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Dmitri Harkonnen
Posted - 2010.04.27 05:27:00 - [271]
 

Edited by: Dmitri Harkonnen on 27/04/2010 05:27:25
One question I can't find answer on: what happens with the ship that is "scanning" the planet? Does it become invulnerable or can it still be attacked?

Automerias Priore
Gallente
Ornery Cantankerous Curmudgeons
Posted - 2010.04.27 06:35:00 - [272]
 

Edited by: Automerias Priore on 27/04/2010 06:35:36
I just patched to the latest version and now I have seen the Tyrannis Splash screen and PI is taking on a real face. Planetary command centers have many levels (Basic -Limited - Standard - Improved - Advanced and of COURSE ELITE!) Extractors, storage units, processors and launchpads cost ISK on creation. The interface is Vastly improved - looking polished and ready. New Skill tab created called:: Planet Management skills (2 new skills in my head from this tab) One that controls the Upgrade level of Command Center (Command Center Upgrades) and one that controls the number of command centers I can have (interplanetary Consolidation). Plus Planetology and advanced Planetology which must govern the extractors and processors I am permitted to use. Remote sensing now has a Light Year distance I must be within to scan a planet (remote sensing I get it. The PCC now have icons and they look awesome the submt button is greatly fixed and the ove4rall appearance is wonderful.
---------------------------------
But I must say that the planets seem to be without resources again. I could not get the scanner to light up with any heat maps at all.

Looking forward to new Changes and the ability to try this out! Good work - lets get some resources seededand off to the races we go.

Seth Ruin
Minmatar
Ominous Corp
Circle-Of-Two
Posted - 2010.04.27 09:22:00 - [273]
 

Originally by: Automerias Priore
Remote sensing now has a Light Year distance I must be within to scan a planet

That doesn't seem to me to fit at all. Every other industry/trade skill relies on number of jumps as a distance. Neutral

CCP Soundwave


C C P Alliance
Posted - 2010.04.27 09:55:00 - [274]
 

Originally by: Koryllian Sha
If someone else has already brought this up...I apologize.But I'm wondering how the Eve economy is going to be impacted by the truly massive quantity of materials that will come on the market.For instance, I think you said we will be able to make POS fuel?So what happens to Ice mining? Will there even be a market for ice products anymore?....Wait, I hate Ice mining...bad example, never mind.But I think you get the point. Isn't this going to throw the whole market into chaos?


Ice mining won't be impacted. The POS fuel components PI is using comes from the NPC market, so we won't be competing with any existing feature.

CCP Soundwave


C C P Alliance
Posted - 2010.04.27 09:55:00 - [275]
 

Originally by: Dmitri Harkonnen
Edited by: Dmitri Harkonnen on 27/04/2010 05:27:25
One question I can't find answer on: what happens with the ship that is "scanning" the planet? Does it become invulnerable or can it still be attacked?


Can be attacked Cool

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2010.04.27 17:17:00 - [276]
 

Originally by: CCP Soundwave
Can be attacked Cool

Someone is forgetting about deep safes + no-local trick.

Alexeph Stoekai
Stoekai Corp
Posted - 2010.04.27 18:40:00 - [277]
 

Originally by: Rakshasa Taisab
Originally by: CCP Soundwave
Can be attacked Cool

Someone is forgetting about deep safes + no-local trick.
You mean the things they are removing? Yeah, I'm pretty sure they aren't relevant to the discussion anymore.

Dmitri Harkonnen
Posted - 2010.04.27 20:08:00 - [278]
 

Originally by: CCP Soundwave
Can be attacked Cool

Oh, holy cloak save us :)

Canyew
Gallente
Posted - 2010.04.28 12:30:00 - [279]
 

Edited by: Canyew on 28/04/2010 12:39:21
Being a long time player of EVE-online (although on and off throughout the years) This has be a very supprising release. I remember back in 2004 all the big rumors. "We are going to get captial ships and stations we can build. We will get more ships that specialize in mining. And someday we can walk in stations." (Well thats what us old Earth and Beyond guys are still waiting for heh.) 2010 we can soon colonize planets and fight on them after. Thats great to hear.

So to read this forum post on the PI with all the sorts of comments that are here it leaves me a bit uneasy. Sure there are other things you can improve on and fix. And other things to do with PI and whatnot. However, overall CCP from 2003 till now, you guys have done nothing but awsome and I am sure as EVE progresses closer to Dust 514 PI is going to grow in the right direction. Minus what the doubters say.

And to the doubters remember this, this is the test server. There are going to be bugs to work out and sure they are not putting in everything right away, but they are doing a good job for a small company in iceland. Give them a hand instead of trying to question them or put them down huh?

Den Dugg
Posted - 2010.04.28 17:04:00 - [280]
 

when was the las time CCP worked on colision detection? their how many moons in game? all of the moons are gray? there are over 2000 planets in eve and only 20 color variaties. u know what i think CCP only has 2 ppl workin on eve.

Aynen
Posted - 2010.04.28 20:47:00 - [281]
 

I'm sorry if this has been asked, I haven't found it:
What is the maximum number of colonies a player can have per character?

Di Mulle
Posted - 2010.04.29 00:48:00 - [282]
 

Originally by: Aynen
I'm sorry if this has been asked, I haven't found it:
What is the maximum number of colonies a player can have per character?


1 without skills. 6 with max skill.

Uncle Fou'You
Posted - 2010.04.29 09:46:00 - [283]
 

BUG?
Yesterday I planted a basic command center on PF-346 IX and fiddled around a bit.
When I tore it down all the other structures disappeared as well instead of just going offline. This is probably as intended.

However, after that I tried to install a elite command center, and this failed bacause of 'you can't have multiple command centers on the same planet' or something similar.
I was able to place one just now. Probably after downtime.
A limit of building once per downtime can't be intended, right?

Uncle Fou'You
Posted - 2010.04.29 10:28:00 - [284]
 

Edited by: Uncle Fou''You on 29/04/2010 10:53:55
Building stuff now seems to cost ISK
The only feedback you have is that it disappears from your wallet.
Shouldn't this cost be displayed somewhere when you're building stuff.

And with these building costs heavy spreadsheet action is probably required. Especially if you have to hunt resource hotspots to place new extractors. It could very well be that extracting some resources is not viable?

Aynen
Posted - 2010.04.29 13:21:00 - [285]
 

Originally by: Di Mulle
Originally by: Aynen
I'm sorry if this has been asked, I haven't found it:
What is the maximum number of colonies a player can have per character?


1 without skills. 6 with max skill.


And what's the maximum estimated income for 6 colonies within high-security space?

Kanatta Jing
Posted - 2010.04.30 02:25:00 - [286]
 

120 million a month give or take 120 million depending on market factors and level of competence.

Michael Unlimited
Posted - 2010.04.30 06:32:00 - [287]
 

What about PI in WHs?

Chade Malloy
Ardent Industrial
DEM0N HUNTERS
Posted - 2010.04.30 07:25:00 - [288]
 

Originally by: Michael Unlimited
What about PI in WHs?


According to Soundwave, its possible to do PI in W-space systems ;)

Btw, any updates? hows it going? when can i start terrorizing people, IF this ever will be possible.

Just let us move people on planets, then let us drop some overseers, and let us control how much whipping or sugar they are allowed to dish out to the population, according to this, people die of or prosper, which in turn alters your production output...canīt be that hard, can it?

Add the possibility of riots, which you can counter by moving marines or mercenaries to your colonies (talking about the commodity atm) and maybe random ecological events, if you are NOT going for active pollution management.

Tierius Fro
Posted - 2010.04.30 17:47:00 - [289]
 

Edited by: Tierius Fro on 30/04/2010 17:47:11
Based on the names of some of the items that can be produced, I thought perhaps we would be able to make implants. However, that doesn't seem to be the case.

Based on the descriptions of the more complex items, looks like we will be selling to NPC Corps/Stations, or just trading. Aside from POS supplies, nothing else seems to have a specific use.

Lusulpher
Gallente
Posted - 2010.05.01 06:03:00 - [290]
 

Edited by: Lusulpher on 01/05/2010 06:05:14
Just logged in to say, either CCP actually listened to UI feedback or someone over there needs a raise.

Tyra's UI is FUNCTIONAL. FUNctional. Setting a good base took all of five mins, and my brother could see my methodology from over my shoulder...I works as smoothly as the Skill queue UI. Simply superb. And the clickfest nearly disappeared. And I saw some polish.Shocked

I have other confusing emotions to control now. I can happily stomach population features in the next iteration, I think. This feature looks like it does what it says on the side of the box.

God bless you. WinkExclamation

Uncle Fou'You
Posted - 2010.05.01 09:01:00 - [291]
 

Will we get access to the schematic formulae via the API interface? Or just point us to the right file in the installed game.
I don't mind figuring out market prices, but this fiddly part of PI sounds like a perfect candidate for automation.

Dasola
Minmatar
Posted - 2010.05.01 15:56:00 - [292]
 

Edited by: Dasola on 01/05/2010 15:59:21
I would like to nominate this expansion: 0.0 be free expansion.

Becouse basicly it allows large 0.0 alliances pretty much newer go to empire again. They got icefields, now they get means to build other needed pos fuels and pos structures right there.

Welcome to time where 0.0 is closed to all noobs from empire.

Let me tell you, we have interesting times ahead of us all, interesting indeed.

Seth Ruin
Minmatar
Ominous Corp
Circle-Of-Two
Posted - 2010.05.02 08:28:00 - [293]
 

Originally by: Dasola
Becouse basicly it allows large 0.0 alliances pretty much newer go to empire again. They got icefields, now they get means to build other needed pos fuels and pos structures right there.


Because nullsec markets are perfect and always have what you need in stock...

Lusulpher
Gallente
Posted - 2010.05.02 10:27:00 - [294]
 

Edited by: Lusulpher on 02/05/2010 10:45:11
Originally by: Dasola
Edited by: Dasola on 01/05/2010 15:59:21
I would like to nominate this expansion: 0.0 be free expansion.

Becouse basicly it allows large 0.0 alliances pretty much newer go to empire again. They got icefields, now they get means to build other needed pos fuels and pos structures right there.

Welcome to time where 0.0 is closed to all noobs from empire.

Let me tell you, we have interesting times ahead of us all, interesting indeed.


Tl;dr You sir, assume too much. And are stupid.

Where were you when CCP put T2 goo in the moons?
Too busy running Lvl4s? In your shiny new Golem, on top of your FOUR q20 Hisec agents?! Good thing that made everything in Null free due to the ISK printing. I mean everybody ended wars and such, since there was no more need for conflict, ISK faucets everywhere!! 4 years of peace and nobody going back to Empire.ugh

Null has ALWAYS been closed to noobs.[no one removed CVA due to their terribad property value/and our morbid support of underdogs in societyLaughing]

Now why don't you fly down there, launch an outpost, fit some fleet setups on the always supple markets, mine some ark for hours, put up a POS, get your goo and try to stay there, "for free".
I hope you bring 400 friends to make it all easier/"freer".Rolling Eyes

Or you could learn the game mechanics. Socialize with older players and then mobilize a warmachine like the non-noobs...just an idea.


Jan VanRijkdom
Gallente
Jan VanRijkdom Investments
Posted - 2010.05.02 16:49:00 - [295]
 

Edited by: Jan VanRijkdom on 02/05/2010 16:50:02
Too True. And in Null, you pay for convenience, i.e all your mods on market cost like double (or more). N00bs need not apply. But on topic I eagerly anticipate PI :D

Liorah
Posted - 2010.05.02 18:41:00 - [296]
 

Have an idea for how to allocate resources fairly: use sovereignty levels combined with population levels. Everywhere.

In Empire, sovereignty is considered at the maximum level, both Hisec and Lowsec. In Hisec, population level drops the availability all the way back to what it was with Sov level 0. In Lowsec, there is a much lower population level, so approx the same resources as Sov level 3.

In NPC regions, Sovereignty is also maxed. Population levels are lower, so resource allocations are approximately equal to Sov level 4.

In Soverign Nullsec, you get what you pay for. It won't be a free ride.

Aynen
Posted - 2010.05.03 06:26:00 - [297]
 

How much time in terms of daily maintainance for a full-size colony are the devs aiming at?

If the previously mentioned numbers on daily income estimates are right, then running 6 colonies on all 3 characters of one account is enough to pay for a plex per month?

Lusulpher
Gallente
Posted - 2010.05.04 06:34:00 - [298]
 

Edited by: Lusulpher on 04/05/2010 06:37:58
Edited by: Lusulpher on 04/05/2010 06:36:59
Originally by: Aynen
How much time in terms of daily maintainance for a full-size colony are the devs aiming at?

If the previously mentioned numbers on daily income estimates are right, then running 6 colonies on all 3 characters of one account is enough to pay for a plex per month?

Excellent question, they would have to cap income so that all accounts won't become PLEXed too easily. As any passive income worth having, is worth having by everyone[just like the good Level V skills]. And I'm not feeling how competitive Resource Ninjaing is with the Sisi population being so low...

/mypost

My Dearest Crowd Control;

About Version 6.30 on Sisi

Needs Improvement:
-Route creation still too buried in clicks. Place on right-click menu again, please.
-Still can't recognize Extractor types by symbol. A Tree for Autotroph, Crystal for Carbon Compounds, Human for Complex organism...etc. Or hover over should should show a textbox with name and Upgrade level. But Icons are better.

-A Link Terminal Installation is needed to merge links from many extractors onto an upgraded high-capacity lane...like a roundabout or overpass that leads to the Autobahn. Serves same purpose as Storage Facility, reduces unnecessary redundant links to same Facilities.

-Upgraded Links should have more lanes, or A detailed animated highway.
-'Viewing Planet' menu is too transparent, also needs to be drag-drop window.
-Installation Info window too tranparent, does not match colour scheme.
-Fee for moving the buildings you place?
-Right-click option on right-click menu to destroy installations,[confirmation prompt mandatory! Decomission you call it] If you do it before 15min session change, no charges to Wallet?[NFS consideration for call reduction]
-Move confirmation windows for other EVE windows INTO the window that generates the prompt. Like the Decomm slide-down.[Really efficient distancesCool]
-Fix EVEForums.[make this a daily mantra]


Questions:
Love how heatmaps don't render most of the Autotrophs in the ocean, is that reversed on Oceanic worlds?WinkExclamation
If a Processor is building, and the next load arrives, what happens?
Will it be possible to make one colony stretch 1/4 or 1/2 of a planet? I'm using Elite Comm and I can't stretch a Link that far, I hope that is to change so that the gameplay can let us focus on maintaining 51% of a planet's affairs.[Dune is classic Imperialist SciFi. It must be honoured!]
Confirmation on how Population will be iterated, if at all? I'm still jonesing to consume a world life by life, miserable wretch by miserable wretch. Some details on how much "influence" you are aiming for would be comforting.Neutral


Yours Sincerely, Critically Constructive Person


Aynen
Posted - 2010.05.04 08:36:00 - [299]
 

Originally by: Lusulpher
Edited by: Lusulpher on 04/05/2010 06:37:58
Edited by: Lusulpher on 04/05/2010 06:36:59
Originally by: Aynen
How much time in terms of daily maintainance for a full-size colony are the devs aiming at?

If the previously mentioned numbers on daily income estimates are right, then running 6 colonies on all 3 characters of one account is enough to pay for a plex per month?

Excellent question, they would have to cap income so that all accounts won't become PLEXed too easily. As any passive income worth having, is worth having by everyone[just like the good Level V skills]. And I'm not feeling how competitive Resource Ninjaing is with the Sisi population being so low...


I don't think it really matters to CCP wether someone pays by plex or creditcard, they get their money regardless

zandayus
Posted - 2010.05.04 18:54:00 - [300]
 

TYRANNIS


blessed are they who expect
nothing

for they shall not be disappionted


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