open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: The Great Deep Safe Nerf of 2010
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 13 14 15 16 [17] 18 19 20 21 ... : last (28)

Author Topic

Serret Nevets
Gallente
Posted - 2010.04.13 20:26:00 - [481]
 

When you rage quit because you lost some bookmarks...

Can I have your stuff?

Teclador
Caldari
Stardust Heavy Industries
Fidelas Constans
Posted - 2010.04.13 20:26:00 - [482]
 

CCP this is a Game and it plays in Deep Space, so why we can't use anymore Deep Save Spots?

As long this game isn't lag free and there isn't any possibility to enter a system with hundreds of Pilots waiting for ya, DON'T change game mechanics, because these Deep Save Spots are used to handle lags during jump in by cyno.

Rather spend more time to fix more important bugs or such things like overview bugs, role and access management shortcomings. etc, etc.

Darth Jihad
Posted - 2010.04.13 20:27:00 - [483]
 

Originally by: Darth Jihad
Edited by: Darth Jihad on 13/04/2010 20:25:04
CCP, please ignore the people whining in this thread.

This change will finally set the mechanics of the game back to how it was intended. Everyone who is caught with the purge is lucky to only have their ship destroyed, as creating this safes requires that they use exploits! I've witnessed slow warping ships evade concord by deagressing, by warping to a very deep safe.

Good change CCP. *thumbs up*


I hate cheaters. You're all cheaters.

Alice Teal
Posted - 2010.04.13 20:28:00 - [484]
 

Edited by: Alice Teal on 13/04/2010 20:42:11
Cool stuff CCP. I'm really interested in the other Dev Blog someone must be writing...

New Dev Blog: THE GREAT DEV EXCELLENCE NERF 2010



EDIT:
Seriously, compare this hotness


system scanning and safe spots
reported by LeKjart | 2004.11.11 17:23:05
With the introduction of the new system scanning in Exodus, it is clear that the word 'safe' in safe spot will be highly questionable. Now to make system scanning really a true gameplay addition, we must make sure that there are no spots which are _really_ safe from scanning, otherwise it would be a worthless feature. Currently on TQ, many have used F11 bookmarks to create safe spots (basically bookmarking a solar system in the constellation view of the F11 map). This is the result of a bug where the xyz variable were not initialized to any value, and thus hold some rubbish xyz value (typically many 1000 of AUs away). This loophole has been plugged in Exodus, but these bookmarks remain in the DB. We are planning to change them to legal solar system bookmarks (with no xyz values) before the Exodus release.

Now the question arises what to do with any stuff that players might have left around those spots. We think that for most of the native F11 bookmarks, there won't be much, because they are too far away for people to have warped all the way there. On the other hand many have used these F11 bookmarks to warp to closer safe spots (warping as far as the capacitor permits) and bookmarked those spots. These might be anywhere from 100 AUs to 1000 AUs distance from the sun. For these bookmarks, we have plans to move them within solar system boundaries along with any stuff around them. This would mean that the bookmark will still work and bring you to your stuff, but the spot as a whole will be vulnerable for scanning, though it wouldn't be casually found.

The moral of this story is that if you have any valuable stuff lying around at some safe spot, it would be wise for you to put it out of Harm's way before system scanning becomes a reality. We will also introduce items that have resistance with respect to scanning, so you will be able to keep stuff relatively safe. It would be nice to hear of any scenario where you think this will result in some catastrophe for you or your corp members.


with this *******s. If I were a CCP dev, I'd be ashamed.

BeanBagKing
Terra Incognita
Intrepid Crossing
Posted - 2010.04.13 20:38:00 - [485]
 

Originally by: Darth Jihad
Originally by: Darth Jihad
Edited by: Darth Jihad on 13/04/2010 20:25:04
CCP, please ignore the people whining in this thread.

This change will finally set the mechanics of the game back to how it was intended. Everyone who is caught with the purge is lucky to only have their ship destroyed, as creating this safes requires that they use exploits! I've witnessed slow warping ships evade concord by deagressing, by warping to a very deep safe.

Good change CCP. *thumbs up*




I hate cheaters. You're all cheaters.


I would like to point out Darth Jihad is a 2 year old GoonFleet member and the irony of him calling everyone cheaters when it was his corp that came up with not only the popular Poseidon Manual , but the Grid-Fu manual and various other ways to expand the game code from it's limited design. I'd bet all the ISK in my wallet he has used deep safe spots :)

Nice try at trolling though, now go back to COAD goon :P

FourFiftyFour
Posted - 2010.04.13 20:39:00 - [486]
 

I'd like to inform you that what you have just done is tantamount to the ignorance of the GOP when thinking that Sarah Palin would help win the votes of America.

What you should've done is fixed the lag that necessitates the use of these deep safe bookmarks.

Then and only then could you have removed deep safes with out geting the cacophony of disent from your players.

It would be really sad if you needed to hire a PR firm to keep your own customers playing your game.

When you created the CSM you politicized your game. You've now made yourself answerable to your players in more ways than just subscription numbers. As a PR guy I think it would be probably a good idea if you took public opinion into account next time you decided to nerf something.

Personally I think you need to take a page out of your Economics team's book. They study the game in detail. Then they write reports on it. They promote transparency. Do the same and you might get out of this one with minimum losses.

cBOLTSON
Star Frontiers
Posted - 2010.04.13 20:45:00 - [487]
 

So that basically sounds to me like.
CCP: **** off, we have taken your money for years however we didnt even want to discuss or debate this with you. We havent thought this through.

I allways thought you boasted about you 'sandbox'? Now theres going to be barriers? Why no discussion over this?


Vakasho Umi
Posted - 2010.04.13 20:47:00 - [488]
 

Well, I'm glad to hear things are going to be leveled regarding legacy bookmarks, but on the other hand I'm somehow disappointed to see that now, training probing skills to be able to use deep space probes will be even less worth the time spent. What a pity, probing specialists will be less desirable now... I hope we'll see legit deep safe spots someday, making those probes useful again aside from the occasionnal 'wide system' one may encounter.

Vincent Gaines
Macabre Votum
Morsus Mihi
Posted - 2010.04.13 20:50:00 - [489]
 

Yes yes we get it people, it's the sun -> farthest celestial -> 10 AU, even if it's in a "space" between planets.

The problem is now EVERYTHING will be in a FIXED RADII from the system.

A DSP can now find EVERY HIT within a system within seconds. It's even possible to probe out a cap before it can align and GTFO.

So you're left with slapping a cloak on everything, or enough ECCM to make is unable to be probed out.

Any system with a large number of people will be an inpenetrable stronghold because guess what? This won't solve the lag problem.


Here's a clue: THE FLEET SYSTEM CAUSES A ****TON OF LAG.


Ranger 1
Amarr
Ranger Corp
Posted - 2010.04.13 21:10:00 - [490]
 

Originally by: cBOLTSON
So that basically sounds to me like.
CCP: **** off, we have taken your money for years however we didnt even want to discuss or debate this with you. We havent thought this through.

I allways thought you boasted about you 'sandbox'? Now theres going to be barriers? Why no discussion over this?




Of course there are going to be barriers, there have always been barriers. You've just come to accept them without question. Rules of engagement in High Sec and Low Sec, stacking penalties, tracking penalties, prerequisit skills to name only a fraction.

You just don't see them as barriers because you have come to accept them.

Lets face it, the term is "Sandbox". If there were no barriers at all it would simply be "Sand". Wink

Yodabunny
Gallente
Posted - 2010.04.13 21:17:00 - [491]
 

Edited by: Yodabunny on 13/04/2010 21:18:01
You can not warp to a point outside of the farthest celestial object from the star in any system without an exploit.

Rarely a mission might (and I've yet to see proof of this or check it myself, but it's possible sure) go outside of this distance if you happened to be in a very small system. Since you won't be able to warp to these points anymore these missions will either be adjusted or bugged, considering the locations are fairly random I'm not exactly worried about missions spawning outside of system perimeters (they already have distance limitations).

For those complaining about their supercaps not being safe, if you're leaving your supercap pilot logged in unattended why the heck should it be safe? If you're leaving your supercap unpiloted please PM me your location. Twisted Evil

For those complaining about losing stuff outside of this very generous range, YOU SHOULDN'T BE THERE NOW. Be glad you're not getting banned and you're being given OVER A MONTH to retrieve your stuff from the location you USED AN EXPLOIT to get to.

The game is a sandbox, sandboxes have walls. If you throw your sand outside of the walls no one is going to cry for you when the lawnmower blows it away.

XoPhyte
Black Nova Corp
IT Alliance
Posted - 2010.04.13 21:19:00 - [492]
 

Originally by: Yodabunny
Edited by: Yodabunny on 13/04/2010 21:18:01
You can not warp to a point outside of the farthest celestial object from the star in any system without an exploit.

Rarely a mission might (and I've yet to see proof of this or check it myself, but it's possible sure) go outside of this distance if you happened to be in a very small system. Since you won't be able to warp to these points anymore these missions will either be adjusted or bugged, considering the locations are fairly random I'm not exactly worried about missions spawning outside of system perimeters (they already have distance limitations).

For those complaining about their supercaps not being safe, if you're leaving your supercap pilot logged in unattended why the heck should it be safe? If you're leaving your supercap unpiloted please PM me your location. Twisted Evil

For those complaining about losing stuff outside of this very generous range, YOU SHOULDN'T BE THERE NOW. Be glad you're not getting banned and you're being given OVER A MONTH to retrieve your stuff from the location you USED AN EXPLOIT to get to.

The game is a sandbox, sandboxes have walls. If you throw your sand outside of the walls no one is going to cry for you when the lawnmower blows it away.


Your a moron, it was never an exploit.

Rico Lobo
Posted - 2010.04.13 21:23:00 - [493]
 

Originally by: Vincent Gaines

This won't solve the lag problem.


Here's a clue: THE FLEET SYSTEM CAUSES A ****TON OF LAG.


here is another clue, the changes in when bounties were payed out did not solve the lag problem but it took out one of the causes of lag

This will not solve the lag problem by itself but it will solve part of the problem by removeing part of the causes of lag

nerfing Grid fu will not in itself remove all of the lag problem but the Grid fu nerf on sisi will solve part of the problem

Preplaceing the original server code for handleing the in game text channels with new code that was better able to sourt and process information did not solve all of the lag problem but it solved part of it.

Replaceing the total Mail system (including "NPC"/Game generated mail) with a newer system did not solve all of the server lag problem, but it did solve part of it.

Throwing Raw horsehpower in terms of CPU speed and multi core processors and larger/faster memory sticks at the system will not solve the Lag problem but it will solve part of the problem

however standing there screaming DONT SOLVE THIS PART OF THE LAG PROBLEM BECAUSE IT WILL NOT SOLVE THE WHOLE LAG PROBLEM!!!!!!!11!1!!1 will not solve the problem at all.

The reality is that neither you or I can sit there or here and chery pick what part of the overall lag problem you want the developers to work on for you. the developers have to sit there, go over the code, figure out what part of the code they can actualy fix or try to fix, and then fix it.

Granted when they do something as Brain dead stupid as mass delete ships and assets of people who were useing what was untill now a perfectly legitmate mechanic, well its time to get the baseball bats and railroadspikes out and remind them who pays there salarys every 2 weeks.

Solitude Jack
Posted - 2010.04.13 21:29:00 - [494]
 

nerf this, nerf that, nerf nerf, restrict restrict....

Fix any bugs / lag... no, to busy nerfing sh*t


Kateryne
Minmatar
Kat's Discount Weapon Emporium
NISYN Inc.
Posted - 2010.04.13 21:30:00 - [495]
 

Originally by: Rico Lobo
Originally by: Vincent Gaines

This won't solve the lag problem.


Here's a clue: THE FLEET SYSTEM CAUSES A ****TON OF LAG.


here is another clue, the changes in when bounties were payed out did not solve the lag problem but it took out one of the causes of lag

This will not solve the lag problem by itself but it will solve part of the problem by removeing part of the causes of lag

nerfing Grid fu will not in itself remove all of the lag problem but the Grid fu nerf on sisi will solve part of the problem

Preplaceing the original server code for handleing the in game text channels with new code that was better able to sourt and process information did not solve all of the lag problem but it solved part of it.

Replaceing the total Mail system (including "NPC"/Game generated mail) with a newer system did not solve all of the server lag problem, but it did solve part of it.

Throwing Raw horsehpower in terms of CPU speed and multi core processors and larger/faster memory sticks at the system will not solve the Lag problem but it will solve part of the problem

however standing there screaming DONT SOLVE THIS PART OF THE LAG PROBLEM BECAUSE IT WILL NOT SOLVE THE WHOLE LAG PROBLEM!!!!!!!11!1!!1 will not solve the problem at all.

The reality is that neither you or I can sit there or here and chery pick what part of the overall lag problem you want the developers to work on for you. the developers have to sit there, go over the code, figure out what part of the code they can actualy fix or try to fix, and then fix it.

Granted when they do something as Brain dead stupid as mass delete ships and assets of people who were useing what was untill now a perfectly legitmate mechanic, well its time to get the baseball bats and railroadspikes out and remind them who pays there salarys every 2 weeks.


Totally agree with you on all but one point.
CCP are the only entity that decide what is and isn't 'legitimate'. Sandbox Eve may be, but CCP are our gods and you'd better learn to live in fear. Twisted Evil

cBOLTSON
Star Frontiers
Posted - 2010.04.13 21:30:00 - [496]
 

Originally by: Ranger 1
Originally by: cBOLTSON
So that basically sounds to me like.
CCP: **** off, we have taken your money for years however we didnt even want to discuss or debate this with you. We havent thought this through.

I allways thought you boasted about you 'sandbox'? Now theres going to be barriers? Why no discussion over this?




Of course there are going to be barriers, there have always been barriers. You've just come to accept them without question. Rules of engagement in High Sec and Low Sec, stacking penalties, tracking penalties, prerequisit skills to name only a fraction.

You just don't see them as barriers because you have come to accept them.

Lets face it, the term is "Sandbox". If there were no barriers at all it would simply be "Sand". Wink




Humm when you put it that way it makes sense I guess. However I dont see the need to get rid of these? Why not just let this be part of the game? Give people the option to make deep safes. This in turn (like others have stated) really makes the probing skills and exp. meaningfull. Especially the deep space probes.

Yakumo Smith
Gallente
Body Count Inc.
Pandemic Legion
Posted - 2010.04.13 21:42:00 - [497]
 

Originally by: Kerfira
Originally by: Driven Marcelli
1) you guys explained in SiSi why 5k safespots were causing lag(for thoes who dont know if you log out in space at a safespot, the database still keeps a record of your loging and therfor "existing" in the grid because when you log back in you warp back to that grid point, and that when you scan the scan serverside looks through all posible grid cells that have Anything (even a unancored can or abandoned drone or one or both logoffski "markers" that only "exists" on the database)(reguardless of if the scan in question can actualy see them) them including the ones that are 5+kau out and have people who logofskied in that cell(reguardless of how long ago the logoffski happend), and haveing to go through all the posible grids including ones that basicaly dont realy exist anymore because the logoffski account is suspeded for whatever reason) is part of whats causing the servers to go nuts. (from what I understand they partly want to purge the ones that are from way back and partly want to make the individual system files more compact and thus faster for the system to page through when it has to do so and partly because some of the "WAY Deep space" safespots just will not be scannable AT ALL when you switch to the new database handleing)

Now THAT is an explanation you can understand as a good reason for doing the nerf!

However, people in ships should not have their ships destroyed. They should simply be moved in-system at the sun.


God forbid you put something useful like that in a DEV blog.

You'd have cut out a large percentage of the complaints with that. Hire some PR people and don't post formal contact to the player base without running it past them.

Emeline Cabernet
Amarr
Kongsberg Vaapenfabrikk Amarr branch.
Sev3rance
Posted - 2010.04.13 21:42:00 - [498]
 

Originally by: XoPhyte
Originally by: Yodabunny
Edited by: Yodabunny on 13/04/2010 21:18:01
You can not warp to a point outside of the farthest celestial object from the star in any system without an exploit.

Rarely a mission might (and I've yet to see proof of this or check it myself, but it's possible sure) go outside of this distance if you happened to be in a very small system. Since you won't be able to warp to these points anymore these missions will either be adjusted or bugged, considering the locations are fairly random I'm not exactly worried about missions spawning outside of system perimeters (they already have distance limitations).

For those complaining about their supercaps not being safe, if you're leaving your supercap pilot logged in unattended why the heck should it be safe? If you're leaving your supercap unpiloted please PM me your location. Twisted Evil

For those complaining about losing stuff outside of this very generous range, YOU SHOULDN'T BE THERE NOW. Be glad you're not getting banned and you're being given OVER A MONTH to retrieve your stuff from the location you USED AN EXPLOIT to get to.

The game is a sandbox, sandboxes have walls. If you throw your sand outside of the walls no one is going to cry for you when the lawnmower blows it away.


Your a moron, it was never an exploit.

You're a moron. Now who is the moron?

0Exile0
Posted - 2010.04.13 21:45:00 - [499]
 

all I can say is that this has to be the single most stupid change in eve history.

with lag issues and server side crashes surely they should be concentrated on first. second of all I think its incredibly unfair on people who are on a break from the game. when they come back to play and find there titan/SC pilot sitting in a pod in station im sure they will quit and never return. at least move there stuff to inside the system boundary's like what happened last time you made a system wide change.

this is a completely disrespectful and disgusting way to handle the matter.

ccp devs, sort your self out! what made you think this was even a half decent idea?

regards
0exile0

XoPhyte
Black Nova Corp
IT Alliance
Posted - 2010.04.13 21:45:00 - [500]
 

Edited by: XoPhyte on 13/04/2010 21:46:29
Originally by: Rico Lobo
Originally by: Vincent Gaines

This won't solve the lag problem.


Here's a clue: THE FLEET SYSTEM CAUSES A ****TON OF LAG.


here is another clue, the changes in when bounties were payed out did not solve the lag problem but it took out one of the causes of lag

This will not solve the lag problem by itself but it will solve part of the problem by removeing part of the causes of lag

nerfing Grid fu will not in itself remove all of the lag problem but the Grid fu nerf on sisi will solve part of the problem

Preplaceing the original server code for handleing the in game text channels with new code that was better able to sourt and process information did not solve all of the lag problem but it solved part of it.

Replaceing the total Mail system (including "NPC"/Game generated mail) with a newer system did not solve all of the server lag problem, but it did solve part of it.

Throwing Raw horsehpower in terms of CPU speed and multi core processors and larger/faster memory sticks at the system will not solve the Lag problem but it will solve part of the problem

however standing there screaming DONT SOLVE THIS PART OF THE LAG PROBLEM BECAUSE IT WILL NOT SOLVE THE WHOLE LAG PROBLEM!!!!!!!11!1!!1 will not solve the problem at all.

The reality is that neither you or I can sit there or here and chery pick what part of the overall lag problem you want the developers to work on for you. the developers have to sit there, go over the code, figure out what part of the code they can actualy fix or try to fix, and then fix it.

Granted when they do something as Brain dead stupid as mass delete ships and assets of people who were useing what was untill now a perfectly legitmate mechanic, well its time to get the baseball bats and railroadspikes out and remind them who pays there salarys every 2 weeks.


Where did CCP ever state that this was to fix lag? Here is a hint, they didn't. A bookmark is simply a pointer to an x,y,z location. The numbers that make up the x,y,z don't create lag, they are just numbers in a database. Additionally people are not going to have less bookmarks as a result of this, everybody will still create the same, or more bookmarks in each system now, the only difference is that the numbers that represent the x,y,z location in the database will change.

Second, in a roundabout way you are saying what many people in this thread are already saying, this change won't fix lag, therefore at this point in time it is a meaningless change. Focus on the more important issues and causes of lag.

Originally by: Emeline Cabernet

You're a moron. Now who is the moron?


Still you.

Vincent Gaines
Macabre Votum
Morsus Mihi
Posted - 2010.04.13 21:48:00 - [501]
 

Originally by: Rico Lobo


however standing there screaming DONT SOLVE THIS PART OF THE LAG PROBLEM BECAUSE IT WILL NOT SOLVE THE WHOLE LAG PROBLEM!!!!!!!11!1!!1 will not solve the problem at all..



Nothing we say or so, suggest, test, or express will solve the lag problem.

The CSM is a joke, the feedback forum is a joke, testing on SISI is a joke.

The past few expansions CCP has shown that they decide to implement decisions before even asking for information from the playerbase. They post dev blogs without even giving things a second thought (target painting dreads).


No, not even me yelling in caps how lag-inducing the fleet mechanic is (try it yourself, you'll be surprised) will do anything.

Lev Aeris
United Amarr Templar Legion
Fidelas Constans
Posted - 2010.04.13 21:50:00 - [502]
 

Hey look, its another Dev blog with **** that nobody ask for, or really wants.

Lag Issues? **** it.
Balanced T2 Frigates? **** it.
Listening to the Hands that Feed You? **** it.

Keep it up CCP, and you're all going to be Fishing in Reykjavík Harbor by November.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.04.13 21:56:00 - [503]
 

Fine disable deep safes, but CCP you'd better, and I cannot over-emphasise this, you had god damb better fix the dominion lag before this goes through, or there will be tears before bedtime.

bw8
Posted - 2010.04.13 21:57:00 - [504]
 

Not cool CCP, not cool!

Rather pointless, and a good waste of everyone's time. Is CCP Lemur the new CCP Nozh?

Nova Fox
Gallente
Novafox Shipyards
Posted - 2010.04.13 21:58:00 - [505]
 

Box has walls you know and lately too many people been tossing sand out of it.

CCP is just putting some sand back in,

This nerf was incomming for years since 2004 an earlier blog mentioned, I been aware enough they been wanting to nerf this for quite some time.

Like I said eve is going to continue to reward the smarter of you folks who seen the value of what this changes brings and still how to exploit it for all its worth in both terms of allaince defense and offense.

Mindfarer
Posted - 2010.04.13 22:06:00 - [506]
 


As long as people complain about the destruction of assets I could somewhat sympathize, but it is hilarious to see how many people are complaining because CCP are fixing exploits and deleting the chance to continue using them. All of them complaining in the name of the "sandbox". Some people should be ashamed of themselves.

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2010.04.13 22:08:00 - [507]
 

While I generally disagree with the mother****ing repeated and over-the-top nerfing practiced by CCP, what strikes a chord with this particular decision is the destruction of player assets, some of which may have cost thousands of $USD worth of GTCs legitimately purchased and traded for in-game currency.

The always innovative crowd of forum posters has provided several solutions in this thread that should be considered before removing assets from players who may not be able to log into the game and relocate their stuff.

Even if the EULA waives the right over any claim to in-game goods, the courtesy afforded to those whose assets are at-risk(*) will be remembered and rewarded (**).

(*) - my **** is safely docked up in NPC stations, but who knows if even that **** will be safe from the CCP Repo men (and women).

(**) - I recall recent CCP marketing ventures promoting existing players to bring their friends into the game. It is not clear to me how terrible design decisions that inflame the community enhance these marketing programs. I would dearly love to hear the tale of how CCP's marketing people endorsed this decision.

Kerfira
Kerfira Corp
Posted - 2010.04.13 22:19:00 - [508]
 

Edited by: Kerfira on 13/04/2010 22:24:12
Another player posted what I'm about to write here. However, it was in Wall-Of-Text format, and written in two very long sentences, so I've tried to write it here in a more readable format.

NOTE: I do not vouch for the validity of this information, but it is supposedly directly from CCP devs on the Sisi server.

---

TECHNICAL REASON FOR THIS CHANGE!

When you log out in space, the grid you log out in stays in the database. When something is dropped in space ('cans, ships, drones, etc.), that grid stays in the database. Those grids exist in the database until what caused them to be stored is gone, even piloted ships that logged out years ago.

When scanning in the system (ship or probe scan), the server looks through ALL those stored grids to see if you find anything there, no matter how far away they are. The more grids are stored, the more system resources are used for the scan.

[My guess would also be that there is also an impact when warping, since you have to be able to arrive in the right grid, but this is my own guess]

This extra database load is one of the reasons for lag, and it has been growing as the game has grown older and players have logged out never to return.

CCP want to purge part of these stored grids, and want to make the system use resources more efficiently. As part of that change Deep Safes would not be scanable at all [reason unknown].

---

Now, this is an explanation that I can understand the reason behind! If it is in any way true, then THAT is what CCP Lemur should have written!

Emeline Cabernet
Amarr
Kongsberg Vaapenfabrikk Amarr branch.
Sev3rance
Posted - 2010.04.13 22:23:00 - [509]
 

Originally by: XoPhyte
Edited by: XoPhyte on 13/04/2010 21:46:29
Originally by: Rico Lobo
Originally by: Vincent Gaines

This won't solve the lag problem.


Here's a clue: THE FLEET SYSTEM CAUSES A ****TON OF LAG.


here is another clue, the changes in when bounties were payed out did not solve the lag problem but it took out one of the causes of lag

This will not solve the lag problem by itself but it will solve part of the problem by removeing part of the causes of lag

nerfing Grid fu will not in itself remove all of the lag problem but the Grid fu nerf on sisi will solve part of the problem

Preplaceing the original server code for handleing the in game text channels with new code that was better able to sourt and process information did not solve all of the lag problem but it solved part of it.

Replaceing the total Mail system (including "NPC"/Game generated mail) with a newer system did not solve all of the server lag problem, but it did solve part of it.

Throwing Raw horsehpower in terms of CPU speed and multi core processors and larger/faster memory sticks at the system will not solve the Lag problem but it will solve part of the problem

however standing there screaming DONT SOLVE THIS PART OF THE LAG PROBLEM BECAUSE IT WILL NOT SOLVE THE WHOLE LAG PROBLEM!!!!!!!11!1!!1 will not solve the problem at all.

The reality is that neither you or I can sit there or here and chery pick what part of the overall lag problem you want the developers to work on for you. the developers have to sit there, go over the code, figure out what part of the code they can actualy fix or try to fix, and then fix it.

Granted when they do something as Brain dead stupid as mass delete ships and assets of people who were useing what was untill now a perfectly legitmate mechanic, well its time to get the baseball bats and railroadspikes out and remind them who pays there salarys every 2 weeks.


Where did CCP ever state that this was to fix lag? Here is a hint, they didn't. A bookmark is simply a pointer to an x,y,z location. The numbers that make up the x,y,z don't create lag, they are just numbers in a database. Additionally people are not going to have less bookmarks as a result of this, everybody will still create the same, or more bookmarks in each system now, the only difference is that the numbers that represent the x,y,z location in the database will change.

Second, in a roundabout way you are saying what many people in this thread are already saying, this change won't fix lag, therefore at this point in time it is a meaningless change. Focus on the more important issues and causes of lag.

Originally by: Emeline Cabernet

You're a moron. Now who is the moron?


Still you.

Edit more you god of posting. More tears please.

Quesa
D00M.
Northern Coalition.
Posted - 2010.04.13 22:34:00 - [510]
 

Counting the days before the lead dev comes on and says CCP Nohz formulated this plan and we'll be reversing it.


Pages: first : previous : ... 13 14 15 16 [17] 18 19 20 21 ... : last (28)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only