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blankseplocked Salvaging Corpse's :)
 
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Preestar
Four Horsemen of the Apocalypse
Posted - 2010.03.11 19:01:00 - [1]
 

Edited by: Preestar on 11/03/2010 19:02:14
This is just an idea but I think it would be awesome if there was a patch released that lets you salvage peoples corpse's.... Basically all them shining expensive implants that people have should be "recoverable" but damaged. So when you pod someone and there corpse is left behind, it would be nice to scoop to cargohold, then take it back to a station and perform some kind of genetic reverse engineering* (new skills for this ofcourse) and then it takes like 1 day for the process to complete right, then after that "some" of the implants are recovered but damaged and therefor can not be used. But with another skill maybe (Implant Reconfiguration) with the use of a lowergrade implant of the same type you could then reconfigure the implant back to its original state and sell it or use it. For example

Kill someones pod.
Scoop to cargohold, dock.
Perform genetic reverse engineering on the corpse.
A +4 implant is recovered but damaged.
Using Implant Reconfiguration skill and a brand new +3 implant.
The damaged +4 is fully restored and can be reused.


I think this would be such an awesome idea, do losing the sec status would actually be worth it. Will also teach people not to go afk in there pods on the gate too :)

What does everyone think? Also CCP please really consider this idea with the other devs, Id like to here some feedback on this

Takuro Nakamoto
Posted - 2010.03.11 19:32:00 - [2]
 

I like it.

Salmeria
Tovarsky Pharmaceuticals
Posted - 2010.03.11 20:05:00 - [3]
 

To expand on that idea.

How about you can convert biomass from corpses and recover parts of implants. Then you can use the implant production skill to make them. It would require Science V and Biology V to train.

Furthermore, how about allowing us to produce tech 2 implants. They would require tech 2 materials or gasses recovered from wormspace to produce but would allow players to produce hardwirings and implants with effects and bonuses other then plus to attributes.

Also have a skill called 'Implant Deconstruction' which allows one to break down implants and get the parts to build new ones!

Preestar
Four Horsemen of the Apocalypse
Posted - 2010.03.12 00:27:00 - [4]
 

203 views and only 2 comments?

Cewen Nevyn
Gallente
Posted - 2010.03.12 00:39:00 - [5]
 

But then I wouldn't be able to have a container full of corpses (My meat locker...) They would have a use and I would no longer have my trophies :(

Jack Norris
Caldari
Caldari Provisions
Posted - 2010.03.12 01:25:00 - [6]
 

I'd rather molest corpse than worry about implants

Asarah
First Star To The Right
Posted - 2010.03.12 02:07:00 - [7]
 

I've always thought that something along these lines should be in the game. I always thought it was crap that the only way to get implants is to buy them from PVEers or from LP stores.

Even simpler than your suggestion above, seed +1 implant BPOs on the market, use invention to up them to +3 or +4, or up the % for hardwirings. Then make the requirements to build them, either X number of raw corpses, or add a resource to the game and reprocess them into Biomass; combine that with say X isogen (for intelligence) or X mexallon (for perception) (pretty colors are pretty) and some related quantity of salvage.

Since 2004 I've aspired to be an implanteer.

unloadedx16
Caldari Provisions
Posted - 2010.03.12 05:33:00 - [8]
 

I like +1

Tejal Charu
Posted - 2010.03.12 07:32:00 - [9]
 

Implant prices will plummet!

Icanti
Posted - 2010.03.12 09:23:00 - [10]
 

Edited by: Icanti on 12/03/2010 09:24:29
I like it.


Originally by: Tejal Charu
Implant prices will plummet!


How so? How often do you find a corpse? How often do people get podded in clones that have expensive implants installed in? I would say not that often.


Salmeria
Tovarsky Pharmaceuticals
Posted - 2010.03.12 09:46:00 - [11]
 

Also make the amount of stuff you get from a corpse related to how much the corpse is worth in terms of clone costs.

Shaemell Buttleson
Posted - 2010.03.12 12:30:00 - [12]
 

Wasn't there talk of corpse's being used for some type of booster manufacture at some point


Dana Mownhobbit
Posted - 2010.03.12 13:10:00 - [13]
 

A pvp-driven source for implants, I really like it.
Prices would only plummet in war times if anything
I would keep these implants to myself as reserve.
It's one more incentive to pvp and one less to worry about being killed (lose my shiny implants)

And it automatically add's a new mini profession: corpse ninja looter :-D

Selene D'Celeste
Caldari
The D'Celeste Trading Company
ISK Six
Posted - 2010.03.12 13:27:00 - [14]
 

You should post this in the ideas forum.

TheBlueMonkey
Gallente
Fags R Us
Posted - 2010.03.12 13:47:00 - [15]
 

I want to be able to reprocess corpses and get 1 of each mat from them.

Then I want to build a nyx from the dead

Cheeba Don
Fusion Enterprises Ltd
Morsus Mihi
Posted - 2010.03.12 14:15:00 - [16]
 

Originally by: Preestar
203 views and only 2 comments?



This proposal has been made loads of times. On the surface, I agree its a pretty cool idea.

Only problem I could see is people podding noob alts to harvest their corpses. To circumvent abuse of this, pilots with no metal in their heads should yield nothing upon salvaging.

another idea is that high sp clones (rho, lambda whatever) yield more materials for making implants.


Preestar
Four Horsemen of the Apocalypse
Posted - 2010.03.12 14:29:00 - [17]
 

Edited by: Preestar on 12/03/2010 14:30:56
Well its like a wreck, if theres nothing to be salvaged then there nothing to be salvaged. If a player that gets podded and dont have any implants in then you can still perform the research on the corpse but after 1 day it says nothing was salvaged...... so podding noob alts wouldnt work because unless you want to pay for the implants in the first place then you would only lose money. Make it completely random and the skill (genetic reverse engineering) is % based so a player could have a 3b isk clone and only a 11m implant can be salvaged. In other cases a player might have a 3b isk clone and 900m worth might be salvaged.

I really do think this idea is awesome, at the end of the day, the implants get plugged into your head, when you get podded the corpse remains, thus the implants are still in the corpses head? Id really like to see this in the future CCP :)

Also, dont forget to make a killboard showing what implants the player had in it when the pod got blown up! Laughing

KaiserSoze434
Posted - 2010.03.12 14:55:00 - [18]
 

Its a great idea but the concept of harvesting corpses for materials for implant production seems overdone and kind of dumb. It would make a lot more sense and be easier to manage just to have a certain number of implants and have a certain number destroyed. The equivalent of popping a t2 fitted ship. You'll probably get some good mods out of it, but some will be destroyed.

The idea of harvesting biomass for some sort of production though I like. It would have to be something that made sense though. Electronics components for implants seems counter-intuitive, but I can really see some sort of booster production coming from it. Blood Raider and Sansha's faction boosters make sense here.

The way to combat noob alt farming is to make the material given link to the clone grade. A noob clone would be the equivalent of veldspar in the new production chain. Cheap, easily available, and needed in large quantities. Further discourage noob alt farming by making the same material harvestable from those "commodities" that are people. High grade clones would produce the more rare materials for the process. The amount needed could be fined tuned such that the purchase price of the high grade clone vs the end result would make farming your own clone cost prohibitive but worth it to pod and harvest other players, the same as ships (usually).

Preestar
Four Horsemen of the Apocalypse
Posted - 2010.03.12 16:51:00 - [19]
 

You missing the point im not talking about harvesting "bodies" im talking about extracting the implants from the brain of the biomass.... performing some kind of engineering on this now damaged implant, adding some other things into the mix and thus repairing the implant so it can either be sold on the market or you can plug it in your own head..... Not only will this be a good opportunity to make money from pvp but also add a new risk factor to flying around in a pod.

Harvesting bodies which is flesh, and then producing some kind of mechanical item is stupid, you cant turn biomass into a soild state that all of a sudden has some kind of electrical interface. I just want to see a way to recover implants because in all reality in the game obv you lose the implants when killed because your body is left behind if you get podded but that doesnt stop anyone cutting your head open and taking the implants out so to speak.

Ragedman
Caldari Provisions
Posted - 2010.03.13 02:48:00 - [20]
 

I remember hearing this way back when +5 just came out and were like a billion isk each.

Now its a pretty lame idea. Not very many implants are worth much, most people fly around with +3 or +4 in null. My +5 clone never even leaves the station. Basically what would happen is 100 level and +4 implants and below would have a major drop in price while 1000 level, pirate implants, and the nice faction implants would go nowhere.

Preestar
Four Horsemen of the Apocalypse
Posted - 2010.03.13 04:44:00 - [21]
 

Many cap pilots fly full slave sets in there head in null sec. Besides wardecs and lead people to forget to change from the mission running clone which can have full crystal sets ect. even if people do roll around with +3, you get 2 out of 5 drop thats still 20m for killing a war targets pod..... and in the wormholes where people are doing the plex sites, if you throw a bubble and can get there pod too that could have some very nice implants in.

Sulg
Pilots of Epic
Roughneck Regulators
Posted - 2010.03.13 06:26:00 - [22]
 

Edited by: Sulg on 13/03/2010 06:27:28
I think it's a very interesting idea. Balancing sec status loss (tho some people plainly don't care) with possible implant gain could make low sec way more interesting.

CCP Navigator


C C P
C C P Alliance
Posted - 2010.03.13 13:40:00 - [23]
 

Moved from Science & Industry.

Laechyd Eldgorn
Caldari
draketrain
Posted - 2010.03.13 14:39:00 - [24]
 

I remember something like this was suggested many times in past. It always ended up some people whining that pod killing is griefing or something.

I think corpse should simply have some chance to drop implant or two. Maybe based on some recovery skills of course.

It is a cool idea if it goes through. Worrying about prices is pretty useless in my opinion, especially since they have fixed price at lp store.


Trent Nichols
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2010.03.13 17:31:00 - [25]
 

Combine this with one of the threads about making the pod eject system a true eject system that gets your pod out of scram range and I like it.



Next let me string corpses around my ship reaver style Very Happy

Vespoi Filar
Posted - 2010.03.13 17:35:00 - [26]
 

Idea proposed once a month or so.

Basic Flaw
Once you have been podded the server no longer has any idea wtf implants you had. This is the same reason you don't get implants listed on Pod KMs.

CCP has no intention of fixing this issue, EVAH, for engineering related problems.

Slade Hoo
Amarr
Retired Gunslingers
Posted - 2010.03.13 18:41:00 - [27]
 

Originally by: Vespoi Filar
Idea proposed once a month or so.

Basic Flaw
Once you have been podded the server no longer has any idea wtf implants you had.



This is easily changed by a bit of programming and is not impossible to do.

Preestar
Four Horsemen of the Apocalypse
Posted - 2010.03.13 19:04:00 - [28]
 

I agree its easily do'able

Charonea
Posted - 2010.03.13 19:28:00 - [29]
 

hmm i would prefer meat shield, use corpses as a 4th layer of protection lol i wud love to see that be put in game, bring a more interesting and goryelement to the game

Vespoi Filar
Posted - 2010.03.13 19:29:00 - [30]
 

Originally by: Vespoi Filar
Idea proposed once a month or so.

Basic Flaw
Once you have been podded the server no longer has any idea wtf implants you had. This is the same reason you don't get implants listed on Pod KMs.

CCP has no intention of fixing this issue, EVAH, for engineering related problems.


It isn't easily doable as I mentioned CCP has stated that for several engineering related issues they are not going to make the change.


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