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blankseplocked Jukebox Bug
 
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Manssell
Posted - 2011.06.27 15:49:00 - [31]
 

Originally by: CCP Atropos
Originally by: Serpents smile
LALALALA!

I'll throw this to the Mac mailing list tomorrow, and see what sticks.


So I'm guessing that once again nothing stuck?

Hurney Galleck
Amarr
Posted - 2011.06.28 21:09:00 - [32]
 

Relevant developers are slicky bastards, nothing sticks. :)

Maiia Arlenne
Posted - 2011.07.01 00:53:00 - [33]
 

Maybe the plan is to have us pay AUR for a *working* jukebox (and free monocle)?

TG Maladar
Posted - 2011.07.03 05:16:00 - [34]
 

Just figured out the key issue behind this bug, and I have a working fix in my local Cider build. It will take us some work to produce a 'proper' fix, and for CCP to integrate, but this bug should be history a couple or three patches from now.

Hurney Galleck
Amarr
Posted - 2011.07.03 22:01:00 - [35]
 

Ye gods! Inconceivable! :D

Do tell more? Is this problem entirely wine-related? Any way to fix things locally?

TG Maladar
Posted - 2011.07.03 22:23:00 - [36]
 

Originally by: Hurney Galleck
Do tell more? Is this problem entirely wine-related? Any way to fix things locally?


It's a problem on both sides. Cider provides a different result from Windows for the estimated size of a decompression buffer. If we provide a higher estimate, things work properly. On the other hand, the EVE playback code should not be relying on the size of that buffer as part of the decision making process for how long the song should play. There are reports that the same bug can happen on Windows if older codecs are present.

There's no (legal) way to fix things locally I'm afraid - you'll have to wait for this to make it into a patch.


Hurney Galleck
Amarr
Posted - 2011.07.04 00:39:00 - [37]
 

Right. Well then, thanks for the information, and please please please make sure your fix gets merged soon (instead of SOON[tm] :)

Thanks in advance!

Vincent Athena
Posted - 2011.07.04 02:30:00 - [38]
 

Legally? I assume you mean the clause in the EULA about client modification. CCP already allows us to edit the info.plist file so we can run multiple clients. If you find a fix we can ask permission to use it, and if given it will be legal.

Gunther Gabel
Caldari
Posted - 2011.07.04 03:08:00 - [39]
 

Originally by: Vincent Athena
Legally? I assume you mean the clause in the EULA about client modification. CCP already allows us to edit the info.plist file so we can run multiple clients. If you find a fix we can ask permission to use it, and if given it will be legal.


If you notice the TG before his name, that stands for Transgaming - The guys who WRITE the client. When he refers to legal he may be referring to licensing on their end or lord knows what, but almost assuredly NOT the EULA.

TG Maladar
Posted - 2011.07.04 03:54:00 - [40]
 

Originally by: Vincent Athena
Legally?


It may be possible to work around the problem by dropping in a different ACM codec, but you would need legal permission to make a copy of that codec, which could be hard to come by.

Manssell
Posted - 2011.07.05 14:55:00 - [41]
 

Originally by: TG Maladar
Originally by: Hurney Galleck
Do tell more? Is this problem entirely wine-related? Any way to fix things locally?


It's a problem on both sides. Cider provides a different result from Windows for the estimated size of a decompression buffer. If we provide a higher estimate, things work properly. On the other hand, the EVE playback code should not be relying on the size of that buffer as part of the decision making process for how long the song should play. There are reports that the same bug can happen on Windows if older codecs are present.

There's no (legal) way to fix things locally I'm afraid - you'll have to wait for this to make it into a patch.



Thanks, progress.

So is this also why when you add any music from your own through the Juke Box you get repeated beeping and the client and whole computer locks up, or is that a different bug?

George Wilkes Hill
Posted - 2011.07.19 06:35:00 - [42]
 

Please for the love of god already...let's get on with it and kill this bug once and for all.

Dust Horizon
Posted - 2011.08.21 04:51:00 - [43]
 

This maybe was already brought up on a previous post and there is a solution making it's way down the road but...
Okay! It just hit me today during a mission that the mission music plays all the way through. Has anyone else noticed this? Now, I'm no quantum physicist but a developer should be able to compare what's going on with the Cider decompression buffer between mission music and non-mission music while you're flying around. I'm just curious if any of you have noticed the same thing. At least we know TG Maladar has got our backs. High five TG!

Now, remember, I'm no quantum physicist but I do know a thing or two about technology and mechanics. Which reminds me; I forgot to top off the blinker fluid in my car!!!! Shocked

Lederstrumpf
Posted - 2011.08.22 11:07:00 - [44]
 

Originally by: TG Maladar
you'll have to wait for this to make it into a patch.


Take your time. I'm not in a hurry to buy more Transgaming products.

Talak Nar
Posted - 2011.08.28 16:19:00 - [45]
 

How difficult can this possibly be to fix, compared to making walking in stations?

I'm no software programmer, but I suspect making a jukebox play songs is nothing compared to making a 3d world people can walk about in.

And I've turned it off anyway.

Vincent Athena
Posted - 2011.08.29 02:34:00 - [46]
 

I think its hard to fix because of Cider. Cider code fixes are not under CCP control.

Manssell
Posted - 2011.09.01 17:06:00 - [47]
 

Edited by: Manssell on 01/09/2011 23:26:05
Sigh! I guess it was just too much to ask for.

So I heard a song all the way through (Wohoooo!) and I'm going to play with the Jukebox. So I went in loaded my own music (play fullscreen so no Itunes), like it says you can do, then 20 seconds in the song and... Blam. Repeated beeping and the audio Freezes up again. So I guess we've gone from a quarter working jukebox to a half working one.

Gunther Gabel
Caldari
Posted - 2011.09.01 17:24:00 - [48]
 

For those that didn't read it, a few weeks (Maybe months) a Transgaming guy came on these forums and said he had this FIXED.

Problem was he was using a codec that Transgaming didn't have a license to distribute and that costs real life money to buy a license.

I am not sure if they won't spend the money or trying a workaround or what, but we do know for absolute certain this problem is fixed, they just have to be able to release the fix to us.


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