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Greg DaimYo
Caldari
Biotronics Inc.
Posted - 2010.04.12 22:24:00 - [91]
 

I am obviously a lucky little bastard since I got the message right away and brought my ships to safety, because for some reason the accounts were still active.

I think the basic idea is good and reasonable. But there are a few problems:

1. It's pretty likely that there are quite a few people logged out in extremely expensive hardware in some distant spot somewhere in Eve, since it is (soon to be "was") the one way to make sure you're safe and virtually untouchable. Deleting the ships of accounts that aren't even subscribed is gonna generate (justified) tears imo.

2. You guys better get your **** together, since bridging into a stuffed system to a deep safe is one of the very few methods to enter the field without getting slaughtered in gridload-nirvana atm. You don't want it to happen anymore, and I said before that I understand the reason behind it, but you need to fix eve to enable the more conventional methods again.

Just saying,
Greg

maya ibuki2
THORN Syndicate
BricK sQuAD.
Posted - 2010.04.12 22:25:00 - [92]
 

Originally by: Lucian James
Thanks CCP!

Thank you SO MUCH for ignoring the problems you've created and do not fix which causes us to use these deep safes to begin with!

Thank you SO MUCH for ignoring your user community that uses these safes.

Thank you SO MUCH for all the lag and grid load problems to the point where we can no longer enter a system with a large fleet in lag else the entire entering fleet be destroyed without ever activating a module, loading grid OR any means of compensation for your complete inability to handle heavy loads!
"I'm sorry, but our server logs don't point out how badly we've handled our server load capacity and we're not going to refund your loss as a result."

Thank you SO MUCH for being so blatantly aweful in understanding basic customer service that you would destroy any ships including supercaps who don't read your worthless blogs and will lose billions in isk to your petty, selfish desires.

Thank you SO MUCH for devoting another big game expansion to garbage we don't need instead of fixing all the problems that exist in game.

Thank you SO MUCH for your continued arrogance and cruelty.

I sincerely hope that anyone who loses a SC to your wreckless selfishness will sue you in open court.




quoting the truth for great justice.

fix the lag before killing deep safespots.

infact, fix the lag full stop.

chatgris
Quantum Cats Syndicate
Posted - 2010.04.12 22:25:00 - [93]
 

After May 18th: What happens if someone manages to get outside of that 10AU radius (e.g. by way of MWD over a long, long period of time).

Will they be blown up, or will they be able to create those safes again?

x Annelid
Posted - 2010.04.12 22:27:00 - [94]
 

Let me get this right, you will no longer be able to 'Warp to' and object outside of 10au?

So if I warp to 9.9au and mwd to 11au, I now am in a super safe spot and cannot be probed out, as no one can 'warp to' the scan result?




Who needs cloaks when mechanics are designed this well!!

Braxton Mazimus
Test Friends Please Ignore
Posted - 2010.04.12 22:28:00 - [95]
 

Originally by: Vuk Lau
CCP Lemur and CCP Greyscale when is the last time time any of you played in 0.0 a bit?

I am seriously concerned about sanity of you guys, if you spent even a 10 minutes of CCP resources on this while letting literaly dozens of other more urgent stuff waiting to get fixed.

Not to mention the complete lack of logic behind this change with current state of your game, but I cant wait to see the rightfull tears of the guys who are on 1+ month break for the game, or just dont give a feck for horrible devblogs like this one, and figure after new patch, they lost their ships and stuff cause of this "CCP Nozh style" change.

Seriously get a clue and stop playing with your customers.

Tinker Rage
Posted - 2010.04.12 22:29:00 - [96]
 

Originally by: Vuk Lau
CCP Lemur and CCP Greyscale when is the last time time any of you played in 0.0 a bit?

I am seriously concerned about sanity of you guys, if you spent even a 10 minutes of CCP resources on this while letting literaly dozens of other more urgent stuff waiting to get fixed.

Not to mention the complete lack of logic behind this change with current state of your game, but I cant wait to see the rightfull tears of the guys who are on 1+ month break for the game, or just dont give a feck for horrible devblogs like this one, and figure after new patch, they lost their ships and stuff cause of this "CCP Nozh style" change.

Seriously get a clue and stop playing with your customers.

Jotobar
Posted - 2010.04.12 22:30:00 - [97]
 

Edited by: Jotobar on 12/04/2010 22:30:37
Well if it's not coupled with greatly reduced lag in big fleet fights we're all gonna die/not play.

Miyamoto Isoruku
Caldari
Original Sin.
Posted - 2010.04.12 22:32:00 - [98]
 

Originally by: x Annelid
Let me get this right, you will no longer be able to 'Warp to' and object outside of 10au?

So if I warp to 9.9au and mwd to 11au, I now am in a super safe spot and cannot be probed out, as no one can 'warp to' the scan result?




Who needs cloaks when mechanics are designed this well!!



One astronomical unit is 149,598,000 km. Travelling at 10km/s it would take you 173 days to reach that distance.

Good luck.

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2010.04.12 22:33:00 - [99]
 

So, we won't be able to bookmark missions, won't be able to loot missions after completion?
What you're smoking there at CCP?

Tagami Wasp
Caldari
Sarz'na Khumatari
Ushra'Khan
Posted - 2010.04.12 22:33:00 - [100]
 

Edited by: Tagami Wasp on 12/04/2010 22:35:07
1) I wonder how many people will learn to fit cloaks on their ships for roaming gangs.
2) I wonder how long before people start crying about cloaks.


oh wai... they are crying already.

Anyway, I don't see any reason for destroying the ships, you could just destroy the BMs and force respawn at random spot within system (allowed space).

adriaans
Amarr
Ankaa.
Nair Al-Zaurak
Posted - 2010.04.12 22:33:00 - [101]
 

Edited by: adriaans on 12/04/2010 22:42:59
Edited by: adriaans on 12/04/2010 22:33:49
10 AU limitation is UTTERLY RIDICULOUS. Even in small systems you can be over 10 AU from anything WHILE being in between two celestial objects!

There goes thousands of bookmarks, ALL which are within 25 AU from nearest celestial... do you know how much work was spent into making all of those? those are BY NO MEANS ''deep safes''!


Counter proposal: Change range to 25 AU as that is a very average bookmarking range and IS IN NO WAY ''DEEP SAFE''.


Originally by: Mashie Saldana
Originally by: Wirrtuell
Whats with this hypothetical Situation: Next Gate is 100 AU away, i drain my cap and fly 50 AU into Deepspace, between the Gates or whatever.
Devblog says: •You will no longer be able to issue a "warp to" command to any location outside this range
No "Warp to..:" from Combat Scan Probes to catch me up in 50-AU-Deepsave ?
:)

I draw a little diagram which I think might be what the devs had in mind.

Linky


Or if that diagram is correct, it's all fine Very Happy

Alice Celadon
Sniggerdly
Pandemic Legion
Posted - 2010.04.12 22:34:00 - [102]
 

As I started writing this, people have already begun to catch on why this is a gigantic failure on CCPs part.

For big systems, you can still make up to 150au deep safes. This is more than adequate for SuperCaps (just wait to log at your safe until the system is empty). Not every system has celestials 150au from the sun...but in general SuperCap logoffs are well planned affairs anyway. With the removal of the Ewarp Midwarp Poseidon creation method, this creates the exact have-have not issues CCP wants to avoid.

Let's review.

1. Until May 18th, we can all still create semi-Poseidons ~100-150au off in select systems. Protip to people making them: make them a bit off-axis to the sun, on-axis will be easier to probe, because people align the probes in the plane of the solar system.
2. After May 18th, no more semi-Poseidon creation.
3. After May 18th, the Posiedons as a method for circumventing game lag is gone (except in the aforementioned select systems).
4. A hilarious side-affect: people will sell semi-Poseidons ["never before used! pre-tyrannis certified!] to SuperCap pilots.

Golf. Clap.

Achmed TheDead
Posted - 2010.04.12 22:38:00 - [103]
 

Way to go CCP, Make the game even less realistic. I know its Sci-Fi and all, but damn, at least it was the most realistic one of all time.

This offically sucks. I think sombody may need to go back to the drawing board and think about how rediculous this is.

ElanMorin6
Garoun Investment Bank
Posted - 2010.04.12 22:39:00 - [104]
 

Originally by: CCP Lemur
On top of this, in Tyrannis we're (hopefully!) removing the last of the various bugs that allow deep safes to be created.


Sure you are. Wink


Varrakk
Menace ll Society
Posted - 2010.04.12 22:39:00 - [105]
 

And what happens to our supercaps that logged off in deep safes on inactive accounts?

John Zorg
Caldari
The Damned Legion
Posted - 2010.04.12 22:40:00 - [106]
 

lawl to all the Super Cap pilots that have been afk from EVE from now till after your new expansion, they going to come back to a game in their birthday suites?

That is utter fail CCP, get ready for some canceled subscriptions...

Fix the things in EVE that is important... like ummmmm, maybe fixing the Hel? The Lag and everything else that is fail :S

You want to make a limitless possibility game, this is now becoming like WoW...

Korvin
Gallente
Shadow Kingdom
Best Alliance
Posted - 2010.04.12 22:41:00 - [107]
 

Edited by: Korvin on 12/04/2010 23:05:59
Awfull change, and lots of questions.

1. "If you have characters in ships outside this distance, the ship will be destroyed and your capsule will be returned to the station that your clone is set to.". Imagine, all that old players with 2+ accounts, who have their expensive ships on that spots, and away from EVE for some reason. Imagine they return to the game and find out that their titans and officer fitted faction ships are just gone. Will they quit the game after all?

2. Lets remove everything in game, new players can't get, like T2 BPO, Zephyr, Apotheosis, State and Federate issue ships, Snowball launchers (oh, nm, they nerfed them anyway), Guardian-vexors ets.

3. You can make 10AU in 3 days on the 7k speed interceptor

4. I can still have kind of "Deep spot" inside this 10AU border in lots of big systems, just like:
(BORDER)<--10AU--(planet)--130AU-->(SUN)<--140AU-->(SPOT ON THE BORDER)

5. What kind of border will it be? For example i just make my spot right in front of it, in 9.99AU, and burn on MWD beyond it. Will my ship hit it? Or will it be destroyed? Or will it penetrate through it?

6. If my ship can penetrate this wall, you cant warp on it, right? so the spot will be much safer now, ty.

7. Anyway i dont like the idea of any physical borders in the spaceship game, i want the option to travel from one solar system to the other, without using stargates, like in the Old Man Star chronicle Razz

after all, you have something better to do?

Kyra Felann
Gallente
The Scope
Posted - 2010.04.12 22:42:00 - [108]
 

Edited by: Kyra Felann on 12/04/2010 22:47:03
This thread is full of people who are apparently unable to read at about a fifth-grade level.

Alice Celadon
Sniggerdly
Pandemic Legion
Posted - 2010.04.12 22:45:00 - [109]
 

Originally by: Kyra Felann
This thread is full of people are apparently unable to read at about a fifth-grade level.


CCP is full of people are apparently unable to extrapolate at a fifh-grade level. See my post for details. [sic hilarious word omission in education chest-beating post]

Trox Aeze
MILLITECH
Posted - 2010.04.12 22:46:00 - [110]
 

Awww, dont worry about your deep safe spots. Atleast we get to SimCity-Online

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2010.04.12 22:46:00 - [111]
 

Originally by: Varrakk
And what happens to our supercaps that logged off in deep safes on inactive accounts?


When CCP says "everything", i'm pretty certain it means exactly that.

x Annelid
Posted - 2010.04.12 22:46:00 - [112]
 

Edited by: x Annelid on 12/04/2010 22:46:39
Originally by: Kyra Felann
This thread is full of people are apparently unable to read at about a fifth-grade level.


And one who has the ability to form sentences at about the same level ugh

Quesa
D00M.
Northern Coalition.
Posted - 2010.04.12 22:47:00 - [113]
 

Edited by: Quesa on 12/04/2010 22:47:19
Thank you for continuing to show your player-base that you are complete idiots.

There is a small segment of players that use these to "exploit" there way outside the normal scanning ability of a probe but they are mostly used to ALLOW PEOPLE TO ACTUALLY ENTER A SYSTEM AND NOT DIE DUE TO NON-LOADING BECAUSE YOUR SERVER PERFORMANCE IS SO ****TY WE CAN'T HAVE 300 PEOPLE IN A SINGLE SYSTEM.

But sure, lets just go ahead and remove that ability so that the winning of a fight is less about ships shooting each other and more about who gets up earlier in the morning to set up in a system.

PS fix your ****ing server lag already, it's been nearly 6 months. Mold grows on dog **** faster than you guys work kinks out of your programming.

Yours truly,

Extremely bitter, long time player.

Mirei Jun
Right to Rule
THE UNTHINKABLES
Posted - 2010.04.12 22:49:00 - [114]
 

GOOD JOB! THANK YOU VERY MUCH!

Kyra Felann
Gallente
The Scope
Posted - 2010.04.12 22:52:00 - [115]
 

Originally by: Alice Celadon
Originally by: Kyra Felann
This thread is full of people are apparently unable to read at about a fifth-grade level.


CCP is full of people are apparently unable to extrapolate at a fifh-grade level. See my post for details. [sic hilarious word omission in education chest-beating post]


Yes, you caught me accidentally omitting a word. Good job. I fixed it now.

My post was in no way an "education chest-beating post". It was me lamenting over the fact that about half the posts in this thread are people complaining or asking questions about things that, had they actually carefully read the blog, they would realize that there is nothing to complain or ask questions about.

There may still be valid complaints here, but those that think CCP is talking about spots 10 AU from any object, but well within the system's boundaries are not making valid complaints.

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.04.12 22:53:00 - [116]
 

About time Razz

Kind of hoped to see more tears being shed Wink

Sendara Amarri
Amarr
Viziam
Posted - 2010.04.12 22:57:00 - [117]
 

lol, u mad?

Cadde
Gallente
221st Century Warfare
Posted - 2010.04.12 23:01:00 - [118]
 

First things first...

It seems there is a confusion going on as to where the limit in a system will be. A dev needs to edit the blog post to further explain just what range we are talking about.

If it indeed is: MAX_BOOKMARK_DISTANCE_FROM_SUN = MAX_CELESTIAL_DISTANCE_FROM_SUN + 10 AU

Then i can see how some systems would have a greater value than others just based on this new mechanic. Which is good as it adds another layer to the mix.

Secondly...

The issue with lag will NEVER be entirely resolved. If they make it so you can have 500 vs 500 in fleet battles then i bet one side will bring 501 ships... The other will ofc answer with bringing 511 ships, then 531, then 555..... It goes on until the server lags and dies or one side runs out of pilots.

Jita used to lag with 700 pilots, now it lags with 1,000+. Jita used to have 700+ pilots on sundays, now Jita has 1,200+ on Sundays. In conclusion, Jita ALWAYS lags on Sundays. It's a losing battle!

First in wins? People are crying because another fleet managed to get out and moving before yours did. And true, the first fleet to blob a system would normally win because of the lag they cause. But if you are so great at finding good solutions to the problem then why don't you:


  1. Apply for CSM and bring your fixes into the pipeline.

  2. Apply for a job as a developer at CCP.

  3. Write code that would solve all these issues.

  4. Start an MSN account...



If that doesn't work for you then maybe you are playing the wrong game. After all, there are a ton of games out there that allows you to bring your 500+ friends onto a single server to fight against 500+ enemies.

In conclusion...

No matter what CCP do. They cannot fix every little bug/performance limitation that we, the players, can find and use to our advantage in winning battles.
Yes, it has come to that point. Actually, it's been like this for years! And EvE is still growing.
If your enemy is blobbing up 500 pilots that makes a system lag then wouldn't that be the perfect opportunity to flank him and attack his logistics or just attack stuff that isn't blobbed.
After all, the enemy is allocating just about every resource they have on blobbing a single system. You can move about freely around that blob instead of jumping in hoping that you can press F1 enough times to see explosions happen.

Lirinas
Posted - 2010.04.12 23:01:00 - [119]
 

I agree, there's a lot of people here that aren't reading the information properly, but as I mentioned in my own earlier post, CCP's current model of implementation is very confusing and could use improvement.

As a side note, I'm rather entertained by all of the people whining like little kids for CCP to fix the lag. These whiners obviously have no comprehension how a system with the complexity of EVE can be to "fix". CCP has been trying to get people on Sisi for a while now to help fix these very issues. I applaud CCP for putting out a "call to arms" to get as many people on Sisi to help track-down these issues. I'm willing to bet most of these whiners that keep complaining don't even bother logging into Sisi to help with these troubleshooting sessions.

Mystrin Micro
Gallente
Ixion Defence Systems
Test Alliance Please Ignore
Posted - 2010.04.12 23:04:00 - [120]
 

Originally by: Tinker Rage
Originally by: Vuk Lau
CCP Lemur and CCP Greyscale when is the last time time any of you played in 0.0 a bit?

I am seriously concerned about sanity of you guys, if you spent even a 10 minutes of CCP resources on this while letting literaly dozens of other more urgent stuff waiting to get fixed.

Not to mention the complete lack of logic behind this change with current state of your game, but I cant wait to see the rightfull tears of the guys who are on 1+ month break for the game, or just dont give a feck for horrible devblogs like this one, and figure after new patch, they lost their ships and stuff cause of this "CCP Nozh style" change.

Seriously get a clue and stop playing with your customers.



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