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Noran Ferah
Red Sky Morning
Posted - 2010.08.04 16:17:00 - [271]
 

Nerfbat cometh Aug 10.

PREPARE MAH PROBES!

cBOLTSON
Star Frontiers
Posted - 2010.08.04 17:10:00 - [272]
 

Yay! My bday on the 10th whoot!

But seriously CCP, what the **** is the point really. I hope your boundary system fails and people find a new way to make cheeky bookmarks :)

You guys should sort out your priorities.

Candente
Caldari
Posted - 2010.08.04 17:59:00 - [273]
 

Originally by: cBOLTSON
Yay! My bday on the 10th whoot!

But seriously CCP, what the **** is the point really. I hope your boundary system fails and people find a new way to make cheeky bookmarks :)

You guys should sort out your priorities.


Maybe CCP is doing this to punish the chronic forum whiners :D

But seriously, since people has to exploit the game mechanics to get deep space safespots, it should be obvious that it's fair game to have those removed at any time.ugh

Im Blue
Posted - 2010.08.04 19:47:00 - [274]
 

i seam to have missed the rest of the bugs that are to be fixed along with this. can soemone list them please

Loki O'Grady
Posted - 2010.08.04 20:09:00 - [275]
 

Confirming combat probes loaded, ready for the treasure hunt!

Grez
Neo Spartans
Laconian Syndicate
Posted - 2010.08.04 20:26:00 - [276]
 

Confirming the EVE community acts like a spoilt brat.

Ezekiel Sulastin
Gallente
Shiva
Morsus Mihi
Posted - 2010.08.04 21:03:00 - [277]
 

Originally by: Im Blue
i seam to have missed the rest of the bugs that are to be fixed along with this. can soemone list them please


Being able to get ships into a crowded system at all will definitely be fixed - can't have big fights for the next 17 months after all.

tasman devil
Amarr
Pangalactic Punks n' Playboys
HUN Reloaded
Posted - 2010.08.04 21:09:00 - [278]
 

I would like to know more about that 95k ly bookmark! :D

Tell us more! :D

Lolion Reglo
Caldari Provisions
Posted - 2010.08.04 21:24:00 - [279]
 

so that spot that is 95,000 light years away from the sun... wouldn't that be a completely different solar system altogether?Shocked all be it another galaxy perhaps. lol.

capn gump
ElitistOps
Pandemic Legion
Posted - 2010.08.04 21:56:00 - [280]
 

Good to see CCP still focusing on trivial issues as a priority instead of fixing important things Rolling Eyes

bigpaxi
Posted - 2010.08.04 22:03:00 - [281]
 

are these ships in high sec or low sec or where i am not sure of these unpiloted ships and what they are and where they are

Shamblingform
Gallente
Posted - 2010.08.04 22:13:00 - [282]
 

Originally by: capn gump
Good to see CCP still focusing on trivial issues as a priority instead of fixing important things Rolling Eyes


Yeah! we need Ambulation NOW!!!! Evil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very Mad
German Giggles!
R

YarrMama
Posted - 2010.08.04 22:25:00 - [283]
 

Screw working on lag - let's make it so all the ships have to be on top of each other and add to the lag. C'mon CCP fix the bugs and things that don't work, then work on these trivial things.

Dawn Harbinger
Posted - 2010.08.05 03:27:00 - [284]
 

Quit crying like a bunch of babies, it's pathetic.
So they took away safe spots that were never meant to be part of the game.
Boo freakin' hoo

Noun Verber
Gallente
Posted - 2010.08.05 04:04:00 - [285]
 

I was expecting it to happen soon after the dev blog/with the next patch, why the long wait?

Guilty Man
Minmatar
Guilty People
Posted - 2010.08.05 04:43:00 - [286]
 

OK, OK, guys! This time FOR SURE! :D

Hun Jakuza
We Are So Troubled Everyone Runs Screaming
Posted - 2010.08.05 05:47:00 - [287]
 

Originally by: Noun Verber
I was expecting it to happen soon after the dev blog/with the next patch, why the long wait?


Because Southern blob with IT attacked NC home systems from their deep safe spot. :D

Wiliiam Athalis
Caldari
Line Ark Industries
Section Eight's
Posted - 2010.08.05 05:57:00 - [288]
 

Edited by: Wiliiam Athalis on 05/08/2010 05:59:41
Edited by: Wiliiam Athalis on 05/08/2010 05:59:11
Originally by: EdTeach
Edited by: EdTeach on 16/04/2010 22:49:32
Is there a reason for the seemingly arbitrary 20AU limit? Every probe has more range than that.

How about well within probe range but still limited?

A. 100AU from farthest celestial orbit bookmark limit. You can go farther, but NOT bookmark farther.

B. Directional Warp-to-Distance feature. Example ... click on space, right click menu to set warp bubble collapse range, warp. Non-BM ranges will not be accepted into nav comp.

This might allow much easier use of the full volume that WILL be allowed. Getting more out of the Z axis and other areas not near celestials, but still within the new limits may help the situation.



----------



Very interesting idea! Although if they were to do that I would like a better scan window which would also be a "warp navigation" window here is why: (some kind of grid which would have the 3 axis.) I would like to be able to choose my own coordinate for where to warp to. I also suggest to add some kind of skill following this to warp more precisely which mean that without this skill your ending point would be altered by a few AU or thousand of km. The general warp system would be the same. All default object (stargates, stations, moons, planets, known belt) would have a "beacon" which means your ship will always arrive at the specified range that you have preset when you engaged warp. But, I would like that when you "lock on" on a player ship or a space anomaly with a probe it give you the exact position of the ship and it coordinate so that you can warp to it but if you would not have train "the skill" which would allow you to do precise warp in the void, you might miss his ship from times to time from a few thousand km.So remove the astrometric pinpoint skill and change it with "Enhanced Warp Calculations"(idea of name for "the skill"). To me it make more sense that a ship will "overwarp", than 6 probes or so, miscalculated the position of a targetLaughing. This will give a interesting new game mechanic for those who like to recon before battle and will allow player to avoid gate campers who are trying to get them. They could simply do a "blind" warp withing the system limit. Anyways with the new limit, as many players already said, the basic probe can already scan the whole area which make deep scan probe and astrometric lvl 5 optional except for the gaze moon probe. I suggest to scrap the deep space probes actual use and change it to something that would help for P.I. like more precise long range survey of planet. Finally, from what I have read in the blog, many ship are still "lost" in deep space so that could be a alternate use for deep space probe and also it could be a new space anomaly. From simple frigate to battleship maybe or a another idea would be to add broken ship debris which would be exclusive design that cannot be made(just as the special event ships), and haul them to a station to reverse engineer & repair them with a certain success rate.

Vaffel
Posted - 2010.08.05 12:39:00 - [289]
 

Are the headlines realy this slow ?
We have to dig up a dev blog and a dead issue from 4 months ago ?

Facepalm
Amarr
Battlestars
Posted - 2010.08.05 13:17:00 - [290]
 

So this means you've also fixed the lag which required fleets to use deep safe insertion? Are you sure this is the wisest decision given the players' feelings towards your treatment of the current game's issues?

Reiisha
Veto Corp
Posted - 2010.08.05 15:02:00 - [291]
 

Originally by: Jattzia
The blog completely ignores that DEEP SAFE SPOTS ARE THE ONLY CURRENT WORKAROUND TO LAG.


On the other hand, they may also be one of the causes for the lag. I can imagine a few ways how that could happen ;p

Bomberlocks
Minmatar
CTRL-Q
Posted - 2010.08.05 16:14:00 - [292]
 

Originally by: Reiisha
Originally by: Jattzia
The blog completely ignores that DEEP SAFE SPOTS ARE THE ONLY CURRENT WORKAROUND TO LAG.


On the other hand, they may also be one of the causes for the lag. I can imagine a few ways how that could happen ;p
I would love to hear how deep safe spots are any different from any other co-ordinate in space. Care to explain?

The official explanation (which could of course be crap, like a lot of stuff that comes from CCP) is that alliances were hiding sov structures out at very deep safe spots (600+ AUs) which were too hard to find for probers, especially after CCP had gone and catered to the hello kitty crowd and nerfed the skill requirements for probing, i.e. a career that nubs could be doing in big alliances since the only other thing they're doing is dying.

Cuchulain Spartan
Posted - 2010.08.05 16:41:00 - [293]
 

Edited by: Cuchulain Spartan on 05/08/2010 16:43:18
Can you change it to the weekend? All the Eurozones are going to get a nice head start on the treasure hunt Crying or Very sad

Also, I have no doubt that your awesome QA department has thought of this already but can you double check the code to make sure that wormholes, missions etc dont appear outside the new boundry and therefore become unwarpable.

PS /me Really looking forward to the unforseen random side effects of totatly unrelated problems that this patch generates, Id love to see a few POS's moved out to 20 AU by mistake Laughing haha

ViolenTUK
Gallente
Demolition Men
Posted - 2010.08.05 17:18:00 - [294]
 

Aren’t we grateful for CCP’s continued diligence in removing yet one more of eve onlines fine features? Rolling Eyes

Guillame Herschel
Gallente
NME1
Posted - 2010.08.05 17:35:00 - [295]
 

Just put our ships on frakking rails, like Earth & Beyond did. Get it over with already. This death-from-a-thousand-unwanted-nerfs crap is getting old.

GankuVerymuch
Posted - 2010.08.05 22:38:00 - [296]
 

With the rage around here about the fleet lag issue it's good to see CCP paying attention to the topics important to the player base.

NOT!!!
Get real, THIS is the issue you choose to spend time on. No wonder people are quitting.

JGR Guinevere
Caldari
Deep Core Mining Inc.
Posted - 2010.08.06 01:04:00 - [297]
 

I really don't mind the idea of the nerf as much as its result. 20AU is too freaking close. It should be at least 40AU. If not then you should make the make the greatest scan probe range 16AU and give us a 4AU directional scanner.

Dray
Caldari
Euphoria Released
HYDRA RELOADED
Posted - 2010.08.06 01:52:00 - [298]
 

Originally by: tasman devil
I would like to know more about that 95k ly bookmark! :D

Tell us more! :D


Way back in the day you r/click in space and the system would be listed and you could warp to it, that 95k bm would've been done in a pod and with a lot of patience, I first discovered the trick in late 2003 or early 2004 when I was old SA when did it by accident in my Mega, I used to have a screen shot of the map after I'd played around with it, my location on the map was listed as GU-54G in southern stain but on the map my location was actually further away from GU- then a couple of the neighbouring systems, they removed that a long time ago, there is a few methods around today but they never get close to the early days when you had the option warp to the system you were in.

Marchocias
Posted - 2010.08.07 09:33:00 - [299]
 

I must have missed the devblog where they said they fixed fleet lag...?

EaSy LouiSe
Posted - 2010.08.08 16:27:00 - [300]
 

If I recall correctly, one of the reasons for this nerf was that it was unfair to new players because they no longer had the game mechanics in place to make deep safes. That this is a priority over Incarna and Dust means that fairness must rank pretty high on CCP's list.

Therefore, by CCP's own reasoning, the lack of ability to conduct 1000 man 0.0 fights as were possible in the past is also unfair to the new playerbase and must be nerfed. Same goes for being able to jump into an empty system without getting traffic controlled. Please proceed with placing a full halt on Incarna and Dust until said fairness is restored.


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