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Destiny Forgotten
Posted - 2010.03.31 06:10:00 - [31]
 

Edited by: Destiny Forgotten on 31/03/2010 06:31:35
Edited by: Destiny Forgotten on 31/03/2010 06:21:20
Edited by: Destiny Forgotten on 31/03/2010 06:14:01
I think having a Window, movable for the many options would be nice. The hiding submit button is a bit funny, considering it's position is relative to your window configuration and sizing.

Scanning does get stuck on occasion, clearing the Cache and re-logging fixed it for me.

When Observing the icons on the Storage Facility, when over 2, every other icon doesn't appear for the item on the top area when you're viewing the items being routed in. Example (Icon Appears - Invisible Icon - Icon Appears - Invisible Icon - Icon Appears) Actually the more I've played around with this, it's really random, basically it just doesn't appear sometimes.

For Users: Only some planets have resources, just move around till you find an abundance

I like being able to access the planet even while docked. Makes me worry less about being shot down, also adds to the simplicity of logging on, pruning a few weeds, and logging off, as mentioned in the presentation.

Next, downloading, is there a way to do this at the space port yet? or are we still waiting for a future release of this? I'd like to try out some more advanced production, and that requires multiple resources from differing planets :)

Upgrading Structures, I want more, more storage room, more Output from command centers... I'm one greedy evil monster. I need more slave labor camps.
More as I play

Destiny Forgotten
Posted - 2010.03.31 06:45:00 - [32]
 

Edited by: Destiny Forgotten on 31/03/2010 06:52:51
The shine from stars, on ice planets in particular, can make it difficult to distinguish the color shift when 'scan' is active for certain materials.

btw, I really like how when you re-enter planetary mode after leaving it, it centers right on your base. Nice one guys and girls.

Numance
Posted - 2010.03.31 08:26:00 - [33]
 

facility have models now ? can somebody post some screeny which show what they like ?
would be greatly appreciated Cool

Sjolus
Metafarmers
MeatSausage EXPRESS
Posted - 2010.03.31 09:31:00 - [34]
 

Edited by: Sjolus on 31/03/2010 09:44:59
Edited by: Sjolus on 31/03/2010 09:34:12
1. Personally I believe this has gotten totally out of hand. Where did the "When in doubt, right click"-advice go? Absolutely NOTHING except creating links is done by right-clicking. Most eve-players know by now that if you're not sure where to do something on your interface, just right-click it and the options come out.

2. I'm completely unable to renew the extractor when the initial deposit has been depleted. I can survey for a new one fine, but as I select the new one and hit submit it just refuses to start.
2a) Strike that. Only seems to happen to some deposits at some times. Trying to reproduce.

3. This is still instanced. Me no likey.

Edit:
Originally by: Numance
facility have models now ? can somebody post some screeny which show what they like ?
would be greatly appreciated Cool
http://sjolus.org/facilitymodel.png

Only when selected though.

Gotrek65
Caldari
Nex Exercitus
IT Alliance
Posted - 2010.03.31 09:37:00 - [35]
 

Anyone know how to get past the "You can't survey for resources until you've built the extractor." when trying to survey for materials. The extractors already built and linked to a pcc.

Sjolus
Metafarmers
MeatSausage EXPRESS
Posted - 2010.03.31 09:40:00 - [36]
 

Edited by: Sjolus on 31/03/2010 09:40:32
Originally by: Gotrek65
Anyone know how to get past the "You can't survey for resources until you've built the extractor." when trying to survey for materials. The extractors already built and linked to a pcc.
Minimize all your chat windows and suddenly a "submit"-button appears Smile

Jazurra
Posted - 2010.03.31 09:47:00 - [37]
 

Edited by: Jazurra on 31/03/2010 09:48:00
I'm having a problem where-by every planet I look at is just a plain shade of blue, granted some of them are different shades but I know this isn't how they're meant to look. Also, although I can place Command Centers and PINs they don't show up on the planets surface at all, I've tried this with a few different planets and the problem is the same, the same thing also happens whether I'm in the same system or not. Is this something I'm doing wrong or is it worth reporting?

Screenshot

Gotrek65
Caldari
Nex Exercitus
IT Alliance
Posted - 2010.03.31 09:52:00 - [38]
 

Originally by: Sjolus
Edited by: Sjolus on 31/03/2010 09:40:32
Originally by: Gotrek65
Anyone know how to get past the "You can't survey for resources until you've built the extractor." when trying to survey for materials. The extractors already built and linked to a pcc.
Minimize all your chat windows and suddenly a "submit"-button appears Smile


gotcha thanks for that help but aparently there are no resources on my planet 7 in 6Z-CKS

Sjolus
Metafarmers
MeatSausage EXPRESS
Posted - 2010.03.31 09:55:00 - [39]
 

Originally by: Gotrek65
Originally by: Sjolus
Edited by: Sjolus on 31/03/2010 09:40:32
Originally by: Gotrek65
Anyone know how to get past the "You can't survey for resources until you've built the extractor." when trying to survey for materials. The extractors already built and linked to a pcc.
Minimize all your chat windows and suddenly a "submit"-button appears Smile


gotcha thanks for that help but aparently there are no resources on my planet 7 in 6Z-CKS
Read OP Wink

Lister829
Gallente
Black Sheep Crew
Posted - 2010.03.31 10:45:00 - [40]
 

Originally by: Sjolus
Edited by: Sjolus on 31/03/2010 09:44:59
Edited by: Sjolus on 31/03/2010 09:34:12
1. Personally I believe this has gotten totally out of hand. Where did the "When in doubt, right click"-advice go? Absolutely NOTHING except creating links is done by right-clicking. Most eve-players know by now that if you're not sure where to do something on your interface, just right-click it and the options come out.
...


Not only is this interface unlike anything else in EVE, it is also very limiting.

The functionality is getting closer to POS moon mining, which is not a good thing, It is boring and tedious.

While playing with the new PI, I completely lost the "sandbox" feel of EVE. It seemed more like a very complex puzzle that someone else had "designed" for me to figure out. After a while, I became uninterested in the "prize" for figuring out the puzzle correctly.

I would like to "build" my planetary infrastructure. Right now, it's "I need a factory, let me pull one out of my hat and plop it over here". And there is no population to interact with. I don't like the hard coded limit of CPU and power to the size of my installation. It should be limited by resources, population and my hard work.

I envisioned PI to be players taking over what has here-to-for been controlled by NPC mega-corps so that instead of buying trade items on the market, we have to opportunity of making them ourselves. As I played it over in my mind, I become more excited by the CCP presentations promising interaction with players, populations, and planetary climate. After this last update, I feel this kind of interaction is getting less and less likely. Sad


Sjolus
Metafarmers
MeatSausage EXPRESS
Posted - 2010.03.31 10:48:00 - [41]
 

Originally by: Lister829

I would like to "build" my planetary infrastructure. Right now, it's "I need a factory, let me pull one out of my hat and plop it over here". And there is no population to interact with. I don't like the hard coded limit of CPU and power to the size of my installation. It should be limited by resources, population and my hard work.

I envisioned PI to be players taking over what has here-to-for been controlled by NPC mega-corps so that instead of buying trade items on the market, we have to opportunity of making them ourselves. As I played it over in my mind, I become more excited by the CCP presentations promising interaction with players, populations, and planetary climate. After this last update, I feel this kind of interaction is getting less and less likely. Sad

I couldn't agree more Crying or Very sad

Zim Katharsis
Botein Technology
Posted - 2010.03.31 10:50:00 - [42]
 

Edited by: Zim Katharsis on 31/03/2010 10:52:07
Originally by: Kivak Wolf
Originally by: Zim Katharsis
Hi

I just logged onto SISI and tryed to set up the Command Center I bought for 100 ISK on the market. I put it into my iteron, undocked, rightclicked a planet in Oursulaert and entered Planet Mode. The only option I got when rightclicking the planet while in Planet Mode was "Exit Planet Mode". I was unable to set up the Command Center. What am I doing wrong? Do I have to be in a player corp?

regards
Zim


left side, click "Command Center" then the submenu "Terrestrial Command Center" then click on the map where you want it.


didn't work either. UI says i need to buy a command center first, but I have one in my cargo...

Screenshot

Sjolus
Metafarmers
MeatSausage EXPRESS
Posted - 2010.03.31 10:59:00 - [43]
 

Originally by: Zim Katharsis
Edited by: Zim Katharsis on 31/03/2010 10:52:07
Originally by: Kivak Wolf
Originally by: Zim Katharsis
Hi

I just logged onto SISI and tryed to set up the Command Center I bought for 100 ISK on the market. I put it into my iteron, undocked, rightclicked a planet in Oursulaert and entered Planet Mode. The only option I got when rightclicking the planet while in Planet Mode was "Exit Planet Mode". I was unable to set up the Command Center. What am I doing wrong? Do I have to be in a player corp?

regards
Zim


left side, click "Command Center" then the submenu "Terrestrial Command Center" then click on the map where you want it.


didn't work either. UI says i need to buy a command center first, but I have one in my cargo...

Screenshot

Because you have a temperate command centre in your hold. Ours VIII is not a temperate planet. Read the OP.

Ariane VoxDei
Posted - 2010.03.31 11:00:00 - [44]
 

Kill that horrible whitenoise audiobackground on the planetview interface, its making my ears bleed.

Mikal Bishop
Gallente
Iron Anvil Industries
Violent Entity
Posted - 2010.03.31 11:04:00 - [45]
 

Could some one explain the scan function? I still cant figure it out.
How does it work with survey with deposits?
I know the Devs said only few planets are properly seeded but can a planet have no resources?

God I hate sounding like a Noob again. Rolling Eyes. It was painful the first time around.

Gotrek65
Caldari
Nex Exercitus
IT Alliance
Posted - 2010.03.31 11:45:00 - [46]
 

Edited by: Gotrek65 on 31/03/2010 11:52:03
Edited by: Gotrek65 on 31/03/2010 11:46:35
Originally by: Mikal Bishop
Could some one explain the scan function? I still cant figure it out.
How does it work with survey with deposits?
I know the Devs said only few planets are properly seeded but can a planet have no resources?

God I hate sounding like a Noob again. Rolling Eyes. It was painful the first time around.

only a few planets are seeded.

Originally by: CCP Oneiromancer
* Most solar systems do not have the final distribution values, only a few systems are seeded with "proper" data. One of them is FD-MLJ; the others are Oursulaert, Reynire, P-H5IY, 1M7-RK, 5HN-D6, 3-DMQT.


On a side note command centers severely need the ability to be upgraded. I can only put up a single processor chain for fertilizer.

Ardornisoria
Posted - 2010.03.31 12:12:00 - [47]
 

Originally by: Elegbara
A factory supplied with resources reports that it is 'waiting for resources'. It takes some waiting until it starts working. Any "submit" to the chain causes all factories to abandon current cycle and you have to wait again.

In other words - set up everything and don't touch it.


seconded to this its a big pain Sad

Sjolus
Metafarmers
MeatSausage EXPRESS
Posted - 2010.03.31 12:15:00 - [48]
 

Originally by: Elegbara
A factory supplied with resources reports that it is 'waiting for resources'. It takes some waiting until it starts working. Any "submit" to the chain causes all factories to abandon current cycle and you have to wait again.

In other words - set up everything and don't touch it.
Hadn't even noticed this until now. PITA indeed.

Kivak Wolf
Lions of Judah Incorporated
Posted - 2010.03.31 12:33:00 - [49]
 

Originally by: Gotrek65
On a side note command centers severely need the ability to be upgraded. I can only put up a single processor chain for fertilizer.


Agreed. I have a system working now with 4 extractors, 2 processors, 1 GCC(Gas Com.Cen), a storage, launchpad, and only the bare minimum links. Even though this is a relatively larger system, it produces barely anything (40 units of stuff). I'll have to send the product to another planet to actually make the advanced product - let alone a final one. It doesn't make sense that we can upgrade a link but we can't upgrade our GCC. I hope this will be changed. :-\

Sjolus
Metafarmers
MeatSausage EXPRESS
Posted - 2010.03.31 13:06:00 - [50]
 

Originally by: Kivak Wolf
Originally by: Gotrek65
On a side note command centers severely need the ability to be upgraded. I can only put up a single processor chain for fertilizer.


Agreed. I have a system working now with 4 extractors, 2 processors, 1 GCC(Gas Com.Cen), a storage, launchpad, and only the bare minimum links. Even though this is a relatively larger system, it produces barely anything (40 units of stuff). I'll have to send the product to another planet to actually make the advanced product - let alone a final one. It doesn't make sense that we can upgrade a link but we can't upgrade our GCC. I hope this will be changed. :-\
Especially since the links aren't even close to being stressed even slightly. Just feels.. wrong Laughing

Sanche Tehkeli
Gallente
Bionesis Technologies
Electus Matari
Posted - 2010.03.31 13:08:00 - [51]
 

Links are very cpu-consumingn the longer the the more they consume. So I have 3 extractors, 1 processor far from command center. If I link each extractor -> processor -> command center, I overload my CC cpu. If I put a storage on the way, it works : each extractor -> storage -> processor -> cc.

Ok now we should have some hint on cpu/pg consumption when creating links and hovering PINs with mouse, before submitting (tooltip or otherwise.) Example : small UI for this planet CC cpu/pg availability, updated real-time when I try some moves.

Because not being able to build the last couple links and decomissioning all PINs is PITA.

Gotrek65
Caldari
Nex Exercitus
IT Alliance
Posted - 2010.03.31 13:11:00 - [52]
 

In case anyone is too lazy to figure out the first tier of processes heres are the ones i've written down so far gotten from th terran basic processor

6000 units > 20 units

Aqueous Liquids > Water
Autotrophs > Industrial Fibers
Base Metals > Reactive Metals
Carbon Compounds > Biofuels
Complex Organisms > Proteins
Felsic Magma > Silicon
Heavy Metals > Toxic Metals
Ionic Solution > Electrolytes
Micro Organisms > Bacteria
Noble Gas > Oxygen
Noble Metals > Precious Metals
Non-CS Crystals > Chiral Structures
Planktic Colonies > Biomass
Reactive Gas > Oxidizing Compound
Suspended Plasma > Plasmoids

tier 2 processes
40 units > 5 units
Proteins/Bacteria > Fertilizer

Will work on a more complete process list later today if someone doesn't beat me too it.

Sjolus
Metafarmers
MeatSausage EXPRESS
Posted - 2010.03.31 13:13:00 - [53]
 

Yeah I started to make a database of all the reactions and the necessary stuff for it, but then I realised it's going to be totally tweaked before it hits TQ and then I just went all "**** it lol" Laughing

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2010.03.31 13:44:00 - [54]
 

Edited by: Catari Taga on 31/03/2010 13:46:14
Originally by: Sjolus
Yeah I started to make a database of all the reactions and the necessary stuff for it, but then I realised it's going to be totally tweaked before it hits TQ and then I just went all "**** it lol" Laughing

I'm expecting to pull that info out of the datadump (or the cache files) so not worth the effort. (edit: once it goes live)

Sjolus
Metafarmers
MeatSausage EXPRESS
Posted - 2010.03.31 13:48:00 - [55]
 

Originally by: Catari Taga
Edited by: Catari Taga on 31/03/2010 13:46:14
Originally by: Sjolus
Yeah I started to make a database of all the reactions and the necessary stuff for it, but then I realised it's going to be totally tweaked before it hits TQ and then I just went all "**** it lol" Laughing

I'm expecting to pull that info out of the datadump (or the cache files) so not worth the effort. (edit: once it goes live)
Yeah I realised it too. The thought behind it was to make an easy tool with all the data in it up-front for when it does go live. The datadumps rarely come out the same date as the expansion itself.

Grideris
Gallente
Fleet Coordination Command
Fleet Coordination Coalition
Posted - 2010.03.31 14:42:00 - [56]
 

I've gone and made a spreadsheet of all the schematics I have seen so far.

Also have a basic calculator working for Refined Elements and Basic Combinations, with a backwards calculator on the way (tells you what you can make with a certain element).

The file is very VERY rough. If you see something wrong or find a new schematic, please EVE Mail me on TQ.

PI Schematics

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2010.03.31 14:44:00 - [57]
 

Edited by: Catari Taga on 31/03/2010 14:46:07
Originally by: Sjolus
The thought behind it was to make an easy tool with all the data in it up-front for when it does go live. The datadumps rarely come out the same date as the expansion itself.

Exactly, you'll basically need an organizational chart breaking down the end product into the production chains, which will be fairly easy to realize with the data. For the last expansion the datadump was released even one week before the expansion itself, and even if it is not you can use one of the cache file reader libraries to extract it (the schematics* tables). Details are probably better discussed in the tech labs forums rather than in this feedback thread. Wink

edit: @Grideris, the game data lists 68 schematics in case you want to double check your number (didn't dl your file)

Sjolus
Metafarmers
MeatSausage EXPRESS
Posted - 2010.03.31 14:53:00 - [58]
 

Originally by: Catari Taga
Edited by: Catari Taga on 31/03/2010 14:46:07
Originally by: Sjolus
The thought behind it was to make an easy tool with all the data in it up-front for when it does go live. The datadumps rarely come out the same date as the expansion itself.

Exactly, you'll basically need an organizational chart breaking down the end product into the production chains, which will be fairly easy to realize with the data. For the last expansion the datadump was released even one week before the expansion itself, and even if it is not you can use one of the cache file reader libraries to extract it (the schematics* tables). Details are probably better discussed in the tech labs forums rather than in this feedback thread. Wink

It was? I must've totally missed that, that's awesome **** right there. Also, tech lab thread posted.

Ariane VoxDei
Posted - 2010.03.31 15:41:00 - [59]
 

problems:

FD-, planet VI (temperate): cant get in touch with it.

FD-, planet I (temperate): have a basic processor set to make bacteria. It is stuck, with 12000 units of microorganism in its inbox (2 cycles worth) and does not produce.

ps: are the grid and CPU requirement some sort of aprils fool joke? You HAVE to be kidding with numbers like that.

Lord Helghast
Posted - 2010.03.31 15:45:00 - [60]
 

Edited by: Lord Helghast on 31/03/2010 15:49:16
I'm strongly hoping we get upgrades or rigs for our PCC's I also hope we get race specific and not just planet specific PCC's

As for Link CPU Usage, yes this should give us a estimate tooltip as we're dragging it out or osmething, who knows maybe give us the option to upgrade the links not just for higher throughput but also increased efficiency on power and cpu.

Aqueous Liquids > Water
Autotrophs > Industrial Fibers
Base Metals > Reactive Metals
Carbon Compounds > Biofuels
Complex Organisms > Proteins
Felsic Magma > Silicon
Heavy Metals > Toxic Metals
Ionic Solution > Electrolytes
Micro Organisms > Bacteria
Noble Gas > Oxygen
Noble Metals > Precious Metals
Non-CS Crystals > Chiral Structures
Planktic Colonies > Biomass
Reactive Gas > Oxidizing Compound
Suspended Plasma > Plasmoids

i love that theirs so many i really do in fact i hope they add even more and diversify them greatly between planets to FORCE PEOPLE TO WORK TOGETHER AND TRADE! Hopefully we get a wide variety of end products as well to make it so that we can have lots of players diversly building different products.

CCP: Have you already implemented the "impact from other players" if so is their a way to tell how much of a planet is being sucked dry by other players? I mean would explain why some people get such low yields, since only certain planets are ready and everyones sucking the same planets.

I REALLY REALLY HOPE that we can except a devblog soon with an estimate of PI's planned completion features, like any hope of population still? Polution control? Will we be seeing t3 frigates still? Trade agreements? Treaties? Honestly Tyrannis release is closing in and we arent getting much of any devblogs really, anything would be nice... So much was promised and just havent been hearing much of anything recently.


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