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Clansworth
Good Rock Materials
Posted - 2010.04.22 23:26:00 - [241]
 

Originally by: Space Wanderer

Sadly, as far as i can see, there is no exploration/probes of any kind involved with PI, am I right? You just click on the planet and it is automagically scanned for you. Am I right in this understanding?

If I am correct, it's a pity, and I hope it will be taken into account in a subsequent iteration. Also, will it BE meaningful in asubsequent iteration, or will the resources be so static that once known they will always be there?


Just the opposite actually, the resources actually change nearly constantly, with hotspots moving around the planets. All you really need to know is the TYPE of planet it is, and that will lead you to figure out what resources are available there. Then, the sattellite scan is enough to pinpoint WHERE on the planet the resources are CURRENTLY.

CCP Soundwave


C C P Alliance
Posted - 2010.04.23 00:20:00 - [242]
 

Originally by: Camios
BTW thanks to CCP Soundwave for posting. It's good to have the proof that the devs are listening and the more devs explain their motivation the better.


:hfive!:

Sciencegeek deathdealer
Posted - 2010.04.23 00:30:00 - [243]
 

Originally by: CCP Soundwave
Originally by: Camios
BTW thanks to CCP Soundwave for posting. It's good to have the proof that the devs are listening and the more devs explain their motivation the better.


:hfive!:


He... is back..? but CCP never stays commenting this long...
/me begins running in a circle, "That's great, it starts with an earthquake, birds and snakes,an aeroplane - Lenny Bruce is not afraid... Its the end of the world as we know it, and I feel fine!"

keep up the awesomeness.

Infinion
Caldari
Awesome Corp
Posted - 2010.04.23 00:59:00 - [244]
 

Will planets give us the ability to build secure containers of all sizes? Large, huge, giant

Driven Marcelli
Minmatar
Evil Overhead
Posted - 2010.04.23 02:21:00 - [245]
 

Originally by: Liorah
Originally by: Driven Marcelli


[cynical mode]
So, in reality, PI is little more than a way for Nullsec alliances to avoid having to leave their safety bubble and "struggle" through Empire space?
[/cynical mode]

Given the number of 5X pure white worlds Ive seen in deep nullsec(as in drop the extractors anywhere it will spurt at 200% for whatever you need. no need to try to run your paths very far) there not even going to have to work that hard for it.

makes you wonder what the heck there gona need to get from empire to be blunt.

Matterick Boon
Minmatar
Dark-Rising
Posted - 2010.04.23 04:59:00 - [246]
 

I know you probably can't comment on much of the dust 514 connection to this as of yet but if we can colonize w-space planets how are dust war barges supposed to get there to launch an attack or defence? I know dusters will likely be able to clone jump from planet to planet but I can see how not having a war barge on scene might be a major disadvantage. just curious if you've thought this far ahead?

Sciencegeek deathdealer
Posted - 2010.04.23 05:19:00 - [247]
 

SHHH! FPStweenhaxors dont care about rp!

Lusulpher
Gallente
Posted - 2010.04.23 07:00:00 - [248]
 

Edited by: Lusulpher on 23/04/2010 07:21:25
Originally by: Driven Marcelli
Originally by: Liorah
Originally by: Driven Marcelli


[cynical mode]
So, in reality, PI is little more than a way for Nullsec alliances to avoid having to leave their safety bubble and "struggle" through Empire space?
[/cynical mode]

Given the number of 5X pure white worlds Ive seen in deep nullsec(as in drop the extractors anywhere it will spurt at 200% for whatever you need. no need to try to run your paths very far) there not even going to have to work that hard for it.

makes you wonder what the heck there gonna need to get from empire to be blunt.



Hmm excellent point.

Counterpoints:
1) Current heatmaps are placeholders to be reduced for launch. Only reflective of bias towards null resource potential.

2) Devoting 1 NullJoe to build a colony on each world to feed a tower would upset the game if he succeeded. Certainly, CCP would cap a planet output at 1 Medium-Large tower per Moon/tower-that-might-be-planted-there-for-war ratio.
Leaving output rates to allow spillover on some worlds is fine, but automatic excess for all of null, they will shoot us marketeers in the legs. like when they decided no wormholes could last beyond 2 days...made it impossible to smuggle/profiteer or trade in just exploring for wormhole routes.[metagame my assMad]

3)Capitalizing on the one type of resource, leaves the others very abandoned. Logistics will still be required for them and other items that Tyra cannot produce.

4)CCP should envision all the population of EVE NOT having access to more than 1 planet per account, as more players will join game and be forced into W-space because they scaled for short term. Exclusion System is clearly not dynamic enough as is. If you want lifetime of free Nanite Paste, you have to get all the hotspots on 1 planet not 3 here, 5 next world, 2 next world. That ruins Dust514 if you have to be concerned with 3 "colonies" just to save your hobby.['Hobby' economy is appropriate, this is new player accessible, so that is the scale of profit]

Also reduces threats of inflation BECAUSE OF ALTS.

Additionally, few players will use Lowsec worlds as that is a deadend plan.Not BECAUSE OF Tyra, but Empyrean/lack of gate sentries. Wonder if you can still do Tyra and be cloaked, on Patch Day...Rolling Eyes

Also when is this forum going to be overhauled. The edit tags eat up typecount. Can't use Wordpad formats easily. It scrolls funny. Can't post without a login, never heard of the login box...Twitter/Facebook do it, ON YOUTUBE! Login does not apply my larger font!
Absurd bull**** like this needed to be scrummed LAST YEAR. CCP, get your **** together. Also, there is no icon for how mad I am.Evil or Very Mad+YARRRR!!+Mad

I cannot reconcile the lack of Treaties being 2nd priority in this expan. It's the next iteration of Dominion and the backbone of the endgame. Should have been released as soon as Sov was invented, but now not even 6 months after the Sov overhaul. What is going on? Is someone trying to ruin EVE? Why are they being allowed to do so?


EVE(noun) pronounced: E-vee-E def. "Another form of self hate."

CCP Soundwave


C C P Alliance
Posted - 2010.04.23 12:59:00 - [249]
 

Originally by: Infinion
Will planets give us the ability to build secure containers of all sizes? Large, huge, giant


No, but that's an interesting item for future additions to the production tree.

CCP Soundwave


C C P Alliance
Posted - 2010.04.23 13:07:00 - [250]
 

Originally by: Matterick Boon
I know you probably can't comment on much of the dust 514 connection to this as of yet but if we can colonize w-space planets how are dust war barges supposed to get there to launch an attack or defence? I know dusters will likely be able to clone jump from planet to planet but I can see how not having a war barge on scene might be a major disadvantage. just curious if you've thought this far ahead?


I can with almost 100% certainty say that anything involving dust or unannounced expansions cannot be commented on :(

Sorry dude.

Camios
Minmatar
Sebiestor Tribe
Posted - 2010.04.23 14:31:00 - [251]
 

Edited by: Camios on 23/04/2010 14:32:00
btw when will we have a new singularity patch? It's hard to comment on something we don't actually know, for example I am just curious about

1. how we wll be able to see the stuff of other players
2. cost of all the infrastructures

I am also curious about the new numbers in the schematics... but it's far better if everything is showed on may 18th.


Is there anything in the backlog for the next expansion regarding PI? Could you soon or later post about it so we will post our massive fedback on it?

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2010.04.24 03:08:00 - [252]
 

Originally by: CCP TomB


Is it the beer?



OMG TomB is alive!!!!! But w/o his jove goodness. Sad


ALL HAIL TOMB AND HIS RETURN!


And ps. all my questions were answered.

Rhok Relztem
Caldari
CGMA Synergist Syndicate
Posted - 2010.04.24 06:08:00 - [253]
 

Hmmm. Seems I'm a bit late getting here, but it's been a weird week. I have a few questions on this, but I will admit up front that I did not read through all nine pages of comments (I did read the first and skimmed the rest, and will read them all eventually), so if I ask something that has been answered or asked repeatedly, just flame me quickly and we will move on. Wink

My questions...
  1. Will certain contraband commodities such as slaves be usable in PI?

  2. If the answer to #1 above is yes or possibly during an update/next expansion, then will smuggling and pirating in general get the much needed improvements, skills, and TLC that it so desperately needs and deserves? YARRRR!!

  3. Will current skills such as survey, probe skills, archaeology, astrogeology, and astrometrics factor into PI? Will there be a chance of finding, say, ancient wrecks or structures on the planets, or possibly finding as yet undiscovered 'rogue' planet anomalies?

  4. Will there be NPC pirate operations found on planets?


I had a lot of other questions, but I'll let it go at that for now until I finish reading all of the previous comments.

Maglietto
Amarr
Redarmy Special Forces
Posted - 2010.04.24 09:41:00 - [254]
 

Originally by: CCP Soundwave

Planets won't be exclusive; lots of players will be able to build in the same area. Amounts that can be "mined" are somewhat unlimited, but will deplete if mined by high amounts of players in the same area.

You cannot currently destroy other peoples structures. For now.......


I think there should be a ship type in the future, called "planet settler", which will be the only shiptype, allowing to build planetary structures by landing on a planet. It should be relatively unprotected (no cloak, jump drive), requiring a squad to defend it and to get it to desired destination. It will be also the ship, which allows the squad to demount enemy's structures from the planet, working in a "command ship"-style by allowing this action. It should be a skill-intensive ship as well.

This will remove roaming gangs from being able to demount players structures, turning this action into the "gesture_by_will", and not an accidently-performed annihilation. Rolling EyesWinkIdea

Di Mulle
Posted - 2010.04.24 12:13:00 - [255]
 

Edited by: Di Mulle on 24/04/2010 12:13:06
Originally by: Rhok Relztem
Hmmm. Seems I'm a bit late getting here, but it's been a weird week. I have a few questions on this, but I will admit up front that I did not read through all nine pages of comments (I did read the first and skimmed the rest, and will read them all eventually), so if I ask something that has been answered or asked repeatedly, just flame me quickly and we will move on. Wink

My questions...
  1. Will certain contraband commodities such as slaves be usable in PI?

  2. If the answer to #1 above is yes or possibly during an update/next expansion, then will smuggling and pirating in general get the much needed improvements, skills, and TLC that it so desperately needs and deserves? YARRRR!!

  3. Will current skills such as survey, probe skills, archaeology, astrogeology, and astrometrics factor into PI? Will there be a chance of finding, say, ancient wrecks or structures on the planets, or possibly finding as yet undiscovered 'rogue' planet anomalies?

  4. Will there be NPC pirate operations found on planets?


I had a lot of other questions, but I'll let it go at that for now until I finish reading all of the previous comments.


The answers would be "no". Granted, they may add something like this in future, but seeing current state of PI and knowing the usual pace of improving things, my rough estimate is we will need like 10 more expansions .

How about visiting SiSi yourself ?

Tierius Fro
Posted - 2010.04.24 18:15:00 - [256]
 

Edited by: Tierius Fro on 24/04/2010 18:16:07
I was just on the test server and was disappointed all I had were command centers. When will the other content be available on the test server?

I was able to deploy one command center, but was unable to deploy a second, no message. I could not decommission the one I had, due to "union rules" ... ?

Also, on some planet types it is very diffucult to see the resource colors, and I am not color blind.

Dacryphile
Posted - 2010.04.24 19:08:00 - [257]
 

I have a sinking feeling that this dev blog will be a thousand times more awesome than planetary interaction itself.

Matterick Boon
Minmatar
Dark-Rising
Posted - 2010.04.24 19:25:00 - [258]
 

Originally by: Tierius Fro
Edited by: Tierius Fro on 24/04/2010 18:16:07
I was just on the test server and was disappointed all I had were command centers. When will the other content be available on the test server?

I was able to deploy one command center, but was unable to deploy a second, no message. I could not decommission the one I had, due to "union rules" ... ?

Also, on some planet types it is very diffucult to see the resource colors, and I am not color blind.


All the other structures are available. click on the extractors or processors menu on the left.

You can only deploy 1 command centre on a planet.

Try dragging the little white arrows beside the colour graph on the left to make the colours change. dragging the right arrow to the right is what i suggest.

Deb Ribbon
Posted - 2010.04.24 20:05:00 - [259]
 

Hi, I'm very interested in PI but I've got one burning question. How many people will be able to drop anchor on 1 planet? I've see dev responses saying more than 1 person can harvest the same place at the same time. But what, if any is limit is there going to be on the number of people who can deploy on the same planet?

thx



Di Mulle
Posted - 2010.04.24 23:47:00 - [260]
 

Originally by: Deb Ribbon
Hi, I'm very interested in PI but I've got one burning question. How many people will be able to drop anchor on 1 planet? I've see dev responses saying more than 1 person can harvest the same place at the same time. But what, if any is limit is there going to be on the number of people who can deploy on the same planet?



AFAIK, it is unlimited. "Natural" limit should occur by depleting resources when more people use same planet. Thus players will avoid poor, i.e. overcrowded planets.

Or, they may put a limit for some technical reasons. My educated guess would be that even in this case the number will be high enough to be actually unreachable and unimportant.

Lt Forge
Pilots Of Honour
Aeternus.
Posted - 2010.04.25 00:15:00 - [261]
 

Awesome.

Matterick Boon
Minmatar
Dark-Rising
Posted - 2010.04.25 07:08:00 - [262]
 

1) Will the other planetary structures (extractors, processors, storage, launchpads) eventually be something we have to buy and "transport" to the planet prior to using them? Will they be NPC seeded or player made?

2) If the answer to #1 is no will placing a structure on a planet eventually have an isk cost?

3) Will we ever have an option to decommission CC?

5) Will we ever have an option to move structures rather decommissioning/destroying them and setting up new links and routes?

6) Will being able to view a planet in planetary view from anywhere in space (and even while docked) change in the future to a requirement of being next to the planet? Will you be able to interact with the planet while cloaked?

7) I think this was mentioned but will cargo links ever be used for 2 way travel of items (both up and done)?

8) Will schematics have an initial cost? And will we have to move them to the processor and insert them like POS reactions?

9) Is the UI "final" or will it eventually get it's own window?

10) Will there ever be an indication telling us if someone else is mining a deposit on our surveys results.

11) What happened to #4? :D

Uncle Fou'You
Posted - 2010.04.25 08:42:00 - [263]
 

Ok, I fiddled around a bitCool
At final release I'll probably need to spend a lot of time on sisi filling up a spreadsheet with all the schematics, resources and other nitty gritty stuff.

One simple question:
It was mentioned that hot spots will move around. This will mean we'll have to dismantle extractors and resurrect them in other places. Will this action be free, or will it cost isk/resources?

And a more fundamental one:
What's up with the 6-hour cycle times? Most stuff in EVE is either instantaneous (pewpew, mining), or it is more passive and needs some action once a day (or every few days). I really do not intend to play EVE 24/7 to keep my PI goingConfused

Tierius Fro
Posted - 2010.04.25 15:59:00 - [264]
 

Uncle, I agree. With the low resourse amounts, most deposits don't even last a day, or even half a day. I was hoping more like a week or two. I can live with a few days, but then it means I have to put down roots.

I can't create routes. Am I missing something? I can create links, but I can't get product into a route.

Trey Azagthoth
Gallente
T3AM America
Wicked Nation
Posted - 2010.04.25 16:27:00 - [265]
 

Edited by: Trey Azagthoth on 25/04/2010 16:29:02
Where can I read about "how to's" that are available on the test server for both the planetary structures and how to walk about the stations while I'm on the test server.

There are lot of details on what I can do, but as far as how to get started, I can't find a single word on where to start. My frustration is like getting instructions on how to fly an airplane, but not a single word on "where" to find one to fly.

Thank you.

Sciencegeek deathdealer
Posted - 2010.04.25 17:00:00 - [266]
 

Originally by: Uncle Fou'You
Ok, I fiddled around a bitCool
At final release I'll probably need to spend a lot of time on sisi filling up a spreadsheet with all the schematics, resources and other nitty gritty stuff.

One simple question:
It was mentioned that hot spots will move around. This will mean we'll have to dismantle extractors and resurrect them in other places. Will this action be free, or will it cost isk/resources?

And a more fundamental one:
What's up with the 6-hour cycle times? Most stuff in EVE is either instantaneous (pewpew, mining), or it is more passive and needs some action once a day (or every few days). I really do not intend to play EVE 24/7 to keep my PI goingConfused


/Signed.
Greater then 24hours per cycle would be nice even if it was just 24 hours. and that should be the min for the larger one.

Liorah
Posted - 2010.04.25 19:15:00 - [267]
 

Right now, without putting an artificial limit in place (which would be worse than leaving it as it is), any number of people can build on a planet on the exact same spot. The number of people harvesting resources is what causes resource depletion, so expect resource spots to dry up very quickly (faster than a cycle, perhaps?). Certainly faster than a day at work or school.

This also opens up a new door for griefing: create trial alts, or regular alts, and build structures on top of people you don't like, driving down their resource harvests. You can fight them without declaring war ... and even make a buck or two while you're at it, with minimal effort.


Tierius Fro
Posted - 2010.04.26 17:32:00 - [268]
 

Of course, development is far from complete, but another comment on what I see on the test server.

I wanted to build a tier 3 product, where the four raw materials are on the same planet. I would need: four extractors with four basic processors to get the tier 1 products, plus two more basic processors to get the tier 2 products, and then one advanced processor to get the tier 3 product. Plus storage and a space port. I ran out of CPU about half-way through.

In your screenshots, everything is nice and close together. But on the planets I have to go to the equator for one raw material, and down to the south polar region for another. Those long links eat up CPU.

Whether it be through skills, or upgrading your command center, we should be able to have a way to get the CPU/powergrid needed to produce complex products where all the raw materials can be found on a single planet.

Koryllian Sha
Posted - 2010.04.26 20:23:00 - [269]
 

If someone else has already brought this up...I apologize.But I'm wondering how the Eve economy is going to be impacted by the truly massive quantity of materials that will come on the market.For instance, I think you said we will be able to make POS fuel?So what happens to Ice mining? Will there even be a market for ice products anymore?....Wait, I hate Ice mining...bad example, never mind.But I think you get the point. Isn't this going to throw the whole market into chaos?

Tierius Fro
Posted - 2010.04.26 21:54:00 - [270]
 

You can't make what ice yields, but you can make Mechanical Parts, Enriched Uranium, etc.


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