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I SoStoned
Caldari
Posted - 2010.04.21 11:12:00 - [61]
 

Ohhh, very nice, very nice indeed.

But we need MORE corp icon options, and the ability to see them at the larger size in certain places, such as the Show Corporate Info page. They look very nice, but not when they've been reduced to That tiny 3/4"x3/4"

Arvella Kadori
Gallente
Garoun Investment Bank
Posted - 2010.04.22 14:45:00 - [62]
 

Edited by: Arvella Kadori on 22/04/2010 14:45:59
o/ everyone,

New Corp-Logo's are a good thing, as long as they hit the Feeling/attributes of the old ones. Most of the redesigned Logo's Hit those attributes and look really nice, but some of the new Logo's simply Destroy the feeling of the Old ones, especially the Birds. If you look on the Picture of the Blog, and focus on the Sign in the upper row on the right side: The (small) Old one was a classic Eagle, Looks impressive and really fitts as an Gallente-Corpsign. The new one... well looks nice too, but that Classic and majestetic feeling is missing. I already make an post in the Singularity-feedback forum: ( http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1301845 ) and it looks like i'm not the only Person who has problems with some of the redesigned Logo's. Whatever: one of the persons who replied to my post has a really good Idea: Redesign the Corp-Logo System, not just the Logos. That means:
1. It would be great if you would just ad the new Logo's additional to the old ones instead of replacing them,
2. Implement some new Colors for the Logo's. and
3. Try to Redesign the System, means You can take some of the Logo's as Elements and let the Player Turn, edit the scale, move the Position, and rotate it. that would make Corp-Logo's much more Unique and would allow hundreds of more Combinations.
I know that this wouldn't be as easy as i write, but it's a Challenge wich really improves the Logo-system. Maybe the Idea is Impossible, but it would be great if you think about the first step, and Introduce the new Logo's as additional Corplogo's instead of redesigned Logo's.
Just my two ISK

Hopefully
Arvella Kadori

Het Na'sah'kaor
Posted - 2010.04.22 15:50:00 - [63]
 

Originally by: Jim Luc
Originally by: Magnus Nordir
Originally by: Het Na'sah'kaor
Small question.

When looking on rockets launched from earth they are like 90% size fuel/engines vs 10% cargo bay. In here we get exactly opposite. Does it have a background story ( like it's only a last part of the rocket or engines have uber power ) or there is no gravity on EvE's planets?


You see, the problem here is that you're treating the eve universe as science fiction, when the entire team has long ago made it clear that they have zero regards for scientific accuracy when it comes to introducing plot devices and gameplay elements. If we're lucky, we'll get another technobabble "scientific" article that doesn't even begin to make sense. To answer your question, no, it isn't possible to make a rocket with that kind of mass ratio that won't vaporise the spaceport it was launched from, assuming it needs to have enough delta V to escape anything nearly as strong as the Earth's gravity well.


Who the hell cares??? If space games were trying to be authentic, then there wouldn't be cool es'plosions. Hell, you've seen Mythbusters do their special on cinema explosions verses real-life explosions. Cinema 'splosions are just much cooler.

Same goes for art direction in Eve - a rocket that is mostly fuel and engine - leaving little to no room for actual cargo - would be a crappy and un-cool rocket.

Now... space ponies are completely real and provable science... but are strangely absent from this completely scientifically truthful game. Let's do something to remedy this for Tyrannis - shall we? Twisted Evil


First, Magnus. Building a cargo container they way we have it now ( can with a glued-to-it rocket engine ) makes an obvious association with earth rocketry, don't blame me for that. I know EvE is waayy far from science and i like it that way. Bacause of that it's even harder to understand why they gave us something like that instead of some cool, fresh design. But as we did get a rocket why not make it the way that makes some sense?

Second, Jim. I do care. Simply, I do :P. I'm not saying I want EvE to be authentic but if some parts of it are designed, based on human science, why not make it right?

As for being cool. I don't think this idea is cool at all, and the cargo/fuel bay/engine size has nothing to do with it. For me, cool would be a coil gun shooting the cargo right into space with a WHOOOOMPPPFF!!! sound trembling through the whole planet. Or even better. Let us take our indy close to the surface of the planet ( 3d view like in dust514 :D, including craters, mountains and buildings) and let us use planetary tractor beams to pull cargo in.


Het

Jim Luc
Caldari
Rule of Five
Vera Cruz Alliance
Posted - 2010.04.28 14:39:00 - [64]
 

Originally by: Het Na'sah'kaor

As for being cool. I don't think this idea is cool at all, and the cargo/fuel bay/engine size has nothing to do with it. For me, cool would be a coil gun shooting the cargo right into space with a WHOOOOMPPPFF!!! sound trembling through the whole planet. Or even better. Let us take our indy close to the surface of the planet ( 3d view like in dust514 :D, including craters, mountains and buildings) and let us use planetary tractor beams to pull cargo in.


Het


You have a point - rockets really aren't what I had pictured as something used for cargo movement in the future - more like transport ships that run a steady supply route to and from an orbital storage station.

Also, aside from a ****ty icon, just because something is called a "rocket" doesn't mean it will be "uber-cool" like they're all telling us. We won't see it lift off, we won't hear it or see it break through the atmosphere....

I really wish they'd get their art team involved a bit more and come up with some better animations and assets.

Ariane VoxDei
Posted - 2010.04.30 10:53:00 - [65]
 

Originally by: Arvella Kadori
New Corp-Logo's are a good thing, as long as they hit the Feeling/attributes of the old ones. Most of the redesigned Logo's Hit those attributes and look really nice, but some of the new Logo's simply Destroy the feeling of the Old ones

Agree.
Some "will suffice" after redoing them, others just got ugly and totally FUBAR, with nothing available to recapture the previous look.

Lets take a demonstration of before/after (on eve-files):
industry logo example

Of course such things are a matter of taste, but one does it, the other plain stinks imo. The nice machinery gear was replaced by something looking like a ancient brass clockwork wheel.

The first one does what I want it to, it conveys the message of moon industry. The other, well I loathe the other. That wheel is wimpy and has no place in Eve, it belongs in a museum of hightech mechanical devices of the dark ages.

And for some unknown reason, lost in the marihuana clouds in the art department, they decided to tarnish many textures (pay attention to the moonlike thing on the left side of the new version).
What the hell is up with that? Must everything be covered in ****stains because you feel miserable about yourself?
I could point out every mistreated texture, but it should not be necessary, you know what I mean.

I would also complain about the raven/golem model not getting a L-R symmetrical body, but at least the scorpion is a good start. Now if only you swapped the stats, bonuses etc of the navy scorp and the navy raven.... <3 Scorp now looks so much more like a dangerous weapons platform than cnr does.

ps: why do we still not get corp/alliance logo mapped unto the ships?
It would be a rather trivial thing to do, apart from adding/picking 2 spots on each hull to slap them on.
And for that matter on pos structures, sov structures, and containers as well.

Arvella Kadori
Gallente
Garoun Investment Bank
Posted - 2010.05.02 10:02:00 - [66]
 

Edited by: Arvella Kadori on 02/05/2010 10:52:52
Edited by: Arvella Kadori on 02/05/2010 10:02:17
Originally by: Ariane VoxDei

Some "will suffice" after redoing them, others just got ugly and totally FUBAR, with nothing available to recapture the previous look.

Lets take a demonstration of before/after (on eve-files):
industry logo example

Of course such things are a matter of taste, but one does it, the other plain stinks imo. The nice machinery gear was replaced by something looking like a ancient brass clockwork wheel.



Yay same here: there isn't any sign wich is able to fitt into the Classic Gallente-Style Bird. Here's a proof: http://img46.imageshack.us/img46/6018/corplogoswtf.jpg And if you focus on the second Sign from the right Side it look's like it(sry for that)escaped from World of Warcraft or something other fantasy-looking stuff. I Hoped to start up an gallente FW-Corp after finishing the final Tests of my 4-years of Education, but i think iff i got the Time for it in June, the corp-logo's will be implemented and I never would start up an Corp with such pathetic Birds, I'm Sorry...

Like always, just my two ISK...

Arvella Kadori

Den Dugg
Posted - 2010.05.05 09:27:00 - [67]
 

so are we getting all ships redesigned as a surprise on the 18th ? ^^

Orb Lati
Minmatar
Sebiestor Tribe
Posted - 2010.05.13 01:44:00 - [68]
 

Will existing corporations have a time period where that will be allowed to redesign their logos to the new formate with the new art components?


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