open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: The Great Deep Safe Nerf of 2010
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 3 4 5 6 [7] 8 9 10 11 ... : last (28)

Author Topic

Dan Sun
UK Corp
-Mostly Harmless-
Posted - 2010.04.13 02:10:00 - [181]
 

So what happend to the Sandbox?

Sperrzone
Free-Space-Ranger
Morsus Mihi
Posted - 2010.04.13 02:13:00 - [182]
 

Shocked

CCP get your s*** together and start using your brains again...

impelement tis and you have -4 subs per monts

*middle finger up*

nuff said

wert668
Posted - 2010.04.13 02:14:00 - [183]
 

Sad

Kirex
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.13 02:17:00 - [184]
 

I for one am glad I'm not in a relevant alliance anymore.

Enjoy dieing while black Screened in 0.0, relevant alliances.

Dengen Krastinov
Amarr
SniggWaffe
Posted - 2010.04.13 02:18:00 - [185]
 

Edited by: Dengen Krastinov on 13/04/2010 02:20:38

The logged out super caps is the real issue. I was frankly suprised when I saw CCP say they'd do that.

You guys do realize how many super cap pilots dont read your crappy blogs right? If I were to log in to find my titan gone and be in a clone station after taking a break from the game I'd quit. I know people will if this were to happen.

Kallieah
World of EVEcraft
Posted - 2010.04.13 02:18:00 - [186]
 

Originally by: Sperrzone
impelement tis and you have -4 subs per monts


Multiply this by about twenty thousand and I'll be happy. Even this is a superb start. Too bad the change wasn't made first and then announced after the fact.

Rothana Haldane
Minmatar
Multiplex Gaming
SpaceMonkey's Alliance
Posted - 2010.04.13 02:23:00 - [187]
 

I have this feeling this is a huge april fools jok guys, CCP's way of saying hahaha we got you! At least it better be an april fools jokeTwisted Evil

McFly
Peanut Factory
Posted - 2010.04.13 02:32:00 - [188]
 

I like how CCP doesn't understand their own game again.

I can make any deepsafe I want at any distance I want in any system I want with the simple use of an anathema and a plate. Anyone can do it with any ship if they read the posiedon manual (look on eve files). This is not an older player vs newer player issue. It's an issue to do with whether or not u read the manual, or figured out how to do it urself.

This has nothing to do with old vs new.

If you want to make this change fine CCP it'll only be another wonderful nerf in the long succession of them.

Oh and the best part, is anyone who hasn't been paying attention to the devblogs or forums lately will get to enjoy the feeling of losing billions of isk due to another harsh implementation of a change.

U gave us super caps CCP, do u honestly expect people to put them in vulnerable places? I mean seriously? POSes die, safes get probed, can't dock, can't hide, and ur in every one of your enemy's address book shortly after you field your ship the first time.

Just my thoughts

Narfas Deteis
Posted - 2010.04.13 02:34:00 - [189]
 

1) Thanks for making EVE even smaller.
2) Thanks for making EVE even less realistic.
3) What's the role of Deep Space Probes now? I have Astrometrics V on 2 accounts, and my 2 old sets of probe BPOs are already nerfed (due to Apocrypha Disaster; I don't need 40 Core Probe BPOs, really).
4) Fix things that ARE broken. Rockets, pethaps?
5) Play your own game from time to time.

Mynas Atoch
Eternity INC.
Goonswarm Federation
Posted - 2010.04.13 02:36:00 - [190]
 

Edited by: Mynas Atoch on 13/04/2010 02:47:14
Edited by: Mynas Atoch on 13/04/2010 02:39:14
    "Space...is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is. I mean you may think it's a long way down the road to the chemist, but that's just peanuts to space..."

The most significant use of 'deep safes' for me is getting into a system where the gates are impassible, not due to numbers, but due to the games inability to cope with ADDITIONAL numbers and spread the disadvantage of an increase equitably between those already on grid and those entering.

Difficulties in scanning down ships "out there" in deep space are exactly what I'd expect in a science fiction game set in space. What IS wrong with stuff far from planets being difficult if not nigh on impossible to find unless it does something like light a cyno?

As a PLAYER I really don't see the need for this and have seen no justification from a gameplay perspective either.

Who wouldn't bet that jetcan mining, if it was invented by players TODAY, would be removed in a bug-fix like this as soon as possible. CCP, you have lost something on your journey in this game. Where is the sense of wonder at what the bloody players have gone and done now, and proudly adopting it as the norm. as in years past


Andre Coeurl
Gallente
TOHA Heavy Industries
TOHA Conglomerate
Posted - 2010.04.13 02:38:00 - [191]
 

Originally by: Dan Sun
So what happend to the Sandbox?


This.

And, not only this, but the dictatorial way they put it...
I don't have any supercap, and don't plan to fly one, but those who have are completely ***ewed now.
I'm beginning to think that it's getting a bit too stressful to try to survive all the nerfs that each patch brings along...

Gael Itrus
Posted - 2010.04.13 02:40:00 - [192]
 

Edited by: Gael Itrus on 13/04/2010 02:41:31
Do your newly found level-playing field ideals extend to T2 blueprints?

Edit: Also, I'd like a State Issued Raven please.

Lord Zulu
Imperial Shipment
Posted - 2010.04.13 02:46:00 - [193]
 

Quote:
This should make these locations essentially unreachable, thus forcing ships within a given system to use the other measures available (docking, cloaking, warping around an awful lot) if they want to avoid being shot at.



yeh CCP great coz like all ships can dock up can't they. Glad to see your spending your time on something really really useful like this and not wasting it on silly little things like DOMINION FLEET LLLLAAAAAAGGGG

fail change is fail


Please visit your user settings to re-enable images.

Snabbik Shigen
Posted - 2010.04.13 02:48:00 - [194]
 

10AU from the farthermost celestial is too small of a range. It should be at least 25AU if not 50AU of a margin.

That, or you should change to code so that all bookmarks have to be within 250AU of the nearest celestial.

Nekopyat
Posted - 2010.04.13 02:55:00 - [195]
 

I guess this finally puts to rest the issue of that peep who used probing to jump all the way to Jove space and kept a bookmark there.... poof.

I do not have any deep bookmarks, but I can not help but think something interesting was just lost from the game. I kept hoping CCP would do MORE with deep space and oort cloud type areas. I guess instead they are making the world that much smaller and less 'space' like. Now we are not just underwater, but underwater in little caves....

Seleene
Body Count Inc.
Pandemic Legion
Posted - 2010.04.13 02:56:00 - [196]
 

What the... I don't even... ugh

*Owns supercap*
*is in military and gets deployed*
*doesn't log off in a POS because the POS might not be there when they get back*
*comes home*

"Dude, where's my supercap?"

There are some reasons to make this change, but I'm not seeing a reason to start DELETING **** in just over a month. I have two corp members in the military on submarine tours right now who we need to get a hold of that could be affected by this. Hopefully they trust their wives with their EVE account details. Shocked Laughing

Alex Telinov
Posted - 2010.04.13 02:56:00 - [197]
 

CCP stands for "Crowd Control Productions" in case anyone didn't know. It seems CCP wants to live up to their name and continuously **** off its customers so much that they are going to need riot gear to hold back the keyboard warriors that fund this douchebaggery.

I wish you could start class action lawsuits for horrible service.

something somethingdark
Posted - 2010.04.13 02:57:00 - [198]
 

Now i know i can get a job at ccp withot any prior knowledge of ... well... anything exept breathing.

Terranid Meester
Tactical Assault and Recon Unit
Posted - 2010.04.13 02:58:00 - [199]
 

So 10 au from the furthermost celestial.

So if that furthermost celestial is 150 au from the star, there will be a 160 au sphere around the star, where anyone can warp to? I don't think the dev blog communicates the change and its mechanics properly.

Destroying players ship is a bit heavy handed. Why not just have them warp to automatically to a celestial object within a certain distance?

Isidore Tailleur
Sniggerdly
Pandemic Legion
Posted - 2010.04.13 03:01:00 - [200]
 

This is the most ******ed thing I have seen from CCP yet...

Removing all the items? Wtf?
Also people wouldn't be hunting for bugs to make these spots so desperately if they weren't needed. Make it safer to log supercaps in POSes ... before you do this.

Nekopyat
Posted - 2010.04.13 03:06:00 - [201]
 

Originally by: Ulair Memmet

All this stargate-travelling is so unimpressive. I wish there was a possibility to actually "warp" from one system to another. Though we'd need a new shipclass for that as even very close systems are over a lightyear away from each other.
It'd take a covops with unlimited capacitor about 1 hour and 18 minutes to warp 1 light year (As 1LY is about 63240AU if i'm not wrong).


I kept hoping they would fix this bug. It is possible to have bookmarks in other systems and warp there, but because you never travel through a session change it never loads the system. I always thought it would be really cool if they fixed that and had session change when you got near a system instead, thus allowing people who wanted to poke around deep space to do so meaningfully.. and who knows, maybe even throw some big nasty things out there that make it a possiblity that such travel would carry risk.

Gatsukama
Posted - 2010.04.13 03:07:00 - [202]
 

What CCP said:
Quote:
any bookmark which is more than 10AU further from the local star than the furthest-out celestial object (planets or stargates).


What the people who get it wrong think it means:
Quote:
any bookmark which is more than 10AU from the nearest celestial object (planets or stargates).


There's a HUGE difference between the two. The wrong way has tiny bubbles of valid space around each celestial; the right way has a huge sphere of valid space centered on the sun, extending 10AU past the furthest celestial in all directions.

Kesper North
Caldari
Gentlemen of Means
Gentlemen's Agreement
Posted - 2010.04.13 03:15:00 - [203]
 

THREADNAUGHTS, SIEGE IS GREEN IN 5 4 3 2 1

Busta Rock
Posted - 2010.04.13 03:21:00 - [204]
 

Originally by: Gatsukama
What CCP said:
Quote:
any bookmark which is more than 10AU further from the local star than the furthest-out celestial object (planets or stargates).


What the people who get it wrong think it means:
Quote:
any bookmark which is more than 10AU from the nearest celestial object (planets or stargates).


There's a HUGE difference between the two. The wrong way has tiny bubbles of valid space around each celestial; the right way has a huge sphere of valid space centered on the sun, extending 10AU past the furthest celestial in all directions.


the problem is that CCP is GOING IN THE WRONG DIRECTION. there is no *right* way to shrink space!

Karab Gerlinger
Rim Collection RC
Test Alliance Please Ignore
Posted - 2010.04.13 03:23:00 - [205]
 

CCP, why? Mad

Just fix the broken POSes and fleet warfare lag before you do this, that's all.

XoPhyte
Black Nova Corp
IT Alliance
Posted - 2010.04.13 03:24:00 - [206]
 

Originally by: Kesper North
THREADNAUGHTS, SIEGE IS GREEN IN 5 4 3 2 1


I think CCP may have underestimated the response.

I'm in agreement with most people in this thread...

  1. Killing logged off ships that have pilots in them is over the top
  2. Quit worrying about the stupid things and focus on fixing the existing lag issue


Cemial
Posted - 2010.04.13 03:25:00 - [207]
 

The fact that you wasted your time in doing something like this, if only writing the Dev Blog, means that your priorities are wrong.

Cynos at deep space bookmarks became popular as a means of entering a system under heavy lag after Dominion. That should give you a clue to why players use them and where the real problem that needs addressing lies. Hint: Lag.

Fix the lag and people will stop using deep space spots to enter a lagged system and will go back to jumping right in the thick of a battle, because, believe it or not, people like doing hotdrops as opposed to deep-space-cold-drops.

If you take away the only means we have to play the game as it is (broken) and remove the only alternative that players have now to work around your incompentence and failure at addressing the single biggest problem affecting the vast majority of your playerbase (lag) you will simply leave us no other choice but not to play. True that we will still be able to spin ships at a station, but that is not what makes people pay for their subscriptions.


Alice Celadon
Sniggerdly
Pandemic Legion
Posted - 2010.04.13 03:32:00 - [208]
 

I give up. CCP is not collectively intelligent enough to bear correcting. I just can't even fathom the level of stupid that had to go into this change. It doesn't achieve a single one of its stated purposes. No one in this thread is saying "Woo, this makes my game better. I hated those Deep Safe Spots." It speaks pretty loudly when no one is citing actual grievances that are being mended.





Also, by removing deep safe spot creation mechanics you've ensured that semi-deep safe spots in systems with ~100au radii will be made before May 18th and sold to future players.

capn gump
ElitistOps
Pandemic Legion
Posted - 2010.04.13 03:33:00 - [209]
 

This a terrible idea, and even worse implementation, if it really must go ahead make them limited to within 500au so at least the people who trained astrometrics V will have some use of the skill.

Gatsukama
Posted - 2010.04.13 03:34:00 - [210]
 

Originally by: Busta Rock
the problem is that CCP is GOING IN THE WRONG DIRECTION. there is no *right* way to shrink space!


Taking CCP's perspective, you could say that (game-)space was enlarged through exploiting a game mechanic, and they're closing the exploit, and rolling back the gains made from that exploit.


Pages: first : previous : ... 3 4 5 6 [7] 8 9 10 11 ... : last (28)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only