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MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.05.15 19:26:00 - [181]
 

DEATH IS TEMPORARY, LOSING IS FOREVER.

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.05.16 18:47:00 - [182]
 

I WONDER IF REVENGE IS WHAT BRINGS THESE MONSTERS OUT HERE TO THE DESERTS AND DUST, FAR FROM ANYWHERE OF SIGNIFICANCE.

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.05.18 19:16:00 - [183]
 

THERE ARE NO WINNERS IN WAR? I THINK MY RECORD PROVES OTHERWISE.

DocThunder
Posted - 2011.05.19 19:16:00 - [184]
 

THEY'VE GIVEN ME ETERNITY AND ALL I WANT IS TO GIVE IT BACK.

DocThunder
Posted - 2011.05.20 10:55:00 - [185]
 

Edited by: DocThunder on 20/05/2011 10:58:35
Organization Implementation Plan.

1. Gentlemen, with the possibility of a release date just over the horizon; itís time to start going away from our conceptual organizational goals and start looking at the reality of our current posture.
1.a. Clarification on conceptual organizational goals:
Many things have changed since the inception of this organization but not all of those changes have been properly recorded in the New Member Orientation forum. The organization from the top down is as follows.
1.a.1. Corps: This is the overall organization. The commanding officer of the Corps is a general. The Corps is made up of several Divisions.
1.a.2. Division: A division is made up of all Marines within the organization who play a particular MMOFPS or FPS in a persistent environment. The first Division is the Dust 514 Division. The commanding officer of a division is a General. A division is made up of several regiments.
1.a.3. Regiment: A regiment is made up of all Marines who feel most comfortable speaking a particular language while gaming. The commanding officer of a regiment is a colonel. It is divided into up to four battalions with each assigned a six hour time slot.
1.a.4. Battalion: A battalion is made up of all Marines who typically game during a six hour time slot. The Battalion Commander will hold the rank of Major and is responsible for all operations that take place during his battalionís time slot. The battalion is divided up into up to three companies. Each company is assigned a two hour time slot.
1.a.5. Company: A company is made up all Marines who typically game most often at some time within the companies two hour time slot. The Company Commander is a captain. He is responsible for all operations that take place during his companies two hour time slot. The company is made up of several platoons that share the same two hour time slot.
1.a.6. Platoon: A platoon is made up of all like minded Marines who most typically find themselves gaming during the company two hour time slot. The Platoon Commander is a lieutenant and is responsible for everything his platoon does or fails to do. He should attempt to conduct training, meetings and planned operations centralized around the company two hour time slot, although plenty of flexibility is encouraged. A platoon can be established and led by an enlisted Marine who will hold the billet of Platoon Sergeant. The platoon will be able to field at least two squads of Marines during itís companies time slot.
1.a.6. Squad: A squad is defined as the smallest unit led by a small team leader that can maneuver on and successfully take most objectives. The platoon organizes its Marines into squads prior to the beginning of a game. The squad may be further defined by game mechanics.
1.a.7. Fire Team: A fire team is made up of a portion of a squad assigned to carry out a particular task. In the chaos of the FPS gaming environment, a team may be made up of whoever is available at the time in your local area and may even include Marines from other squads or adjacent organizations.

1.b. Building the Corps by starting small:
The above is the ideal goal for a very large organization. However currently we are sitting at about 100 applicants, 20 or 30 of which I currently consider active (Occasionally check into the forums from time to time). In order for this organization to be successful, we will need to start small and build up to the hierarchy of units outlined above.
1.b.1. The first Company:
We are going to have to start creating platoons now. These platoons may differ from each other for a variety of reasons. They may be concentrating on different games, playing games on different platforms, or maybe even separated by primary language their members speak. The first Company will have to encompass all of these platoons. As we begin to grow, the platoons should start to expand and find their niche.. TBC

DocThunder
Posted - 2011.05.20 19:25:00 - [186]
 

Once a platoon becomes large enough, it will be able to split for any number of the reasons mentioned above. Maybe a group of players in that platoon find themselves playing more and more at times that differ from the rest of the group, or maybe the platoon is simply too large and finds it difficult to employ their entire team at once during regular play time.
1.b.2. Platoon Leadership:
Preferably a junior commissioned officer (Ens. or New Lt.) will be in charge of a platoon. However a platoon may be created and led by a warrant officer, or an enlisted member. If the platoon cannot field a new officer from within itís ranks, an officer will be assigned to the platoon when available.
2. Billets: There are several billets that I already foresee a purpose for.
2.a. Platoon Commander, Company Commander, Battalion Commander etc...: Generally, the commanding officer of any one of the units defined above is responsible for all subordinate units or individuals in his command. These positions have not changed since inception of the CMC.
2.b. Contract Officer: This is a speculative role that will be filled by either a warrant officer or commissioned officer who participates in the L&CSE Corp. A Contract officer will be assigned at all levels of command, starting at the platoon level. It is the contract officerís responsibility to keep his unit gainfully employed in accordance with his commanders intent. He will act as the platoon commander in the absence of a commissioned officer. Prior to release of Dust 514, a contract officer could be appointed to enroll his unit into gaming leagues or to plan operations such as matches against rival organizations.
2.c. Platoon Sergeant: Preferably the most senior enlisted member of a platoon. He is responsible for administrative tasks and training his platoon at the tactical level. In the absence of a commissioned officer or a contract officer, he will act as the platoon commander.
2.d. Commanding Officer of the CMC: This is the commissioned officer responsible for the entire organization. Eventually the officer holding this billet will achieve the rank of general. However Iíve decided recently that the rank an officer holds should be proportional to number of subordinate units at his command. Therefore, if the CMC only has a hand full of platoons qualifying the entire corps as a company, then the commanding officer will be a captain.
2.e. Commander of the L&CSE: This is the commissioned officer responsible for supporting the entire Dust 514 Division. He is responsible for the employment of all warrant officers and commissioned officers of the L&CSE, and will assign them to contract officer billets. Like the Commanding Officer of the CMC, his rank will be proportional to the number of subordinate units he can effectively support minus one. If the CMC is at BN size and commanded by a Major, the Commander of the L&CSE will be a captain. As such the highest rank achievable by this billet is Colonel when an entire division sized element is supported. The Commander of the L&CSE could reach General Status if more than one MMOFPS or FPS in a persistent environment is supported.
3. Promotions and rank structure:
The rank structure and manor in which Marines are promoted vary between officer, warrant officer and enlisted personnel.
3.a. Officer: Initially an officer is commissioned based on leadership potential and the desire to command. The rank of ensign is given to those who are deemed viable candidates to fill leadership roles. Ensigns will likely be given the billet of platoon commander if the position is available. In order for a new officer to be promoted past ensign, he must complete all leadership training (as will be defined at a later time) and must be observed effectively commanding a platoon sized element (several squads) in combat... TBC

DocThunder
Posted - 2011.05.21 18:30:00 - [187]
 

3.a. Officer: Initially an officer is commissioned based on leadership potential and the desire to command. The rank of ensign is given to those who are deemed viable candidates to fill leadership roles. Ensigns will likely be given the billet of platoon commander if the position is available. In order for a new officer to be promoted past ensign, he must complete all leadership training (as will be defined at a later time) and must be observed effectively commanding a platoon sized element (several squads) in combat. Once promoted to the rank of lieutenant, the officer will remain as such until he holds a billet higher in the chain of command. If he resigns or is relieved of his command he will revert back to the rank of lieutenant, showing that he is still a capable officer although not currently holding a command past the platoon level. In order for an officer to be decommissioned he must break or show the desire to break the Rules Of Engagement (ROE) that apply to all CMC members or special ROE that apply to officers.
3.b. Enlisted: Initially all applicants who have not completed the enlisting process will hold the title of MAGGOT. Once the rank of private is achieved, enlisted personnel will progress in rank based on time observed participating in CMC operations. Observed time requirements are set up to increase exponentially such that it will take many years to achieve the highest rank possible of Sergeant Major. The Commanding Officer of the CMC reserves the privilege to award observed hours based on other criteria.
3.c. Warrant Officer: All warrant officers must complete the enlisting process prior to applying to the CMC L&CSE Corporation. Initially all warrant officers are given the rank of warrant officer 1. In order to progress to chief warrant officer 2 the Marine must meet two constraints. The first is that the Marines primary character in EvE must reach a ten-million skill point threshold. The second is based on observed time participating in CMC operations similar to the rank progression of the enlisted members. Progressing to higher ranks is based on the same observed time requirements that the enlisted ranking system is based on.
3.d. Promotion system: Enlisted Marines and Warrant Officers are promoted based on time observed participating in CMC operations. Observed time is not necessarily time observed while gaming. Participating in meetings and even time spent developing products for the organization could count as observed time. Marines are not entitled to observed time points and are awarded them at the discretion of the Marines immediate supervisor, so not all actions will be observed. Marines will not complain if their time is not counted for any particular action, but are instead ensured that if they remain persistent and regularly contributing to the organization, the points will come.
3.d.1. After Action Reports: After Action Reports (AARís) will be submitted by a small unit leader after each significant event, or prolonged gaming session. AARís will be designed to gather and archive data about enemy forces, assets lost or gained, and time spent on a match or instance of combat. There is an incentive to leaders at all levels such that those who are able to submit AARís are guaranteed to have their time counted toward promotion. All data related to observation time is currently being managed by MasterSmith.


MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.05.22 19:21:00 - [188]
 

Battlefields change, Marines don't.

KILL!

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.05.23 12:50:00 - [189]
 

Behind every famous general lies a mountain of bodies piled high to the sky.

- Old Amarr Proverb

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.05.24 19:10:00 - [190]
 

War is what we should all aspire to be: honest and unflinching.

- Ciel Besrit, Historian

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.05.25 19:01:00 - [191]
 

I held him in my arms. Felt the life shake loose of his body. Only then did I pull my knife free and walk away, my cloak field shimmering slightly as I did.

- Akran Sef, recounting the assassination that ended the Battle of Camtevei

Lilla My
The Scope
Posted - 2011.05.25 20:38:00 - [192]
 

Would be happy to help you guys out with graphic design for your new website contact me in my thread or ingame if intrested.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494445

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.05.26 19:19:00 - [193]
 

Death is a mad, flailing thing. Why do we assume we can control it?

- Anonymous

Trigger Mortis
Corellian engineering
Posted - 2011.05.26 19:44:00 - [194]
 

Edited by: Trigger Mortis on 26/05/2011 19:44:28
Nuke 'em till they glow them shoot them in the dark....

DocThunder
Posted - 2011.05.27 19:35:00 - [195]
 

High sec corps are like sand castles...

I HATE SAND CASTLES!

Mac Aoidh
Caldari Provisions
Posted - 2011.05.27 21:03:00 - [196]
 

How active are you on the EVE side of things? I have a PS3 and will be picking up Dust when it comes out but EVE is my main focus right now.

Braondra
Posted - 2011.05.27 21:07:00 - [197]
 

If the army wanted me to have a girlfriend, they'd have issued me one. Instead i have all of this nice time to play eve.

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.05.28 18:38:00 - [198]
 

Edited by: MrShotgun on 28/05/2011 18:49:36
Originally by: Mac Aoidh
How active are you on the EVE side of things? I have a PS3 and will be picking up Dust when it comes out but EVE is my main focus right now.


Mac Aoidh. Truth is our EvE Online group is very very small and currently not very active. Since I've left for Afghanistan in January, there has been void in leadership. I can put you in touch with my second in command if you are looking for a project corp as sort of a fixer upper. Follow the link to find out some more about our eve corp.
http://cmchq.lefora.com/forum/category/logistics-combat-support-element/

New worlds? Unlimited potential? Thereís nothing out there but misery and death.

- Krilen Jekk, Civilian Contractor, Janus II

Mac Aoidh
Caldari Provisions
Posted - 2011.05.29 03:29:00 - [199]
 

I'm interested. I'm sending you an evemail for more info. Feel free to have someone contact me if needed.

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.05.29 18:43:00 - [200]
 

Can't check EvE Mail from here.

What do you people know of sacrifice? Of loss and suffering? One day someone will show you what it is youíve done.

- Entris Alekran, Seyllin Survivor



Mac Aoidh
Caldari Provisions
Posted - 2011.05.30 00:47:00 - [201]
 

Roger, just signed up on the forums. Can we communicate there?

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.05.30 20:01:00 - [202]
 

Yes.


ďI donít know what they found on the other side, but apparently it was valuable. And they didnít bring it back in a freighter convoy. They brought it back in a handbag.Ē

- Garsk Agalder

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.06.01 18:45:00 - [203]
 

ďAll that activity and they thought no one would notice? I don't care how careful you are, cloaks can't keep you hidden forever."

- Brynn Jerdola, Chief Scout, Guardian Angels

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.06.02 19:31:00 - [204]
 

We are all EVEís bastard children. And I, Dr. Marcus Jror, am the worst of them.

- Marcus Jror

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.06.03 19:50:00 - [205]
 

"Dear Sarge, having a lovely time kicking ass in outer space - wish you were here!"

~Unknown Marine Corporal (Halo 2 - Game)

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.06.04 19:14:00 - [206]
 

2 days; 5 hours; 15 minutes; 22 seconds

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.06.05 19:11:00 - [207]
 

1 day, 5 hours, 18 minutes, 52 seconds

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.06.06 18:55:00 - [208]
 

0 Days; 5 Hours; 34 Minutes; 38 Seconds

DocThunder
Posted - 2011.06.07 19:45:00 - [209]
 

We donít play games... We wage virtual warfare.

MrShotgun
Colonial Marine Corps LCSE
Posted - 2011.06.08 18:04:00 - [210]
 

We donít play games... We wage virtual warfare.






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