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blankseplocked tactical overview option for solo/small gangs: Ship Velocity Vectors
 
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Reed Tiburon
Caldari
Future Corps
Sleeper Social Club
Posted - 2011.02.01 15:58:00 - [121]
 

supporting for awesome Cool

Taisuke Black
Posted - 2011.02.01 22:01:00 - [122]
 

I'm not certain if CCP should do this, but they should definitely LOOK at the idea and consider it.

+1

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2011.02.03 15:39:00 - [123]
 

I would actually use tactical if had this.

Gavjack Bunk
Gallente
Genos Occidere
HYDRA RELOADED
Posted - 2011.02.03 16:14:00 - [124]
 

Just replace all ship graphics with an appropriately sized arrow.

Shaera Taam
Minmatar
Minmatar Death Squad
Broken Chains Alliance
Posted - 2011.02.03 21:42:00 - [125]
 

as a player who flies almost-exclusively with the tac map up, ive gotten quite good at guestimating most of this info from what little we have on the screen... but i must say that this idea gets all-kinds of support from me!

imho, a simple vector segment originating at ship's center, at a length proportional to the tac overlay itself in km/s makes the most sense to me. ships that move at 3km/s (dram, yaay!) would show a 3km long segment, pointing in their real-time direction. it would be up to me to evaluate my target's changes in direction and maneuver accordingly.

tbh, i see the merit in quite a few of the suggestions in this thread... vectors, relative, absolute, semi-circles and triangles, transverse velocity, radial velocity, acceleration, target envelopes, innies, outties, i dont care! i just want more tac info on my tac overlay!

so long as all the options are generated client-side, de-selectable and customizable on the esc menu, i dont see how is this *not* a good thing? a veritable treasure-trove of information to help us pew-pew each other into space-dust and not a single bit of it adding to server lag FTW!

Very Happy
ST

Alexis Helix
Posted - 2011.02.04 05:03:00 - [126]
 

Edited by: Alexis Helix on 04/02/2011 05:03:30
Awesome ideas. Supported

Yankunytjatjara
Amarr
Blue Republic
RvB - BLUE Republic
Posted - 2011.02.04 12:49:00 - [127]
 

Originally by: Shaera Taam
as a player who flies almost-exclusively with the tac map up, ive gotten quite good at guestimating most of this info from what little we have on the screen... but i must say that this idea gets all-kinds of support from me!

imho, a simple vector segment originating at ship's center, at a length proportional to the tac overlay itself in km/s makes the most sense to me. ships that move at 3km/s (dram, yaay!) would show a 3km long segment, pointing in their real-time direction. it would be up to me to evaluate my target's changes in direction and maneuver accordingly.

tbh, i see the merit in quite a few of the suggestions in this thread... vectors, relative, absolute, semi-circles and triangles, transverse velocity, radial velocity, acceleration, target envelopes, innies, outties, i dont care! i just want more tac info on my tac overlay!

so long as all the options are generated client-side, de-selectable and customizable on the esc menu, i dont see how is this *not* a good thing? a veritable treasure-trove of information to help us pew-pew each other into space-dust and not a single bit of it adding to server lag FTW!

Very Happy
ST


<3 I wish I could sell my ideas so eloquently!

Only one nitpicking: I proposed to make the vectors constant in length to make it possible to see them when zoomed out. This excludes the length relativeness to speed that you propose. Ideally, we should be able to select between the two visuals...

Shaera Taam
Minmatar
Minmatar Death Squad
Broken Chains Alliance
Posted - 2011.02.04 23:58:00 - [128]
 

aww, thx!

and yeah, what you say makes sense, but even a 1km/sec frigate will still have a discernible vector on your screen, even if youre zoomed all the way out to a 100km wide tac display. for my part, i tend to drive the fast ships, so the ones i really worry about are the ones that compare to my ship in speed, or are faster!

but hey, make it selectable! 'relative' and 'absolute' radio buttons on the esc menu, problem solved! either way, its a more-usable tac display...

\o/

Omega'Shenron
Posted - 2011.02.23 07:58:00 - [129]
 

+1 reason to use the tactical overlay

Pixel Pirate Este
Posted - 2011.02.23 12:37:00 - [130]
 


Yankunytjatjara
Amarr
Blue Republic
RvB - BLUE Republic
Posted - 2011.03.08 13:47:00 - [131]
 

Yes that's a good example, although the arrow for a baddon would probably be way shorter Cool

I also think that just the vector, rather than an arrow, would be cleaner.

Blaad Booyashaka
Minmatar
Appetite 4 Destruction
Posted - 2011.03.31 22:00:00 - [132]
 

Do want.

Ar Zor
Jupiter Force
Posted - 2011.03.31 22:55:00 - [133]
 

Trails or velocity vectors, yes.

Yankunytjatjara
Amarr
Blue Republic
RvB - BLUE Republic
Posted - 2011.04.11 11:37:00 - [134]
 

Thanks for all the support everybody.

Please renew on the new forums as soon as they come up! I opened the same discussion there when they were open, hopefully the topic will stay.

Ciccina Porcella
Posted - 2011.05.19 12:53:00 - [135]
 

Hey, nice idea!! Supported!

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2011.05.19 13:51:00 - [136]
 


Psi Klone
Gallente
Posted - 2011.05.19 13:55:00 - [137]
 

Love this idea, would make a great contribution to the tactical overlay and manual flying.

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.08 15:09:00 - [138]
 

+1

Kaelie Onren
Minmatar
Posted - 2011.06.08 17:38:00 - [139]
 

all good and useful addition.

Egilmonsc
Minmatar
Massively Mob

Posted - 2011.06.09 01:05:00 - [140]
 

Supported ~

Jagga Spikes
Minmatar
Spikes Chop Shop
Posted - 2011.06.09 09:08:00 - [141]
 

should have been made years ago

Yankunytjatjara
Amarr
Blue Republic
RvB - BLUE Republic
Posted - 2011.08.02 09:56:00 - [142]
 

Damn, I was on holiday and missed the chance to lobby for my idea to get in the crowdsourcing initiative. Too bad that a CSM guy who answered in the thread failed to remember it. Dang! Double dang!

Dorotent
Posted - 2011.08.02 13:13:00 - [143]
 

Vector & Sig size should both be visible on tactical overview. Would even support new skills to enable this; possible a low-level electronics skill like "Targeting Analysis".

I miss the information-at-a-glance from Elite!

Jekyl Eraser
Posted - 2011.08.02 13:51:00 - [144]
 

Edited by: Jekyl Eraser on 02/08/2011 13:52:12
We definitely need all combat data on a small area. Currently info is divided to target and overview windows and it may be hard to keep track of the overview because theres so many elements sometimes. The most usefull info are distance, speed, transversal and shield/armor/hull health. And this newly direction..

Are the speed lines 3d? If they are it will be hard to read... if target is heading away from you(or your camera) the speed line is shorter(if visible atall) than if it's heading sideways.

Maybe there could be 2 lines, one for the direction, 3d line that is allways same length.

Second line is for speed under the ship icon just like shield/armor/hull health is displayed on the target windows.

Distance, Transversal and shield/armor/hull health could show near the ship icon too. In either numerical or graphical way.

Yankunytjatjara
Amarr
Blue Republic
RvB - BLUE Republic
Posted - 2011.08.16 08:27:00 - [145]
 

Originally by: Jekyl Eraser
Maybe there could be 2 lines, one for the direction, 3d line that is allways same length.


Thanks for your input! I respectfully disagree, two lines per ships means double the screen cluttering. While I see your point I think that the drawback is more than the advantage. Consider that to make out the 3d-2d projections, you just have to move the camera a little bit with the right mouse button.

On the other hand it could be a menu option.

Erelaszun
No Right Choice
Posted - 2011.08.16 16:02:00 - [146]
 

Supported!

Jaari Val'Dara
Caldari
Deep Space Nomads Corp

Posted - 2011.08.16 16:18:00 - [147]
 

Nothing to add, great idea.

Woodiex3
Posted - 2011.08.17 21:28:00 - [148]
 

Edited by: Woodiex3 on 17/08/2011 21:28:39
...


Yankunytjatjara
Amarr
Blue Republic
RvB - BLUE Republic
Posted - 2011.08.30 08:39:00 - [149]
 

Originally by: Woodiex3
Edited by: Woodiex3 on 17/08/2011 21:28:39
...



I thank you for your silent approval Very Happy

foksieloy
Minmatar
Rockets ponies and rainbows

Posted - 2011.08.31 10:19:00 - [150]
 

Definitely needed.


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