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CCP Fallout

Posted - 2010.04.20 20:29:00 - [1]
 

What's the 411 on Planetary Interaction? Read CCP Soundwave's blog to find out!

ArmyOfMe
Hysera.
Posted - 2010.04.20 20:33:00 - [2]
 

Edited by: ArmyOfMe on 20/04/2010 20:37:54
first.

and awsome :D

sim city in space

Alice Celadon
Sniggerdly
Pandemic Legion
Posted - 2010.04.20 20:39:00 - [3]
 

the plebes cometh.

CCP Manifest


C C P
Posted - 2010.04.20 20:44:00 - [4]
 

Awww, I love that picture of the CCP managers bringing holiday cheer to one of the CCP meeting rooms!

LOOK AT ALL THAT CHEER!
LOOK AT IT!**

**Internet spaceships are serious business.

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2010.04.20 20:46:00 - [5]
 

*yummy yummy*

Aurelie DeChoisi
Agoraphobics Anonymous
Posted - 2010.04.20 20:53:00 - [6]
 

Sounds awesome...

'If you for some reason are unable to use your spaceport, your command center will provide an alternative launch option; the rocket can' -> some reason like flashy red space-badasses camping out there? Can we shoot each others planets?

Will there be Tesla coils? Laughing

epic space + top down lording = win

Arboreal Feline
The Scope
Posted - 2010.04.20 20:54:00 - [7]
 

Edited by: Arboreal Feline on 20/04/2010 20:56:30
This seems to answer all the questions and fears I had. I'm really glad to see that you'll be upgrading it in future patches. I don't think there's any other way to do justice to such a broad feature like this.

I'm looking forward to putting the fear of me into a planet's population in the near future.

Quick edit: Can you give us any reasons that we wouldn't be able to use the Spaceport, and would be forced to use the CC's rocket? Is this just for low/null-sec's convenience of not being tied to a predictable, scannable spot in space?

Jack bubu
GK inc.
Pandemic Legion
Posted - 2010.04.20 20:56:00 - [8]
 

No Trade agreements on planets with other players nor Population control? :(

allways the same with FanFest announcement :-/

expectations gone from "omfg awesome" to "ok ill try it"


Sciencegeek deathdealer
Posted - 2010.04.20 20:58:00 - [9]
 

Edited by: Sciencegeek deathdealer on 20/04/2010 21:54:24
Edited by: Sciencegeek deathdealer on 20/04/2010 21:53:56


*EDIT2: /me wonders why he got his queston skipped and now feels disapointed crawling back under his industrial rock.


One queston, will Command Centers be upgradeable in terms of CPU and PW? Quite frankly the cpu and pw is quite limiting right now and makes produceing anything that isnt the first tier require several planets. Which is fine but just severely lacking if I wanted to turn this into a full blown proffession, which I do. I think it wouldn't be unreasonable to be able to produce atleast a second tier item on a single planet if it is fully upgraded. While it would still require micromangement it would allow some flexibility instead of only haveing 9 extractors and 2 proccessors on a planet.
edit - spelling :( FIRST PAGE FIRST! (abit sad after almost 2 years.)

Abrazzar
Posted - 2010.04.20 20:58:00 - [10]
 

I was waiting for this feature since Starflight I.

Lockefox
Caldari
Hell's Librarians
Darkmatter Initiative
Posted - 2010.04.20 21:00:00 - [11]
 

I know the system on SISI is an individual effort, but I am curious about corp-level operations.

My hope is to be able to have players "deploy for corp" and therefore allow a corp to set up a network and have members with certain rights manage the inputs/outputs. If at the very least, I would like to see some functionality to allow proper corp members to harvest/resupply these operations, even if they could not change the minutia of the "black box".

Just my two ISK on the topic. I run a hardcore-industry corp already and we are watching PI news very closely. We are hoping that we can use some of our existing business models and as much of our talent on PI as possible. But without a way to harvest/resupply other corp member's bases, we are going to have a very hard time getting into the PI game on a corp level.

Fearless M0F0
Incursion PWNAGE Asc
Posted - 2010.04.20 21:02:00 - [12]
 

Quote:
We decided to co-locate the primary gameplay teams, so the first thing that happened was Team Pi and Team Best Friends Forever (Best Pie Forever?) moved into a cozy new work area, setting up sofas, “scrum” walls (named after our development methodology), cases of beer, workstations and then fired up their engines.


As a certified SCRUMmaster, I read this and went /o\

You guys are doing a great job with SCRUM but are falling in the trap of "reinventing the wheel" modifying and complicating a very simple process. I recommend you seriously consider hiring a SCRUM consultant to check on your process (no, not me YARRRR!!, an expert such as Mike Cohn)

I posted a few days ago about the fact of deploying incomplete features such as missing graphics in sisi was a sign of not doing SCRUM properly.... I was right Neutral. I hope you guys manage to get it done on time.

Jimer Lins
Gallente
Aliastra
Posted - 2010.04.20 21:04:00 - [13]
 

Are planets exclusive resources? Are the amounts unlimited? How do you compete with other players or do you? Can the structures and so forth be destroyed?

This is good stuff, but details are pretty thin on the ground.

Ulviirala Vauryndar
Gallente
Vauryndar Dalharil
Posted - 2010.04.20 21:11:00 - [14]
 

Emoraging devs. Awesome.


Zions Child
Caldari
The Resident Haunting
Posted - 2010.04.20 21:18:00 - [15]
 

Edited by: Zions Child on 20/04/2010 21:19:23
I'm still intrigued as to whether it is instanced or not, I mean, this is important because of player population. Jita IV just might get worse....

Also, are we going to have to rebuild extractors like we currently do on SiSi? And will we be able to upgrade extractors/processors/etc. in order to decrease their cycle time?

Will storage facilities be upgradable? What about the launchpad? And will we be able to get resources from the planet to space using the launchpad as opposed to the CC, unlike what's on SiSi right now?

Will skills affect PG and CPU?

I am also interested in the deploy for corp option...

Will Cargo Rigs work how they currently do, one for each planet?

When/if will you be removing fuel from NPC orders?

Also, thanks for the blog, it answered a few questions, but I still have many.


Edit: Oh yeah, important question, currently we have to check back twice a day on SiSi, we can change that, right? Pweese? Pwetty Pwease?

CCP Soundwave


C C P Alliance
Posted - 2010.04.20 21:21:00 - [16]
 

Originally by: Aurelie DeChoisi
Sounds awesome...

'If you for some reason are unable to use your spaceport, your command center will provide an alternative launch option; the rocket can' -> some reason like flashy red space-badasses camping out there? Can we shoot each others planets?

Will there be Tesla coils? Laughing

epic space + top down lording = win


Sorry, no shooting rockets full long limbed roes at people.

It's basically the "smugglers route" if you have issues using the conventional way of getting your wares to space.

CCP Soundwave


C C P Alliance
Posted - 2010.04.20 21:22:00 - [17]
 

Originally by: Jack bubu
No Trade agreements on planets with other players nor Population control? :(

allways the same with FanFest announcement :-/

expectations gone from "omfg awesome" to "ok ill try it"




There is so much awesome stuff to do with this feature, that's why one team is going to continue working on it for another release.

CCP Soundwave


C C P Alliance
Posted - 2010.04.20 21:25:00 - [18]
 

Originally by: Jimer Lins
Are planets exclusive resources? Are the amounts unlimited? How do you compete with other players or do you? Can the structures and so forth be destroyed?

This is good stuff, but details are pretty thin on the ground.



Planets won't be exclusive; lots of players will be able to build in the same area. Amounts that can be "mined" are somewhat unlimited, but will deplete if mined by high amounts of players in the same area.

You cannot currently destroy other peoples structures. For now.......

Arboreal Feline
The Scope
Posted - 2010.04.20 21:30:00 - [19]
 

Originally by: CCP Soundwave

Planets won't be exclusive; lots of players will be able to build in the same area. Amounts that can be "mined" are somewhat unlimited, but will deplete if mined by high amounts of players in the same area.

You cannot currently destroy other peoples structures. For now.......


Will we actually be able to see other players structures, or will you have some graph or HUD that shows the population or state of the planet and resources?

Regat Kozovv
Caldari
Alcothology
Posted - 2010.04.20 21:31:00 - [20]
 

Thanks for the update!

Can you tell us if any skills will be required? If so, can you tell us what the pre-reqs will be?

Thanks!

0oO0oOoOo0o
Posted - 2010.04.20 21:33:00 - [21]
 

Sorry that I'm so stupid, but I still did not understand what the end-product will be. Is it something that will affect the spaceships, a new module or t4 ships or what ? Or do we get something, that already exists, such as minerals ? What will be the end product, after it has been refined, transported and so on ?

Casiella Truza
Ecliptic Rift
Posted - 2010.04.20 21:33:00 - [22]
 

Forgive me for saying so, but we've heard this line about "we'll continue to expand it" before. Not only the nullsec stuff in Dominion (which doesn't really affect me directly), but the new exploration system from last year, and the biggie, factional warfare.

I mean, Tyrannis excites me for what it is, and I plan for this to become a major (if not THE major) part of my gameplay. But I'm not actually expecting major add-ons to it in anything like the near future, any more than I am for FW or even seeing Incarna before my children go to uni.

CCP Soundwave


C C P Alliance
Posted - 2010.04.20 21:36:00 - [23]
 

Originally by: Regat Kozovv
Thanks for the update!

Can you tell us if any skills will be required? If so, can you tell us what the pre-reqs will be?

Thanks!


There will be skills for both scanning and basebuilding, I'd prefer to not list the pre-reqs yet as they are a part of our current development cycle.

CCP Soundwave


C C P Alliance
Posted - 2010.04.20 21:37:00 - [24]
 

Originally by: Casiella Truza
Forgive me for saying so, but we've heard this line about "we'll continue to expand it" before. Not only the nullsec stuff in Dominion (which doesn't really affect me directly), but the new exploration system from last year, and the biggie, factional warfare.

I mean, Tyrannis excites me for what it is, and I plan for this to become a major (if not THE major) part of my gameplay. But I'm not actually expecting major add-ons to it in anything like the near future, any more than I am for FW or even seeing Incarna before my children go to uni.


You've never hear us promise a development team that continues iterating for a release. If so, I missed it.

CCP Soundwave


C C P Alliance
Posted - 2010.04.20 21:39:00 - [25]
 

Originally by: 0oO0oOoOo0o
Sorry that I'm so stupid, but I still did not understand what the end-product will be. Is it something that will affect the spaceships, a new module or t4 ships or what ? Or do we get something, that already exists, such as minerals ? What will be the end product, after it has been refined, transported and so on ?


The end rewards will come off the NPC market. Basically you'll be able to build POS structures, sov structures, POS fuel (the NPC seeded parts), T2 components (the NPC seeded parts again), station components and nanite repair paste. Might be forgetting something, but that's it I think.

Gil Danastre
Amarr
JAF-CO Exploration
Posted - 2010.04.20 21:40:00 - [26]
 

Edited by: Gil Danastre on 20/04/2010 21:41:47
I like the idea of having a team continuing to support this after release. But does this mean, semi-frequent patches between may and winter expansion, or just extra stuff tacked on to the winter expansion? Also, have you guys considered doing something like this on a permanent basis? IE always have a team focused on refining/fixing/completing features? Cause you know, 5th tech 3 subsystem and player alliance agreements would like to have a word with you...

edit; adding on what you just said above, does that mean that NPC seeded goods will no longer be seeded? Or will that be something to happen later once the player-made supply stabilizes?

Zions Child
Caldari
The Resident Haunting
Posted - 2010.04.20 21:41:00 - [27]
 

Originally by: CCP Soundwave
Originally by: 0oO0oOoOo0o
Sorry that I'm so stupid, but I still did not understand what the end-product will be. Is it something that will affect the spaceships, a new module or t4 ships or what ? Or do we get something, that already exists, such as minerals ? What will be the end product, after it has been refined, transported and so on ?


The end rewards will come off the NPC market. Basically you'll be able to build POS structures, sov structures, POS fuel (the NPC seeded parts), T2 components (the NPC seeded parts again), station components and nanite repair paste. Might be forgetting something, but that's it I think.


So when will they be removed off market, when you feel a sufficient amount is being produced by players, gradually, at the same time as the release, or is it going to be a stealth pull?

Tuon Peandrag
Posted - 2010.04.20 21:44:00 - [28]
 

I really hope you guys do some stress tests this time.
What is the effect of the thousands of planetary bases that will end up in a system?

Senor Fuzz
Posted - 2010.04.20 21:47:00 - [29]
 

What about w-space planets? I haven't seen (or missed) any mention that players will be able to utilize these planets.

Abrazzar
Posted - 2010.04.20 21:49:00 - [30]
 

Got some time to think up some questions:

Is population control in planning for a future release?
How will DUST514 tie in with PI?
What is the influence of PI to sovereignty and/or system control in factional warfare?
Nuke them from orbit?
Will there be standings requirements for empire controlled planets or a benefit for being friends with the system controlling faction?
Infiltration, espionage, sabotage?

That should do for now. Smile


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