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Jane Vladmir
Gallente
Warmongers
Eu Allstars.
Posted - 2004.12.07 00:13:00 - [1]
 

Nerf'm
Make 'em take up 1/4'th of the cap or 1/4'th of the armor or something fun?
Sad

Caldorous
Gallente
Posted - 2004.12.07 00:19:00 - [2]
 

Edited by: Caldorous on 07/12/2004 00:21:39
As far as i know, the stabs once where like the sensor boosters, med slotted and active (cap consuming), now only use a noticeable amount of cpu, especially on frigs and cruisers...

So they r good as they are now Razz

will9anthony
Gallente
Posted - 2004.12.07 00:34:00 - [3]
 

/me points at the tech two disruptor and the tech two warp stabs

once those are out itll be a slight nerf

The Chef
Caldari
Posted - 2004.12.07 02:19:00 - [4]
 

People run. If they want to waste their 5 low slots on WCS, thats fine by me. Get a battlecruiser, slap on 3 scramblers and p0wnLaughing

Pandora Panda
Caldari
Posted - 2004.12.07 03:35:00 - [5]
 

Originally by: will9anthony
/me points at the tech two disruptor and the tech two warp stabs

once those are out itll be a slight nerf
How? Once tech2 scramblers and WCS are released, it'll take 3 tech2 WCS to cancel out 2 tech2 warp scramblers.

If I'm not mistaken, thats making them even more effective, an arma with 8 WCS IIs will require 6 scrambler IIs instead of 5.

will9anthony
Gallente
Posted - 2004.12.07 04:49:00 - [6]
 

scarmblers needed to be nerfed, disruptors needed a boost, warp stabs get both

now you can scamble/disrupt at a longer range and warp stabs actually have to be turned on (lots of people are going to panic Twisted Evil

on the reverse those pesky ceptors are going to have a harder time keeping people there

so basically its a nerf for scamblers, and a semi nerf for stabs, and a small boost for disruptors... however i expect them to change the scamble strneglth to 4 and totally defeat the perpose of them

Xendie
Ad Astra Vexillum
Sc0rched Earth
Posted - 2004.12.07 10:50:00 - [7]
 

Originally by: Jane Vladmir
Nerf'm
Make 'em take up 1/4'th of the cap or 1/4'th of the armor or something fun?
Sad


so to get it balanced the warp scramblers need to take 50% cap and 50% armour then right?

warp scramblers scramble at strength 2 and there is no warp core stabs that has strenght 2 yet.
so it seems to me that if anything needs nerfing its the scramblers.
but i guess pirates dont want to worl for it they just want all defenseless battleships with no guns sitting infront of them filled with megacyte and zydrine in the cargo.

you can fit a warp scrambling strenght of 16 on a scorpion and a geddon can at most have stabs for strenght 8 so either work harder or just go away.

Pandora Panda
Caldari
Posted - 2004.12.07 10:53:00 - [8]
 

Edited by: Pandora Panda on 07/12/2004 10:55:30
Originally by: Xendie
you can fit a warp scrambling strenght of 16 on a scorpion and a geddon can at most have stabs for strenght 8 so either work harder or just go away.

This would be only slightly idiotic if scramblers had infinate range. Since they are (very)range-limited, it is one of the dumbest things ever said.

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2004.12.07 11:14:00 - [9]
 

Would you like some cheese with your whine?

OMGOMGOMGOMG WE CANT KILL EVERY LAST PERSON WHO COMES TO OUR BLOCKADE OMGOMGOMG!!!!!111ONEONEONEOEN!!!1!!1! SOMEONE GOT PAST BECAUSE WERE NUBS BUT WELL JUST WHINE INSTEAD LOLOLORFL!

Sleazy Cabbie
Posted - 2004.12.07 11:21:00 - [10]
 

If they implement a WCS nerf, they're gonna have to code in an "I win" button with skull and crossbones on it.

RedClaws
Amarr
Macabre Votum
Morsus Mihi
Posted - 2004.12.07 11:26:00 - [11]
 

haha nono wcs are good right now : if you outfit an arma with 8 wcs (and thus useless for anything else but traveling) you should have a fairly good chance of running a smaller blockade.

Btw : nothing like going through one parying "omg! i hope they don't have enough scramblers!" and going "YES BABY!!!" when it warps.

Viceroy
Posted - 2004.12.07 11:30:00 - [12]
 

Edited by: Viceroy on 07/12/2004 11:40:42
Originally by: Xendie

warp scramblers scramble at strength 2 and there is no warp core stabs that has strenght 2 yet.




Yes there is.


edit: fixy. damn you dbp.

DB Preacher
Reikoku
KenZoku
Posted - 2004.12.07 11:33:00 - [13]
 

Angelfire piccy no worky viceroy.

But yeah, Viceroy has some uber warp core stab he got from an event.

How useful that a dastardly pierat should get it just to mock all the carebears by not using it.

dbp

hired goon
Posted - 2004.12.07 11:36:00 - [14]
 

Perhaps we should just nerf warping, that'll learn those carebears!

Pandora Panda
Caldari
Posted - 2004.12.07 11:37:00 - [15]
 

Edited by: Pandora Panda on 07/12/2004 11:39:50
Originally by: Pandora Panda
How? Once tech2 scramblers and WCS are released, it'll take 3 tech2 WCS to cancel out 2 tech2 warp scramblers.

If I'm not mistaken, thats making them even more effective, an arma with 8 WCS IIs will require 6 scrambler IIs instead of 5.
This is an example of using actual facts and numbers from within the game to make a point.
Originally by: Sleazy Cabbie
If they implement a WCS nerf, they're gonna have to code in an "I win" button with skull and crossbones on it.
This is an example of being an idiotic ****head and providing no useful information of any kind, while taking because you think the crap you're excreting is actually valuable in any way.

Don't be that guy. Nobody likes that guy.

hired goon
Posted - 2004.12.07 12:02:00 - [16]
 

Edited by: hired goon on 07/12/2004 12:05:15
^ That's an example of a troll.

Pandora Panda
Caldari
Posted - 2004.12.07 12:03:00 - [17]
 

Originally by: hired goon
^ That's am example of a troll.
Odd. I can say the same thing.

Myal Terego
Seraphin Technologies
Mercenary Coalition
Posted - 2004.12.07 12:18:00 - [18]
 

Originally by: DB Preacher

How useful that a dastardly pierat should get it just to mock all the carebears by not using it.
dbp

Laughing that just made my day.

But seriously, the situation is pretty ridiculous at the moment. And something should be done, the game is getting boring like this. Maybe a possible solution would be a max amount of 4 stabs on a ship so all races have the equal possibility to get away for starters.

And before you start shouting "another pirate scum, who wants easy ganks" , yes it should work the other way around too... So a max scrambling strenght of -4 per ship. This sound fair? one ship would always still be able to get away from another one, yet the teamplay oriented players would benefit. Atm, you need multiple scrambling ships to make a single ship stay, and then ppl complain about how it was a gank.

Ok next argument, the mobil disruptors? The ones that still are bugged with ppl warping straight thru them...
So unless you are prepared to sacrifice 4 medium ones at the jump in, and if so is the case, you better belive there will be enough ppl there to defend them. in other words, ganking again...

Now maybe there is a better solution out there, if so, im all for it. Just make it possible to stop ppl without such a massive amount of trouble it is at the moment, it only leads to more ganking. Now i can still deal with all this trouble, heck if i want to move a battleship, i know that im 99% safe from all ppl who want to stop me, and this without any effort at all.. I just find that rather silly.

cheers

Xendie
Ad Astra Vexillum
Sc0rched Earth
Posted - 2004.12.07 12:20:00 - [19]
 

the tech2 stabs and scramblers are not available yet ingame or has there been any recent change in the last days?

they are viewable on the market interface but no one got them.


if you make a change to the wcs you equally ahve to change the scramblers also.
if you cannot catch ships then maybe you should get a few more friends with frigates and more warp scramblers to catch.

Myal Terego
Seraphin Technologies
Mercenary Coalition
Posted - 2004.12.07 12:23:00 - [20]
 

Originally by: Xendie
if you cannot catch ships then maybe you should get a few more friends with frigates and more warp scramblers to catch.



Well thats exactly the point, youre saying you want 5v1 ganks just because theres no other way to stop one player? Confused

Viceroy
Posted - 2004.12.07 12:26:00 - [21]
 

Originally by: Xendie
the tech2 stabs and scramblers are not available yet ingame or has there been any recent change in the last days?

they are viewable on the market interface but no one got them.



I have one, would you like to buy it?

MrMorph
Amarr
Nova-Tek
Elitist Cowards
Posted - 2004.12.07 12:45:00 - [22]
 

People is suppose to have a chance to get away, I would actually rather see that BS' and larger ships get a bonus that makes them easier to anti-scramble.

Frigs r suppose to be fast and evasive anyways, so they should go for the same as always.
Frigs that dont get out of a camp, either have stupid pilots, or is seriously lagged, in wich case they should get a better connection.

Interceptors r by far to good, they should have a activation penalty for scramblers.
Nothing much, perhaps a second after lock or so.
Not even instawarping pods have a chance in hell with them as pods lag 2 sec b4 u even can press warp after beeing blown up.

Warpscramlers should also apply to range, the bigger the ship, the longer the range.
Bs could scramble bs at 35km range i.e

Just some toughts :)


Stetu
Minmatar
Tides of Silence
SMASH Alliance
Posted - 2004.12.07 12:55:00 - [23]
 

WTB WCS II!!! Please Eve Mail me if you can get me some.
WTS STFU for those of you that whine about the fact that you can't catch every freaking person on earth!!!!!

Love,

Stetu

MrMorph
Amarr
Nova-Tek
Elitist Cowards
Posted - 2004.12.07 13:03:00 - [24]
 

Originally by: Stetu
WTB WCS II!!! Please Eve Mail me if you can get me some.
WTS STFU for those of you that whine about the fact that you can't catch every freaking person on earth!!!!!

Love,

Stetu


I'll have 10 giant secure cans of those STFUs, as whining is beginning to be a sport in these forums. Every move ccp makes, makes somebody whine, either it e pirates, carebears, miners, agent-runners, ****ers and u name it.

Its a virtual world, everything aint perfect, and **** changes. Get use to it ffs !

Dezzyb0y
Gallente
The Scope
Posted - 2004.12.07 13:15:00 - [25]
 

Edited by: Dezzyb0y on 07/12/2004 13:18:59
We all know the people that dont wanna get caught are the carebears who dont want to get caught while taking 200mils worth of mins thro empire on insta jumps to be suddenly jumped by some ebil pirate in a 0.4 or someone their at war with anywhere along the way.

Sadly theres more carebears like this in the game than there is pirates/pvpers so CCP have to look after the larger majority and say "yes we'll make you invinsible to less than 5players" Do as lifewire once said when i moaned about this fit a raven with 5warp core stabs warp into a fleet blow some **** up n run away again. Loadsa fun Cool

Anyway till ccp realise that there is something slightly wrong with these. Jack ****s gonna happen. Oh and that guy that said tech 2 scramblers are going to "kind of nerf" it thats rubbish because tech 2 stabs counter that dont they... man somepeople really arnt very clever.


[EDIT] Mr morph you mentioned a second delay on locking stuff... there already is a delay from locking stuff in a ceptor. Dont think its intended but its there.

Jane Vladmir
Gallente
Warmongers
Eu Allstars.
Posted - 2004.12.07 13:25:00 - [26]
 

What I gathered from reading this is:
Idiots wanted stabs to stay the way they are, that meaning that you don't need any escort if you're moving something valuable, you just need a whole rack of wcs's.
The rest wanted some kind of change.
What I'm saying is that you can actually fit a 'decent' setup WITH stabs on, that shouldn't be possible. Armored Assassins use 2 warp cores on their sentry tanking scorps, why? Because they can and it overpowers fair fights which they try to avoid, for the sake of the low income of pirates.
Slam a nice -25% cap or -25% locking range/time, or a -25% agility and velocity.
Just hit them hard.

And yeah, don't give me that "JUST USE MORE WARP SCRAMBLÖRS LOL!!!1", why? Cause it's hard enough to keep players within warp scramble range and still win the fight.

hired goon
Posted - 2004.12.07 14:26:00 - [27]
 

Originally by: MrMorph
Originally by: Stetu
WTB WCS II!!! Please Eve Mail me if you can get me some.
WTS STFU for those of you that whine about the fact that you can't catch every freaking person on earth!!!!!

Love,

Stetu


I'll have 10 giant secure cans of those STFUs, as whining is beginning to be a sport in these forums. Every move ccp makes, makes somebody whine, either it e pirates, carebears, miners, agent-runners, ****ers and u name it.

Its a virtual world, everything aint perfect, and **** changes. Get use to it ffs !



Whining about whining is good and ironic.

hired goon
Posted - 2004.12.07 14:32:00 - [28]
 

Originally by: Dezzyb0y
Sadly theres more carebears like this in the game than there is pirates/pvpers so CCP have to look after the larger majority


Because of course, we all know they could and should build the success of the game around pleasing the minority. Yep, Dezzy you're a genius!

Originally by: Jane Vladmir
Idiots wanted stabs to stay the way they are


No, idiots apply blanket-insults to the other side of the argument when they know theirs is wrong.

will9anthony
Gallente
Posted - 2004.12.07 16:56:00 - [29]
 

Originally by: Jane Vladmir
What I gathered from reading this is:
Idiots wanted stabs to stay the way they are, that meaning that you don't need any escort if you're moving something valuable, you just need a whole rack of wcs's.
The rest wanted some kind of change.
What I'm saying is that you can actually fit a 'decent' setup WITH stabs on, that shouldn't be possible. Armored Assassins use 2 warp cores on their sentry tanking scorps, why? Because they can and it overpowers fair fights which they try to avoid, for the sake of the low income of pirates.
Slam a nice -25% cap or -25% locking range/time, or a -25% agility and velocity.
Just hit them hard.

And yeah, don't give me that "JUST USE MORE WARP SCRAMBLÖRS LOL!!!1", why? Cause it's hard enough to keep players within warp scramble range and still win the fight.



why did u go and have to get personal like that for? when the -ass- folk that gate camp do it and fit stabs it because maybe JUST MAYBE they dont want one wee little interceptor to be able to get the sentries to gank them... or just MAYBE just MAYBE they want to warp to a planet and engage there were the fight is a little closer to being fair

gate campers have to deal with a whole load of ****ers who think its a fair fight to come over in pvp gear and really just sit there and let the sentries do the work... and then be all like WOO we wtf pwned you... when in reality u killed someone not setup for pvp and the sentries did 99.9% of the dmg

now ofcourse these same people who come in there pvp ships run the **** away when any of the -ass- come back with pvp gear Rolling Eyes (not speaking of you but this has happened dozens of times)

and incase you didnt notice alot of ships CANT have a "good" setup while still equiping warp stabs most people drop there stabs when they go into 0.0

MrMorph
Amarr
Nova-Tek
Elitist Cowards
Posted - 2004.12.07 17:28:00 - [30]
 

Originally by: hired goon
Originally by: Dezzyb0y
Sadly theres more carebears like this in the game than there is pirates/pvpers so CCP have to look after the larger majority


Because of course, we all know they could and should build the success of the game around pleasing the minority. Yep, Dezzy you're a genius!

Originally by: Jane Vladmir
Idiots wanted stabs to stay the way they are


No, idiots apply blanket-insults to the other side of the argument when they know theirs is wrong.




Rolling EyesExclamationArrowYARRRR!!Arrowugh


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