Posted - 2010.03.16 18:25:00 - [1
Alchemy was added for Moon Goo partly as an avenue for ship producers to adapt to market conditions by letting them use more readily available materials in their production, in exchange for more work. Now it would be interesting to extend this notion to the t1 production lines
1) switch all tech 1 ship production requirements to components
2) provide multiple blueprints for each component type with different mineral requirements
Having multiple ways to build a t1 thruster, armor plate, weapon hardpoint means that depending on the price of minerals manufacturers can redesign their production process for maximum profits.
Downsides to this the loss of identity in source materials when assembling components, once assembled there's no way to reprocess them into their original materials.
Now, plain old mineral alchemy would be a simpler way to accomplish this, but alchemy has quite a significant barrier to entry and having cheap mineral alchemy would be a much more powerful tool for mineral traders who would use it to take advantage of any cost imbalances in the market. So making this work only in the context of component/ship production would provide a nice compromise, at the cost of not being able to reprocess ship components.