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Ariielle
Posted - 2010.03.18 06:57:00 - [1]
 

Is it intended that logging off during warp no longer prevents your ship from landing at the target grid before entering emergency warp on the current sisi build?

CCP Lemur

Posted - 2010.03.18 09:01:00 - [2]
 

That is indeed the case. Your ship will warp to where it was warping to and then do an emergency warp from there.

HeliosGal
Caldari
Posted - 2010.03.18 09:49:00 - [3]
 

Edited by: HeliosGal on 18/03/2010 09:58:50

Hentuku
Posted - 2010.03.18 10:29:00 - [4]
 

Make your deep safes while you can then?

HeliosGal
Caldari
Posted - 2010.03.18 10:35:00 - [5]
 

what it means is those players that jump into a system and hit warp then log off so gate campers in low sec cant get them will instead land at their destination and then log off after 1 minute. Giving us enough time to probe them out

Sader Rykane
Amarr
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2010.03.18 11:23:00 - [6]
 

I finally figure out how to make a Poseidon safe and CCP nerfs it.

Just my luck =(

Amberlamps
Posted - 2010.03.18 11:46:00 - [7]
 

Better set up a few more novelty 1000au deep safes!

Mistral Sud
Minmatar
Black Box Corp.
Posted - 2010.03.18 11:57:00 - [8]
 

dammit:(

yeah no new deep saves suxs, but my beloved gatecamp double logoffski trick is gone too!

well so be it! but u need to give new players tools or at least a possibility to make DS too or delete all!


Kadesh Priestess
Scalding Chill
Posted - 2010.03.18 13:23:00 - [9]
 

ccp <3

Jeremey
Glittering Dust
Posted - 2010.03.18 13:26:00 - [10]
 

Originally by: CCP Lemur
That is indeed the case. Your ship will warp to where it was warping to and then do an emergency warp from there.

Please also look at this thread.

Grarr Dexx
Amarr
Kumovi
The G0dfathers
Posted - 2010.03.18 13:32:00 - [11]
 

So the new trick will be initiating warp to the furthest spot from you and immediatly logging off afterwards. Congratulations, nothing was fixed.

Kadesh Priestess
Scalding Chill
Posted - 2010.03.18 13:37:00 - [12]
 

Originally by: Grarr Dexx
So the new trick will be initiating warp to the furthest spot from you and immediatly logging off afterwards. Congratulations, nothing was fixed.
Well, it still didn't hit tq. Write bugreports and it will be fixed eventually, at least it shows that ccp is willing to do that :P

udontgothere
Posted - 2010.03.18 14:10:00 - [13]
 

does this mean that the current deep safe spots will be removed as per the next patch on tq. Can i get a confirm or deny not a soon™

that is all

JitaPriceChecker2
Posted - 2010.03.18 14:24:00 - [14]
 

Yeah ccp if you removing ability to make deep safes you should also remove all deep safes as well or we will end up with another T2BPO like situation.

Kadesh Priestess
Scalding Chill
Posted - 2010.03.18 14:32:00 - [15]
 

Edited by: Kadesh Priestess on 18/03/2010 14:32:57
Not like but worse - t2 bpo cannot be duped while bookmarks are copied (by making new BM while being on safe spot) easily.

darius mclever
Posted - 2010.03.18 14:55:00 - [16]
 

Originally by: Kadesh Priestess
Edited by: Kadesh Priestess on 18/03/2010 14:32:57
Not like but worse - t2 bpo cannot be duped while bookmarks are copied (by making new BM while being on safe spot) easily.


i dont want to destroy your fun, but you can copy bookmarks even without being on that spot. just hold shift while dragging them to your hangar.

works with max of 5 bookmarks at the time.

hope this helps :)

Xeross155
Minmatar
NED-Clan
Goonswarm Federation
Posted - 2010.03.18 15:17:00 - [17]
 

Too bad poseidon is gone, but good the double logoffski is fixed.

Mistral Sud
Minmatar
Black Box Corp.
Posted - 2010.03.18 17:45:00 - [18]
 

Edited by: Mistral Sud on 18/03/2010 18:27:13
double logoffwski still works on sisi! vov (couldnt test myself heard from a friend)
after some thinking its logical cause it relies purely on the emergency warp, wich isnt changed.

And yes if u remove the ability to make DS remove them or give us a possibility to make some (new ship, probes whatever)
i personaly cant think of a reason why DS are bad for the game! except lag but i think making corp bookmarks will do u a lot more favor regarding this :P (i lived in wh space some months :P)

well TCUs at 300 AU are bad! i guess thats the main reason!

Pablo Cruise
Posted - 2010.03.18 17:57:00 - [19]
 

I would be OK with CTRL+Q midwarp being removed if the EVE dev team will either reposition all gates closer to celestials, or consider a way to increase the range of ship Directional Scanners to make all 0.0 gates with scan range of a celestial. This could be done by a new ship role bonus (covert ops?), a skill to train, a module, or an increase to the scan range of all ships.

In many 0.0 systems, especially systems with regional gates, you have a long warp and the closest celestial to the gate you are warping to is farther than the ship's 14.35AU directional scanner range. In those situations, when a bubble appears on directional scan, the only way to potentially save your ship is to CTRL+Q.

Straight Chillen
Gallente
Solar Wind
Posted - 2010.03.18 18:29:00 - [20]
 

Originally by: Pablo Cruise
I would be OK with CTRL+Q midwarp being removed if the EVE dev team will either reposition all gates closer to celestials, or consider a way to increase the range of ship Directional Scanners to make all 0.0 gates with scan range of a celestial. This could be done by a new ship role bonus (covert ops?), a skill to train, a module, or an increase to the scan range of all ships.

In many 0.0 systems, especially systems with regional gates, you have a long warp and the closest celestial to the gate you are warping to is farther than the ship's 14.35AU directional scanner range. In those situations, when a bubble appears on directional scan, the only way to potentially save your ship is to CTRL+Q.



you know you can burn off most of your capacitor to limit how far your ship warps to the gate or what ever. Works great

Jack bubu
GK inc.
Pandemic Legion
Posted - 2010.03.18 18:40:00 - [21]
 

Originally by: Pablo Cruise
I would be OK with CTRL+Q midwarp being removed if the EVE dev team will either reposition all gates closer to celestials, or consider a way to increase the range of ship Directional Scanners to make all 0.0 gates with scan range of a celestial. This could be done by a new ship role bonus (covert ops?), a skill to train, a module, or an increase to the scan range of all ships.

In many 0.0 systems, especially systems with regional gates, you have a long warp and the closest celestial to the gate you are warping to is farther than the ship's 14.35AU directional scanner range. In those situations, when a bubble appears on directional scan, the only way to potentially save your ship is to CTRL+Q.


Learn to use scouts?

Pablo Cruise
Posted - 2010.03.18 19:24:00 - [22]
 

Originally by: Straight Chillen

you know you can burn off most of your capacitor to limit how far your ship warps to the gate or what ever. Works great


Yes I know that. I also know that it doesn't always work depending on the fit of the ship and capacitor skills. Even after running the MWD to zero cap, initiating warp, and canceling it repeatedly, enough capacitor can regenerate to make a warp greater than 14.35AU.

Sunn Hunn
Posted - 2010.03.18 21:03:00 - [23]
 

This is great feature ! Just imagine: if you'll manage to kill a pos with heavy ships logged off under the shield, and then install your own tower with disruptors and guns - they have no way to escape without bringing friends to incap scrams Twisted Evil Or 0.0 blobbers disconnected after jumping through the gate into another blob - will be shot to shreds by happy campers as the fight ended and they finally can login. Yarr, i love that YARRRR!!

Mioelnir
Minmatar
Cataclysm Enterprises
Ev0ke
Posted - 2010.03.18 21:58:00 - [24]
 

Edited by: Mioelnir on 18/03/2010 22:00:01
Considering how basically essential deepsafes were to keep to 0.0 alliance warefare game remotely playable after the last patch and its gridload-freezes, I'm astonished to see them getting taken out.


[Edit]
And please, make it so that one can abort the emergency warp if you log back in during the initial warp/before it started to e-warp. MidWarp-disconnects in a freighter are no fun.

Kadesh Priestess
Scalding Chill
Posted - 2010.03.18 22:01:00 - [25]
 

Edited by: Kadesh Priestess on 18/03/2010 22:02:08
Originally by: Pablo Cruise
Yes I know that. I also know that it doesn't always work depending on the fit of the ship and capacitor skills. Even after running the MWD to zero cap, initiating warp, and canceling it repeatedly, enough capacitor can regenerate to make a warp greater than 14.35AU.
You're doing something wrong. It always worked for me even on light ships with good recharge rate.
Originally by: Mioelnir
And please, make it so that one can abort the emergency warp if you log back in during the initial warp/before it started to e-warp. MidWarp-disconnects in a freighter are no fun.
Lol? What's the point of this fix then?

Mioelnir
Minmatar
Cataclysm Enterprises
Ev0ke
Posted - 2010.03.18 22:08:00 - [26]
 

Edited by: Mioelnir on 18/03/2010 22:08:53
Originally by: Kadesh Priestess
Originally by: Mioelnir
And please, make it so that one can abort the emergency warp if you log back in during the initial warp/before it started to e-warp. MidWarp-disconnects in a freighter are no fun.
Lol? What's the point of this fix then?
You end up at the point you intended to warp to, for example the next gate, a planet etc. And only there, no shifting.

There are warps that take 5+ minutes in a freighter, and currently if you disconnect during these, it can take a lot of time to get the freighter back under your control (easily 10min+).

Planetary Genocide
Gallente
White Sail Anarchists
Yarr Collective
Posted - 2010.03.18 22:50:00 - [27]
 

Originally by: Mistral Sud
Edited by: Mistral Sud on 18/03/2010 18:27:13
double logoffwski still works on sisi! vov (couldnt test myself heard from a friend)
after some thinking its logical cause it relies purely on the emergency warp, wich isnt changed.

And yes if u remove the ability to make DS remove them or give us a possibility to make some (new ship, probes whatever)
i personaly cant think of a reason why DS are bad for the game! except lag but i think making corp bookmarks will do u a lot more favor regarding this :P (i lived in wh space some months :P)

well TCUs at 300 AU are bad! i guess thats the main reason!


Regarding TCU's, no they're not. They appear on overview when they're halfway onlined, I think, so you can still kill it even if it's 1000AU from the system. And when it IS online, there's a beacon that gives you a warpin point to it, so it doesn't matter where it's at, whether it's in the sun or halfway to the next system.

Zora'e
Nasty Pope Holding Corp
Talocan United
Posted - 2010.03.19 01:38:00 - [28]
 

Edited by: Zora''e on 19/03/2010 02:22:20
Originally by: Planetary Genocide
Originally by: Mistral Sud

double logoffwski still works on sisi! vov (couldnt test myself heard from a friend)
after some thinking its logical cause it relies purely on the emergency warp, wich isnt changed.

And yes if u remove the ability to make DS remove them or give us a possibility to make some (new ship, probes whatever)
i personaly cant think of a reason why DS are bad for the game! except lag but i think making corp bookmarks will do u a lot more favor regarding this :P (i lived in wh space some months :P)

well TCUs at 300 AU are bad! i guess thats the main reason!


Regarding TCU's, no they're not. They appear on overview when they're halfway onlined, I think, so you can still kill it even if it's 1000AU from the system. And when it IS online, there's a beacon that gives you a warpin point to it, so it doesn't matter where it's at, whether it's in the sun or halfway to the next system.


Can someone explain how deep safes are made CURRENTLY? I have always been curious about this, and would love to try it out.

*edit* Never mind, I found the relevant article on this mechanic.


HeliosGal
Caldari
Posted - 2010.03.19 07:21:00 - [29]
 

it just closes a few existing loopholes and about time if youre caught in a gatecamp youll either have to fight out bug back to gate or get blown up

Mistral Sud
Minmatar
Black Box Corp.
Posted - 2010.03.19 09:51:00 - [30]
 

From other forums:p
Originally by: KzIg
Originally by: podcat
if this is true I guess its time to start makign deep safes everywhere :S

No, it's the time to stop making them. Legacy deep safes are set to be purged.


Well then im ok with it!
back to square one i guess:P


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