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blankseplocked [PROPOSE] Add 3 high slots to all Covert Ops ships
 
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Infinion
Caldari
Awesome Corp
Posted - 2010.05.03 17:02:00 - [1]
 

All Covert Ops ships have turret and launcher hardpoints. However, they all only have 2-3 high slots which should only be used for a covert ops cloak and a scanner. Because their role leaves no room for any other module, their hardpoints and their entire frigate skill bonus that applies to them are useless additions. There is almost no reason to remove a covops' cloak and scanner for weapons.

I would like to see one of two things done to these ships:
either give them the high slots to make their hardpoints practical, or remove the frigate skill bonus for something useful for its role.

darius mclever
Posted - 2010.05.03 17:36:00 - [2]
 

uhm....

cloak, probe launcher, rocket launcher for killmail whoring for my anathema.

or do you carebear and fit a salvager?:p

KaiserSoze434
Posted - 2010.05.03 17:56:00 - [3]
 

Technically, their frigate skill bonuses are factory, and the t2 ones are the additions that repurpose the ship...

A cov ops ship with weaponry is a stealth bomber.

Infinion
Caldari
Awesome Corp
Posted - 2010.05.03 18:09:00 - [4]
 

I'm not talking about stealth bombers, I'm talking about probers, and my main point is to propose increasing the number of high slots so the hardpoints can be used, not just one rocket launcher on an anathema; and a helios doesn't even have 3 high slots, it has 2

darius mclever
Posted - 2010.05.03 18:15:00 - [5]
 

Originally by: Infinion
I'm not talking about stealth bombers, I'm talking about probers, and my main point is to propose increasing the number of high slots so the hardpoints can be used, not just one rocket launcher on an anathema; and a helios doesn't even have 3 high slots, it has 2


but the helios has such a nice drone bonus so it doesnt need the slot. :)

Jerid Verges
Gallente
The Scope
Posted - 2010.05.03 18:22:00 - [6]
 

Originally by: darius mclever
Originally by: Infinion
I'm not talking about stealth bombers, I'm talking about probers, and my main point is to propose increasing the number of high slots so the hardpoints can be used, not just one rocket launcher on an anathema; and a helios doesn't even have 3 high slots, it has 2


but the helios has such a nice drone bonus so it doesnt need the slot. :)


Right because drones have such great DPS and their lack of HP is neglectable? And oh look, there is enough bandwidth for one measily little scout drone.


darius mclever
Posted - 2010.05.03 18:23:00 - [7]
 

Originally by: Jerid Verges
Right because drones have such great DPS and their lack of HP is neglectable? And oh look, there is enough bandwidth for one measily little scout drone.


and all the other covops have monster DPS and EHP?

i am sure the effective DPS of the 1 light drone is 10 times the effective DPS of my rocket launcher.

Jerid Verges
Gallente
The Scope
Posted - 2010.05.03 18:27:00 - [8]
 

Originally by: darius mclever
Originally by: Jerid Verges
Right because drones have such great DPS and their lack of HP is neglectable? And oh look, there is enough bandwidth for one measily little scout drone.


and all the other covops have monster DPS and EHP?

i am sure the effective DPS of the 1 light drone is 10 times the effective DPS of my rocket launcher.


No, but the Helios clearly under performs considering the other two. 1 Light drone has BARELY any firepower on it, turret bonus is effectively useless. So, not only does the Helios have a much lower DPS then say, the Buzzard (Which has a launcher hardpoint and benefits from both of its frigate bonuses) but its only means of attack can pretty much be instapopped.

Joe Starbreaker
M. Corp
Posted - 2010.05.03 19:01:00 - [9]
 

Where are you going to get the powergrid to fit a rack of weapons?
As has been mentioned above, weapons on covert ops are only good for two things: (1) killmail whoring (2) killing other covert ops. The Helios is the best equipped for both jobs.

Avan Sercedos
Gunpoint Diplomacy
Posted - 2010.05.03 19:44:00 - [10]
 

Originally by: Jerid Verges
No, but the Helios clearly under performs considering the other two. 1 Light drone has BARELY any firepower on it, turret bonus is effectively useless. So, not only does the Helios have a much lower DPS then say, the Buzzard (Which has a launcher hardpoint and benefits from both of its frigate bonuses) but its only means of attack can pretty much be instapopped.


Not to toot my own horn (OK, who am I kidding) but look here

alternatively, if movies aren't to your taste:
this
or this

Try that with any covops that isn't a helios (it's rough)

darius mclever
Posted - 2010.05.03 19:47:00 - [11]
 

Originally by: Avan Sercedos
Originally by: Jerid Verges
No, but the Helios clearly under performs considering the other two. 1 Light drone has BARELY any firepower on it, turret bonus is effectively useless. So, not only does the Helios have a much lower DPS then say, the Buzzard (Which has a launcher hardpoint and benefits from both of its frigate bonuses) but its only means of attack can pretty much be instapopped.


Not to toot my own horn (OK, who am I kidding) but look here

alternatively, if movies aren't to your taste:
this
or this

Try that with any covops that isn't a helios (it's rough)



Oh i really liked that video. I think darkness also had some nice kills with his helios. nasty little ships.

Vladimir Norkoff
Income Redistribution Service
Posted - 2010.05.03 22:40:00 - [12]
 


Originally by: Jerid Verges
No, but the Helios clearly under performs considering the other two. 1 Light drone has BARELY any firepower on it, turret bonus is effectively useless. So, not only does the Helios have a much lower DPS then say, the Buzzard (Which has a launcher hardpoint and benefits from both of its frigate bonuses) but its only means of attack can pretty much be instapopped.
You sir, are an idiot.

Rocket dps is only 10% higher than the drone, and that's when using Rage. Plus the Helios can orbit at 20km while still inflicting damage. That being said, neither are particularly "great" pvp ships, though the Helios can pack a punch with full combat fit.

In regards to OP, actually all Cov Ops should get +1 hi-slot. That way they can fit Cloak, Probe, Cyno, and weapon. Or in the case of the Helios, 3 of 4.


Joe Starbreaker
M. Corp
Posted - 2010.05.03 22:50:00 - [13]
 

Originally by: Avan Sercedos
Originally by: Jerid Verges
No, but the Helios clearly under performs considering the other two. 1 Light drone has BARELY any firepower on it, turret bonus is effectively useless. So, not only does the Helios have a much lower DPS then say, the Buzzard (Which has a launcher hardpoint and benefits from both of its frigate bonuses) but its only means of attack can pretty much be instapopped.


Not to toot my own horn (OK, who am I kidding) but look here

alternatively, if movies aren't to your taste:
this
or this

Try that with any covops that isn't a helios (it's rough)



Awesome video! Now I want to try it.

DuKackBoon
Posted - 2010.05.03 23:22:00 - [14]
 

FYI cov ops are not combat ships.

Czert ElPrezidente
Caldari
Posted - 2010.05.06 17:16:00 - [15]
 

Sure, cov ops, arent combat ships, but giving every ship +1 more high-slots gives them much nicer variety of fits and use.

Tarhim
Caldari
Posted - 2010.05.07 08:28:00 - [16]
 

Originally by: Czert ElPrezidente
Sure, cov ops, arent combat ships, but giving every ship +1 more high-slots gives them much nicer variety of fits and use.


Giving any ship +1 of any slot will give it much nicer variety of fits, but ships will 8/8/8 layout would be very boring.

Whitehound
The Whitehound Corporation
Frontline Assembly Point
Posted - 2010.05.07 12:15:00 - [17]
 

Edited by: Whitehound on 07/05/2010 12:16:13
Looking at the four ships, I can see Infinion's point. All but the Helios have three high-slots. The role then includes covert ops cloak, probe launcher and cyno generator. All but the Helios can fit all three of them at the same time and replace them with one or two weapons. It does raise the question "Why?".

The Helios seems to be lacking a utility high-slot.

Czert ElPrezidente
Caldari
Posted - 2010.05.08 08:48:00 - [18]
 

Originally by: Tarhim
Originally by: Czert ElPrezidente
Sure, cov ops, arent combat ships, but giving every ship +1 more high-slots gives them much nicer variety of fits and use.


Giving any ship +1 of any slot will give it much nicer variety of fits, but ships will 8/8/8 layout would be very boring.


True 8/8/8 ships will be boring (but extremly interesing in PVP :) ). Still, giving all cov ops frigs +1 high slot will not make then killing machines or super machines in any way.
It will just increase using them in game. And can remove isssue that if you want certain rooe for that shuip, you are forced to use ships only from certain race(s), because ships of other race cant fulfill that role.
Very nice example is industrials - caldaris badgers - player have practicaly no chance to haul more than 20k m3 in thier racial ships, while other races dont have this problem. And if you want to haul more than 40km in one trip, onlyest possibility is itty V.

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2010.05.08 08:58:00 - [19]
 

The advantage the Helios has is you can fit it worth a damn. All the others are lacking cpu/grid to take advantage of the slots available. Adding a utility high to a Helios just puts it even further ahead of the pack. If you want three high slots, spend the 10 days it takes to cross train another weeks frigs. Even the probes advantage of being the fastest/ most agile of the lot is gimped when you realise you have to use a co-proc in the lows giving the helios a fitting advantage to offset the base speed/agility of the probe. The Anathema's a nice exploration ship, the buzzard can just about manage it too but is really lackluster.

Space Pinata
Amarr
Discount Napkin Industries
Posted - 2010.05.08 10:40:00 - [20]
 

The ishtar has a gun bonus.

Discuss.


 

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