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yani dumyat
Minmatar
Pixie Cats
Posted - 2010.03.13 04:00:00 - [31]
 

Edited by: yani dumyat on 13/03/2010 04:19:48


You've got a good attitude, an inquiring mind with a twist of devil may care is the basis of a good pvper.

Something that really stood out was this:

Originally by: DawnTreader

I was going for big tank and that meant no slots for cap boosters



A pvp tank is very different from a pve tank, it's there to provide a window of opportunity rather than keep you alive indefinitely. No tank is perfect but flying in a style that minimizes your weakness while exploiting your opponents is the art of pvp.

In the case of an active tank you've either got to fit a cap booster or stay out of neut range however I digress, the point I'm trying to make is that your ship and fitting choices indicate a preference for soaking up damage rather than avoiding it which is very much a pve thing.

You asked for fittings and the following two suggestions are ships that I love to fly solo but more importantly rely on damage evasion rather than tank, hopefully you'll have fun learning a few skills with them and be a much better drake/tengu pilot for it (fitting spam in next post).

1 - The art of the crow

The crow is not an easy ship to fly but does have a crack like addictiveness to it once you realize you can dance round enemy gangs, zipping out of range when the damage gets too much then rushing back to nibble at your prey like a demented termite.

The big advantage of this ship is the ability to engage small gangs of people (5 to 10 people) so you don't have to chance across another solo player to get a fight, you'll loose a few at first but after a while there's a feeling of invincibility where you're just too small and fast to get caught.

You will never be killed in a crow, though you may find yourself committing involuntary suicide. The coroner will record a verdict of noobish piloting.

The crow is the master of mind games, targeting people then warping to a planet with default distance set to 65km so the tackle frig burns out but drones can't get you. I just killed your tackle frig, who shall I play with next and you're not beside a gate so can't run away bwhahahaha.

The purpose of suggesting this ship is that it relies entirely on range, transversal and sig for its tank and the twitch reactions required will make flying a tengu or drake seem like slow motion, if you're good in a crow your muscle memory will be controlling the mouse long before your brain intervenes.

2 - The art of the caracal

The AML caracal's an amazing ship because it's slow with a weak tank and sod all DPS, everything you could ever want from a cruiser :) Despite this I get more solo kills with this than any other ship for the reasons of target choice and slot X.

Anything small will die quickly which again gives you the option of engaging multiple targets, this is important if you don't want to spend your entire night looking for the right prey.

It's surprising how many tacklers will burn towards a caracal even when you're too far away for anyone to hit you but too close for the gang to warp to their tackle before you kill it.

It's possibly not surprising that I still do things like letting a stabber escape in low armour because I burned out my MWD, then dieing to his mate because he was also in a stabber and I didn't realize it was a different person.


yani dumyat
Minmatar
Pixie Cats
Posted - 2010.03.13 04:00:00 - [32]
 

Edited by: yani dumyat on 13/03/2010 04:15:32


Fitting Spam, Crow:

Engage - Any frig other than interceptor. Cruisers. Battlecruisers.

Avoid - Anything that might get within 13km of you. Known frig killers (vexor, caracal etc). Heavy neuts.

Alternatively engage anything for the lols.

[Crow, arby]
Nanofiber Internal Structure II
Ballistic Control System II
Overdrive Injector System II

Catalyzed Cold-Gas I Arcjet Thrusters
Warp Disruptor II
Small F-S9 Regolith Shield Induction

'Arbalest' Standard Missile Launcher, Caldari Navy Bloodclaw Light Missile
'Arbalest' Standard Missile Launcher, Caldari Navy Bloodclaw Light Missile
'Arbalest' Standard Missile Launcher, Caldari Navy Bloodclaw Light Missile
[empty high slot]

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I

That's my standard solo fit, you can fit T2 launchers if you drop the rigs for polycarbons (It'll give you a bit less DPS but be slightly more forgiving of pilot error).

Gang fits would usually have a sensor booster but for solo that little shield extender gives a lot of extra regen and is often the reason I can stay in a fight rather than disengage.

If you're feeling pimp then this fit can be fun:

[Crow, domination disrupt]
Domination Ballistic Control System
Nanofiber Internal Structure II
Overdrive Injector System II

Domination 1MN MicroWarpdrive
Warp Disruptor II
Balmer Series Tracking Disruptor I, Tracking Speed Disruption

'Arbalest' Standard Missile Launcher, Caldari Navy Bloodclaw Light Missile
'Arbalest' Standard Missile Launcher, Caldari Navy Bloodclaw Light Missile
'Arbalest' Standard Missile Launcher, Caldari Navy Bloodclaw Light Missile
[empty high slot]

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I

Fitting Spam, Caracal:

Engage - Any frig or destroyer. Most cruisers, if in doubt then shoot it cos at worst you'll lose a caracal.

Avoid - Bait

[Caracal, little ass]
Ballistic Control System II
Ballistic Control System II

10MN MicroWarpdrive I
Point (scram/disrupt to taste)
X5 Prototype I Engine Enervator
Slot X
Large Shield Extender II

Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I


Warrior II x2

Depending on the situation slot X is usually a 2nd web, 2nd large shield extender or sensor booster depending on your intended target.

Dual web is great for controlling range in 1 vs 1 situations, will keep frigates in place and is great against cruisers for forcing your opponent to swap ammo or getting in/out of scram range.

Dual extenders gives more buffer if you expect to fight more than one opponent, small gangs are less likely to run so you don't need as much tackle. With good skills you can kill 3 to 4 T1 frigs in the time it takes them to chew through a dual LSE buffer.

Sensor booster for nabbing people who are going to run, usually a gang thing.

Edit to add that once you've lost a caracal or few try the navy variant, similar setup but more tank n gank and with a bit of light nanoing can outpace most cruisers. Nice ship :)


Insa Rexion
Minmatar
Fumar Puede Matar
Posted - 2010.03.13 08:03:00 - [33]
 

Edited by: Insa Rexion on 13/03/2010 08:06:56
Originally by: DawnTreader
Edited by: DawnTreader on 12/03/2010 19:54:21
Good responses!

The thing about flying a frigate around learning how to pvp is; what can I realistically expect to beat?


the best thing about starting pvp in frigates (or continuing for that matter) is..

1. you'll get more even engagements as ppl are more willing to risk their cheap frigate to a solo fight an this is good for you because...

2. there's no shame in losing to an even match so you can forget about being embarrassed and you will win some, no doubt.

3. you'll get more bigger/more expensive targets as ppl are more likely to risk their cruiser/inty against an apparently "weaker" target and this is good for you because...

4. there's no shame in losing to a bigger/more expensive target and in a frig almost everyone is bigger/more expensive than you, but you can win these fights if you know how. Losing a few frigs to cruisers to get 1 cruiser kill in a rifter is absolutely worth IMO and you'll think so too when you've done it :)

5. flying a smaller ship forces you to learn it's capabilities and the mechanics of pvp as you just can't rely on overpowering ur opponents ... in other words you can't solo blob.

Also, what the others said about ur alliance ... get shot of them, leave, start ur own solo corp, join a carefree pvp corp, whatever, they sounds like risk averse buttwipes.

Good luck man, I'm just a little further down the same path and I'll tell you, there will be days when you get hammered over and over and you make mistake after mistake, keep going and it gets better, you WILL start to get a feel for it... it is not rocket science, just a little common sense and a bit of balls YARRRR!!

Actanis
Posted - 2010.03.13 08:20:00 - [34]
 

Edited by: Actanis on 13/03/2010 19:27:27
Hello everyone, I'm the pilot that managed to pull this kill off, and I figured I would share a bit more on how it was done.

While I was minding my own business doing a complex, I notice a red show up in system. I instinctively open up the directional scanner, and notice a Tengu on scan that I hadn't seen earlier.

Still feeling safe in the fifth room of the complex I was in, I keep killing the rats while continuing to use the D-Scan. I scan a few more times until I see the ship disappear. Assuming he most likely cloaked and was looking for targets, I continue to scan until I see his ship on scan again.

It stayed on scan for a few seconds until it disappeared again. This repeated a few more times, so I assumed he was more than likely jumping through the gates in the complex I was in coming after me. I figure it would be a good idea to dock up, and see if he would leave the system so I could finish my complex.

I decided now would be a good time to go and make myself some dinner. After my meal I returned to see he was still in system. Originally wanting to avoid a conflict and just finish my complex, I figure the best course of action would be to grab my PVP dominix 5 jumps away, and see if I could do something about him. I buy a shuttle and quickly make the 5 jumps and climb aboard my other domi.

Once I had boarding my PVP boat, I realize that it might be a good idea to rename my ship to the name of my complex domi, just in case he noticed I had switched ships and that I was ready for battle. I make my way back to the system as fast as possible, and see that he is still in local, so I warp back to the complex. I begin jumping into the first pocket, hoping to meet him inside, only to see him decloak 17km away from me.

I cancel the gate warp, and become warp scrambled quickly after. I put my own scrambler on his ship, activate my 3 heavy neuts and began ABing towards him to ensure he wouldn't get out of my disruptor's range. I send out my Ogre II's, and begin to pound his ship. After 2 cycles of my heavy neuts, I figure his cap would be more than dead, so I deactivate them and switch to my 3 medium neuts, to ensure that his capacitor would stay dead.

Once he hit my 45k armor buff and realized he was barely making a dent, he starts attacking my drones. As soon as I notice my drones were now taking damage, I began to scoop the drone currently taking the damage and redeploy it as quickly as possible, occasionally scooping all the drones at once and redeploying them in case he had them all locked.

Around the time he was about to break into a few of my drone's hulls, I broke through his shield, and his armor and hull fell quickly after that. Once his ship had been destroyed, and after friendly exchange in local, I re-board my PVE domi and resume my complex, now in peace.

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2010.03.13 09:11:00 - [35]
 

Also a good advice for you would be:

90% of EvE PvP is done before you even lock the target.
That includes: situation assessment, knowing your ships strengths and weaknesses, trying to figure out enemies strengths and weaknesses, having a few premade plans for the unexpected neut/web/ecm/backup, having an escape plan prepared for when it becomes obvious you chewed more than you can swallow, and lastly knowing you can loose your ship and not be devastated aka morale aka balls.

Then it is time to do the remaining 10% correct, because playing something out 99% well still means you are dead.

Anyway, seeing as you have the "it was my mistake, what i did wrong" mentality (as opposed to the "this game is stupid, nerf <insert what killed you>"), you will eventually be a good PvP player. Just do not give up.

Shade Millith
Caldari
Macabre Votum
Morsus Mihi
Posted - 2010.03.13 09:34:00 - [36]
 

As someone mentioned before, t1 frigates, use them. Alot.

And it's not about WINNING in the frigate, it's about dying. Over and over and over again.

You need to learn about what other players do in various ships. What does a Zealot do compared to a Ishtar, how do different pilots fly the ship, what's it's speed, what drone's can it use, what's the most likely drone they'll be using, what weapons does it have, what ranges does it have, is it often active tanked, buffer tanked, nano fit?

Really, learning what other ships are capable of, and being able to have a good guess at what it's fitting from it's speed/agility/guns, gives you a massive advantage.

TraininVain
Posted - 2010.03.13 12:49:00 - [37]
 

Edited by: TraininVain on 13/03/2010 12:54:19
The thing about learning in T1 frigates (or cruisers I guess) is it teaches you a lot of painful lessons cheaply.

As you say, your target selection is limited but honestly any ship's target selection is limited.

You could have learned the lesson you just learned by running into a Vexor with Neuts in a frigate for example.

One thing you may find handy is a ship recognition chart.

One of my more enterprising corpies has made this awesomely useful spreadsheet with all the ships names alphabetically and some notes on what to expect from common fittings. He did this after one guy mistook a carrier for a frigate.

You could make one. Check a PVP alliance's KB for common fits. Colour code it. Update it as you go.

Or you can just do it the hard way (more fun but also more expensive). I'm betting you won't go after a Domi in a cruiser again :D

Dr Lebroi
Posted - 2010.03.13 13:57:00 - [38]
 

Nice to hear both sides of the story - also worth noting that the victor seemed to have a calm measured approach indicating some experience and the victim seemed mostly stressed and confused, indicating that he didn't really know what was going on.

I can't really add much to the already excellent advice provided but to re-enforce the point that PVP experience requires many deaths - you have the choice to make these learning experiences expensive or affordable and there is no real advantage to going down the route of hyper expensive shiny ships as they will not give you an advantage over a pilot who knows your weaknesses and how to exploit them.

And just a word in support of the corp/alliance heads, if one of my guys was practising null sec pvp then I'd probably prefer him to do it in BCs until he was more experienced. Using t3s while gaining experience is a little extravagant, particularly if you keep getting them blown up!!

Best of luck OP, you sound like you've got the right stuff to succeed, fly cheap and keep engaging!

praznimrak
Gallente
Level Up
Posted - 2010.03.13 19:38:00 - [39]
 

FLY RIFTERS

Fumitsugu
Posted - 2010.03.13 19:57:00 - [40]
 

Great thread! Two things:

**** your alliance if they give you abuse over losing a ship and denting their statistics.

Fly cheap, fly often.

Oh, and bravo for having the balls to attack a Domi, accept your loss, and then write a thread about it.


DawnTreader
Caldari
Double-Down
Narwhals Ate My Duck
Posted - 2010.03.13 21:38:00 - [41]
 

Wow, almost too much for me to respond to now but I did soak it all up be assured. Will also add that crow fit to my list of things to try.

Again, I see the reasoning behind using a T1 frig, but with a 31 mil SP toon I just can't bring myself to slum it like that. Also since I setup a WH POS isk isn't really an issue. Partly why I took out the fail Tengu.

Corp/alliance wise- I have decided I need a change of scenery. It's a null sec alliance and the home turf is basically a perpetual war zone. Quite a few of us have grown tired of this and the never ending 'be in fleet ops or die' mentality. Especially as the fleet ops are so massive and laggy you mainly get to spend two hours waiting around just to watch the grid crash and burn as the 600 ship fleets clash.

So I'm setting up my own corp as a 0% tax option for my war weary corpies. If any of you who've kindly offered to teach me how to be less fail would like an alliance agreement to the same end, please feel free to eve mail me.

Also, if anyone is interested in learning about wormholes, teaching us carebears some pvp or just being in an undemanding loose corp of wasters- drop me a line!

Jotobar
Posted - 2010.03.13 23:51:00 - [42]
 

Edited by: Jotobar on 13/03/2010 23:52:12
What use are big shiny toys if you're spinning them in the station?

The biggest misstake was misunderstanding the entire situation. When he first saw you in local he choose not to fight you, when he later comes back that should send some kindof alarm that he thinks he's ready to fight you now. If you couple that with the information that neut domis are beasts in 1vs1 and you have an active tank you should be the one running.

as soon as he scram you the fight is over.

Also, you will need some more patience, you had the makings of an good plan (suprise someone doing a plex, use a damage type that is different from the rats in that region) but then where so eager to fight you accepted his conditions instead.

edit: put yourself in an buffer drake with ham and get back out there. cheap and effective.

Baron Wolfgang
Posted - 2010.03.14 02:41:00 - [43]
 

Kudos to all of you for your helpful advice!

I'm bookmarking this. Might even take a vacation from my corp and join RVB.

Darthewok
Perkone
Posted - 2010.03.14 10:44:00 - [44]
 

Edited by: Darthewok on 14/03/2010 10:51:53
I'm not sure there's any substitute to getting good at PVP in T1 frigates and T1 cruisers before you use more exotic ships.
PVP is just too complicated.
Skipping the basic stuff of frig/cruiser combat first will leave huge gaps in your PVP knowledge and ability.

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2010.03.14 12:54:00 - [45]
 

Nice story. Its amazing how much fitting just a MWD and point dips the Tengu's EHP. My first choice for a Tengu fit was Covert ops and interdiction nullifier as well, since I was about to venture into nul sec for a while. Figured I could sneak up on someone and **** them. Don't mind the 6 second sensor recalibration delay after decloaking and the merely adequate 300dps I could sc**** together w/ 4x T2 HAMs using Fury missiles.

At some point I decided I was tired of flying a glorified scout/blockade runner and brought it back to hi sec to find someone who could pimp my ride. After flipping through the annals of Battleclinic Tengu fits, I busted out the wallet (again) and swapped the interdiction nullifier and covert ops reconfiguration for intercalated nanofibers and Accelerated Ejection Bay. After swapping the cloak for another HAMII I was shocked to find my dps shot up from 300 to 500, a 67% increase. Was it worth the 86M isk for the new subsystem? More on that later.

As for the extra low slot I suddenly found myself graced with, I decided to augment my fitting and tank a bit with a PDS II, as I already had 3 BCU IIs and a DCU II. Thus armed with the aforementioned augmented dps and a 120k EHP buffer omni-tank, I decided to go looking for some action. But what to shoot?

Choosing your target wisely goes a long way towards ensuring survival.

Having lost many ships in combat, I was fairly certain that this fit would be sufficient to spit and roast any medium sized ship in the game, barring other T3s. I decided from experience that interceptors and other fast frigates would pose a challenge as Scourge Fury don't seem to hit them for very much, and the Tengu is not in most cases blessed with a drone bay. Though they wouldn't do diddly to me, they could point me indefinitely until help arrived. So no frigate fights. I had also learned the very hard way never to take anything resembling an active tank within point range of a Dominix. Ravens aren't cheap, but they are not too expensive. A 600M Tengu was not something I cared to lose because I got greedy or over-confident. My targets would be lone medium sized ships.

So off to lo-sec I went, not giving a hoot about sec status. At +5 I had more than enough to burn.
-TBC-

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2010.03.14 13:11:00 - [46]
 

-cont'd-

Have I told anyone how much I hate gate/station guns? No gate camps. No reason to give someone an advantage in dps by tanking gate guns. So roaming was my choice. After a few jumps, in find a couple folks puttering around in one system. A quick look on scan shows an Abaddon and Anathema. A battle ship and covert ops frigate.

Needless to say, the frigate disappeared off scan in a few seconds. So now I couldn't hide at a safespot for long and was outgunned and probably out tanked by a close range laser spewing monstrousity, which btw, has a more than adequate drone bay. No thanks. Next system. Luckily, they did not follow.

2 jumps later I find a single player in a 0 station crossroads system. Another 360 max range scan shows nothing. So I warp to an unspecified location in system and try again. Hurricane.

Wiping the saliva from my freshly sharpened fangs, I begin using my directional scanner to pin-point his location. But before I can get a decent idea of his location, he disappears from local. I waited around for a short time to see if anyone else would make use of the system for some ratting or other poorly chosen activity. But with only a couple shuttles and a crane apearing after a couple minutes, I decided to beat it. Best not to stay in one place for too long out here.

With 4 gates in system, I had a 1 in 4 chance of guessing where the hurricane went. Thinking probably not to the pirate infested system next door, I pick the next logical system on the popular lo sec route and go there.

Whoop! There he is! Congratulating myself on a good guess, I start pointing my scanner at the few planets in system and get a hit on my first try. Warping to zero with my hardeners hard and damage control controlling, I finally make visual contact. The guy smartly warped to 75, leaving me well out of range.

But as I begin MWDing in, nothing happens. He takes no action, not even aligning. Must be my lucky day. I delay locking as with T2 HAMS, my firing range is even shorter than the warp disruptor I'm packing. No point in giving him an audio alarm if his auto-target option is on, which it most likely is. Somewhere around 40km he finally notices me on overview and aligns to a celestial that is almost 180 degrees behind him.

Now I know I will get this guy. Poor choice of warp target and poor attention to local are signs of noobiness. Yeah, you could say he didn't want to accelerate towards me to get out. But if he was smart he would have already been aligned and at speed. Then again, maybe he didn't know how to use his scanner to see what I was flying and needed to lay eyes on it. Either way, he wanted no part of me.

Watching his warp departure path, I quickly clicked on the first celestial that popped up near his destination and hit warp. More luck! Not only did I pick the right object, but the warp put me right on top of him. Even more luck! The belt is infested with npc pirates, a battleship even! I quickly target and point the poor unfortunate soul.

No offers or requests of ransom are made. The hurricane goes down with guns blazing after not more than 1 minute. He does not cry or complain and I don't gloat. Merely offering a gf in thanks for my first solo PvP kill.

Taking quick stock of the situation, I see my buffer tank shows only a nominal reduction, well within comfort level. Without a doubt, I could have destroyed 2 more similarly fit and piloted ships in the same engagement. After looting the wreck, I decide not to stick around to pop the rat BS. You never know who might show up around here.

I'm not trying to toot my own horn. Just show that proper strategy and tactics are profoundly important to success. It just takes so darn long to learn how not to die.

AngryMax
Gallente
Warriors tribe
DarkSide.
Posted - 2010.03.14 13:29:00 - [47]
 

If you are cloaky/scanning for missioners GTFO if they got neut on you. Especially BS - with the heavy neut. You have no chance, you are still just a cruiser.

Basically that was your mistake. Fit injector, just for these types of encounters. You can easily outmaneuver a BS.

If you really wanna learn pvp though, go to test server and fly ceptors for a while. Then come back and fly ceptors on tranq. T3 is a terrible way to learn PVP.

Aggelos Theristes
Posted - 2010.03.14 21:05:00 - [48]
 

Quote:
So here I am. Back in the ****ing drake with 25 mil to my name. I know my corp is gonna be less than impressed with my 2nd T3 loss in a month. A director has already had a quiet word that the alliance heads have mentioned the impact on our success rate.


Would that be the same alliance that tells their roaming gangs to fly about in T1 ships because T2 losses make them look bad?

DawnTreader
Caldari
Double-Down
Narwhals Ate My Duck
Posted - 2010.03.15 01:46:00 - [49]
 

Sounds believable. The leadership aren't big on, um, people skills. This was one of the 'encoraging' alliance emails sent around a couple of hours before I left today...

From: xxxxx
Sent: 2010.03.14 17:11
To: xxxx

ok. people

this is BULL****


ALL in here know that when hostiles come in while ur making isk, u warp to a safe, WAIT till they gone and then can go back to iskmaking right?

so why the hell are people not going back to mining ice?

i mean, serious, you can make a decisison to go back to making personal isk, mine for personal but not to go back to mine ice for alliance ?????????


all join the fleet that will be up in a few minutes, and get back in, or ****ing leave to empire


MGAM CONST IS OFFLIMITS UNITL FURTHER NOTICE


Virak

Shell Guardian
Gallente
Corporate Mayonnaise
Posted - 2010.03.15 03:40:00 - [50]
 

Wow, what an encouraging eve-mail, lol.

Seems like you need to join a better corp/alliance, my friend.

DawnTreader
Caldari
Double-Down
Narwhals Ate My Duck
Posted - 2010.03.15 04:00:00 - [51]
 

Edited by: DawnTreader on 15/03/2010 04:03:55
I was already on the 24 hour cool off when that literary masterpiece cam through. Did wonders for my few last minute doubts. I've set something up myself as mentioned above.

Also the depressing thing is, *he* was the articulate one!


{edit:- clearly I was compelled to share with him my thoughts on his unique style of leadership before I clicked out. Not sure he really took it on board though to be honest ;) }

Tom Hanks
The Warped Corpe
Posted - 2010.03.15 11:06:00 - [52]
 

Caldari ships generally are crappy 1v1 ships. I suggest you bring a friend in a falcon or something else that will save your bacon lol

Salen Kane
Amarr
Ginnungagaps Rymdfarargille
Posted - 2010.03.15 13:41:00 - [53]
 

As some people have said, if you're not big on T1 frigs, a good bet is to use battlecruisers. While they are quite annoying to lose (since you tend to fit them with decent equipment- insurance takes care of the hull cost), you can easily make enough to replace one in a day or two of light carebearing. BCs give you quite a bit of reaction time, you can engage a wide variety of targets and try out all kinds of fits to see what you like flying.

Now if I could only get time to undock mine...

Gypsio III
Dirty Filthy Perverts
Posted - 2010.03.15 14:59:00 - [54]
 

Originally by: DawnTreader
Sounds believable. The leadership aren't big on, um, people skills. This was one of the 'encoraging' alliance emails sent around a couple of hours before I left today...

From: xxxxx
Sent: 2010.03.14 17:11
To: xxxx

ok. people

this is BULL****


ALL in here know that when hostiles come in while ur making isk, u warp to a safe, WAIT till they gone and then can go back to iskmaking right?

so why the hell are people not going back to mining ice?

i mean, serious, you can make a decisison to go back to making personal isk, mine for personal but not to go back to mine ice for alliance ?????????


all join the fleet that will be up in a few minutes, and get back in, or ****ing leave to empire


MGAM CONST IS OFFLIMITS UNITL FURTHER NOTICE


Virak


Virak'kara. Razz

superteds
Posted - 2010.03.15 15:06:00 - [55]
 

Originally by: Tom Hanks
Caldari ships generally are crappy 1v1 ships. I suggest you bring a friend in a falcon or something else that will save your bacon lol


:|

Dianna Soreil
Monolithic.
Advocated Destruction
Posted - 2010.03.15 17:09:00 - [56]
 

pvping in frigs is essential to understanding a few basic concepts, specifically manual flight, AKA "Don't trust the orbit button".

if you want to move onto something bigger, BCs are awesome bang for the buck--battleship DPS on a ship that costs 10m to lose. of course, this also requires you to fly non-armor tanked BCs since trimarks make them way more pricey--however, shield tanked hurricanes and drakes are awesome ships and shield rigs are 1/10 the price of a medium trimark

Cordarouy Pants
Amarr
Real Salmon
Posted - 2010.03.16 01:51:00 - [57]
 

Step 1: Leave your current corp/alliance.

DawnTreader
Caldari
Double-Down
Narwhals Ate My Duck
Posted - 2010.03.16 01:55:00 - [58]
 

Edited by: DawnTreader on 16/03/2010 01:55:41
Step 2: Repeatedly state that I already have left to everyone who hasn't understood.

Leonidas Amarri
Curatores Veritatis Alliance
Posted - 2010.03.16 07:05:00 - [59]
 

Originally by: DawnTreader


Corp/alliance wise- I have decided I need a change of scenery. It's a null sec alliance and the home turf is basically a perpetual war zone. Quite a few of us have grown tired of this and the never ending 'be in fleet ops or die' mentality. Especially as the fleet ops are so massive and laggy you mainly get to spend two hours waiting around just to watch the grid crash and burn as the 600 ship fleets clash.

So I'm setting up my own corp as a 0% tax option for my war weary corpies. If any of you who've kindly offered to teach me how to be less fail would like an alliance agreement to the same end, please feel free to eve mail me.

Also, if anyone is interested in learning about wormholes, teaching us carebears some pvp or just being in an undemanding loose corp of wasters- drop me a line!


Or u could always join the corp with the guy that bested u in his domi.. were always lookn for more active pvprs

DawnTreader
Caldari
Double-Down
Narwhals Ate My Duck
Posted - 2010.03.16 14:12:00 - [60]
 

Thanks for the offer, but I'm happy running my own show for the moment.


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