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Excrucio Pax
Minmatar
Space Lobsters
Posted - 2010.05.19 14:22:00 - [1]
 

In all the lowsec ideas so far the emphasis on getting more people into lowsec seems to have been to increase the rewards or lessen the risk for PVE'ers. So I'm just throwing this idea out to the outlaw community who's major issue is a lack of quantity and quality of fights. Why not increase the risk to outlaws?

Scrap the existing bounty system. A Concord bounty is applied to anyone with outlaw status depending on the security status of who they kill. 0 bounty for killing a fellow outlaw, then upward on a sliding scale for higher statuses.

But to collect these bounties you have to have a good standing with Concord and buy a contract for a specific outlaw from Concord at a percentage of the bounty. The contract would be for a specific time period: a day is cheaper, a week or a month cost more. And they are exclusive to the buyer.

The pluses are it still encourages PVP, discourages the ganking of high status carebears and brings people to lowsec looking for profit.

What are the negatives? This is an outline of an idea. Improve it or trash it, but be constructive.

Cate Fenring
Caldari
Posted - 2010.05.19 14:24:00 - [2]
 

Originally by: Excrucio Pax
What are the negatives? This is an outline of an idea. Improve it or trash it, but be constructive.

Ehm .. make alt on one of your accounts, kill yourelf, collect bounty?

Excrucio Pax
Minmatar
Space Lobsters
Posted - 2010.05.19 14:29:00 - [3]
 

So how would you get around that other than having to have a good standing with Concord.
Also, sorry, wrong forum. Meant to be C&P.

Excrucio Pax
Minmatar
Space Lobsters
Posted - 2010.05.19 14:43:00 - [4]
 

Just thinking out loud here. At what point is it worth killing yourself. If a bounty hunter could buy a contract for a year at say 90% of the bounty at an early stage in an outlaws career, then it could be seen as in investment. And the outlaw could not buy it himself. Perhaps these contracts could be bought and sold on the market once they have been gained from Concord. They operate like futures on a stock exchange.

Cate Fenring
Caldari
Posted - 2010.05.19 14:45:00 - [5]
 

Edited by: Cate Fenring on 19/05/2010 14:47:24
Don't forget to take into account that the majority of EVE players has multiple accounts.

account 1: kills someone, bounty is issued.
account 2: buys bounty option as investment.

After 1 year: player needs money, account 1 pirate uses jump clone, gets into a shuttle, alt on account 2 kills him.

Profit! ugh

Goose99
Posted - 2010.05.19 14:57:00 - [6]
 

Originally by: Cate Fenring
Edited by: Cate Fenring on 19/05/2010 14:47:24
Don't forget to take into account that the majority of EVE players has multiple accounts.

account 1: kills someone, bounty is issued.
account 2: buys bounty option as investment.

After 1 year: player needs money, account 1 pirate uses jump clone, gets into a shuttle, alt on account 2 kills him.

Profit! ugh



Profit based on isk destroyed, implants and sp lost.

Majority of eve accounts are alts, which is not the same as majority of players having alt accounts.

Excrucio Pax
Minmatar
Space Lobsters
Posted - 2010.05.19 15:01:00 - [7]
 

OK, so any way around that. Perhaps Concord issues the contract randomly to registerd bounty hunters once a player hits outlaw status. It can then be traded.

nugget906
Posted - 2010.05.19 15:04:00 - [8]
 

Originally by: Excrucio Pax
OK, so any way around that. Perhaps Concord issues the contract randomly to registerd bounty hunters once a player hits outlaw status. It can then be traded.


Or you don't get bounty for killing the same pirate more than once within a short amount of time.

Jagga Spikes
Minmatar
Spikes Chop Shop
Posted - 2010.05.19 15:17:00 - [9]
 

Originally by: Goose99
...
Profit based on isk destroyed, implants and sp lost.
...


this. only way to make bounty hunting work. it must also count for insurance payout, tho.

Excrucio Pax
Minmatar
Space Lobsters
Posted - 2010.05.19 15:28:00 - [10]
 

Originally by: Jagga Spikes
Originally by: Goose99
...
Profit based on isk destroyed, implants and sp lost.
...


this. only way to make bounty hunting work. it must also count for insurance payout, tho.


So how would this work, bearing in mind the original idea was to have a sliding scale of bounties based on sec status. would contracts still be issued?

Excrucio Pax
Minmatar
Space Lobsters
Posted - 2010.05.19 15:34:00 - [11]
 

Also, another way to stop self-podding would be the confiscation of assets equal to or over the bounty amount.

DTson Gauur
Caldari
Blend.
Nulli Tertius
Posted - 2010.05.19 15:38:00 - [12]
 

Originally by: Excrucio Pax

So how would this work, bearing in mind the original idea was to have a sliding scale of bounties based on sec status. would contracts still be issued?


Example 1: Kill an outlaw sitting in a shuttle, in updated, empty clone = get max 10% of the bounty (the outlaw has 100mil bounty... you get 10mil max, no matter what)

Example 2: Kill the same guy in a Faction/Deadspace fitted multibillion ISK Battleship with multibillion ISK clone that's not updated = Full payment.


Andrea Griffin
Posted - 2010.05.19 23:04:00 - [13]
 

You may be interested in Lana's Bounty System which has some similarities.

Excrucio Pax
Minmatar
Space Lobsters
Posted - 2010.05.20 00:45:00 - [14]
 

Thanks. I'll have a read, steal some ideas and refine this. Might even start a new topic in the right forum.Confused

Kaian Voskhod
Posted - 2010.05.20 10:55:00 - [15]
 

Edited by: Kaian Voskhod on 20/05/2010 11:04:47
Edited by: Kaian Voskhod on 20/05/2010 11:00:47

Another great idea i heard is:

Keep the bounty system as it is. BUT:


1 Make an election of bounty hunters just like the CSM. Around 100 bounty hunters should be nice for begining. And, yes, election: i wan't *famous* bounty hunters like a super hero avenger ^ ^.
2 Only bounty hunter can earn the bounties. If he used help, it's up to him to share or not (don't forget the election thing =)
3 A Game Master is designed by CCP just to sure that bounty hunters don't cheat (split bounty with their prey.)
4 The bounty stand on the criminal head until he is killed by a bounty hunter. That means teh criminal can't commit suicide or try to be killed by a friend to remove bounty.

And of course i like the idea of % reward / amount of loss.

Hanneshannes
Posted - 2010.05.20 11:06:00 - [16]
 

I'm pretty sure this has been proposed already (I can remember reading it somewhere):

Get rid of the current bounty system and introduce an assasination system (with tradeable kill rights as well).

Client contacts assassin and makes a contract (only private is possible). Basically upon the death of the target within X amount of time, the assassin (contractor) gets the money that was deposited. Kill rights can be included in this to enable a hit in high sec.

This gets rid of people killing themselves for bounties and creates a new mini profession.

(Note: I didn't make this up myself, I just reposted it from what I remember reading. May have been from one of the CSM guys)

Kurogauna
Posted - 2010.05.20 11:06:00 - [17]
 

Edited by: Kurogauna on 20/05/2010 11:07:25
Edited by: Kurogauna on 20/05/2010 11:06:46
Originally by: Hanneshannes
I'm pretty sure this has been proposed already (I can remember reading it somewhere):

Get rid of the current bounty system and introduce an assasination system (with tradeable kill rights as well).

Client contacts assassin and makes a contract (only private is possible). Basically upon the death of the target within X amount of time, the assassin (contractor) gets the money that was deposited. Kill rights can be included in this to enable a hit in high sec.

This gets rid of people killing themselves for bounties and creates a new mini profession.

(Note: I didn't make this up myself, I just reposted it from what I remember reading. May have been from one of the CSM guys)


I like that.

Quote:
Keep the bounty system as it is. BUT:


1 Make an election of bounty hunters just like the CSM. Around 100 bounty hunters should be nice for begining. And, yes, election: i wan't *famous* bounty hunters like a super hero avenger ^ ^.
2 Only bounty hunter can earn the bounties. If he used help, it's up to him to share or not (don't forget the election thing =)
3 A Game Master is designed by CCP just to sure that bounty hunters don't cheat (split bounty with their prey.)
4 The bounty stand on the criminal head until he is killed by a bounty hunter. That means teh criminal can't commit suicide or try to be killed by a friend to remove bounty.

And of course i like the idea of % reward / amount of loss.



And that too

Can we mix it ?

Hanneshannes
Posted - 2010.05.20 11:24:00 - [18]
 

Originally by: Hanneshannes
I'm pretty sure this has been proposed already (I can remember reading it somewhere):

Get rid of the current bounty system and introduce an assasination system (with tradeable kill rights as well).

Client contacts assassin and makes a contract (only private is possible). Basically upon the death of the target within X amount of time, the assassin (contractor) gets the money that was deposited. Kill rights can be included in this to enable a hit in high sec.

This gets rid of people killing themselves for bounties and creates a new mini profession.

(Note: I didn't make this up myself, I just reposted it from what I remember reading. May have been from one of the CSM guys)


To elaborate a little:

The client can only make a contract for someone who either has a negative sec status or who he, at the time of issuing the contract, has killrights on which are at most 3 weeks old (to prevent killrights to last longer than 4 weeks).

To trade killrights, one needs to have them first, otherwise this will just turn into a highsec ganking fest.

The killrights are removed from the person who originally had them and are 'given' to the contractor/assasin/hitman for the duration of the contract (the contract can only be as long as the killrights that were traded, but must at least be a week long, so no contract can last longer than 4 weeks or be shorter than 1).

Once the contract has expired, the killrights vanish completely.

Once a contract is accepted, the target needs to be notified of this but doesn't get told who is the assasin.

For people who like the bounty sum under their portrait: Once the contract is accepted, the reward may as well be displayed under your portrait for as long as the contract lasts. Maybe if the contract fails, the sum on the portrait adds up when more contracts are made/accepted, so you can showoff how much your death would've been worth to people you ****ed off :P

Excrucio Pax
Minmatar
Space Lobsters
Posted - 2010.05.20 15:54:00 - [19]
 

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