open All Channels
seplocked Jita Park Speakers Corner
blankseplocked [CSM5] Elise Randolph for CSM ~
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3] 4

Author Topic

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.07 17:53:00 - [61]
 

Originally by: Hammering Hank

Ok, try this. While I am ratting in Empire, you show up and engage me. During the battle, another char who is neutral warps in and starts to repair you. If I engage this other char, I get a sec hit for attacking the neutral.


Unless something has drastically changed like...today, as soon as the neutral warps in to repair me he becomes flagged to you. If the neutral is repping a pirate (who isn't GCC), the neutral repper becomes GCC (I was actually aware of this last aspect myself until recently, and I'm of the opinion that it's unintentional and should be fixed)

Quote:

If we have a war dec between us and we engage in high-sec, I get the sec hit for attacking the neutral and CONCORD comes after me. Delaying the neutral's docking and jumping only really helps in null sec space by preventing the neutral from running away to a station or another system.


I do think you may want to try this again, or I'm totally missing what you're saying again Embarassed If the neutral reps your war target, he becomes flagged to you. I mean, CONCORD doesn't come in guns blazing to smite the heretic, but you can shoot him in his face without repercussion.


Quote:

What are your positions on the current state of rockets and assault frigates? (I am nothing if not single minded)


Rockets are beyond useless, they aren't even viable enough to use ironically. I don't even know why they got nerfed and forgotten, rocket Crows and Maledictions were never really considered to be overpowered, but they were viable and I'd like to return to that.

About AF's, it's a tricky business. There are some that I think are pretty good in a PvP environment, namely the Jaguar, Wolf, and Ishkur. The Enyo and Hawk are decent PvE platforms that can dabble in PvP. I guess the Harpy is funny when it's sniping pods. The Vengeance is nothing short of terrible, but I think that has to do more with the fact that rockets are bad than anything else. The Reribution has one freakin' mid slot. I mean, I don't expect every single ship to be a PvP platform, but c'mon. I've seen it used to run low-level complexes and up to level 3 missions, but just because it's barely functional doesn't mean it's good.
When it comes down to it, I wouldn't mind seeing a new bonus to AFs but don't think the ships are totally useless as they are now (except the Amarr ones). What I don't want to see is AF's becoming better than Interceptors at tackling. Would giving them an AB speed bonus make them too over powered? Probably. At first glace, if you gave them a web strength bonus so that they can work alongside Interceptors at tackling it would seem pretty cool - but I think that would be a little bit overpowered - I mean I wouldn't want to fly an Interceptor over an AF if that change was made. It's one of those issues that requires a lot of consideration, there is simply no clear answer.

Quote:

Giving you my votes.
Hope you'll really focus on low-sec mostly. A lot of other issues you've mentioned are probably already getting their attention via all the others.



Cool I appreciate the support from a fellow low-sec brosef. Low-sec is my main focus and my main concern; in my view it's the area of the game that is most underrepresented and most in need of help.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.07 18:20:00 - [62]
 

Edited by: Elise Randolph on 07/05/2010 18:21:34
Originally by: Triss Scaran
Thump up for many of yours ideas and knowledge. ur got my 3 votes.
However there are thump down ideas that i d like to bring out after long time discussed with other players.
The ecm system and eccm is working as fine as ever. especially for ship with small drone bay. it would be even more intersting if have the ecm let the jam % increase a litle bit but reduce jammed timer. think about it. it not only keep the smile of those small drone bay ship but also bring heart of those big ship with slow locking back to beating sooner. it also give the inti or small ship with fast locking speed more invulnerable for ecm ( force the use of small combat drones on them) plus another way of defense against boring lowsec gate camp ( draw ppl to low sec, plus, plus)
I d love to hear ur idea about the balance of Caldari ship and fit ( rail gun, missile, passive tank) just as u r speaking for the largest population of eve citizen and have had the most number of newly joining players- pilots. How r ur understanding of so many complaining and disappointing of the Caldarian with their ships in pvp , which force them sadly quit their race ship and train for something else or close up their mind and wait for the nerf which every time make it worse. What was wrong ! the pilot or the ship and how d u do to help ? change the ship bonus or educating the pilots. I recognize some reply brough it up for many many candicates but all r replies r hardly satisfied or ignored ( as it still got brough up).
Tks and sorry for typos as its 3.50 am here


I think we have similar ideas for ECM drones: that is, make the smaller ones more effective against smaller ships and not totally crippling the larger ships who just sit in space mashing lock.

As far as Caldari ships in a PvP environment, I think they function as a pretty good transition race from PvE to PvP. Obviously everyone knows how great Caldari are in a PvE setting, but for those PvE pilots who are trying to break into the PvP world the Caldari have a lot to offer. The Blackbird, for instance. I don't think any gang will turn away a Blackbird from their ranks. The Ferox: a good blaster platform in PvP. The Drake: I'm not joking when I say it's a very good PvP platform; as far as BCs go it's right up there with the best of them. With Battleships, the blaster Rokh is good, the torp Raven has it's place, and the Scorp can jam from crazy far.
But you are right, eventually people train out Caldari for PvP. I think most of it has to do with the fact that none of the ships are really sexy. They are functional, but not cool if that makes sense. When I first started to PvP, I started with Caldari. It went Blackbird, Crow, Falcon - and I stayed there for awhile. Then I got seduced by the speed and allure of Minmatar and I won't pull any punches here, it was cooler. I've come full circle, and although I dabble in Amarr and Minmatar, I always come back to the trusty Drake.

I don't think it's a huge drawback to be Caldari in PvP, support is vital if not flashy. Although the Gallente or Amarr can PvP and PvE without having to cross train, the Caldari ships will always have an important place and I am satisfied with their role as it is. Every ship has their role, when it comes down to it I think Eve would be a far more boring place if all the races and all the ship classes were completely balanced.

Hammering Hank
Caldari
Posted - 2010.05.07 19:58:00 - [63]
 

Do you have any thoughts on introduction Bounty missions run by CONCORD agents against negative sec status players? Maybe it could give a chance for the hunted to become the hunter and vice versa.

(T)Hank(s)

Abyss Wyrm
Caldari
We Don't Need This POS Anyway
Posted - 2010.05.08 21:13:00 - [64]
 

Originally by: Elise Randolph
Edited by: Elise Randolph on 06/05/2010 22:34:32
As for what I really enjoy, and where I think Eve is lacking, small-to-medium sized roaming gangs through low-sec and 0.0.


What lowsecs realy need, is to boost... no-no not boost, complitely revising... or even, will dare to say that, FINALY give a birth to piracy in EVE.
Atm there is millions of ways in EVE for go griefing, but almost none for actual piracy.

No hostage capturing, no ships capturing. Ransom works poorly (mostly in didnt work at all).

And ofcourse there is another side of lowsec problem - to few targets, as smart guys (and gals) wouldnt come to lowsec for carebearing UNLESS he/she also do there both PvE and PvP (even then, it is mostly better to PvEing in highsecs for betetr income, and the go to lowces for PvPing atm).
Lowsecs does not give as much profit as it give more risk. You need fit differently in lowsecs, which is already slowdown alot of you ISK making. It require more of your time to lower risk of been caught (as often using directs can, aligning almost constantly for instawarp, and so on) , which is as well slow down your effective ISK/time ratting. And of course it requere to sit alot in docks, if you are already been picked as a target.
There is ofcourse now a way to go on missioning in unscanable fit, but it'll again requere to sacrefice ALOT of your DPS (and as so your effective ISK/time), and you still can be caught at gate (exclude of using not named here exploit).
In return it give ou A BIT (its realy very low boost) more LPs per missions. It have prety much dead exploration (exclude searching for WH, so its WH exploration anyway). And low profit mining.

As a fact, even many 0.0 player have an alts who doing mission in highsecs for making money for PvP (although dominion gives good boost to 0.0 PvE, yet i can tell you how to do more money in highsec on missions, then in 0.0 on anomalies), simply because its both easier and more profitable (provide you know where exactly and how to make good money in highsec).
And, as a fact lowsecs "pirates" are one of the poorest guys in EVE. Yeah-yeah i know, some times it comes to an jackpot for few billions worth loot, alot of adrenaline and short time hapiness, but let not fool ourself, average ISK/time for pirates (who not also doing some PvEing) are very low. None can claim (unless he/she is a liar) that he/she venture on weekend from home 0.0 to nearby lowsecs, spend few hours by pirating, and gain by it enough ISK to pass next week in usual 0.0 PvP... unless its always a very cheap fited drakes of course = ))

Cpt Branko
Retired Pirate Club
Posted - 2010.05.09 00:37:00 - [65]
 

Edited by: Cpt Branko on 09/05/2010 00:40:26
Originally by: Herschel Yamamoto

Granted, that's a lot. But consider, the alternative fitting is 200 DPS of light drones. Taking a battleships perhaps 25% of the way off the field(to account for re-lock time, though note that you can still do things like cap boost and rep while jammed) seems broadly on par with taking 200 DPS off the field



Max skilled Warrior IIs (which, is, by the way, about 3-4M SP compared to drones 5 + the EW skill to 4 + electronic drone operation I) spit out a bit less then 100 DPS. Max skilled Hobgoblin IIs spit out somewhere in the region of 130-ish DPS (don't have EFT on atm). Which is about 10%-15% the DPS of a BS (taking 1K DPS as base, which can - naturally - be exceeded). Also, a BS will often have things like heavy neutralizers, points, RR and so on and so forth which also get inactivated. They're also far cheaper. That definitely does not seem "on par"

While I'm more or less OK with how ECM works (read: I don't like it, but w/e, I doubt it'll change, although it is much more powerful then other EW), the cheap, disposable and trivial to skill into ECM drones truly are out of whack with T2 damage drones. The lights in particular need a nerf - not the "make them useless" type of nerf, but they are a bit too good as things are and could use with reducing their effectiveness by 20-30%.

The major problem of other EW drones is that no effect is as powerful as ECM is, and given dronebay is very limited (so no spares on most ships at all), the contest between situationally useful stuff vs always useful stuff can only end in one way. Second major problem is the fact that the effects of them are stacking penalized leading to very low overall effectiveness.

Originally by: Elise Randolph

Unless something has drastically changed like...today, as soon as the neutral warps in to repair me he becomes flagged to you. If the neutral is repping a pirate (who isn't GCC), the neutral repper becomes GCC (I was actually aware of this last aspect myself until recently, and I'm of the opinion that it's unintentional and should be fixed)



You got GCC for repping pirates for the last two years afaik, definitely way pre-QR, therefore I guess it's a feature by now.

Ophelia Ursus
Posted - 2010.05.09 07:20:00 - [66]
 

You and almost every other candidate are running on a platform that consists largely of trying to get CCP to adjust/rebalance/fix existing content; I think this is in line with the desires of the playerbase for CCP to focus on such issues for at least one expansion. CCP's preference is to introduce significant new content with each expansion; they reportedly feel that this is important to continue bringing in new subscribers. That being the case, in order to persuade CCP to devote more resources to balance issues/existing content, you're going to have to make the case that doing so would be good for their bottom line, for example by reducing the rate at which existing subscribers burn out on the game. Do you agree? If not, why? If you do, what qualifies you to make and present such a case?

(I'm loosely paraphrasing anklsadsfsfsgf here, but it's one thing I think she has right)

lolYourMad
Posted - 2010.05.09 08:14:00 - [67]
 

Edited by: lolYourMad on 09/05/2010 08:13:55
I must say I've been very impressed with your thoughtful responses, Elise.

You can count my vote.

Miss Chikkin
Posted - 2010.05.09 12:11:00 - [68]
 

Lowsec carebears reporting in!

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.09 17:01:00 - [69]
 

Originally by: Ophelia Ursus
You and almost every other candidate are running on a platform that consists largely of trying to get CCP to adjust/rebalance/fix existing content; I think this is in line with the desires of the playerbase for CCP to focus on such issues for at least one expansion. CCP's preference is to introduce significant new content with each expansion; they reportedly feel that this is important to continue bringing in new subscribers. That being the case, in order to persuade CCP to devote more resources to balance issues/existing content, you're going to have to make the case that doing so would be good for their bottom line, for example by reducing the rate at which existing subscribers burn out on the game. Do you agree? If not, why? If you do, what qualifies you to make and present such a case?

(I'm loosely paraphrasing anklsadsfsfsgf here, but it's one thing I think she has right)



I definitely agree, and it is something I've touched on before, that CCP is a business above all else. The introduction of the CSM was even a business decision. With that said, I have a fair amount of experience in the corporate world and have a firm understanding of how businesses think; heck I can even throw around the buzz-words with the best of them. I do believe that I can make a good case for a content-fix patch. While I do not have access to the raw data, I think it is safe to say that there are a huge number of unsubscribed players right now. No marketing resources are required to draw these players in, obviously, and if they see that CCP is inclined to keep them happy they will invariably hang around for longer.

smoogie
Minmatar
Pator Tech School
Posted - 2010.05.10 22:21:00 - [70]
 

What is your position on easy/instant travel or logistics like static jump bridges, jump freighters, carriers and warp-to-zero?

Arth Lawing
Gallente
Penumbra Institute
Posted - 2010.05.10 23:54:00 - [71]
 

Several votes coming your way. Good work.

Aralieus
Amarr
Shadowbane Syndicate
Posted - 2010.05.11 00:48:00 - [72]
 

I like where you stand on low-sec and exploration (needs a BIG boost imo)

Got mah vote brah...

MissBolyai
Sniggerdly
Pandemic Legion
Posted - 2010.05.11 04:15:00 - [73]
 

The hell with the party line... Mazz can't even see.

Elise '10

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.11 06:22:00 - [74]
 

Originally by: smoogie
What is your position on easy/instant travel or logistics like static jump bridges, jump freighters, carriers and warp-to-zero?



I'm pretty much OK with all that. With WTZ, anyone doing anything substantial: roaming, hauling, missioning, what have you will already have bookmarks made so that awesome freighter you're trying to gank is still going to hit the gate and jump through.
Jump freighters: I know the common sentiment is that Eve was much cooler when there were freighter conga lines errrverywhere, but ultimately this would be a bad thing in that it would just promote a blob mentality even further. Not to mention that it would make nomadic living so much more difficult, and completely curb-stomp the hopes of a robust low-sec market.

So while they are sometimes frustrating, the benefits far outweigh the drawbacks.


I would like to remind everyone that voting is still open and I can still use your help! If you know anyone who is undecided or has yet to vote, or too cynical to vote, send them my way!





ViolenTUK
Gallente
Demolition Men
Posted - 2010.05.12 10:26:00 - [75]
 

You're ideas are positive and you have listed many of the issues I have with eve at this point. I hope you will look to actively boosting low sec which would be great since it would be fun to see low sec populated. I do hope you would go about boosting low sec in such a way that it doesn’t nerf high sec at all. I would like to see better agents and more reward in low sec so high sec dwellers may be tempted to move out there. This can be done in a way that doesn’t take anything away from players who may be happy in high sec. High sec players should be tempted to low sec and not pushed there.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.13 16:36:00 - [76]
 

Originally by: ViolenTUK
I would like to see better agents and more reward in low sec so high sec dwellers may be tempted to move out there. This can be done in a way that doesn’t take anything away from players who may be happy in high sec. High sec players should be tempted to low sec and not pushed there.


I appreciate the good words. You have singled out what I find to be key and unique to my campaign, I'm glad it hasn't been buried by :words:

smoogie
Minmatar
Pator Tech School
Posted - 2010.05.14 20:24:00 - [77]
 

Edited by: smoogie on 14/05/2010 20:26:28
Do you have any opinion on API features, i.e. privacy/intel gathering versus convenience? That is, would you support standings information being API verifiable? That is, corps or alliances could pull all their standings from the API, and one could make cool social networking graphs from it.

Also, what is your position on killmails? A few years ago, killmails were not complete and usually not CCP-verifiable via the API, and many people who played eve did not care about killmails. Today, checking killboard activity is one of the best intelligence gathering tools since it shows a complete setup and all involved parties. Do you wish to see a return to those days where a large population of eve did not care about looking bad on someone's killboard, and killmails did not contain so much information?

Hammering Hank
Caldari
Posted - 2010.05.14 23:45:00 - [78]
 

Originally by: Elise Randolph
Originally by: Hammering Hank

If we have a war dec between us and we engage in high-sec, I get the sec hit for attacking the neutral and CONCORD comes after me. Delaying the neutral's docking and jumping only really helps in null sec space by preventing the neutral from running away to a station or another system.


I do think you may want to try this again, or I'm totally missing what you're saying again Embarassed If the neutral reps your war target, he becomes flagged to you. I mean, CONCORD doesn't come in guns blazing to smite the heretic, but you can shoot him in his face without repercussion.




I am returning for a more active role in EVE after more than a year hiatus. The war tactic I described was used against my alliance at one time. Good to know that it has been changed.

Originally by: Elise Randolph

Low-sec, Missions, and Risk vs Reward – Low-sec is probably my favorite part of the game, but it’s really not in great shape at the moment. The way I see it, the main problem is that there is no real reason for people to venture into low-sec. The one thing low-sec does have going for it is POS reactions. Exploration is slightly better in low-sec, but only slightly. What I think needs to be done to stimulate low-sec is to both increase the reward to be more in line with the risk, and to decrease the reward in high-sec to be more in line with the risk there.



I agree with the risk to rewards of low-sec space. However, I disagree with trying to push high-sec players into low-sec. A carrot will work, but a stick will just make people quit.

Originally by: Elise Randolph

There are areas in low-sec with the best agents, and those places are lively. I think if more high-level agents were introduced in low-sec with slightly better rewards, it would promote growth in those areas. Level 5 missions really should not be offered in high sec, I feel this was a grave mistake; 40 minutes, 80,000 LP, no risk? I wouldn’t be opposed to outright removal of level 5s in high sec, but I would be willing to listen to the concerns of those that run them exclusively in high-sec. If need be, a compromise so that mission rewards are related to the security that you run the actual mission in opposed to where you accessed the mission, so that if you get a level 5 in high sec you only get 20,000 LP instead of 80,000. Still, I favor the elimination of level 5s in high sec in part because I think it would make mission running corps more necessary and will make the Eve corporate landscape more dynamic.



This does not address one main issue of missions in low-sec, the interruption of missions by pirates. Do you have any ideas of how to stop pirates engaging mission runners during a mission. When I run a mission, my ship setup is very different from PvP setup. Also, pirates tend to scan down the mission runners after the rats have started their engagement. I know EVE is not about fair fighting (a lot of the time), but mission runners are seeking predictable situations.

Originally by: Elise Randolph

Additionally I’d like to see low-sec exploration a little bit more profitable. I think the best way to tackle this is to reduce the number of sites in high sec and increase the yield of sites in low-sec.
As far as mining goes, it’s a tough subject. The best option, as I see it, is to remove the “dense” ores from high sec (the Massive Scordite, Dense Veldspar, et cetera) and increase their ratios in low-sec.



Again I agree with making low-sec more profitable. But making reducing high-sec is not the way to go. Remember the carrot.

So let me ask this question. Why are rare ores and the level 6 wormholes only found in 0.0? With Dominion, sovereignty holders can increase the frequency and quality of both wormholes and mining sites. Move some of these 0.0 only things into low-sec to allow non-sovereignty holding corps have access to them.

(T)Hank(s)

Alyssa Barton
Posted - 2010.05.15 02:23:00 - [79]
 

3 votes from me.

you go girl! :P

Crewman Jenkins
Caldari
Malicious Demi-Lancers
Posted - 2010.05.16 04:08:00 - [80]
 

Another vote coming your way.

Kristrina Belaure
Caldari
Cosmic Cimmerians
Posted - 2010.05.18 02:59:00 - [81]
 

While i agree with most of the things you've desired change, as a ECM pilot i highly dissagree with buffing ECCM or nerfing ECM, the range nerf was bad enough, range was the only tank avaliable should you be versing hostiles using different ships to the ecm you had fitted.

Also, none of the other types of E-War are based also on chance, all the others are simply based on your optimal with those modules. In an ECM boat, if you miss a jam on something within range due to bad luck chances are your going to drop if you dont get out of there before being tackled. I had a spree of bad luck like this once, even with only Caldari ECM vsing only Caldari Ships. 2 drakes and a Crow, 2 ECM on each and they all missed a Cycle. no need to state what happened. rest of the fleet couldn't do anything to summarise the result. And that was based on effective scouting, most jamming ships wont be fitted out like that in a spur of the moment battle.

I also do agree with the ECM drones though, they're essentially a get out of jail free card against most frigates due to a lower signal strength, so often have i heard over coms "Ive got him t- nevermind hes away, jammed by drones" or something along those lines.

Raven Lenore
Posted - 2010.05.18 08:05:00 - [82]
 

Edited by: Raven Lenore on 18/05/2010 08:06:28
Originally by: Kristrina Belaure
While i agree with most of the things you've desired change, as a ECM pilot i highly dissagree with buffing ECCM or nerfing ECM, the range nerf was bad enough, range was the only tank avaliable should you be versing hostiles using different ships to the ecm you had fitted.

Also, none of the other types of E-War are based also on chance, all the others are simply based on your optimal with those modules. In an ECM boat, if you miss a jam on something within range due to bad luck chances are your going to drop if you dont get out of there before being tackled. I had a spree of bad luck like this once, even with only Caldari ECM vsing only Caldari Ships. 2 drakes and a Crow, 2 ECM on each and they all missed a Cycle. no need to state what happened. rest of the fleet couldn't do anything to summarise the result. And that was based on effective scouting, most jamming ships wont be fitted out like that in a spur of the moment battle.

I also do agree with the ECM drones though, they're essentially a get out of jail free card against most frigates due to a lower signal strength, so often have i heard over coms "Ive got him t- nevermind hes away, jammed by drones" or something along those lines.


So what you're saying is that you got really unlucky at one point and died. That's life (though not being able to jam a Crow with a racial jammer is a little odd... decent skills give you a 100% of a jam unless he's got ECCM). But just because it's possible for a small gang to kill an ECM boat doesn't mean that ECM isn't disproportionately effective compared to other forms of EW. For instance, it's the only type of EW that's really effective against the gang you just described; TD are pointless, SDs only serve to reduce their targeting down to point range, which doesn't really do anything unless you're in a gang full of Lacheses and TPs don't do much against shield tanked ships that already have massive signatures. Webs are decent against the Crow, but a webbed Drake can still hit you just fine.

Also, I have a video of me being jammed 4 consecutive times by a rack of EC-300s in a Recon. While the odds of that mathematically are phenomenally low, I believe many will agree with me that it happens a lot more than it should.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.18 15:28:00 - [83]
 

Originally by: Kristrina Belaure
While i agree with most of the things you've desired change, as a ECM pilot i highly dissagree with buffing ECCM or nerfing ECM, the range nerf was bad enough, range was the only tank avaliable should you be versing hostiles using different ships to the ecm you had fitted.

Also, none of the other types of E-War are based also on chance, all the others are simply based on your optimal with those modules. In an ECM boat, if you miss a jam on something within range due to bad luck chances are your going to drop if you dont get out of there before being tackled. I had a spree of bad luck like this once, even with only Caldari ECM vsing only Caldari Ships. 2 drakes and a Crow, 2 ECM on each and they all missed a Cycle. no need to state what happened. rest of the fleet couldn't do anything to summarise the result. And that was based on effective scouting, most jamming ships wont be fitted out like that in a spur of the moment battle.

I also do agree with the ECM drones though, they're essentially a get out of jail free card against most frigates due to a lower signal strength, so often have i heard over coms "Ive got him t- nevermind hes away, jammed by drones" or something along those lines.

I, too, am an ECM pilot. The range nerf for Rooks/Falcons really wasn't a huge nerf in my eyes, namely because I didn't dual-box a Falcon on gates. Why don't I think it was a big issue? Well, the range did go down - but Eve as a whole got significantly slower. A Vagabond going 11k/sec catches up to a pre-nerf Falcon in nine seconds. A 4k/sec Vagabond catches up to a post-nerf Falcon in fifteen seconds - and that's assuming your sitting still. A Falcon can MWD, say, 25% the speed of a Vagabond - that's like a pre-nerf Falcon MWDing at 3k/sec. Oh right, and Falcons can jam even harder. Oh and Scorps/Blackbirds can still sit at crazy range. So yea, I don't really see the nerf there.

And I am fine with ec-300s jamming frigates, honestly I want them to do that. What I take issue with is stuff like
Quote:

Also, I have a video of me being jammed 4 consecutive times by a rack of EC-300s in a Recon. While the odds of that mathematically are phenomenally low, I believe many will agree with me that it happens a lot more than it should.


These complaints aren't just the crazy ramblings of unlucky people, it happens. It happens far more than it should, and I'm fairly certain something is wrong. Don't get me wrong, it's hilarious: a Falcon missed a jam on my Drake the other day, and then my ec-300s jammed the Falcon.

Zarago Vemiska
Posted - 2010.05.19 11:41:00 - [84]
 

YOU HAVE MY VOTES!11!

YARRRR!!

Fon Revedhort
Monks of War
DarkSide.
Posted - 2010.05.19 13:15:00 - [85]
 

Can we get tech2 fofs, btw? I'd like them to deal some proper damage or have a warp-disrupting effect.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.20 01:05:00 - [86]
 

Originally by: Fon Revedhort
Can we get tech2 fofs, btw? I'd like them to deal some proper damage or have a warp-disrupting effect.

T2 FoFs really should exist, they were just likely forgotten about. Warp disrupting effect would be hilarious but increased damage at the cost of max velocity/sig/something is fine too.


Also, thank you everyone for the support and feedback. All we have to do now is ~believe~ for 9 days

Fon Revedhort
Monks of War
DarkSide.
Posted - 2010.05.20 06:31:00 - [87]
 

Hilarious, but fun! YARRRR!!

Also it's worth investigating why did they remove faction FoFs from LP stores. I'm pretty sure they could set those back.

Admiral Pelleon
White Shadow Imperium
Posted - 2010.05.23 08:49:00 - [88]
 

Originally by: Elise Randolph
Originally by: Rejected Enlightenment
How would you fix supercaps in lowsec


In my view Supercarriers in low-sec are fine. They are indeed hard to kill, but no harder than killing them in nullsec; in many cases it is easier to kill them in low-sec. In fact, I was checking out some numbers the other day and I'm fairly certain that since the ~Supercarrier~ boost there have been more losses in low-sec than in 0.0.

What I do think should be reconsidered is the use of Titan Doomsday weapons in low-sec. I think this would result in more Titans being used, and more importantly more Titans dying.

A good question~


Elaborate.

In null we can tackle a supercap with 4 methods (granted, deployable bubbles really only work in specific circumstances). In lowsec we have one, the (focused) HIC. This leaves supercarriers more powerful in lowsec than in nullsec. This is before even considering the likely hood of a counter-drop. For example, dropping a lone supercarrier in nullsec typically gets the attention of locals who actually have the means to take the ship out, lowsec alliances and corps RARELY have the means to deal with this. I do not see this as a particular problem, however I do see the limitations in tackling methods as an issue, as it is considerably harder to keep one pinned while the tackler batphones allies for backup.

I'm not experienced with doomsday mechanics enough to have a legitimate position on their allowance in lowsec, however my position on supercarriers is that something balance-wise should be addressed to reduce the effectiveness of supercarriers while in lowsec. Perhaps not allowing fighter-bombers to be launched would be the solution.

As to there being more supercarrier losses in lowsec, I feel that this is mostly from the increased usage of solo to few supercarriers in lowsec as to nullsec. Much easier to hotdrop in lowsec without having to worry about the danger from standard dictor bubbles, leads to ****y pilots, leads to dead supercarriers.

Also, I know you're intimately experienced with being on the hot-dropping end of lowsec supercaps, do you feel that your stance on this issue comes from solid reasoning on game balance or from a personal interest in things staying as they are?

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.23 17:40:00 - [89]
 

Edited by: Elise Randolph on 23/05/2010 17:41:26
Originally by: Admiral Pelleon


In null we can tackle a supercap with 4 methods (granted, deployable bubbles really only work in specific circumstances). In lowsec we have one, the (focused) HIC. This leaves supercarriers more powerful in lowsec than in nullsec.


This part is a little misleading. There are 4 methods, I suppose, but one involves anchorable bubbles and two involve a HIC. Realistically the only difference is that one cannot use standard Dictors in lowsec, and you can't **** cage a POS (though I wouldn't really consider that tackling in the same sense). So yes, it is slightly harder to tackle supers in low sec, as I know far too well having missed tackle on a Leviathan and a Wyvern (I swear they all had Nomads and i-stabs), because I can't drop a bubble. But at the same time, low-sec has no jump bridge network, no cyno beacon networks, and no cyno jammers. I bolded that last part because it's kind of a big deal.

Quote:

This is before even considering the likely hood of a counter-drop. I do not see this as a particular problem, however I do see the limitations in tackling methods as an issue, as it is considerably harder to keep one pinned while the tackler batphones allies for backup.


I think this is slightly fallacious reasoning. I would not, for example, drop a Nyx randomly in Delve to shoot some dude. Is it because I'm afraid that someone in a dictor will be around and drop a bubble on me? Not really. It's the same reason I didn't fly to H-W last week in a Drake - I would have been far from support and it would have been pretty stupid of me to fly 40 jumps when I could have just gone 5, not because I was afraid of a dictor catching me. Until H-W, and before PL laid waste to some careless supers, there were more supercarrier deaths in low-sec than in 0.0 since the change. Even taking those into consideration, I think it's about even - which is pretty telling.


Quote:

I'm not experienced with doomsday mechanics enough to have a legitimate position on their allowance in lowsec, however my position on supercarriers is that something balance-wise should be addressed to reduce the effectiveness of supercarriers while in lowsec. Perhaps not allowing fighter-bombers to be launched would be the solution.


OK, but for the sake of continuity Dreads shouldn't be able to siege and Carriers shouldn't be able to Triage. Everything you said about Supers can be said about Dreads/Carriers; in low-sec a sieged Dread can only be tackled by a HIC, why should they get special treatment?

Quote:

As to there being more supercarrier losses in lowsec, I feel that this is mostly from the increased usage of solo to few supercarriers in lowsec as to nullsec. Much easier to hotdrop in lowsec without having to worry about the danger from standard dictor bubbles, leads to ****y pilots, leads to dead supercarriers.


So you're arguing both that Supers are more insulated from risk in low-sec, but also that it's a false sense of security.

Quote:

Also, I know you're intimately experienced with being on the hot-dropping end of lowsec supercaps, do you feel that your stance on this issue comes from solid reasoning on game balance or from a personal interest in things staying as they are?

A fair question. I do enjoy me some hotdropping, but truth be told every time I've cyno'd into a system I've had a significant support presence close by. So while the perception may be that I'm exceedingly cavalier about dropping Supers on anything that moves, it's pretty far from reality.

Some of my proposals would adversely affect my gameplay, but I feel that the changes must be made ultimately because they're imbalanced. I honestly and truthfully don't think that Supers fall into this category.

Admiral Pelleon
White Shadow Imperium
Posted - 2010.05.23 19:11:00 - [90]
 

Originally by: Elise Randolph
This part is a little misleading. There are 4 methods, I suppose, but one involves anchorable bubbles and two involve a HIC. Realistically the only difference is that one cannot use standard Dictors in lowsec, and you can't **** cage a POS -snip for length-


I find the jump bridge network to be a fickle issue, lets say we have a similar situation in low and null. Whoever the SC pilot lets say they are in 'neutral' to 'hostile' space, meaning they drop outside of their own territory and do not have a JB/gen network behind them to bring in support. In lowsec, its a neutral deal, nobody has JB/system gens's. In nullsec, there's a chance that wherever you're dropping has either a hostile bridge or a hostile generator. There are less options to move people to assist in lowsec than there are in null. By that, I'm feeling that the SC is again somewhat more powerful in lowsec than nullsec. I don't see cyno jammers as relevant to the discussion IMO, if you managed to get the SC into a hostile-jammed system and get it engaged, welp... (if you could elaborate here that'd be great)

Originally by: Elise Randolph
I think this is slightly fallacious reasoning. I would not, for example, drop a Nyx randomly in Delve to shoot some dude. Is it because I'm afraid that someone in a dictor will be around and drop a bubble on me? Not really. -snip-


Honestly I'm seeing the SC losses in lowsec as a result of the false sense of security mentioned below, and thus the more common hotdrops. It's true, they're not invincible, and I think many of those losses come from people who got caught with their pants down by a prepared and ready enemy.

Originally by: Elise Randolph
OK, but for the sake of continuity Dreads shouldn't be able to siege and Carriers shouldn't be able to Triage. Everything you said about Supers can be said about Dreads/Carriers; in low-sec a sieged Dread can only be tackled by a HIC, why should they get special treatment?


Not particularly, sieged dreads and triaged carriers can't warp out or jump out until their cycle ends, untrue of a standard SC. Maybe instead of losing the fighter bomber deployment SC's lose the ewar immunity. I don't know, I'm not a game balance expert, just throwing ideas around as I see a mild imbalance.

Originally by: Elise Randolph
So you're arguing both that Supers are more insulated from risk in low-sec, but also that it's a false sense of security.


I agree, it's not particularly hard to kill a SC if you're prepared and ready to counter-drop, regardless of sec status. I'm saying that it's much less likely for them to get tackled per hot-drop (lets see if that makes any sense) in lowsec than in nullsec. I think a part of this stems from the separate issue of heavy dictors being relatively useless in lowsec pvp (aside from RSB'd HICS on gates and catching supercaps). I never, ever see a roaming gang in lowsec with a HIC in tow. Dictor/HIC in nullsec is considerably more common. Just sayin.

Originally by: Elise Randolph
A fair question. I do enjoy me some hotdropping, but truth be told every time I've cyno'd into a system I've had a significant support presence close by. So while the perception may be that I'm exceedingly cavalier about dropping Supers on anything that moves, it's pretty far from reality.
Some of my proposals would adversely affect my gameplay, but I feel that the changes must be made ultimately because they're imbalanced. I honestly and truthfully don't think that Supers fall into this category.


I agree, I haven't seen you (habit) guys doing that stuff personally (all of my experience is PL and CH dropping, and typically it's with 5+), though I know viper wanted to on our little carrier gang back in Kor Azor. Laughing

Well good, it's refreshing to have differing viewpoints without anyone getting nasty. YARRRR!!


Pages: 1 2 [3] 4

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only