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blankseplocked Assault Frigates and broken promises (CCP Chronotis)
 
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Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.05.19 14:52:00 - [91]
 

Originally by: Seth Ruin
Yeah, getting new people to join is important, but at the cost of losing older players? What's the point?
If newplayer subs > old player ragequits then ccp has the better deal because it will be months or even years before the new players run across or even understand the problems the old players nuke the forums about. Wink

Seth Ruin
Minmatar
Ominous Corp
Circle-Of-Two
Posted - 2010.05.19 15:02:00 - [92]
 

Originally by: Zeba
Originally by: Seth Ruin
Yeah, getting new people to join is important, but at the cost of losing older players? What's the point?
If newplayer subs > old player ragequits then ccp has the better deal because it will be months or even years before the new players run across or even understand the problems the old players nuke the forums about. Wink


But that's an extremely shortsighted view. If they improve the game and keep existing players interested, those existing players would spread the word about how great the game is, etc. Shiny expansions are only good for attracting new people who will be either bored or overwhelmed in a month.

Angeli Domini
Amarr
Posted - 2010.05.19 15:06:00 - [93]
 

Originally by: Seth Ruin
Yeah, getting new people to join is important, but at the cost of losing older players? What's the point?


Old/returning players rarely still hold any kind of remaining momentum with them. An old player is just a single guy. He will be analyzing changes, he will be too picky, hell, he might even be be dangerously rational, and what about those worst cases already past the untreatable stage of Bitter Vet Syndrome... Really not the best kind of cash cow you may be looking for.

On the other hand, new players? "Yeaah, Farmville with spacey rokeets pew pew wooo, I'm gonna tell all my Facey-Booky friends to try that!" Even if only bunch of them makes it past the trial stage, you still see that difference in your accounting and in your bank ballance. And that in the end, is all that matters.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.05.19 15:08:00 - [94]
 

Originally by: Seth Ruin
Originally by: Zeba
Originally by: Seth Ruin
Yeah, getting new people to join is important, but at the cost of losing older players? What's the point?
If newplayer subs > old player ragequits then ccp has the better deal because it will be months or even years before the new players run across or even understand the problems the old players nuke the forums about. Wink


But that's an extremely shortsighted view. If they improve the game and keep existing players interested, those existing players would spread the word about how great the game is, etc. Shiny expansions are only good for attracting new people who will be either bored or overwhelmed in a month.
Well considering the steady climb of the subscribeOmeter chart it seems to be working out rather well for ccp. I have no doubt that ccp will eventually get around to all the stuff we are harping about but as I have mentioned before ccp years seem to be rather longer than player years by several factors. Sad

Gil Danastre
Amarr
JAF-CO Exploration
Posted - 2010.05.19 22:29:00 - [95]
 

It'd be nice if they had a team in each expansion dedicated to just making/revamping bits and pieces of old content (They could already, but judging by the patch notes it doesn't seem like it). The fabled 5th subsystem for Tech 3, making POS's suck less, cyno effects, sound(?), etc. Or even have a repeat of the summer mini expansion again, and just have it solely fixing old stuff.

S'qarpium D'igil
Posted - 2010.05.19 22:32:00 - [96]
 

Well they're already dedicating a team to continue improving PI after Tyrannis releases... maybe they realized that the Tyrannis we're getting is not the Tyrannis they promised us last year?

Maybe, just maybe, they will also dedicate a team (tbh I'd be happy if they dedicated just one person) to rebalancing the stuff they promised us, too.

I doubt it, though.

Marchocias
Posted - 2010.05.20 18:13:00 - [97]
 

Originally by: Malcanis
Originally by: Marchocias
Edited by: Marchocias on 18/05/2010 19:22:58
Originally by: Bartholomeus Crane
As to CCP, my advice is to hire more proper programmers and lay-off some game designers, as it seems programming capabilities is where the bottleneck is, and I'm not too impressed by your game designers. For this time, I'm not gonna charge for that advice, it's all free ...


Pretty much this! Its the coders that are gold dust. Any bugger can design stuff.
Anyway, generally things are better with fewer designers, as one strong leader is likely to have a more convincing vision than a comittee that is trying desperately not to annoy anyone.




Granted, I know almost nothing about coding, but I'm surprised that increasing the base damage and explosion velocity of rockets by 25% is such a difficult task.


Its not. But with fewer designers and commttee meetings to discuss it, it might actually just get done. And basically, you can never have enough coders.


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