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Ed Rush
Erasers inc.
Controlled Chaos
Posted - 2010.04.13 11:19:00 - [331]
 

I'm waiting for the CCP's 'Need For Methamphetamines' initiative that addresses server and client performance issues through optimization of existing features and content.

Mynxee
Veto.
Veto Corp
Posted - 2010.04.13 11:20:00 - [332]
 

Originally by: Oasio
-You may want to thrown a bone to people who trained for deep space probes...


One can hope but CCP doesn't seem to mind marginalizing longer-term players' skill training investments with "dumbdown nerfs" in subsequent expansions. It is difficult to express how ****ed off I still am that the huge amount of time I invested in training an alt to perfect probing skills that was rendered more or less a waste by the reduced probing skill requirements that came with Apocrypha.

And now it appears they don't give a **** about players' enormous ISK investments in assets either.

Makes it a little difficult to care so much about the game when you know that at anytime, your legitimate efforts and investments can simply be negated *poof* just like that due to some overblown and entirely unnecessary idea of "fairness" to newer players on the part of the devs.

Rolling Eyes

TeaDaze
Agony Unleashed
Agony Empire
Posted - 2010.04.13 11:29:00 - [333]
 

Please support this topic (tick the support box) to register your dissatisfaction at this proposed change.

Nareg Maxence
Gallente
Posted - 2010.04.13 11:29:00 - [334]
 

Originally by: Ariane VoxDei
10 AU is not nearly enough range for bookmarks.

This is a major PITA for mission running - the bookmarking a wreck bit and coming back to loot/salv.
In practice you can then forget all about using a MWD while cleaning up.

You really need to increase it to roughly 20AU.
From my experience, missions always happen within 18AU of a planet/sun/moon.
Not always outside 10AU, but frequently in the 10-16AU range.

Of course there is the upside that loot ninjas and other vermin can't just BM you and check on the site later, if you are outside 10AU. They have to rely on keeping the scanresult open (no docking nor switching ships), while keeping track of all the other scan results.

To the CSM mobile everyone!

ps: this **** was predicted by us, in the testserver part of the forum a while back.
The only inaccuracy: we underestimated how much those put in charge of it would "overcompensate", aka nerf everything to the effin ground, with complete disregard for the consequences.


You can still bookmark stuff that is more than 10AU away from most celestials, so it is a non-issue for pretty much all cases.

xThugx
Posted - 2010.04.13 11:30:00 - [335]
 

Edited by: xThugx on 13/04/2010 11:30:00
So glad you are spending time and resources on this instead of say idunno...

  • fixing gallente ships so they are useful outside AFK pve

  • fixing drones so they do what we tell them to

  • Improving the mission system in general

  • fixing scanning so it is not a pain in the ass

  • fixing t2 ammo so it is worth using sometimes

  • figure out how to stop station games in empire war

  • nerfing the dramiel

  • making sure that every ship has a proper role, and bonuses that make flying it viable

  • New Content! T2 tier2 bc, t2 tier3 bs

  • ...



Oh wait no... that is wrong... these things mentioned are much more important to the vast majority of players...

Shade Millith
Caldari
Macabre Votum
Morsus Mihi
Posted - 2010.04.13 11:36:00 - [336]
 

Originally by: Mynxee
Originally by: Oasio
-You may want to thrown a bone to people who trained for deep space probes...


One can hope but CCP doesn't seem to mind marginalizing longer-term players' skill training investments with "dumbdown nerfs" in subsequent expansions. It is difficult to express how ****ed off I still am that the huge amount of time I invested in training an alt to perfect probing skills that was rendered more or less a waste by the reduced probing skill requirements that came with Apocrypha.

And now it appears they don't give a **** about players' enormous ISK investments in assets either.

Makes it a little difficult to care so much about the game when you know that at anytime, your legitimate efforts and investments can simply be negated *poof* just like that due to some overblown and entirely unnecessary idea of "fairness" to newer players on the part of the devs.

Rolling Eyes



Hell, I didn't even THINK about that, what possible use could Deepspace Probes have now?

Rockin RicciBobbi
Posted - 2010.04.13 11:39:00 - [337]
 

Just destroying a ship that is parked deep sounds extremely harsh, especially a supercap. People worked months or years to get it. Wonder how these developers would feel if someone just took months or years of their code and programming modules and just destroyed it? I smell a "business decision" behind this. The best business decision you can make is to take care of the customer, because grateful customers will take care of you.






Jack Dant
Minmatar
Posted - 2010.04.13 11:40:00 - [338]
 

CCP, it's obvious the players want their deep safes, they have gone to great lengths to acquire them. Why do you want to remove them so badly? It's not like people were complaining about them.

If you actually listened to your players instead of fighting them, you would give us a proper in-game way to make those safes. Something you can control, so you can set soft limits to it.

But if you really must set a hard limit to it, why just 10AU? Your basic combat probe reaches out to 64AU, and the deep space ones to 128 AU. Safes at those ranges can be probed down easily if the prober puts just a little effort in.

Vuk Lau
4S Corporation
Morsus Mihi
Posted - 2010.04.13 11:46:00 - [339]
 

Originally by: CCP Lemur
Dear players, the blog was published after I left the office and I just finished reading through all 11 pages.

This man posted a picture explaining all of the "but what with spots between two celestials?" concerns.

More changes are in discussion right now and I'll let you know as soon as we reached a decision.



For the last time I will raise couple of concerns

1st - If you were debating this since before Apocrypha why you never consulted CSM 3, CSM 4 or CSM 5 about it. You would for sure get more then valuable feedback instead of pulling bastard solution out of someones ass.
2nd - Isn't much more convenient for both players and devs to publish devblogs at the beginning of work day so they could be in position to answer the angry mob during whole shift, and not to delegate scapegoat CCP Fallout to feel the wrath of the player for every devblog.
3rd - Stating the reason for removal is because deep SS are hard to probe is dull, especially now when you have much bigger faults in game mechanics when it comes to inability to probe stuff
4th - Also the reasoning in comparison of new players vs. old players is...I will be blunt sorry...******ed
5th - You could balance cloaking a zillion times for now if you really wanted to address this issue
6th - Destroying inventory/ships of pilots as collateral damage just cause you guys are happy with solution is shiniest example of how clueless some people on top of the world are.
7th - Give Mashie Saldana PLEX for drawing your graphs (I always thought that drawing pictures is the funniest part of the dev work)

Durzel
The Xenodus Initiative.
Posted - 2010.04.13 11:48:00 - [340]
 

Originally by: Mynxee
And now it appears they don't give a **** about players' enormous ISK investments in assets either.


Everything in the game has no real value anyway. CCP could turn around and make Estamel spawn every 5 minutes with a 50% chance to drop the invuln and all it would do is devalue items that have no intrinsic value outside of the minds of the players anyway.

I know that's a bit of an overly philosophical perspective but getting too hung up about the relative value of things (skill training, assets, etc) which CCP can change at the drop of a hat isn't really healthy.

ElvenLord
4S Corporation
Morsus Mihi
Posted - 2010.04.13 11:49:00 - [341]
 

Edited by: ElvenLord on 13/04/2010 12:50:56
Originally by: Kallieah
Originally by: Normin Bates
Where was CSM during this brainstorming session? :facepalm:


CSM? You mean the PR gimmick that was done in response to Band of Brothers getting spawned T2 BPOs by CCP staff back in the day?


CCP did mention deep safes to CSM during last summit and it's obvious now we where not heard on this matter.

Instead facing the fact that EVE is broken and fixing real exploits and issues this game has, they are having fun and are laughing to our faces. Great work CCP Confused

Even worse is that the only guy that had any contact and knowledge of the game, as it is now days, is not working there anymore (hi Mark), so we are kinda left to mercy of intellectually challenged ppl Confused

Silverlinings
Posted - 2010.04.13 11:52:00 - [342]
 

Originally by: CCP Lemur
Dear players, the blog was published after I left the office and I just finished reading through all 11 pages.

This man posted a picture explaining all of the "but what with spots between two celestials?" concerns.

More changes are in discussion right now and I'll let you know as soon as we reached a decision.


yeah wonderfull picture, but my own mind had that one worked out already.

This nerf still is crap, simply bewcouse you can not get the time to jump a secondairy fleet in before **** hits your cyno and MR LAG comes to play EVE again. So, basicly as long as we hold a system with like 500 to 750 people, come and get it is exactly what CCP subscribes to us, becouse that will happen, yet again.

So, comeon nerfalot gang, lets play EVE. You do this, and allow us to fly into CCP development space, well see who gets the cookies....

Bruno Bourque
Posted - 2010.04.13 11:57:00 - [343]
 

Originally by: Durzel
Originally by: Mynxee
And now it appears they don't give a **** about players' enormous ISK investments in assets either.


Everything in the game has no real value anyway. CCP could turn around and make Estamel spawn every 5 minutes with a 50% chance to drop the invuln and all it would do is devalue items that have no intrinsic value outside of the minds of the players anyway.

I know that's a bit of an overly philosophical perspective but getting too hung up about the relative value of things (skill training, assets, etc) which CCP can change at the drop of a hat isn't really healthy.


Training skills takes time, game time costs money... so yes this has a value outside of Eve

Freyya
Advanced Planetary Exports
Intergalactic Exports Group
Posted - 2010.04.13 12:10:00 - [344]
 

You CCP (objects used for various indoor and outdoor activities including and not limited to fixing things) do hopefully realise april fools day was 12 days ago...right?

Just say you can't deliver on infiniband and all the lag fixes and now just want to kill off more database polution with objects that you deem unneccesary and "unfair" to the newer players. Newer players don't even know about deep safes or what they might hold so don't play the bull**** card. This is just anchorable can deletion time all over again for a bit of server/database performance gains. Which will ofcourse be negated by the still massive blobbing and no grid loading issues so the detrimental effect will be zero,nothing,zilch,nada,rien,nichts,niets,etc etc for players. New or old...

Where has the old CCP gone which actually promissed and delivered while actually knowing exactly what they where talking about and not trying to change this to WoW in space..Ohh wait, i violated rule 17 right? Ohh crap..now i am discussing moderation i think...

Btw, not angry much...don't have any deep safes or anything in any deeper safe so i'm vool..Just ****ed off @ the ever new and always changing CCP who just wants to kick veteran players in the balls for more revenue out of new players who want it kitty online mode...crap..rule 17..

schwar2ss
Caldari
Madhatters Inc.
Posted - 2010.04.13 12:12:00 - [345]
 

A pitty you are limiting your sandbox concept that made eve somewhat unique. Why not buffing deep space scanner probes, helping dedicated scan chars track down even the ships hidden on safespots in deep space?
What about introducing a new navigation skill that allows players to warp to random points within skill-dependent range of celestials or bookmarks? so new players can catch up with creating deep space bookmarks. legally?

please, don't take away the limitless space.

kthxbye



Mynas Atoch
Eternity INC.
Goonswarm Federation
Posted - 2010.04.13 12:20:00 - [346]
 

Edited by: Mynas Atoch on 13/04/2010 12:24:19
Originally by: Firvain
So instead of fixing lag, you are removing the only to get in system when there is heavy lag. So if i have a pos coming out of RF i will just camp the system with my 200 dudes and no one can enter the system. Because if they try and get in the system through the gate well they will die in a horrible fire with out ever loading grid. If they open cyno 10 AU away from my bombers they will die in a horrible fire without able to do anything at all(and probally not loaded grid aswel).


But this IS a lag fix! No way to bridge or jump in without getting slaughtered, so people DON'T bridge or jump in. No contact, no pvp in overloaded system, no lag. Sorted!

Next problem?

Alternatively, could allow people to warp to their scan probes, but the probes are destroyed by entering objects in space or crossing the heliopause around the star(s). A bit more complex than this diagram as stars with gates are all binary systems, but it would solve both problems.

Dark Sensei
Caldari
Pat Sharp's Potato Rodeo
Wildly Inappropriate.
Posted - 2010.04.13 12:20:00 - [347]
 

TL;DR: How can we make some more cash this month? Lets make the old cap pilots resub just to save their ships.

WaiKin Beldar
Tormentum Insomniae
Raiden.
Posted - 2010.04.13 12:23:00 - [348]
 

TLDR thread. Several things that obviously CCP does not take into account:

- The urgency for nerfing "DEEP SAFES" against other problems affecting EVE atm is more than questionable.

- The method for avoiding this problem has been chosen on the basis of denying a potential advantage already present in the game, not a bug, instead of requiring further skills/special modules/ships/ fuels, or even a combination of all those, to be able for "deep safe scanning"

- The amount of time, effort and game mechanics knowledge to do a DEEP SAFE has been completely overlooked in favor of a simpler way of playing the game (high-skilled or veteran pilots again rewarded Rolling Eyes).

- The inability of pinning down extreme DEEP SAFE spots does not correlate very well with the severe limitation of 10 AUs you want to impose. IF you want to limit those spots you can use different measures. The only way a pilot without cloak can escape from an enemy blob who will scan him down is either CTRL+Q or jumping to a NON DEEP SAFE BUT STILL OUT OF SCAN RANGE within the same system.

- The idea of an Open Universe is a fallacy if you are subject to the 10 AU limitation within systems clearly larger and at further distances than that among their different celestials. Instead of that, we're restricted to move within the 10 AU sphere for every celestial disregarding the vast spaces of void in between.

I understand DEEP SAFES are not a feature as relevant as DDs were to decide the course of action of the next battle/campaign, although they're relevant enough to be considered as an strategic/tactic asset when used properly.

You need to rethink this wisely if the target is to cut effectively the real DEEP SAFES around without hurting the whole game mechanics making EVE smaller than it actually is.

Snabbik Shigen
Posted - 2010.04.13 12:26:00 - [349]
 

If the issue is "anchored items outside the range", then the solution should be:

- Un-anchor anything > 10AU from major celestials (planets, stars, gates)

- Only allow people to anchor items within 14 AU of a major celestial

PwrPuffGirl
Posted - 2010.04.13 12:30:00 - [350]
 

Originally by: Lucian James
Thanks CCP!

Thank you SO MUCH for ignoring the problems you've created and do not fix which causes us to use these deep safes to begin with!

Thank you SO MUCH for ignoring your user community that uses these safes.

Thank you SO MUCH for all the lag and grid load problems to the point where we can no longer enter a system with a large fleet in lag else the entire entering fleet be destroyed without ever activating a module, loading grid OR any means of compensation for your complete inability to handle heavy loads!
"I'm sorry, but our server logs don't point out how badly we've handled our server load capacity and we're not going to refund your loss as a result."

Thank you SO MUCH for being so blatantly aweful in understanding basic customer service that you would destroy any ships including supercaps who don't read your worthless blogs and will lose billions in isk to your petty, selfish desires.

Thank you SO MUCH for devoting another big game expansion to garbage we don't need instead of fixing all the problems that exist in game.

Thank you SO MUCH for your continued arrogance and cruelty.

I sincerely hope that anyone who loses a SC to your wreckless selfishness will sue you in open court.




I have to agree with my Alliance mate here. Way to go CCP. Just another F-up, more problems less solutions.


Freyya
Advanced Planetary Exports
Intergalactic Exports Group
Posted - 2010.04.13 12:35:00 - [351]
 

Edited by: Freyya on 13/04/2010 12:38:18

Originally by: WaiKin Beldar
TLDR thread. Several things that obviously CCP does not take into account:

- The idea of an Open Universe is a fallacy if you are subject to the 10 AU limitation within systems clearly larger and at further distances than that among their different celestials. Instead of that, we're restricted to move within the 10 AU sphere for every celestial disregarding the vast spaces of void in between.


Well actually that's the only thing they did think about...The 10AU sphere is only counted from the farthest celestial object from the sun. So if the furthest planet is 150AU (large system) away from sun that will count as the border (add 10AU for sphere of no go here). Ofcourse you only have a 10AU ceiling/bottom in mostly horizontal built systems anywhere but that's besides the point..

A self explanatory diagram is posted in a quote a few posts above on this page.

Narfas Deteis
Posted - 2010.04.13 12:41:00 - [352]
 

Originally by: Bobbeh

[cut]
Finally, My solution would be make longer range probes, making it the further (to a limit) the safe is, the harder it will be to find at first. So make a 200au probe or a 500 au probe with a low strength but it will show you where something is within 64 au. Meaning that No deepsafe is "safe" if someone is looking for it. but yet they do provide a level of security compared to a safe spot or a pos.


They are in game already. Deep Space Scanner Probes have 256 AU range. Now they are close to useless (due to strenght nerf), after this change they'll become absolete.
Many people trained Astrometrics V to use them.
Dear CCP, it's... ridiculous.

TheBlueMonkey
Gallente
Fags R Us
Posted - 2010.04.13 12:45:00 - [353]
 

Originally by: Cang Zar

/I'm totally down with changing t2 bpos into 100 run copies and removing learning skills all together also, it really is the only reasonable thing to do, to counter silly game-design from 6 years ago



oh **** it, I'm with this douche.
we should totally scrap all the core of eve and replace it with something else.
make it so that everything's accessable by everyone, make it so that ammo bounces of and dones no damage in high sec, remove t2 bpos, get walking in station, get terestrial flight, I want hover cars! oh and a pet dog.
can I build my own house inside a station?
we should be able to run around in forrests and hit things with axe's!

that'd be awesome, in fact, lets drop the space thing all together and just nerf it back to wow \o/

my deeply sarcastic thought that nags my into serious is "why not just create eve2" and get all the new players on that?

Hell it's what you're moving towards anyway and you've said a number of times that there's core code you don't understand.

The point of eve, and what drew me to it, is that it's a sandbox, it's open to do what I want, it's harsh, violent and horrible.
It's a niche game and has grown slowly because it's all about pvp and not being as straight forward dull as the other mmo's.

This "fix" in it's self doesn't effect my directly but still it irks me as it shows a warped view of the game.

Maybe you should make sure that you have a decent mix in the CSM and get more of your devs actually playing.
Or at least pick a select few, I donno, alliance leads, core fc's? who get to play eve for free as they're the key people you'll want to talk to about game issues as far as epic fleet battles goes.

Hell, even convoing them after you see a huge fleet battle and asking them what their voew of things was?

I'm fairly sure most would treat it seriously if it resulted in better fleet action in the future.
I know many will probably try and milk free stuff but that can be ignored.

I donno...
CCP stop breaking my game :(
make it more complex and fun and stop punishing the older players for getting here first, I'm not even that old a player and eve I think that that's an odd stand point.

It's not like we take all grandpa's stuff because he's been here longer or we make the super rich give all their money to the poor so why dullify an mmo by trying to limit the haves and have nots.
why not just give the have nots the means to become the haves?

well that was a pointless ramble that many will flame and ccp will ignore.

oh... any words are my own, not the views of my corp or alliance, blah blah blah

WaiKin Beldar
Tormentum Insomniae
Raiden.
Posted - 2010.04.13 12:53:00 - [354]
 

Originally by: Freyya
Edited by: Freyya on 13/04/2010 12:38:18

Originally by: WaiKin Beldar
TLDR thread. Several things that obviously CCP does not take into account:

- The idea of an Open Universe is a fallacy if you are subject to the 10 AU limitation within systems clearly larger and at further distances than that among their different celestials. Instead of that, we're restricted to move within the 10 AU sphere for every celestial disregarding the vast spaces of void in between.


Well actually that's the only thing they did think about...The 10AU sphere is only counted from the farthest celestial object from the sun. So if the furthest planet is 150AU (large system) away from sun that will count as the border (add 10AU for sphere of no go here). Ofcourse you only have a 10AU ceiling/bottom in mostly horizontal built systems anywhere but that's besides the point..

A self explanatory diagram is posted in a quote a few posts above on this page.


You're right. We still have the opportunity to bookmark safes in between.

Shuluman
Posted - 2010.04.13 13:01:00 - [355]
 

If you want to change the mechanic of deep safe spots then do the following instead.

1. You cannot logout in a deep safe spot. If you do your ship will warp back to a random point within the furthest celestial object + 10au bubble. Normal logout timers apply so you can be scanned down and killed.

2. Any items (ships, can, structures, etc) outside of the bubble are fine until someone warps to them. Then a timer is triggered that will warp everything back to the bubble after fifteen minutes unless they are taken out by a pilot, freigher etc. This gives people a chance to get their stuff back.

3. While there are grid loading issues then allow cynos to be lit outside of the bubble as this is a good way of getting round the load issue. Once that issue is fixed then you can stop this happening.

What this does is allow people to get their stuff back if its out there. Doesnt destroy assets that people have left at legitimate deep safe spots. Gives incoming fleets a way of getting round the grid loading issue (which is not an exploit as its avoiding a long standing bug). It does stop people adding more items to deep safe spots and means you cannot use them as a way to get out of a fight and log with no risk.

Malakai Draevyn
Caldari
Knights Of Anarchy
Shadow of xXDEATHXx
Posted - 2010.04.13 13:01:00 - [356]
 

Let's have a look at parts of the blog entry in detail shall we ?

  • "Deep" safes refer to safe spots made outside the usual boundaries of the system - usually made a while ago by various techniques which have since been removed from the game, they can be up to thousands of AU from the nearest planet. Ships in these locations have always been very difficult to pin down, and following the changes made to the scanning system last year they've become nigh-on impossible to locate.


If anything, I would say more deepsafes have been made recently than through 'techniques that have been removed from the game' - and with the changes to the scanning system, they are now considerably easier to locate - it just takes time.

  • We've been debating what to do about these bookmarks since before Apocrypha was even released: with the new scanning system, ships in these locations are essentially invulnerable in the majority of situations, and they can be utilized by any ship without any inherent cost.


The inherent cost is time, skills ingame and player skills out of game.

  • This creates a division between older "haves" and newer "have-nots": as a new player coming into the game, the only way you'd be able to reach points outside the system proper would be to acquire a bookmark from an older player.


Again, see arguements about T2 BPOs

  • This is not something we're comfortable with, and we've now reached the point where we have both a solution we're happy with and the resources available to implement it.


aka : Bend the older players over a barrel and give them serious portions of 'surprise love' to keep the noobs happy.


  • This should make these locations essentially unreachable, thus forcing ships within a given system to use the other measures available (docking, cloaking, warping around an awful lot) if they want to avoid being shot at.


This logic just shut down any regular or covops hotdrop technique in the game. Within the sun-to-outermost-celestial-plus-10au regime, it's far too damn easy to scan something down, especially the size of a fleet, using basic scanning skills. Hell, I can get a lock on a SINGLE ship inside that area inside 2 minutes, and I have awful scanning skills. To a talented operator -vs- a fleet of any size.... 30-45 seconds and they'll have a bookmark on it.

  • Additionally, please note that we will be doing a "clean sweep" during Tyrannis deployment: ALL OBJECTS outside the 10AU perimeter will be removed, and by "removed" we mean "permanently deleted". Ships, cans, territorial structures - nothing will survive. If you have characters in ships outside this distance, the ship will be destroyed and your capsule will be returned to the station that your clone is set to. If you have things parked at "deep safe" spots that you'd like to keep after Tyrannis, or characters parked out there, we strongly recommend that you move them prior to May 18th.


Oh. My. God. You cannot be serious... surely ?!?

Have you ever thought about the masses of active serving military members who play EVE when they are not deployed in some god-foresaken hellhole, with no contact with the outside world? Way to go at alienating a large proportion of the people who have helped you lot (CCP) become as big as you are.

*sighs and shakes his head* Unbelievable. And here was me thinking that the end goal was to make PVP more easily accessable. This will do exactly the opposite, as nobody will want to do their big fleet warfare shizzle, because they can't stage the blobs effectively and "safely". I am not advocating fleet-pvp-easymode, I am advocating tactics, strategy and common sense.

Mal... Out.

DeODokktor
Caldari
Dark Templars
The Fonz Presidium
Posted - 2010.04.13 13:03:00 - [357]
 

I dont see why you guys are so eager to delete these things, why not move them closer?..
If moving stuff closer isnt an option then what you SHOULD do is roll out a patch THIS WEEK that warns people when they warp to those far out places that bad shiznat is gonna happen. You should ALSO parse the DB for people who have ships (Cans dont matter, as those are dumped regularly anyhow) in those areas and EMAIL them with a FREE 1 DAY CODE that lets them log in, move, and log back out.

One has to wonder if the move to deletion was just someone being lazy, or if the bods in accounts seen it as a good single monthly payoff, or if you guys are just unable to code the move properly.

LadyBreak
Posted - 2010.04.13 13:09:00 - [358]
 

The exhibition of uselessness... CPP, please fix the lag YARRRR!!

Steel Head
Posted - 2010.04.13 13:12:00 - [359]
 

Good idea.

I <3 CCP.

Schmell
Russian Thunder Squad
Against ALL Authorities
Posted - 2010.04.13 13:15:00 - [360]
 

Edited by: Schmell on 13/04/2010 13:15:22
Quote:
If you have characters in ships outside this distance, the ship will be destroyed and your capsule will be returned to the station that your clone is set to.


Personally i dont care of this changes, but i see some inconsistence in CCP statements.

Several months ago, CCP were asked (by Aralis) about possibility of outpost destruction. Answer was like:"no way, no plans, because we dont know what to do with logged off players and their stuff"

Good to see, you dont hesitate there. Way to go ccp Laughing


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