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churrros
Amarr
National Quality Breaker
Posted - 2010.05.05 13:34:00 - [1]
 

Ok im releatively a noob, but from my experience roaming around(not just for fights just passing by) in low sec was not so dangerous as most people say.

First time i went to low sec was when I got into a PVP corp(which i am temporarily out for because I wanted to try fw) in null sec(no sov just based in a npc system) and wanted to fly there alone. I was all scared at first but as I flew by I saw ONE gate camp during my 15or so jumps through low sec. Even if you get into a gate camp, unless you are flying slow bc type ships, you can get out quite easily.

Am I the only one thinking that scaring new people about the hazards of low sec so much they take the 18 jump route instead of the 5 jump route that passes through one or two low sec system is a bit too much?

I dont know if this belongs here but I havent slept for 48hours and I dont know what Im saying and I want to sleep, but I cant.

Zig Marley
Posted - 2010.05.05 13:57:00 - [2]
 

Low sec doesn't mean Null sec. You have the opportunity to passing by with the use of fast ship. The gates and stations are quiet mostly. You have to keep in mind that the only possibility to catch you in low-sec is a targeted warp incapacitor or bumping you out of alignment.
Targeted and be scrambled/disrupted means that ppl take time to target you, being at range, and then shoot at you if they want to. So the more your ship take time to be targeted, the better.
Keep in mind that ships can be remoted to increase the scan resolution and take less time to target.
In this line take some fast and little ships. Avoid modules that are increasing "signature radius" and left your ship more "scannable" or fastly targeted.
The most hard time you have in low sec is to undock from a station. Ppl knows that and wait for your undock. As long as you stay in system, flying in frig from gates to gates, you have very low chance to be caught in low sec.

The most difference between low and null sec is that you can put bubble around gates in nullsec. Passing by or flying to gates in null sec is risky. Even if you are in frig, even if you are in a covert...

Conclusion : Low sec are vacations for 0.0 pilots, empire is more risky for them too Twisted Evil

lollerwaffle
Sileo In Pacis
THE SPACE P0LICE
Posted - 2010.05.05 14:26:00 - [3]
 

It's cos most people are idiots.

Sneaky Noob
KA POW POW Inc
Posted - 2010.05.05 15:32:00 - [4]
 

Originally by: lollerwaffle
It's cos most people are idiots.


QFT

Yuphaphorn
Posted - 2010.05.05 20:09:00 - [5]
 

Frigs and Cruisers are mostly no worries, BC and higher are a worry at times and easy to catch, and these are the kind of ships most PVE guys fly, cause they go there to do a mission or something, and forget that they might be able to do the same mission in a cruiser.

What happened with a buddy of mine and me, he got this storyline mission in low sec, about 6-7 jumps in, i jumped into a BC cause it was laying around and i never used it and insurance was about to expire, i asked him to come in a vexor.
We flew in and had no trouble getting to our mission system and started it, due to us being dumb we triggered all the big spawns and ended up not having enough dps/tank.

He felt low sec was pretty safe by then, and said he was going to go and get his BS to lay down the law, i said well if you don't care for it go ahead, 3 jumps out coming back, he got caught and popped, it was pretty late and we decided to try it later.

Later we both came back in Vexors, and did the lvl 4 low sec mission with no worries, and brough back the loot, and cashed in 150 mill.

Cpt Branko
Retired Pirate Club
Posted - 2010.05.05 20:51:00 - [6]
 

Originally by: Sneaky Noob
Originally by: lollerwaffle
It's cos most people are idiots.


QFT


QFT

Lord Ryan
Derailleurs
Posted - 2010.05.05 21:17:00 - [7]
 

I've seen you flying around. You are semi-blue to me by default. The auga area is what it was a couple months ago. I don't know where the blobs are hiding, but 2 months ago you had hard time moving around in a frig some. Plenty of sensor boosted gangs hanging around.

churrros
Amarr
National Quality Breaker
Posted - 2010.05.05 22:11:00 - [8]
 

Well i have been on and off EVE so maybe i was just lucky

Helmh0ltz
Dreddit
Test Alliance Please Ignore
Posted - 2010.05.06 13:38:00 - [9]
 

Originally by: Zig Marley

Conclusion : Low sec are vacations for 0.0 pilotsTwisted Evil


Yeah, just the other day I was coming back to empire from null and I jumped into a gatecamp in low-sec. For a second I was like "Oh, crap bubbles" and started scanning for the sabre I knew would be there but then I remembered that it was low-sec. So I didn't even bother with cloak/mwd just warped out. (I was in a nano/mse rifter). <3 low-sec

Furb Killer
Gallente
Posted - 2010.05.06 14:12:00 - [10]
 

New players will take the most direct way into low sec. These happen to be the most camped ones also. Sure if you know what to do you wont get caught, and you will take other routes (even in a bc you are pretty safe travelling in low sec as long as you have a mwd). However the newbie doesnt have that, and it is quite likely his first experience with pvp is his first jump into low sec rancer/amamake/etc where he gets insta toasted. After that cant really blame them for skipping low sec the next time.

Ratchman
Posted - 2010.05.06 15:33:00 - [11]
 

Once you're in lowsec, it's easy enough to get about, as long as you're careful. It's only really a problem if you get careless (and I still do, now and again).

The only real problem I see with lowsec is the bottlenecks where less experienced people will enter, such as Osoggur/Amamake. These gates are often camped by pirates hoping to get easy kills. As Furb states, once someone walks into these traps, they tend to get put off ever coming back, which is a shame.

I think it would benefit the game if either of the following were implemented:

More gates between highsec and lowsec. For example, in addition to the Osoggur/Amamake gate, there could be Osoggur/Auga and Osoggur/Dal gates as well. More gates means that pirates would have to spread themselves across three systems, giving people more of a chance to get away.

Alternatively, they could implement a defensive NPC spawn on the lowsec side that goes no further than that gate. Or more powerful gate guns purely on those highsec gates that CANNOT be tanked.

Either one of those measures would encourage more people into lowsec. Remember pirates, more people means more targets. By relentlessly camping the entry point, you do tend to throttle off any chance of people actually coming into range of your guns. So really, these suggestions do benefit everybody. I don't want to kill off piracy, I just want it to let people into lowsec in the first place. Pirates could kill them on the next gate for all I care, but if they can take that first step, it will encourage them to make others.

Mr Kidd
Posted - 2010.05.06 16:48:00 - [12]
 

Originally by: Ratchman
Once you're in lowsec, it's easy enough to get about, as long as you're careful. It's only really a problem if you get careless (and I still do, now and again).

The only real problem I see with lowsec is the bottlenecks where less experienced people will enter, such as Osoggur/Amamake. These gates are often camped by pirates hoping to get easy kills. As Furb states, once someone walks into these traps, they tend to get put off ever coming back, which is a shame.

I think it would benefit the game if either of the following were implemented:

More gates between highsec and lowsec. For example, in addition to the Osoggur/Amamake gate, there could be Osoggur/Auga and Osoggur/Dal gates as well. More gates means that pirates would have to spread themselves across three systems, giving people more of a chance to get away.

Alternatively, they could implement a defensive NPC spawn on the lowsec side that goes no further than that gate. Or more powerful gate guns purely on those highsec gates that CANNOT be tanked.

Either one of those measures would encourage more people into lowsec. Remember pirates, more people means more targets. By relentlessly camping the entry point, you do tend to throttle off any chance of people actually coming into range of your guns. So really, these suggestions do benefit everybody. I don't want to kill off piracy, I just want it to let people into lowsec in the first place. Pirates could kill them on the next gate for all I care, but if they can take that first step, it will encourage them to make others.


Question: How does one find these alternate routes without having to "study" the map which at its best is difficult to interpret different routes?

X Gallentius
Quantum Cats Syndicate
Posted - 2010.05.06 17:00:00 - [13]
 

Edited by: X Gallentius on 06/05/2010 17:00:19
Originally by: Mr Kidd
Question: How does one find these alternate routes without having to "study" the map which at its best is difficult to interpret different routes?


http://evemaps.dotlan.net/map/Caldari_VS_Gallente#kills24

http://evemaps.dotlan.net/map/Caldari_VS_Gallente#sec

for example... Guess which systems on this map are most likely camped?

Durnin Stormbrow
Posted - 2010.05.07 18:28:00 - [14]
 

Edited by: Durnin Stormbrow on 07/05/2010 18:29:40
Edited by: Durnin Stormbrow on 07/05/2010 18:28:19
I agree that passing through low-sec is not all that dangerous. Checking the map for gate camps is pretty basic, and without bubbles most travel fit ships will slip right past a gate camp anyway.

The problem comes in for people that are there not for a fight or simply passing through, but plan to stay in a given area for a good amount of time to make money.

For a miner, the pitiful value of low-sec ore simply does not justify being there at all, let alone justify paying for security and risking loss of your your ship. Mining scord in hi-sec nets more isk/hr than low-sec ore, without spliting profits or factoring any kind of risk.

As for low-sec missions, the bonus LPs do yield a greater isk/hr than hi-sec missions; on paper.
The problem is that in hi-sec, you can fly the 1b+ isk tricked out marauder or navy ship, and steam roll missions with minimal risk of getting ganked.
In low-sec, you fly a T2 fit BS with some PvP survivability, stay aligned when possible, run from mission zones when scouted out, play station games trying to get to your mission , and risk camps in a PvE ship while traveling to/from a mission in the next system. All of that slows mission times (reducing isk/hr), and one successful gank will cost you hours of mission profits.

If your goal is living and surviving in a challenging environment, low-sec is not as bad as people say. If your goal is to earn money to pay for whatever it is you WANT do in game, why would you go to low-sec to do it?

Tierius Fro
Posted - 2010.05.07 20:24:00 - [15]
 

In some ways, low sec is less dangerous than null. Most of the time low sec is relatively empty, and seemingly quite safe. The more you frequent low sec, the more likely you will be losing a ship now and then.

Some pilots can’t handle losing ships and so avoid low sec. Some pilots do not want to accept the risk and so avoid low sec. As long as you are willing to lose whatever it is that you are bringing into low sec, then have at it.

Celia Therone
Posted - 2010.05.07 22:49:00 - [16]
 

Originally by: churrros
Ok im releatively a noob, but from my experience roaming around(not just for fights just passing by) in low sec was not so dangerous as most people say.


Train up a hulk and go mine out one of the belts in Rancer. Let me know how it goes...

Cpt Branko
Retired Pirate Club
Posted - 2010.05.07 23:09:00 - [17]
 

Originally by: Celia Therone
Originally by: churrros
Ok im releatively a noob, but from my experience roaming around(not just for fights just passing by) in low sec was not so dangerous as most people say.


Train up a hulk and go mine out one of the belts in Rancer. Let me know how it goes...


Buy officer mods and put them in the cargo of a t1 frigate and AP it though highsec. Let me know how it goes... oh, wait. stupid people die anywhere ;)

ImAPostingAlt
Amarr
Posted - 2010.05.08 02:18:00 - [18]
 

Originally by: Cpt Branko
Originally by: Celia Therone
Originally by: churrros
Ok im releatively a noob, but from my experience roaming around(not just for fights just passing by) in low sec was not so dangerous as most people say.


Train up a hulk and go mine out one of the belts in Rancer. Let me know how it goes...


Buy officer mods and put them in the cargo of a t1 frigate and AP it though highsec. Let me know how it goes... oh, wait. stupid people die anywhere ;)



QFT

lookatzebirdie
Posted - 2010.05.08 06:34:00 - [19]
 

Originally by: Ratchman
Once you're in lowsec, it's easy enough to get about, as long as you're careful. It's only really a problem if you get careless (and I still do, now and again).

The only real problem I see with lowsec is the bottlenecks where less experienced people will enter, such as Osoggur/Amamake. These gates are often camped by pirates hoping to get easy kills. As Furb states, once someone walks into these traps, they tend to get put off ever coming back, which is a shame.

I think it would benefit the game if either of the following were implemented:

More gates between highsec and lowsec. For example, in addition to the Osoggur/Amamake gate, there could be Osoggur/Auga and Osoggur/Dal gates as well. More gates means that pirates would have to spread themselves across three systems, giving people more of a chance to get away.

Alternatively, they could implement a defensive NPC spawn on the lowsec side that goes no further than that gate. Or more powerful gate guns purely on those highsec gates that CANNOT be tanked.

Either one of those measures would encourage more people into lowsec. Remember pirates, more people means more targets. By relentlessly camping the entry point, you do tend to throttle off any chance of people actually coming into range of your guns. So really, these suggestions do benefit everybody. I don't want to kill off piracy, I just want it to let people into lowsec in the first place. Pirates could kill them on the next gate for all I care, but if they can take that first step, it will encourage them to make others.


Have to say i agree with you Ratch, rather than kill off pracy it may just kill off crap piracy and help rejuvenate the good stuff. We'd prolly see better stocked, cheaper priced markets too which would be cool

Alt Tabbed
Posted - 2010.05.08 16:35:00 - [20]
 

Originally by: Ratchman

Either one of those measures would encourage more people into lowsec. Remember pirates, more people means more targets. By relentlessly camping the entry point, you do tend to throttle off any chance of people actually coming into range of your guns. So really, these suggestions do benefit everybody. I don't want to kill off piracy, I just want it to let people into lowsec in the first place. Pirates could kill them on the next gate for all I care, but if they can take that first step, it will encourage them to make others.


Not as much as you'd think.

These measures would just bump the camp to the back side of the same system. And at best push it back by 1 whole system. Not really a "good" solution unless you're hoping more people will hop into single LS systems.

ugh

My Postman
Posted - 2010.05.10 11:20:00 - [21]
 

Edited by: My Postman on 10/05/2010 11:21:03
Lot of thruth spoken here.

But as i think, regarding to that risk/reward thing, there is not much use for a carebear to go to lowsec.

Mining there is useless, as lowsec ore are less valuable than the highsec counterparts. Missioning might get better LP/Mission reward but it will need more time, as you won´t try it in your officer pimped CNR, which levels this as well imo.

Only use for me is to research BPO, as everybody knows the queues in highsec. As i´m always using the same lowsec station (instaundock ofc), and the entering lowsec gate is often camped, i burn through with my covops or an interceptor. They never got me in one of those ships.

So, beside of being a pirate, where´s the use of lowsec anyway? Losing my +4 implants would be a bit of a "drawback" for "nothing" Very Happy

My two cents.

Edit: Spelling

BuRniZZ
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.05.10 12:40:00 - [22]
 

Edited by: BuRniZZ on 10/05/2010 12:41:37
Edited by: BuRniZZ on 10/05/2010 12:40:42
Originally by: My Postman

So, beside of being a pirate, where´s the use of lowsec anyway? Losing my +4 implants would be a bit of a "drawback" for "nothing" Very Happy



- Easy, carefree pvp without worrying about how you're gonna replace what you lost. Logistics in 0.0 is a lot more hassle.
- A little excitement in EVE. Instead of mowing through l4 after l4 in a ubergolem and raking in the isk (that you don't really need cos you already have the best ship for l4s and l4s is everything you do) you get your heart pumping when some pirate or whatever tries to catch you. Less isk but more fun imo.
- Selling your manufactured stuff for a premium. And actually having to plan your routes, maybe negotiate standings/escorts to get your stuff to your chosen losec hub.
- Doing l5s, which actually are a challenge to battlehips, unlike L4s which I did after 6 weeks in a terrible Raven.

These are all examples of what you can do in lowsec without being a pirate. The only reason to stay in highsec is if isk/hr is all you care about. Everything else is better <0.5.

Personally I use lowsec as a place to have some nice pvp when I'm doing a carrier jump and find myself in Empire. The reason I stay in 0.0 is sentries. They are lame and basically bans smaller ships from engaging on gates or even worse; stations. I like to fight in my frigates everywhere, not just in belts or at planets. Plus bubbles can be fun. :p

Edit: walloftext and general fail.

Cpt Branko
Retired Pirate Club
Posted - 2010.05.10 13:59:00 - [23]
 

Originally by: My Postman
So, beside of being a pirate, where´s the use of lowsec anyway? Losing my +4 implants would be a bit of a "drawback" for "nothing" Very Happy



It's extremeeeeely difficult to lose your implants in lowsec to the point where most pirates consider 1B isk pirate implant sets cost-effective.

That said, I would not really know about any bigtime low-sec PVE ISK making activities (ok, complexes, but I cannot do a lot of them since I can't fly a proper carebear ship) because I'm making enough ISK killing stuff.


 

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