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blankseplocked Yaharr! I'm running for the CSM and I have some plans for piracy
 
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mazzilliu
Caldari
Sniggerdly
Pandemic Legion
Posted - 2010.05.01 06:39:00 - [1]
 

Edited by: mazzilliu on 03/05/2010 17:38:58


Hi pirates! While I also have a thread in the Jita park speaker's corner, I thought I'd post one here too since I share a lot of the same concerns as people in Crime&Punishment have.

First of all, I think that we need to revitalize lowsec. I was on the CSM3 when Larkonis was disqualified, and I ended up taking up some of his arguments for his own issues when he was unable to due to being absent. There was a genuine desire from CCP to fix lowsec, but nothing was really done due to the CSM being powerless and CCP being disorganized. There are a lot of good ideas floating around out there for fixing lowsec, but if I win I am going to focus on a select few of them for a couple specific reasons:

-Feature requests are a huge pain to push CCP to do for us, the CSM. If I can propose a fix in the form of something that can be done easily, it's MUCH more likely to actually get done within the year, and not get rejected by CCP.
-Simpler is better, and the less impact a change has on the rest of the game, the more likely it gets implemented, and the sooner too. Things that require coding time are much less likely to be accepted than things that require changing some numbers in some spawn tables.


So that's the reasons, and here's the changes I want to make:
-Add more entrances to 0.0. This means more passers by, and more ships carrying goodies for pirates to shoot at. Currently there are only a few chokepoints, that are often camped and people are extremely wary to carry things through there. Opening up more passes makes people feel safer, and through the twisted logic of EVE piracy, ends up killing more people as more of them are willing to pass through. Too often alliance members try to hitch a ride for their cargo on a jump freighter, because putting it in a hauler is deemed too risky.
-Add ABC ores to lowsec. This is not only a pro-pirate measure, but a pro-carebear and pro-newbie measure. Newbies starting out from highsec generally never get to see high end ores until they join a 0.0 alliance or something. This gives them at least a taste of what is out there. Even pro miners will be attracted to this because the logistics is easier close to empire. ----- An alternative idea to this is moving some type of ore and make it almost all lowsec exclusive. The details still have to be worked out but the end goal is to increase mining income because of CCP's upcoming mineral changes.
-Add more battleship spawns to belts in lowsec. Maybe not triple 1.7 mil bounty rats spawns, but one or two 1mil+bounty battleship once in a while would be a big boon to lowsec without essentially turning it into 0.0. It would mean that a newbie with incomplete skills would also be able to kill a spawn with a significant bounty, and it would be enough to draw them out of highsec and make it worthwhile to be there. The end goal is to reach 2/3rds or 3/4ths of the income you get from a 0.0 system or corresponding sec status.


That's all the changes I think lowsec needs- if it needs more, I think that should be determined only after the initial changes are made. I think that if the CSM, with or without me, pushed those three changes, we would see lowsec much better off for it(pirates, carebears and newbies alike).

So ask me questions about my opinions on things if you want. I might be in a big alliance now, but I've been with sniggerdly ever since it was a little pirate corp years ago. I've pirated solo and in fleets, and I've been a carebear as well as a suicide ganker. I have a big soft spot for piracy and carebear tears, and I want to see small gang warfare flourish in EVE, because that's the most fun part of the game.

P.S. forgive my current sec status, I brought it up for suicide ganking.





LUKE0THE0DUKE
Posted - 2010.05.01 07:00:00 - [2]
 

1st! I do support this message. Atleast he has good idea's..Vote for him not the nut bags that are also running

Phlyk
The VonBraun Institute
Posted - 2010.05.01 07:06:00 - [3]
 

Quote:
-Add battleship spawns to belts in lowsec. Maybe not triple 1.7 mil bounty rats spawns, but one battleship once in a while would be a big boon to lowsec without essentially turning it into 0.0. It would mean that a newbie with incomplete skills would also be able to kill a spawn with a significant bounty, and it would be enough to draw them out of highsec and make it worthwhile to be there.


This already exists, I can regularly get 500k bounty battleships in 0.4sec belts as it is.

Apart from that, I genuinely like the idea of more 0.0 entrances from lowsec. I, personally, would love to go poke my nose into nullsec solo but am far too worried about potential gatecamps to bother leaving the relative safety of lowsec.

mazzilliu
Caldari
Sniggerdly
Pandemic Legion
Posted - 2010.05.01 07:13:00 - [4]
 

Originally by: Phlyk
Quote:
-Add battleship spawns to belts in lowsec. Maybe not triple 1.7 mil bounty rats spawns, but one battleship once in a while would be a big boon to lowsec without essentially turning it into 0.0. It would mean that a newbie with incomplete skills would also be able to kill a spawn with a significant bounty, and it would be enough to draw them out of highsec and make it worthwhile to be there.


This already exists, I can regularly get 500k bounty battleships in 0.4sec belts as it is.

Apart from that, I genuinely like the idea of more 0.0 entrances from lowsec. I, personally, would love to go poke my nose into nullsec solo but am far too worried about potential gatecamps to bother leaving the relative safety of lowsec.


My mistake on the battleship bit... but even 500k isnt very high, I'd advocate for having single 1.7mil battleships spawn once in a while. It still won't overtake 0.0's triple 1.7mil battleship spawns, but it'll actually be something worth being there for, and something a newbie wouldn't mind losing a cruiser over once in a while if it means they can make it back rather quickly.

yes... I think the fear of entering 0.0 is mostly psychological. In practice, most of the time many of the entrances are not camped, and if they are, usually not a big enough camp to stop an agile ship. there are a couple which are infamously constantly camped though, and it can be hard to enter the northern 0.0 areas due to this.

Musical Fist
Gallente
NAP Coalition
Posted - 2010.05.01 07:29:00 - [5]
 

VOTE CAT!

whispous
Gallente
V0LTA
VOLTA Corp
Posted - 2010.05.01 07:30:00 - [6]
 

Supported, Lowsec and -10 is hardcore.

RedSplat
Posted - 2010.05.01 08:34:00 - [7]
 

Is a girl.

Isn't Ankhemetaajnnajsndasjpha.

A vote for Maz is a vote for cahnge

Vaal Erit
Science and Trade Institute
Posted - 2010.05.01 08:38:00 - [8]
 

Hmmm, OP shows a massive misunderstanding of low-sec. From readin the thread it seems clear that the OP does not know the mechanics of low-sec or the problems/needs/wants of low-sec residents. You may have been in a pirate corp 4 years ago but you have definitely lost touch.

Thinking that BS do not spawn in low-sec is laughable, as well as thinking that you should throw in ABC ores or more choke points like that would help anything. Great, now there is less of a reason to get into 0.0 and hey you know those great few systems where you could actually pirate? Now there are so many routes to get to 0.0 you'll get far less traffic and far less kills, hooray!

Nothing short of a full fledged expansion focused purely on low-sec should be supported by the "pirates" of EVE. Tweaks will not do. You need to get CCP to think about a full low-sec revamp so that if CCP starts thinking about it now, we may get it in 2 years.

RuleoftheBone
Minmatar
Black Viper Nomads
Posted - 2010.05.01 08:48:00 - [9]
 

My votes for Mazz crew checking in YARRRR!!

Wasn't sure if you were running again...glad to see it. Pass on best wishes to the rest of SNIGG. Also...*Killboard link removed. Zymurgist lol meanies.

Ran Khanon
Amarr
Swords Horses and Heavy Metal
Posted - 2010.05.01 08:59:00 - [10]
 

Edited by: Ran Khanon on 01/05/2010 09:13:10
Edited by: Ran Khanon on 01/05/2010 09:02:57
Edited by: Ran Khanon on 01/05/2010 09:02:05
Edited by: Ran Khanon on 01/05/2010 09:00:05

I agree on both points (just add 'more' to BS's in lowsec belts).

BUT ... why not be more ambitious and add a few more while you are at it? Win some, lose some. At least you'd have a stronger position with your key points when you are forced to back down on other ones. And extra coded features might not be so very likely to be implemented, but they CAN be done, (look at all the stuff they are coding for planetary interaction).

How about:

- Expanded pirate factions: add more places to mission at and better stores with some new pirate ships. So far we have access to 2-3 ships per faction, and limited to frigs, cruisers and battleships. Want moar! This could be a great incentive for more players to go out and risk their ships in lowsec / 0.0. (Expanded pirate hubs could also mean, additional pirate protection and services for those with the right standings in the main pirate hubs).

- Lana's bounty system or something that looks like it.

- Some highsec important storyline missions leading to random far away places (low sec). (Combined with your idea for more entry points this could be very tempting if the reward is right).

- Looking at above ideas; how about a redo of empire faction - pirate faction politics? In Amarr I would never get missions against the pirate enemy of my faction's enemy anymore (Angels / Serpentis), but every now and then I'd get an important storyline to lowsec which rewards a nice standing boost to a pirate faction (and a substantial negative boost to Minmatar). This way all missioners would be gaining standing with a pirate faction while carebearing in highsec but always leave the door open to venture out to Angel space to start running missions there.

This might seem very radical and focussed on the PVE aspect of the game but the result will be much more players in lowsec / pirate 0.0.

How empire faction / pirate faction mechanics work now is actually too much mutually exclusive and stresses the difference between empire dwellers and lowsec & 0.0 people. You'd want that divide out of the way.

Combined result:

More players in lowsec, 0.0 due to:

- Storyline missions leading there
- Pirate factions becoming much bigger employers
- Lowsec becoming more accessible due to more entrances (less risk at being wtfpwnd at the first gate)

XenosisReaper
Interwebs Cooter Explosion
Important Internet Spaceship League
Posted - 2010.05.01 09:14:00 - [11]
 

So you don't support Ankblahblahblah's proposal to remove the free trips to Fanfest then? Or is there any other REAL reason you want to be on CSM.

Vladimir Norkoff
Income Redistribution Service
Posted - 2010.05.01 09:17:00 - [12]
 


Mazz, here's an idea for your campaign. Change Sentry Guns.

Try and get the sentry guns to do damage dependent on sig radius. That way Interceptors get hit for a little, while Cap ships get hit for a whole hell of alot. Ideally scaled to the point where every ship class can stay on the gate for about the same amount of time.

Hopefully leading to options other than BS/HIC gangs sitting on gates and instapopping mission Drakes. Like gatecamps made up of smaller ships. Lower investment for the pirate, slightly better survival chance for the victim.

Could also deter the silly carrier station games if cap ships get hit for alot more.

Downside is the effect that RR would have on smaller ships, being able to keep them alive much easier.


Lee Dalton
Sniggerdly
Pandemic Legion
Posted - 2010.05.01 10:48:00 - [13]
 

Originally by: mazzilliu
If she wins a CSM spot, I sure hope I get one too. It seems like the things i do set her off in a rage. she was ****ting up my campaign thread a little while ago about how me and my term limits issue was ruining the csm, while she ran for her 3rd term. her own campaign thread is an absolute circus, and would be a lot bigger if you included deleted posts(all my posts in there were deleted)

tldr, vote for me, i will troll ankhasdfsdafsa long time.


Your ideas intrigue me and I wish to subscribe to your newsletter.

Deja Thoris
Invicta.
Rooks and Kings
Posted - 2010.05.01 11:22:00 - [14]
 

Originally by: Vladimir Norkoff

Mazz, here's an idea for your campaign. Change Sentry Guns.

Try and get the sentry guns to do damage dependent on sig radius. That way Interceptors get hit for a little, while Cap ships get hit for a whole hell of alot. Ideally scaled to the point where every ship class can stay on the gate for about the same amount of time.




That would be awesome! Then every ship that comes into lowsec can get tackled by 10 sentry tanking interceptors! This would indeed be a huge buff for lowsec. With carefully thought out balance suggestions like this you should run for CSM yourself; but I fear the type of people that would vote for you would lack the nouce to form the "x" symbol on the ballot paper.

Chopper Rollins
Minmatar
Posted - 2010.05.01 11:27:00 - [15]
 

Edited by: Chopper Rollins on 01/05/2010 11:27:27
Originally by: Vaal Erit

Thinking that BS do not spawn in low-sec is laughable, as well as thinking that you should throw in ABC ores or more choke points like that would help anything. Great, now there is less of a reason to get into 0.0 and hey you know those great few systems where you could actually pirate? Now there are so many routes to get to 0.0 you'll get far less traffic and far less kills, hooray!

Nothing short of a full fledged expansion focused purely on low-sec should be supported by the "pirates" of EVE. Tweaks will not do.


2nded



Kizz Rules
Brutor Tribe
Posted - 2010.05.01 12:55:00 - [16]
 

Originally by: Deja Thoris
Originally by: Vladimir Norkoff

Mazz, here's an idea for your campaign. Change Sentry Guns.

Try and get the sentry guns to do damage dependent on sig radius. That way Interceptors get hit for a little, while Cap ships get hit for a whole hell of alot. Ideally scaled to the point where every ship class can stay on the gate for about the same amount of time.




That would be awesome! Then every ship that comes into lowsec can get tackled by 10 sentry tanking interceptors! This would indeed be a huge buff for lowsec. With carefully thought out balance suggestions like this you should run for CSM yourself; but I fear the type of people that would vote for you would lack the nouce to form the "x" symbol on the ballot paper.


Why is that any different then being attacked by a gang of 10 HICs/BS/BCS?

Swiftgaze
Elysium Trading Company
Posted - 2010.05.01 13:20:00 - [17]
 

Originally by: Musical Fist
VOTE CAT!

Gaius Bismarck
Darkwave Technologies
Initiative Mercenaries
Posted - 2010.05.01 13:33:00 - [18]
 

Originally by: Musical Fist
VOTE CAT!


i'd rather prefer getting skined and rolled in salt after....

but to topic....
good ideas so far.

Khanoonian Singh
Dreddit
Test Alliance Please Ignore
Posted - 2010.05.01 14:07:00 - [19]
 

Originally by: XenosisReaper
So you don't support Ankblahblahblah's proposal to remove the free trips to Fanfest then? Or is there any other REAL reason you want to be on CSM.



And shockingly little knowledge of low sec, not supporting a candidate that treats csm like a bar crawl.

Mynxee
Veto.
Veto Corp
Posted - 2010.05.01 14:26:00 - [20]
 

Originally by: mazzilliu
First of all, I think that we need to revitalize lowsec. ... There was a genuine desire from CCP to fix lowsec, but nothing was really done due to the CSM being powerless and CCP being disorganized.

...Ideas for fixes...




The majority of us familiar with living in low sec--and pirating as a profession--in the last couple of years agree that low sec needs *something* to make it more viable for more players (but particularly for the outlaws whose homeland it is).

Easy tweaks might have a good chance of being implemented and let the CSM justify its existence by pointing to measurable results. But I doubt they'll fix low sec. They haven't yet. Consider the cheap, infrequent BS spawns we have now that were touted as an incentive to bring more traffic to low sec. Whoever thought that would have any significant impact was highly misguided. Why would risk-averse individuals who can shoot 10-20 fat red crosses in a high sec mission venture into low sec for one 500K BS? Those low sec BS spawns make for nice trickle income for outlaws who don't mind the impact on their sec status, but that's about it. A perfect example of a tweak that has failed to accomplish its objective.

Planetary interaction should create more traffic between high and low sec, but based on what I've seen from Sisi, people harvesting planetary resources are going to be pretty invulnerable (except at gates/stations...and engagements in those two locations have the same old issues they always have). CCP has said in interviews that there will few PI-related PvP opportunities initially but they intend to introduce them later.

I am firmly in the camp of wanting more for low sec than just a few tweaks or a handful of extra targets in an adventurous mining op (few of whom would likely pay ransoms or have much of value worth taking anyway). What many of us pirate-minded folk desire is an "outlaw" expansion with outlaw-inspired content that plays up underworld elements connected with outlaws and organized crime. Drugs, gambling, contract hits, turf wars, protection money, calling in favors...all of that and more.

Expansions take a long time to design and implement, but I plan to be playing this game for years yet. I'll wait--much more patiently of course if I know there's something worth waiting for. Meanwhile, interim tweaks should have clear tie-ins to the outlaw nature of low sec. Maybe in-game mechanics to accept ransoms and offer the victim a measure of protection for a short while to get away after paying. Maybe a revamp of the bounty system, incorporating Lana's excellent suggestions. Maybe a few ideas from Rico Minali's "Outlaw Expansion" thread or Liang Nuren's "Observations on Low Security Space".

Ideally, such components would mesh neatly into a bigger "outlaw" expansion down the road. Of course that would require CCP to have a plan for low sec and a warm body or two (assisted by interested parties on the CSM who are familiar with life in low sec from an outlaw perspective) devoted to envisioning a reasonable plan for improving it in accordance with the desires of those who have already committed to calling it home.

Sadly, "fix low sec" CSMs who get elected seem to fall silent on the more sweeping ideas for change once in office. I've often wondered why. Maybe the hard realities of resource availability reduce those ideas to a pipe dream not worth pursuing. Maybe CCP has zero intention to address low sec for years, if ever. Or maybe they already have a plan and they just aren't telling us about it yet. Who knows. Regardless, I think it is important to keep talking about low sec and brainstorming ideas for its revitalization. The squeaky wheel gets the grease, after all.


mazzilliu
Caldari
Sniggerdly
Pandemic Legion
Posted - 2010.05.01 16:16:00 - [21]
 

Edited by: mazzilliu on 01/05/2010 16:23:51



Originally by: Mynxee
the post above me



This is because CSM requests that are feature requests or requests for expansions are all categorically denied. the CSM isnt going to tend to raise issues that it knows will fail. I mean, there's no harm in raising something, but usually if you have a goal you want it achieved, rather than not achieved due to rejection. There's really no harm in asking ccp for a shiny new expansion about lowsec, but there's groups of players from every corner of eve that want an expansion for their preferred play area(industry, 0.0, lowsec, highsec, missions), CCP just isnt going to listen to all of those sorts of requests. That's not to say I won't raise it or vote for it- I definitely will be raising those expansion issues, but I just don't think they are realistic after knowing how the CSM works.

to the people that think boosting lowsec income will not draw players in, why do you think that? currently lowsec belt ratting is only a small fraction of the income you get from 0.0 ratting, and lowsec ore mining is for the most part a joke. Boosting the income from both to roughly half of what you get in 0.0 will make it worthwhile for players, because lowsec has the advantage of being closer to empire and it's easier for casual players due to the proliferation of stations in lowsec. Right now there is very little reason for carebears to be in lowsec. In order to help the predators, you must help the prey...

Tameris Khan
Posted - 2010.05.01 16:49:00 - [22]
 

Originally by: mazzilliu

-Add ABC ores to lowsec. This is not only a pro-pirate measure, but a pro-carebear and pro-newbie measure. Newbies starting out from highsec generally never get to see high end ores until they join a 0.0 alliance or something. This gives them at least a taste of what is out there. Even pro miners will be attracted to this because the logistics is easier close to empire.



Ok I'm gonna let the inner bear out for just this post and make one suggestion:

This is a TERRIBLE idea. Why? CCP introduced wormholes, massively populated with ABC ores, the prices of megacyte came tumbling down but still held at a reasonable level. Then CCP introduced the industry upgrades to Sov 0.0, bringing MASSIVE quantities of ABC ores to systems in 0.0 that previously saw non. Presently ABC ores are at an all time low. If your proposal goes ahead, all that will do is push ABC via the effect on megacyte and zydrine to levels that make then unprofitable to mine in 0.0 or wormholes. So in effect your proposed change is a nerf to 0.0 (with all the additional risk that bears endure there) and WHspace, more than a buff to lowsec as these ores will shortly be unprofitable to mine anywhere.

My suggestion, designate the mid range ores (hed, hem, gneiss, dark ochre etc) as lowsec ONLY. Remove them or make them rare in 0.0, Wspace and totally absent from highsec (both gravs and belts); that will up their value without nerfing the risk/reward balance in 0.0 and WHspace. Presently these ores are valueless compared to both 0.0 and highsec ores, they need this buff. This in tandem with Tyranis's changes to loot drops reducing the influx of minerals will up the value of these lowsec ores and increase the ammount of targets available. Win win imo

And now, in shame, my inner bear exposed, I shall go cower in the corner o/

Mynxee
Veto.
Veto Corp
Posted - 2010.05.01 17:13:00 - [23]
 

Edited by: Mynxee on 01/05/2010 17:15:37
Originally by: mazzilliu
This is because CSM requests that are feature requests or requests for expansions are all categorically denied. the CSM isnt going to tend to raise issues that it knows will fail. I mean, there's no harm in raising something, but usually if you have a goal you want it achieved, rather than not achieved due to rejection.

...

to the people that think boosting lowsec income will not draw players in, why do you think that? ... In order to help the predators, you must help the prey...



With the presumed intention of CCP to give CSM more of a stakeholder status, don't you think that opportunities to influence the content and priority of thematic expansions or complex content additions will be more prevalent? I sure the hell hope so. Until I know different, there seems to be value in continued discussion with the player base brain trust to distill the gazillions of ideas about low sec into actionable suggestions. Once the solid ones rise to the top, I am hopeful that the chances of getting CCP's interest is much better--even if the ideas represent more than a simple tweak.

As to boosting mining income in low sec, I believe many who've run the numbers don't believe it can be boosted enough to overcome the inherent risk without causing serious imbalance. I'm not personally keen on carebear initiatives in general because I believe income opportunities can be increased in more interesting ways.

However, for the sake of discussion since you're keen on the idea of boosting mining, how about increasing the chances of hidden belts containing juicy ores instead of plopping them in regular belts? To be honest, the idea of moving ALL asteroids in low sec to hidden sites has some appeal.

In conjunction, reduce the risk SLIGHTLY of being in such sites for long periods of time pew pewing rocks. How? Maybe give the site an effect (sort of like w-space) that makes ships harder to probe, maybe make the site sig no longer probable once some percentage of the rocks have been mined, maybe give mining fleets a super pimped align time if they have a certain ratio of combat/mining ships in fleet and on grid together. There's lots of ideas that could be explored along those lines. I think convincing high sec dwellers to come into low sec to mine will require a combination of reduced risk and better profitability, not just juicier fruit on the vine.

These are just fanciful suggestions in the interest of a bouncing ideas around; the carebear agenda is not on my radar too much. Above all, I would hope any such changes are holistic with other outlaw-themed stuff for low sec.

Sentry guns are a PITA; nerfed tracking relative to the sec status of the system--seems like a reasonable suggestion. I wouldn't want to see them unable to hit any kind of ship though. Wouldn't mind bribing them to turn off for 10 or 20 seconds at a time though. Twisted Evil


mazzilliu
Caldari
Sniggerdly
Pandemic Legion
Posted - 2010.05.01 17:21:00 - [24]
 

Originally by: Tameris Khan
Originally by: mazzilliu

-Add ABC ores to lowsec. This is not only a pro-pirate measure, but a pro-carebear and pro-newbie measure. Newbies starting out from highsec generally never get to see high end ores until they join a 0.0 alliance or something. This gives them at least a taste of what is out there. Even pro miners will be attracted to this because the logistics is easier close to empire.



Ok I'm gonna let the inner bear out for just this post and make one suggestion:

This is a TERRIBLE idea. Why? CCP introduced wormholes, massively populated with ABC ores, the prices of megacyte came tumbling down but still held at a reasonable level. Then CCP introduced the industry upgrades to Sov 0.0, bringing MASSIVE quantities of ABC ores to systems in 0.0 that previously saw non. Presently ABC ores are at an all time low. If your proposal goes ahead, all that will do is push ABC via the effect on megacyte and zydrine to levels that make then unprofitable to mine in 0.0 or wormholes. So in effect your proposed change is a nerf to 0.0 (with all the additional risk that bears endure there) and WHspace, more than a buff to lowsec as these ores will shortly be unprofitable to mine anywhere.

My suggestion, designate the mid range ores (hed, hem, gneiss, dark ochre etc) as lowsec ONLY. Remove them or make them rare in 0.0, Wspace and totally absent from highsec (both gravs and belts); that will up their value without nerfing the risk/reward balance in 0.0 and WHspace. Presently these ores are valueless compared to both 0.0 and highsec ores, they need this buff. This in tandem with Tyranis's changes to loot drops reducing the influx of minerals will up the value of these lowsec ores and increase the ammount of targets available. Win win imo

And now, in shame, my inner bear exposed, I shall go cower in the corner o/




With the end goal being to boost mining income, the means mean much less to me than the ends. I think your idea makes sense and is probably better than my original idea. To make it more specific, we could relocate these nocxium yielding ores to lowsec exclusively- DarkOchre and Hemorphite, and make Jaspet and hedbergite available in both lowsec and 0.0 but make it rare in 0.0. This would make nocx still available in 0.0 so it isn't too disruptive, but it would create a demand for importation of nocx- which is only really abundant in lowsec. Nocx is also demanded in small enough quantities that it is the most importable mineral that isn't a highend.

Then the prices for nocxium will stabilize at the point where people will probably mine it all out in 0.0, and people are driven to lowsec to fill the remaining demand.

I think that this idea needs more thought and exposure to more involved carebears and industrialists to see if it's feasible, but making a single mineral semi-exclusive to lowsec sounds really promising.


Originally by: Mynxee
the post above this one


wtf nooooo. there is no way i want to decrease the risk in lowsec at all ever. i want people to die, dammit! There is a lot of room for increasing the income in lowsec before we even come close to 0.0 levels of income. I dont think it's reasonable to say it'll never work when we have never tried.

The Crushah
Gallente
Stimulus
Rote Kapelle
Posted - 2010.05.01 17:33:00 - [25]
 

Im really not adverse to any of Mazz's ideas. I think any enticement to get people to come specifically to low sec is great for both industry and pirates. There should be game features unique to low sec that perhaps 0.0 cannot provide in order to increase population. That said maybe a few tweaks:

1) Ratting: I would like to see a few more BS spawns. Not like 0.0 but maybe more than just the occasional 500K spawn you see now.

2) mining: The ABC ores are fine, but maybe make them available under the exploration option. Sites that can only be found by probing, but readily available.

3) this is my personal thought: What about adding a few more lvl 5 agents in strategic places? I think it would be hilarious to put them in a couple of low sec pockets smack in the middle of empire space. I would say Decon here, but I think my bias would come forth. However, CCP has mucked with Decon before by rotating the station so you can instawarp to the Balle gate, so why not muck with it again.

mazzilliu
Caldari
Sniggerdly
Pandemic Legion
Posted - 2010.05.01 17:49:00 - [26]
 

Originally by: The Crushah
Im really not adverse to any of Mazz's ideas. I think any enticement to get people to come specifically to low sec is great for both industry and pirates. There should be game features unique to low sec that perhaps 0.0 cannot provide in order to increase population. That said maybe a few tweaks:

1) Ratting: I would like to see a few more BS spawns. Not like 0.0 but maybe more than just the occasional 500K spawn you see now.

2) mining: The ABC ores are fine, but maybe make them available under the exploration option. Sites that can only be found by probing, but readily available.

3) this is my personal thought: What about adding a few more lvl 5 agents in strategic places? I think it would be hilarious to put them in a couple of low sec pockets smack in the middle of empire space. I would say Decon here, but I think my bias would come forth. However, CCP has mucked with Decon before by rotating the station so you can instawarp to the Balle gate, so why not muck with it again.


re:2 personally i am really averse to putting the resources in an exploration site when a perfectly good asteroid belt will do. I want to boost carebearing in lowsec, but I don't want to give those bastards a free ride! :P It isnt hard for a carebear to find an exploration site at their own pace, but when a pirate enters local and is on a tight schedule, forcing them to search exploration sites is not conducive to killing people. This is mostly just personal preference in how i like to hunt, but i think that many people will agree with me.


Johnny thorir
V0LTA
VOLTA Corp
Posted - 2010.05.01 17:55:00 - [27]
 

Can you get ccp to make sentrys not shoot drones?

mazzilliu
Caldari
Sniggerdly
Pandemic Legion
Posted - 2010.05.01 17:56:00 - [28]
 

Originally by: Johnny thorir
Can you get ccp to make sentrys not shoot drones?


yeah, this was raised by larkonis in the CSM3 if i recall correctly, I'll try to remember to raise it again if i get elected since I want to re-raise all the old good issues. if i forget please point me to this post :P

Gypsio III
Dirty Filthy Perverts
Posted - 2010.05.01 19:27:00 - [29]
 

Edited by: Gypsio III on 01/05/2010 19:27:50

Enticing people and corps into lowsec via greater rewards - rats and ores - is good.
Make the life of gatecampers and stationhuggers easier is bad. Get off the stations and gates and into space.

Poo Ka'hontas
Amarr
Posted - 2010.05.01 20:28:00 - [30]
 

YARRRR!!Vote for Cat O'ninetailsYARRRR!!


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