometimes it required a lot of extra time spent to make it work. The costs started to outweigh the benefit.

We know it was used creatively(colourblind people) but it's good to know how many people used it and for what, what did it solve or fix or do for your. It could be that there is an easier way to achieve the same but without using the widescreen.

Except for macroers

Clone 1
Posted - 2010.05.29 09:32:00 - [9]
 

I bet more people used widescreen that AlienFX lights.


Nac MacFeegle
Argyll Manufacturing
Posted - 2010.05.29 09:35:00 - [10]
 

Originally by: Clone 1
I bet more people used widescreen that AlienFX lights.




Perhaps, but understand that the AlienFX code is most likely just a small chunk of code that does nothing but sit there, wait for an event, and then send a message to the AlienFX controller saying "hey, do this."

Far less complex than maintaining the graphic interface. Heck, I bet someone coded and tested the AlienFX bit during their lunch break...

Legs Mackenzie
Posted - 2010.05.29 09:35:00 - [11]
 

Originally by: CCP Eris Discordia
It was removed because it became very difficult to maintain due to architectural changes. Every time we develop something new we had to make sure that it also worked with this option and sometimes it required a lot of extra time spent to make it work. The costs started to outweigh the benefit.

We know it was used creatively(colourblind people) but it's good to know how many people used it and for what, what did it solve or fix or do for your. It could be that there is an easier way to achieve the same but without using the widescreen.

Except for macroers


The same as Linux. And classic graphics. And medium shader. Now widescreen.

Why not just stop developing the game, and sit on the money you have already? Eve is just so expensive to maintain.

Ecatherina W
Gallente
AAA.FSI Holding
Against ALL Authorities
Posted - 2010.05.29 09:37:00 - [12]
 

I use it, as I use a 19" widescreen, alternatively a laptop w. 17" widescreen. It looked better that way and that was aestetically pleasing - also, it made me have room for more on my screen in terms of overview, chat channels.

I am very sorry to see it go and I doubt if anyone has the gall to call me a macro user...

Ban Doga
Posted - 2010.05.29 09:38:00 - [13]
 

Originally by: CCP Eris Discordia
It was removed because it became very difficult to maintain due to architectural changes. Every time we develop something new we had to make sure that it also worked with this option and sometimes it required a lot of extra time spent to make it work. The costs started to outweigh the benefit.

We know it was used creatively(colourblind people) but it's good to know how many people used it and for what, what did it solve or fix or do for your. It could be that there is an easier way to achieve the same but without using the widescreen.

Except for macroers


So you removed it knowing that some players used it for legitimate reason and leave it to them to find a suitable alternative?
That doesn't sound like you care much about it.

Arvano
Posted - 2010.05.29 09:40:00 - [14]
 

Is the current option not fine? I mean, I bought a 22 inch widescreen monitor yesterday and set it to... 1980x(something) and it fills up the whole screen and I've got tons of room and everything looks lovely. What's the problem?

CCP Eris Discordia

Posted - 2010.05.29 09:46:00 - [15]
 

No, if we have a better picture of the reason it was used then we can go find a solution that is friendlier to maintain. Sadly our data doesnt show how people used it and why, we only get that information from players so it was diffecult to replace it if we didn't know what the issues were exactly that the widescreen option addressed.

Take the example of 'it gives me more space for the UI windows'. That is a UI problem and can be fixed in several ways, all ways that will be play a lot nicer with the rests of EVE's architecture.

We really appreciate the feedback and we'll keep an eye on the discussions about it.

Ecatherina W
Gallente
AAA.FSI Holding
Against ALL Authorities
Posted - 2010.05.29 09:54:00 - [16]
 

Eris, your layout is crappy, to be honest. The fact that the windows do not stay locked in position, but slide all over the place, fx. I have to attach my fleet/broadcasts windows to my drone window to keep them appearing in the same position and when flying logistics, you need your windows in just the right position.

I am sure you guys have all kinds of reasons for reducing the useability of this game, but that gives me one more reason for rethinking my need to play this game. Over the last 14 days I have played Heroes of Might and Magic II more than I have played Eve - and that comes from a player who has 7 active accounts, has had up to 15 active accounts and used to love this game over everything in life, just about.

Reason? CCP is ****ing up my gaming experience with increase lag, Jita being closed more than open, abusing my time by forcing me to have to remove all contacts and standings prior to Tyrannis to protect my privacy, and then not giving a rats arse about customer feedback in that and other matters. And now you take away my widescreen setting.

Feel free to contact me in game if you want a deeper response on how I feel. Hey, I will call you if you give me a phonenumber. I don't care much about the game at this point and that is sad, since I have now played for a bit more than 4 years and I used to be a great advocate of Eve both in game and out, if I have to say to myself.

Derus Grobb
Minmatar
Selectus Pravus Lupus
Transmission Lost
Posted - 2010.05.29 10:17:00 - [17]
 

It was pointless, glad it's gone.

Swiftgaze
Elysium Trading Company
Posted - 2010.05.29 10:21:00 - [18]
 

Edited by: Swiftgaze on 29/05/2010 10:22:27
Originally by: CCP Eris Discordia

We really appreciate the feedback and we'll keep an eye on the discussions about it.

I just nearly spilled milk out of my nose XD

Zeke Mobius
Posted - 2010.05.29 10:26:00 - [19]
 

Originally by: CCP Eris Discordia
That is a UI problem and can be fixed in several ways...

We really appreciate the feedback and we'll keep an eye on the discussions about it.


Rolling Eyes

Ban Doga
Posted - 2010.05.29 10:46:00 - [20]
 

Originally by: CCP Eris Discordia
No, if we have a better picture of the reason it was used then we can go find a solution that is friendlier to maintain. Sadly our data doesnt show how people used it and why, we only get that information from players so it was diffecult to replace it if we didn't know what the issues were exactly that the widescreen option addressed.

Take the example of 'it gives me more space for the UI windows'. That is a UI problem and can be fixed in several ways, all ways that will be play a lot nicer with the rests of EVE's architecture.

We really appreciate the feedback and we'll keep an eye on the discussions about it.


It's a bit sad and late that you want to keep an eye on the discussion now.

There may not have been a huge threadnaught about it before the patch but several people mentioned that removing widescreen is a step into the wrong direction.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.05.29 10:48:00 - [21]
 

Edited by: Tippia on 29/05/2010 10:49:15
Originally by: CCP Eris Discordia
Take the example of 'it gives me more space for the UI windows'. That is a UI problem and can be fixed in several ways, all ways that will be play a lot nicer with the rests of EVE's architecture.
…such as "don't make pinned windows transparent". I mean really, "it gives you your more space"?! How? Did it magically increase the pixel count on your display or reduce font/icon size for all windows? ugh

What did widescreen actually do aside from slap two black bars across the display? It had to be something for that argument to make any kind of sense (and, tbh, for the "difficult to maintain" to make any sense)…

Mara Rinn
Posted - 2010.05.29 10:58:00 - [22]
 

I tried the widescreen option many times to help figure out which modules are active. My solution to the problem was to only run missions in systems with black skies, since widescreen gave me claustrophobia.

Dorotent
Posted - 2010.05.29 10:58:00 - [23]
 

Originally by: Tippia

What did widescreen actually do aside from slap two black bars across the display?


And that's why I liked it and used it on my widescreen monitor; I found it much easier to read HUD and targets locked etc on a black background. Several of my local systems have VERY garish nebulae in them, and reading white/red/yellow icons on white/red/yellow isn't easy.

Also, I kept a couple of chats against that black backdrop for better visibility.

(If I'm a pod pilot with synthetic senses why can't I dial down the brightness on selected objects / remove them from view completely with some right clicks?)

Daan Sai
Polytrope
Posted - 2010.05.29 11:10:00 - [24]
 

I used it, mostly so that the HUD and modules had a uniformly dark background - the green glows and white clocks get lost on bright backgrounds. Also text for the system name etc were easier to read.

The stronger perspective in the widescreen mode looked nicer IMHO.

Turn it off when scanning planets, but let us use it for normal ops.

Alternatives:

Allow the user to chose colors and brightness/darkness for module highlights, or let us put a darkened rectangle behind the module display.

Daan

chuck starlighter
Posted - 2010.05.29 11:11:00 - [25]
 

I used it because it gave the the black band top and bottom so you could see your modules and targets on the screen easyer, you got no interferance from the stars or suns going behind the icon and swamping them out.

Also on a side note after creating the lovely new skin and shape for the scorp how come you spoil it by alowing the flame from the engine to show through the side of the engine at certain angles looks a bit crap to be honest. Does this on probably most ships but thought you might have sorted it on a totally new ship shape.

SirRalph
Minmatar
U.K.R.A.I.N.E
SOLAR FLEET
Posted - 2010.05.29 11:24:00 - [26]
 

Originally by: Legs Mackenzie
Originally by: CCP Eris Discordia
It was removed because it became very difficult to maintain due to architectural changes. Every time we develop something new we had to make sure that it also worked with this option and sometimes it required a lot of extra time spent to make it work. The costs started to outweigh the benefit.

We know it was used creatively(colourblind people) but it's good to know how many people used it and for what, what did it solve or fix or do for your. It could be that there is an easier way to achieve the same but without using the widescreen.

Except for macroers


The same as Linux. And classic graphics. And medium shader. Now widescreen.

Why not just stop developing the game, and sit on the money you have already? Eve is just so expensive to maintain.
So CCP should do what you want just because you want to play games with useless OS, crappy GFX card and crappy graphics? Rolling Eyes

JitaBum
Gallente
Center for Advanced Studies
Posted - 2010.05.29 11:25:00 - [27]
 

CCP are removing features again?

'Premium MMO' indeed

Hertford
Deep Core Mining Inc.
Posted - 2010.05.29 11:29:00 - [28]
 

Originally by: CCP Eris Discordia
It was removed because it became very difficult to maintain due to architectural changes. Every time we develop something new we had to make sure that it also worked with this option and sometimes it required a lot of extra time spent to make it work. The costs started to outweigh the benefit.

We know it was used creatively(colourblind people) but it's good to know how many people used it and for what, what did it solve or fix or do for your. It could be that there is an easier way to achieve the same but without using the widescreen.

Except for macroers


I'm partially colourblind. At no point in my four years of EVE did I ever think that any UI/accessibility/colour suggestions or desires would actually get any attention from CCP. I mean, CCP hasn't even responded to the Assembly Hall thread about the in-game font. Asking for a particular colour to be customisable (eg, the red used in damage bars and for NPC brackets) would probably garner the same level of response.

Rouge Huntress
Battleships and Luxury yachts
Posted - 2010.05.29 11:31:00 - [29]
 

The Widescreen option was very useful to me to see at a glance what the status of my modules was.
There are quite a few missions out there that have a very bright surrounding, which eclipse the module backlighting. Thus making it a bit difficult to see their status at any given point.

And as for the top part, the locked targets are on top of the black part making them more legible.

Camios
Minmatar
Sebiestor Tribe
Posted - 2010.05.29 11:36:00 - [30]
 

Lol, I bugreported some problems with widescreen and they told me that they had been fixed.. now I know how.

BTW I used widescreeen because the black stripe behind modules let you understand better and faster if those modules are active (for example cloak).



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