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XoPhyte
Black Nova Corp
IT Alliance
Posted - 2010.04.12 21:14:00 - [31]
 

Originally by: Jack bubu

I think its not a problem if you are logged out IN the ship.
the way i understand it only empty ships/cans etc get removed



from the devblog.... "If you have characters in ships outside this distance, the ship will be destroyed and your capsule will be returned to the station that your clone is set to."




Jack bubu
GK inc.
Pandemic Legion
Posted - 2010.04.12 21:14:00 - [32]
 

Edited by: Jack bubu on 12/04/2010 21:14:51
Originally by: Ezekiel Sulastin
Edited by: Ezekiel Sulastin on 12/04/2010 21:11:51
Originally by: Zhentar
More importantly, why are you doing this now, before you fix the fracking loading issues that make deep safe spots necessary for any shred of a fair fight in today's EVE?


Originally by: XoPhyte
Edited by: XoPhyte on 12/04/2010 21:00:10
So what happens to the Titan and SC pilots that are away from game and logged off in a deep safe (it's not like players read dev blogs on a daily basis).

Basically they used a perfectly valid method to insure safety while away from game (vacation, job loss etc.). and when they come back they are going to be in a pod due to a change by CCP? Sounds like crap to me...

Also, trying to create safespots now in a interceptor is going to be crap....


Way to go CCP; at least it'll help keep the server from melting under huge load since only the stupid or desperate will even try to jump in.

*edit: @Jack bubu: I heard reading comprehension was useful in Eve, especially concerning bolded sentences in a devblog :V

English is not my native language, that sentence confused me and i asked for clarification. problem?YARRRR!!

@ dude above : my bad

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2010.04.12 21:17:00 - [33]
 

So, i take it jump in lag has been fixed completely?

If not, then this is just another case of screwing up 0.0 warfare.

Seth Ruin
Minmatar
Ominous Corp
Circle-Of-Two
Posted - 2010.04.12 21:17:00 - [34]
 

So Deep Space Scanner Probes are now completely useless?

Emo TJ
Deep Core Mining Inc.
Posted - 2010.04.12 21:18:00 - [35]
 

Interesting that this is happening now.

The Northern Coalition will be affected the most. We have spent hard earned time to make these and we will be the ones who are initially affected. Great timing CCP, great timing. Evil or Very Mad

When do we get to have devs tucked away in our back pocket! Sad

Marlona Sky
Caldari Provisions
Posted - 2010.04.12 21:19:00 - [36]
 

Also, In before the NC spin. Laughing

Kesper North
Caldari
Gentlemen of Means
Gentlemen's Agreement
Posted - 2010.04.12 21:20:00 - [37]
 

Edited by: Kesper North on 12/04/2010 21:21:36
Edited by: Kesper North on 12/04/2010 21:20:44
NC LEADERSHIP JABBER LEAK INCOMING

edit: in the post below mine ^_^

Seriously, this change is bull****. How do you expect anyone to load system when jumping into a well-blobbed system now?

Epic fail.

Tomcat
Gallente
Wildly Inappropriate
Goonswarm Federation
Posted - 2010.04.12 21:21:00 - [38]
 

Edited by: Tomcat on 12/04/2010 21:21:06
Tomcat: Hi
Tomcat: we are CCP
Tomcat: our game is a bit broke. And any attempt to get around that
Tomcat: will be crushed
Tomcat: Thank you and enjoy space

*edit.. ****, beaten.

Paknac Queltel
Baden's Army
Posted - 2010.04.12 21:21:00 - [39]
 

Originally by: Emo TJ
Interesting that this is happening now.

The Northern Coalition will be affected the most. We have spent hard earned time to make these and we will be the ones who are initially affected. Great timing CCP, great timing. Evil or Very Mad

When do we get to have devs tucked away in our back pocket! Sad
Interesting that devs are implementing a change in an expension, no?

Keep that tinfoil hat fitted snugly or it won't work.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2010.04.12 21:23:00 - [40]
 

Edited by: Mashie Saldana on 12/04/2010 21:25:36
Originally by: Jack bubu
does this mean when e.g planet x is 50 AU from the SUN, i can make safespots everywhere in the system up to 60AU from the sun and NOT just 10AU from Planet x ? .

I'm pretty sure that is the case so in solar systems with odd planet locations you can still be far away from a directional scanner if you have a deep safe today in the correct direction and get a midpoint inside the border of deletion before the patch.


Edit - please record the items deleted and put it in a devblog. It will be soo many shiny supercaps going pop on May 18th. Laughing

Yaay
Fusion Enterprises Ltd
Posted - 2010.04.12 21:23:00 - [41]
 

Awesome, so now the only way to cyno in to a system is to have about 4-8 sacrificial ships and pray to god the enemies don't find you quick enough to warp on you, or bomb you before you even load.

Why don't you think about fixing other mechanics before doing this.

Why don't you maybe, change cyno landing spots to a 30km radius rather than a 5km radius.

Fix lag

Provide other defenses for players trying just to load your sorry ass grids.

ETC.

War is going to change to first in wins again. And we all know how fun that was back in the day.

Urxach
Posted - 2010.04.12 21:24:00 - [42]
 

This seems somewhat asinine. If your concern was that these items could not be probed because of your "new probing system", you could have fixed that by modifying deep space probes or other minutia related to it. If your concern was that people were in "unreachable spots", the same thing gets solved by modifying probing. I agree with you that the Poseidon bug was a problem, but this solution seems a little draconian in nature.

Have you given any thought whatsoever as to why people were making deep safes, and what legitimate uses they had? Grid loads, turnaround points, temporary staging, etc? If you're going to eliminate them you should think about "fairly balanced" ways (I use the term with amusement since I don't think a single person currently at CCP has any concept of "balance" or if they do you've put them into Torfi's footlocker) to bring some of this functionality back into play (scanning disruption bubbles, dedicated science and/or "FC logistics" ships, etc)


Caldari Citizen4714
Posted - 2010.04.12 21:25:00 - [43]
 

What about bookmarks that are >10AU from anything, but in line between celestials?

They're essentially harmless since they're all inter system.

Just wondering cause I figure I might some bookmarks that fall into that category seeing as how I'll warp between celestials then make 8-10 safes along the way.

It will be irritating if a chunk of the ones in the middle get removed in this.

Lucian James
Sick Tight
BricK sQuAD.
Posted - 2010.04.12 21:25:00 - [44]
 

Thanks CCP!

Thank you SO MUCH for ignoring the problems you've created and do not fix which causes us to use these deep safes to begin with!

Thank you SO MUCH for ignoring your user community that uses these safes.

Thank you SO MUCH for all the lag and grid load problems to the point where we can no longer enter a system with a large fleet in lag else the entire entering fleet be destroyed without ever activating a module, loading grid OR any means of compensation for your complete inability to handle heavy loads!
"I'm sorry, but our server logs don't point out how badly we've handled our server load capacity and we're not going to refund your loss as a result."

Thank you SO MUCH for being so blatantly aweful in understanding basic customer service that you would destroy any ships including supercaps who don't read your worthless blogs and will lose billions in isk to your petty, selfish desires.

Thank you SO MUCH for devoting another big game expansion to garbage we don't need instead of fixing all the problems that exist in game.

Thank you SO MUCH for your continued arrogance and cruelty.

I sincerely hope that anyone who loses a SC to your wreckless selfishness will sue you in open court.


Den Dugg
Posted - 2010.04.12 21:25:00 - [45]
 

i dont live in 0.0 but y not make deep safespot probs instead? why would u stop ppl from navigateing anywhere the want in a solar system? if anythig ccp should be upgradeing ship navigation to warp anywhere u want. an if u warp into the sun,planet, or station u blowup.

Emo TJ
Deep Core Mining Inc.
Posted - 2010.04.12 21:26:00 - [46]
 

Originally by: Yaay
Awesome, so now the only way to cyno in to a system is to have about 4-8 sacrificial ships and pray to god the enemies don't find you quick enough to warp on you, or bomb you before you even load.

Why don't you think about fixing other mechanics before doing this.

Why don't you maybe, change cyno landing spots to a 30km radius rather than a 5km radius.

Fix lag

Provide other defenses for players trying just to load your sorry ass grids.

ETC.

War is going to change to first in wins again. And we all know how fun that was back in the day.


Yaay for CCP Dev!!!!

Jenina Hawke
Minmatar
Dromedary Goat Albatross and Fish
Big Bang Quantum
Posted - 2010.04.12 21:26:00 - [47]
 

Try a system which has only celestrial objects within 4.5AU from the sun. NOTHING will be off scan in such a system after this patch.

And yes, such systems exist.

Silverlinings
Posted - 2010.04.12 21:27:00 - [48]
 

Good luck on
a) adjusting onboard scanner range to make the game playable
b) adjusting the probes to make the game fair
c) make sure the people still get the chance to cyno in in large fleetbattles, even if the first ship cynoed in is a cynocarrier.
d) solving all the other issues with your mission that you have just created that end you away more than 10 AU of any celestrial object.

ArmyOfMe
Hysera.
Posted - 2010.04.12 21:29:00 - [49]
 

Originally by: XoPhyte
Edited by: XoPhyte on 12/04/2010 21:00:10
So what happens to the Titan and SC pilots that are away from game and logged off in a deep safe (it's not like players read dev blogs on a daily basis).

Basically they used a perfectly valid method to insure safety while away from game (vacation, job loss etc.). and when they come back they are going to be in a pod due to a change by CCP? Sounds like crap to me.
this is actually a good question that id like to know the answer to as well

DigitalCommunist
November Corporation
Posted - 2010.04.12 21:29:00 - [50]
 

Not really that great as far as nerfs go. You could probably leave it as a one line entry in the patch notes and call it a day.

Anyone that whines about it is an idiot. Even though I don't like hard (and arbitrary) limits, the ability to warp out that far has no ingame functionality or use besides supporting various metagaming tricks.

If we're gonna work on hiding fleets and ships in a single system, I'd rather deep safes not be the way to do it.

Broken Star
Gallente
Federal Navy Academy
Posted - 2010.04.12 21:29:00 - [51]
 

http://media.steampowered.com/steamcommunity/public/images/avatars/00/00a25a6757e18110f7d89b01480960320755fcdd_full.jpg

Illectroculus Defined
No Bull Ships
Posted - 2010.04.12 21:30:00 - [52]
 

Edited by: Illectroculus Defined on 12/04/2010 21:32:33
So, just checking - pilots outside the limit will have their ships nuked and pods moved to the pilots clone station. This isn't going to be a podding though - clones won't need to be updates and implants will remain intact right?

Oh, and, are we going to test the cleanup script on sisi first since it sounds like it has great potential to screw things up if there's a bug.

w0rmy
Destructive Influence
Posted - 2010.04.12 21:30:00 - [53]
 

Edited by: w0rmy on 12/04/2010 21:33:53
As per usual, CCP your idea is a good one.

But...

As per usual, CCP your implimentation of your idea is crap.


Originally by: DigitalCommunist
Anyone that whines about it is an idiot. Even though I don't like hard (and arbitrary) limits, the ability to warp out that far has no ingame functionality or use besides supporting various metagaming tricks.


Thing is, the game (in particular missions) often requires you to warp past this 10au distance.

Mynxee
Veto.
Veto Corp
Posted - 2010.04.12 21:32:00 - [54]
 

Bit heavy-handed, CCP, and taking away potential tears from those of us who like to liberate assets. From that perspective, I'd rather see the "bookmarkable" area of space be anything within deep space probe range of the furthest celestial--250 AU iirc.

Sure, go ahead and destroy non-scannable items like cans and possibly rookie ships and shuttles, but how about simply moving other kinds of ships (with or without pilots) from their deep safes to within 200 AU of the furthest celestial? That way they can be probed and killed/liberated by the opportunistic rest of us. Much more fun!

But, overall, whatever. I've never really used those deep deep safes anyway.

AgentFruitfly
Posted - 2010.04.12 21:33:00 - [55]
 

Confirmed: ccp forcing us to play lageve.

Pretty low, guys.

mirel yirrin
Gallente
Ore Mongers
BricK sQuAD.
Posted - 2010.04.12 21:35:00 - [56]
 

Total and utter nonsense once more from CCP. They clearly have absolutely no idea how their own game functions. Making deep-safe bookmarks is a well known and widely disseminated technique, and is not limited to older players. Anybody can do it with a plated frigate and five minutes of reading. As has been stated before - look forward to cloaking, unprobeable everythings.

Hertford
Deep Core Mining Inc.
Posted - 2010.04.12 21:36:00 - [57]
 

Heh, so the public release of Poseidon didn't quite work out as intended...

shantaa
Caldari
Chronos Evolution
Posted - 2010.04.12 21:36:00 - [58]
 

Big thumbs up for finally leveling the eve playing field. And frankly, this will have absolutely no effect on the vast majority of eve pilots.

An arena that is sun to furthest planet + 10AU in radius should be ample space to play hide and seek.

groak
Thundercats
Posted - 2010.04.12 21:36:00 - [59]
 

Edited by: groak on 12/04/2010 21:39:13
So example : system got celestials 200AU away of each other , what happens to stuff in between them ? I know you guys can screw a lot so " for any point more than 10AU outside the furthest celestial in the system" will mean a lot???

Also fix the damm lag to pre-domi level. Improved fleet is guilty FOO FOO !

edit: quoting this for awesomenness
Originally by: XoPhyte
Edited by: XoPhyte on 12/04/2010 21:00:10
So what happens to the Titan and SC pilots that are away from game and logged off in a deep safe (it's not like players read dev blogs on a daily basis).

Basically they used a perfectly valid method to insure safety while away from game (vacation, job loss etc.). and when they come back they are going to be in a pod due to a change by CCP? Sounds like crap to me...

Also, trying to create safespots now in a interceptor is going to be crap....

Serj Darek
Posted - 2010.04.12 21:36:00 - [60]
 

I hope you have a system to dock super caps when people take a few month break from Eve....




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