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JR Morgan
Posted - 2010.05.05 12:45:00 - [1]
 

I have a question. I have been running missions in one area and have my salvager ship and cruiser in that same area. This makes it easy for me to run a missions and switch to the salvager ship to salvage the wrecks (stating the obvious I know).

Now I would like to move to a different area several jumps away. I cannot figure out how to move both ships to the new area. It seems like jump clones might help but not sure exactly how they work.

Can someone please help me?


Tarhim
Caldari
Posted - 2010.05.05 12:48:00 - [2]
 

Originally by: JR Morgan

Now I would like to move to a different area several jumps away. I cannot figure out how to move both ships to the new area.



1. Fly one ship to new area.
2. Dock.
3. Right click, "leave ship". You are now in pod.
4. If you have only a few jumps, fly back in pod.
4a. If you have many jumps, purchase a shuttle and fly back in shuttle.
5. Switch to second ship. If you had shuttle, keep it or sell it.
6. Fly second ship to new area.

JR Morgan
Posted - 2010.05.05 12:54:00 - [3]
 

Thx that is what I was missing.

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.05.05 13:06:00 - [4]
 

Alternatively, you can strip your ships (easy with strip button in fitting screen).
Repackage ships and mods.
Put ships and mods in big cargo ship (bat your eye lashes at an older player with a really big cargo ship).
Fly ship there.
Assemble and refit everyting.
You cannot repackage ships with rigs on em without losing the rigs which is frankly sucky.

Sable Moran
Gallente
Moran Light Industries
Posted - 2010.05.05 13:29:00 - [5]
 

This is how I do it. I have a missioning ship at each agent location and move between the locations with the salvaging ship.

You can move around fast with the salvaging ship and also transport ammo/loot/whatever with it as needed.

Might be a bit expensive but is worth the trouble. No time wasted on dismantling and lugging around big ships and then fit them again.

It also allows you to choose and fit the mission ship according to local conditions (rat type mainly).

Nicski
Posted - 2010.05.05 16:12:00 - [6]
 

Originally by: Sable Moran
This is how I do it. I have a missioning ship at each agent location and move between the locations with the salvaging ship.

I do something similar, but I have a Mission Ship (Raven), Salvager (Catalyst), Prober, Industrial, Fast Frigate (Slasher) and usually several other ships in each location. I have 5 such locations, 4 in high sec and one in 0.0. I travel between Hi Sec locations in a Shuttle or a Slasher but use a jump clone to get to the 0.0 one.

The biggest issue with Jump Clones is getting the initial standing with a corp (8.0) to be able to use one of their stations (with medical facilities) to purchase one. But this can be personal standing or player corp standing and there are corps set up that provide this service specifically.

However, if you are running level 4 missions you will gain that standing in short order with at least one corp and then you can purchase a clone, fly to a neighboring station and jump to your new clone and immediately buy another clone (then repeat every 24 hours up to the limit of clones allowed - Infomorph Psychology skill dependent). Note that only one jump clone can be left in any one station

You only need 8.0 standing with the corp owning the station where you purchase the clone not with the station you are jumping from (which is left holding your old body as a Jump Clone). In addition you only need that standing for the instance that you are purchasing the clone, you can trash it later or join a player corp with high standing, buy your clones and then leave the corp.

Skills trained are shared across all clones, implants are specific to a particular clone. Jump clones are purchased without implants and a different set can be installed in each. Your skill training speed is set by the implants in your current body.

A jump clone never dies (unless you specifically delete it), you die and respawn losing any implants in the current body, but the same number of jump clones are where you left them as before still with any implants they were carrying. There is no master body/clone, you simply move your consciousness and your old body becomes a new jump clone. You relocate a jump clone by jumping into it, moving somewhere, then jumping out of it. Note that you do not have to be in a station with medical facilities when jumping out, your jump clone will still be left behind even without medical facilites.

In order to jump between clones: You have to leave ship; pause skill training; open your character sheet and select the jump clone tab; pick out the jump clone you want to jump to and right click -> Jump. You then reappear at the jump clone location; unpause skill training; get into a ship.

You can only jump once ever 24 hours.

Ideally you should reset your medical clone to a nearby station (with Medical Facilities) every time you jump, otherwise if you die you respawn a long way away from where you want to be. The only possible exception to this is 0.0 deaths where you want to return to high sec to purchase implants on death. However, never make the mistake of moving your medical clone to a station without medical facilites (this is possible) because the first thing you need to do after death is upgrade your clone or you risk dying again without adequate cover and losing SP.

Toshiro GreyHawk
Posted - 2010.05.05 21:00:00 - [7]
 

Edited by: Toshiro GreyHawk on 05/05/2010 21:21:24
Jump Clone Thread.

Note there are two links near the top to detailed information on Jump Clones and Estel's Jump Clone Service.


Everyone should own an Industrial - they are simply to useful not to have.

One of the things I have done with smaller ships - is simply repackage them and carry them to their destination in an industrial.

A Mammoth with Level V skills, Cargo rigs and Expanded Cargo Hold II's will carry 27,000m3 - while a Iteron V will carry even more.

If you can't fit everything in one industrial, or you have multiple ships with rigs, then one thing I've done in the past was to buy a shuttle blue print. They're cheap. Then I'd carry the blue print and enough trit with me to make a shuttle - which takes up less room than the shuttle itself. I fly to where I'm going, make my shuttle, fly back in it, then reprocess the shuttle if it won't fit repackaged in the hold of the next ship, and bring that ship and the trit back to my new base. Keeping a little extra trit in your new base to make up for that lost during reprocessing and you'll be able to fly back and forth as often as you like without fooling around trying to find a shuttle at one end and then sell it at the other.

Another thing you can do - is to simply get in your pod, fly to the nearest base you don't have a ship at - and you will be given a FREE rookie ship. You can use this method to accumulate literally thousands upon thousands of rookie ships should you so desire. Use the Rookie ship as your shuttle and simply leave it behind. Thus, in moving several ships you could accumulate several rookie ships at your old location - and then if you ever had to go back there - reuse them to go the other way.

In your Neocom (the buttons on the left side of your screen) there is a little safe symbol for all your properties scattered about EVE. Go in there and it will show you a list of bases. Click on the base and it will open up showing you what is there. If you should so desire - you can sell (depending on the distance) or trash (at any distance) items from this list. Thus - tired of all those rookie ships you accumulated? Viola! and they are gone.


One side note that is mostly for the amusement factor - is that when you repackage a rookie ship - all it's stuff goes in your items hangar - but - when you assemble it again - it is assembled with new stuff, specifically a rookie weapon and Civilian Miner. You can't reprocess or sell the weapons (except maybe on contracts) but you can sell the miners. You won't get much ... but if you're bored sometime ... and have all these rookie ships laying around - you can manufacture thousands of them. Look on the market place for Civilian Miners - and - all the ones you see - got there just this way.



KardelSharpeye
Gallente
The Watchtower
Posted - 2010.05.05 23:16:00 - [8]
 

If the mission is more than 1 jump away it's probably better to run another one in the time it takes you to swap ships and go back there.

BeanBagKing
Terra Incognita
Intrepid Crossing
Posted - 2010.05.05 23:36:00 - [9]
 

I got two accounts, mission runner and hauler/salvager (I know, you don't want to pay for two, but this idea is viable if you train more skills and/or have buddies that play).

So you can't move rigged ships without losing rigs right? And you can't put rigged ships into cargo holds right?

BUT you can put rigged ships into a courier contract, and you can put courier contracts into cargoholds!

So, you transfer all your stuff to one character, he creates a courier contract to the other, then that character flys all your goodies to a new area. You would be AMAZED how much a freighter can hold, even if the ships are still unpackage/rigged. I hauled my full load of mods around, plus an assortment of rigged support ships (hurricane for salvaging, itty 5 for quick trips, couple cruisers/T2 frigates for exploration, etc etc). I can't remember if I actually flew my mains battleship or if that went in the courier contract as well.. but in any case, it fit a lot of stuff.

So yea, if you know someone with one of those really big ships Wink then no need to lose your rigs.

Manssell
Posted - 2010.05.06 00:11:00 - [10]
 

I'm about to do the same thing. Switching to an agent that's something like 24 jumps away. I'm just going to fly there in my mission ship, then buy a new salvager and frigate when I get there.

Nefrin Maldoes
Minmatar
Outer Rim Survey and Salvage
Posted - 2010.05.06 11:45:00 - [11]
 

Edited by: Nefrin Maldoes on 06/05/2010 11:45:00
Originally by: Tarhim
Originally by: JR Morgan

Now I would like to move to a different area several jumps away. I cannot figure out how to move both ships to the new area.



1. Fly one ship to new area.
2. Dock.
3. Right click, "leave ship". You are now in pod.
4. If you have only a few jumps, fly back in pod.
4a. If you have many jumps, purchase a shuttle and fly back in shuttle.
5. Switch to second ship. If you had shuttle, keep it or sell it.
6. Fly second ship to new area.


7. Profit!


 

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