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Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.03.19 12:50:00 - [31]
 

Originally by: Pablo Cruise
I would be OK with CTRL+Q midwarp being removed if the EVE dev team will either reposition all gates closer to celestials, or consider a way to increase the range of ship Directional Scanners to make all 0.0 gates with scan range of a celestial. This could be done by a new ship role bonus (covert ops?), a skill to train, a module, or an increase to the scan range of all ships.

In many 0.0 systems, especially systems with regional gates, you have a long warp and the closest celestial to the gate you are warping to is farther than the ship's 14.35AU directional scanner range. In those situations, when a bubble appears on directional scan, the only way to potentially save your ship is to CTRL+Q.



Jesus, you're terrible. Seriously, I hate to say this to people, but... learn how to play.

Pro-Tips: scout the route, make scanpot bookmarks, dont warp blind to a gate when there are hostiles in local. Do you seriously not know these basic things?

JitaPriceChecker2
Posted - 2010.03.19 13:00:00 - [32]
 

Removing ability to make ds will not solve anything , it will only make things worse becuase those BM are already made.

cBOLTSON
Star Frontiers
Posted - 2010.03.19 13:35:00 - [33]
 

Originally by: Sader Rykane
I finally figure out how to make a Poseidon safe and CCP nerfs it.

Just my luck =(


Yea same here!!

What the **** ccp! Ive only just figured that **** out!?!

If your nerfing poseidon safes, that can you at least give us an option in game to create them properly? Like a 'Warp out of system' @ 100 au, 200 au etc....

Pablo Cruise
Posted - 2010.03.19 16:59:00 - [34]
 

Edited by: Pablo Cruise on 19/03/2010 17:00:21
Originally by: Malcanis

Jesus, you're terrible. Seriously, I hate to say this to people, but... learn how to play.

Pro-Tips: scout the route, make scanpot bookmarks, dont warp blind to a gate when there are hostiles in local. Do you seriously not know these basic things?


look at this scrub who has never heard of a login trap

and scanspot bookmarks are going to be the new warp-at-0 bookmarks

Sig Sour
Posted - 2010.03.19 17:39:00 - [35]
 

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!


... ...

I am going to cry so hard the day I see the suicide gank fleet in high sec with my freighter and can not do ANYTHING to save myself anymore... Mid warp log off was all freighters had...

Ephemeron
Caldari Provisions
Posted - 2010.03.19 18:02:00 - [36]
 

Will we actually be able to lock ships that have logged during warp?

there seems to be a bug that makes target invulnerable

darius mclever
Posted - 2010.03.19 18:26:00 - [37]
 

Originally by: Sig Sour
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!


... ...

I am going to cry so hard the day I see the suicide gank fleet in high sec with my freighter and can not do ANYTHING to save myself anymore... Mid warp log off was all freighters had...


you can

a) fly with a scout
b) if you land on the out gate (because thats what you will do), you can just let them aggress you and jump!

(sorry for pointing out the obvious thing)

Sig Sour
Posted - 2010.03.19 18:51:00 - [38]
 

Edited by: Sig Sour on 19/03/2010 18:53:33
Originally by: darius mclever
a) fly with a scout
b) if you land on the out gate (because thats what you will do), you can just let them aggress you and jump!


You don't have a freighter or any experience in this field do you?

a) I do, hence the log off mid warp scheme. It wont do much good anymore, a BS fleet can warp circles around a freighter.

b) Assuming that the people about to gank you are complete idiots that would work. Since they are suicide gankers they are obviously not idiots.

(pat yourself on the back more)

* if you are not lockable when you land out of warp, then it is fine, no need to panic.

Jack bubu
GK inc.
Pandemic Legion
Posted - 2010.03.19 19:03:00 - [39]
 

look at all dem carebears crying that they cant logoffskie so easy anymore, oh noes!!!

darius mclever
Posted - 2010.03.19 19:10:00 - [40]
 

Edited by: darius mclever on 19/03/2010 19:12:05
Originally by: Sig Sour
Edited by: Sig Sour on 19/03/2010 18:53:33
Originally by: darius mclever
a) fly with a scout
b) if you land on the out gate (because thats what you will do), you can just let them aggress you and jump!


You don't have a freighter or any experience in this field do you?

a) I do, hence the log off mid warp scheme. It wont do much good anymore, a BS fleet can warp circles around a freighter.

b) Assuming that the people about to gank you are complete idiots that would work. Since they are suicide gankers they are obviously not idiots.

(pat yourself on the back more)

* if you are not lockable when you land out of warp, then it is fine, no need to panic.


edit: removed. why should i help an idiot like you sig.

Sig Sour
Posted - 2010.03.19 19:20:00 - [41]
 

Originally by: Jack bubu
look at all dem carebears crying that they cant logoffskie so easy anymore, oh noes!!!


I suicide gank, and fly freighters. I know how to catch even the most clever of freighter pilots. I know that without logging, the freighter is pretty much screwed. I am not denying that Ill be crying about this change, but I do resent being called a carebear.

*sniffle*

Brian O'Blivion
Posted - 2010.03.19 20:16:00 - [42]
 

Originally by: JitaPriceChecker2
Yeah ccp if you removing ability to make deep safes you should also remove all deep safes as well or we will end up with another T2BPO like situation.


This

Lubomir Penev
Dark Nexxus
S I L E N T.
Posted - 2010.03.22 16:52:00 - [43]
 

Originally by: JitaPriceChecker2
Removing ability to make ds will not solve anything , it will only make things worse becuase those BM are already made.


Even if this time I'll be on the "have" side it would definitely be ******ed leaving those BMs, very uneven playing field.

Mara Rinn
Posted - 2010.03.23 06:18:00 - [44]
 

Originally by: Jack bubu
look at all dem carebears crying that they cant logoffskie so easy anymore, oh noes!!!


Logoffski still works with this fix doesn't it? Just ctrl-q while still in gate cloak.

What doesn't work is being sent to emergency warp the moment you disconnect if you're in the middle of a long warp. So previously a freighter pilot who got disconnected before exiting warp would endup with a ship "landing" somewhere else apart from the gate when they log back in. As it is now, a freighter pilot who gets disconnected will come back to a blown-up ship because the ship arrives on the out gate, then proceeds to enter emergency warp - leaving the ship vulnerable for at least 40 seconds while the ship comes around and gets back up to warp speed. If the freighter pilot is lucky they'll reconnect before the freighter lands at the out gate.

No more freighter runs without escorts.

Hentuku
Posted - 2010.03.23 09:14:00 - [45]
 

Originally by: Mara Rinn

No more freighter runs without escorts.



Are we talking about null,low or highsec here?

Surely in high and low warping to 0 is totally safe?

darius mclever
Posted - 2010.03.23 09:42:00 - [46]
 

Originally by: Hentuku
Originally by: Mara Rinn

No more freighter runs without escorts.



Are we talking about null,low or highsec here?

Surely in high and low warping to 0 is totally safe?


Laughing sure. WinkCool

NeoFusion
Caldari
Freelancer Union
Unaffiliated
Posted - 2010.03.23 16:29:00 - [47]
 

Death to the mid-warp logoffski, good times indeed.

Ariane VoxDei
Posted - 2010.03.23 18:40:00 - [48]
 

Originally by: Hentuku
Make your deep safes while you can then?

Minus 9000 internets for you, that piece was not meant for the unthinking masses.

Next stop: people wailing to have all BM's that are >20au from a orbital body removed. (since that is about the limit of mission spaces, if not capped at 18AU).

Neutrino Sunset
Bene Gesserit ChapterHouse
Sanctuary Pact
Posted - 2010.03.23 19:17:00 - [49]
 

Wouldn't it make sense to fix 'socket disconnect error' first?

ChrisIsherwood
Posted - 2010.03.23 19:58:00 - [50]
 

Originally by: Zora'e

*edit* Never mind, I found the relevant article on this mechanic.




mmm? Perhaps you did not. The Greek version of Neptune was ...

Laechyd Eldgorn
Caldari
draketrain
Posted - 2010.03.27 11:09:00 - [51]
 

Edited by: Laechyd Eldgorn on 27/03/2010 11:10:17
FINE

Let's fix the least broken logoff mechanic.

Logging off mid-warp makes sense because there is 200 AU warps and NO CANCEL BUTTON. Flying solo is already too ******edly difficult why make it even worse. Do we need one extra account for alt scouting everything now. And just so no one gets wrong idea it kills even interceptor when you land at gate with 200 hostiles popping up. You don't even have time to load grid before you're dead dead dead.

I'd say lets have a fix about logging off before warping first.



Widemouth Deepthroat
Posted - 2010.03.27 15:13:00 - [52]
 

Of course you need more than 1 account to play...remember this is Eve.

skye orionis
Posted - 2010.03.31 17:50:00 - [53]
 

Just curious - what if you logoff midwarp and it would take you more than the one minute standard logoff timer to complete the warp - does you ship still complete the warp and potentially stay logged on past the usual logoff timer?

It really will be a shame to see the deep safespot mechanics disappear, there's many ways that they improved the game, especially with all the crashes related to cynoing large fleets into busy systems. While the technique used was clearly manipulating an oversight in game mechanics it did require a decent amount of time and work on the part of the pilot.

I'd like to see some CCP approved mechanic for generating deep safes added - my suggestion would be something like a user accessible 'emergency warp' button that warps you a couple of AU in a random direction without needing to lock on to a celestial. This could generate a truly deep safe spot, but it would take a good amount of time to random walk your way out to >1000AU. I originally thought it would be a better emergency warp function if it just warped in the direction you were facing ('second star to the left, and straight on til morning) but that would remove the need to station instawarp bookmarks. Other ways to increase the difficulty would be to have emergency warps drain the cap completely or cause some amount of hull damage ('without precise coordinates from the navi-computer you might fly through a star').
well I can dream

Typherian
Minmatar
Night Theifs
Posted - 2010.04.06 13:05:00 - [54]
 

Personally I think they just need to fix the logoffski at a gate trick. The fact that logging before you decloak allows you to just disappear and avoid a camp is a bit rediculous. They should have to warp off or be stuck there. But oh well if CCP did that the stations would fill to bursting with carebear tears. YARRRR!!

randomname4me
Posted - 2010.04.06 18:37:00 - [55]
 

Originally by: Laechyd Eldgorn
Do we need one extra account for alt scouting everything now.
No need for an account dedicated to scouting. Just get a friend, you know, the second M in MMORPG.

AnonyTerrorNinja
Minmatar
Atomic Geese
Posted - 2010.04.06 18:38:00 - [56]
 

Originally by: Typherian
Personally I think they just need to fix the logoffski at a gate trick. The fact that logging before you decloak allows you to just disappear and avoid a camp is a bit rediculous. They should have to warp off or be stuck there. But oh well if CCP did that the stations would fill to bursting with carebear tears. YARRRR!!


Last I checked the 'disappearing ship syndrome' only applied to ships that were tackled before they could enter their e-warp, ships that were within a warp disrupting bubble and thus couldn't enter e-warp and ships that were logged off with while within a POS shield bubble.

The last is there so that the ship doesn't get placed in a vulnerable position when it logs off (read: probe-able), does not have a visible reentry-point for bubbling purposes and does not drift out of the POS shields, potentially getting tackled before it even warps off.


Logging while you're cloaked at a gate, since there's nothing stopping your ship from warping just yet, should cause your ship to enter an e-warp just like any other 'normal' situation. If it doesn't then that's news to me, as I haven't been involved in a gatecamp in well over a year.

Supersnowprs
Posted - 2010.04.07 18:56:00 - [57]
 

Consider this if you will
1. A fleet is warp to a stargate a far ways away (like 100au)
2. say for some reason some people are late and enter warp as the fleet land.
3. Now think that a 500 ship blob comes through and omgwtfpwns everything.
*Is the late detachment 50au away now doomed due to the new changes? (Currently you can cancel warp there by logging.)
*is this what the change was suposed to affect or was it deep safes?

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2010.04.07 23:57:00 - [58]
 

Originally by: Laechyd Eldgorn
Edited by: Laechyd Eldgorn on 27/03/2010 11:10:17
FINE

Let's fix the least broken logoff mechanic.

Logging off mid-warp makes sense because there is 200 AU warps and NO CANCEL BUTTON. Flying solo is already too ******edly difficult why make it even worse. Do we need one extra account for alt scouting everything now. And just so no one gets wrong idea it kills even interceptor when you land at gate with 200 hostiles popping up. You don't even have time to load grid before you're dead dead dead.

I'd say lets have a fix about logging off before warping first.





Don't fly solo then?

MeowMeow Magillicutty
Posted - 2010.04.08 17:45:00 - [59]
 

There is still a way to make deep safes. BO pilot sits in a system. Cov cyno pilot sets in another system. Cyno goes up, BO waits until last second and jumps. Cyno drops mid jump. BO is left at random point in space. Most of the time you get a good safe, but sometimes you end up on a gate or something. Still, you get some good safes like this.

Illectroculus Defined
No Bull Ships
Posted - 2010.04.10 19:25:00 - [60]
 

So I did some checking using a charon and a friend in a large system,
the charon warped to the other pilot (160au away) and logged off after reaching top warp speed, 3 minutes later the charon arrived on grid (well after the usual 1 minute logoff timer). At that point the charon started auto aligning for an emergency warp but disappeared before it could get to warp speed.

Oddly enough, while it was aligning I could target the freighter, but the 'look at' button did not work.



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