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Darth Skorpius
m3 Corp
Fidelas Constans
Posted - 2010.03.10 22:33:00 - [121]
 

Originally by: Prometheus09
1) Are standings going to play a part in PI. Ie will you need faction standings of 7 to operate in a .7 system of a certain faction? If so will this apply to NPC 0.0?

Personally I hope this is the case as it will create a larger player distribution as you will require high standings to operation in high sec, thus potentially limiting the number of people using planets in high sec. Alternatively, this will force more people into low sec if they want to be involved in Planetary Interaction and don’t have the standings. Additionally, why would a Faction let you use planets they control if you haven’t proved to them you are a good citizen in their space and willing to help them. Why would the Amarr Empire let people with high Minmitar standings use recourses located in their space.


ccp have already said they want this to have a low entry barrier, and having it require standings would go against that

Originally by: Prometheus09
On the issue of NPC corp members being able to take place in Planetary Interaction I say no. We want people to move from NPC corps to player run corps this is one way to do it. If you really want to let NPC corp members take place in planetary interaction at limit it eg. If you are in a Caldari NPC corp you can only interact with planets they are in Caldari space.


again, low entry barrier prohibits this

MikazM4
Posted - 2010.03.10 22:42:00 - [122]
 

Will we be able to have basic research pins ? Only because wait times are really long for Material Efficiency across high sec.

Malen Nenokal
The Nightshift
Posted - 2010.03.10 22:53:00 - [123]
 

Edited by: Malen Nenokal on 10/03/2010 22:56:38
Originally by: MikazM4
Will we be able to have basic research pins ? Only because wait times are really long for Material Efficiency across high sec.


I hope not.

Niccolado Starwalker
Gallente
Shadow Templars
Posted - 2010.03.10 22:55:00 - [124]
 


Just to be sure I understands all this correctly: You will be able to land on the planet, and see the planetside of it?

All this looks perfect! This will make industrials happy! And add some brand new flavor to the game! So nice work indeed!!


ceaon
Posted - 2010.03.10 22:59:00 - [125]
 

Originally by: CCP Fear
Originally by: Boss Lemming
Originally by: CCP Fear
But expect some Unicorns and Space Dragons obviously! Laughing


I am so totally holding you to this. Twisted EvilTwisted EvilTwisted EvilTwisted Evil


http://www.youtube.com/watch?v=eSMeUPFjQHc

fixed

+1 rep

Sigras
Gallente
Conglomo
Posted - 2010.03.10 23:00:00 - [126]
 

As it seems like each planet will be able to support a crap ton of these things, I really hope all the structures do is mine the "pla-goo" or whatever we decide to call it.

I just don't think it would be a good idea to dump a whole ton of nre slots on the market

Dirk Mortice
Posted - 2010.03.10 23:03:00 - [127]
 

Is this going to compete with existing industrial methods, or run parallel to them?

Typhado3
Minmatar
Posted - 2010.03.10 23:04:00 - [128]
 

woot sounds awesome. btw is that a caldari char in the concept art?


1. You've said stuff about effecting neighbouring regions? karma, slaves, nuclear waste, tree huggers etc is this still in the works or what?

2. Does anyone else see Jita becoming like coruscant and being completely covered in PINs and PCCs.

3. Will some of teh stuff we build be used in planetery interaction?

Cinori Aluben
Minmatar
Gladiators of Rage
Intrepid Crossing
Posted - 2010.03.10 23:12:00 - [129]
 

Originally by: Shasz
Can it be assumed that all of this planetary interaction takes place with your ship *at* the planet and not safely tucked away in some station?

If so, I see lowsec finally getting something that can be fought over and defended without breaking out the POS-bashing war machines. Just go shoot the guy when he tries to manage his PINs in your system.


This is the first thing I thought of as well, to serve as a first line-of-attack/defense for the PI - the need to interface proximally with your planet. For important actions, you should have to be within so many km from the planet, uncloaked. This would create all sorts of emergent behavior: pirates scouting planets for Planeteers (Captain Planet!), planet-ninjas/flippers (should follow same current rules as canflipping), planeteers creating ‘safespots’ at around their planets, planeteer escort parties, bait planeteers, heavy passive-tank planeteer setups, space-elevator camps blockading/stealing high-profit resource pulls, etc. As you know, EVERY ROSE HAS ITS THORN. . This also makes lowsec a potentially more visited and valuable place.

Few Q’s of my own:
1) Will planets ‘deplete’ over time? Are we like Necromongers from Chronicles of riddick, going from planet to planet devouring all their resources? There should definitely be consequences to ‘overmining’ a planet – cuz eve players are HUNGRY LIKE A WOLF.
2) Will alliances/corps be able to track & tax profits/movement of goods from PI within their corp or within their sov?
3) Will we be able to name planets within our Sov? our facilities? I SO call the name “Cloud City” for my gas planet facility =) And I shall name the planet Bespin.
4) As this is an expansion dedicated to planets, and since you’ve already hired that there university physicist (mad props btw, that was probably my fav response so far), have you considered taking it to the next level with integration of true orbit/gravity routines [around large bodies only]?? – I know SO many players who have wished for this for years – and talk about ‘dynamic’ gameplay! =)

P.S. – LOVE the UI pic, should be the icon image for planetary interaction on the neocom.
P.S.S – Great job on the blog, and answering so many questions. Mad respect for you guys.
P.S.S.S – TAKE ME DOWN TO PARADISE CITY WHERE THE GRASS IS GREEN AND THE GIRLS ARE PRETTY.

Prometheus09
Noir.
Noir. Mercenary Group
Posted - 2010.03.10 23:13:00 - [130]
 

Originally by: Darth Skorpius
Originally by: Prometheus09
1) Are standings going to play a part in PI. Ie will you need faction standings of 7 to operate in a .7 system of a certain faction? If so will this apply to NPC 0.0?

Personally I hope this is the case as it will create a larger player distribution as you will require high standings to operation in high sec, thus potentially limiting the number of people using planets in high sec. Alternatively, this will force more people into low sec if they want to be involved in Planetary Interaction and don’t have the standings. Additionally, why would a Faction let you use planets they control if you haven’t proved to them you are a good citizen in their space and willing to help them. Why would the Amarr Empire let people with high Minmitar standings use recourses located in their space.


ccp have already said they want this to have a low entry barrier, and having it require standings would go against that

Originally by: Prometheus09
On the issue of NPC corp members being able to take place in Planetary Interaction I say no. We want people to move from NPC corps to player run corps this is one way to do it. If you really want to let NPC corp members take place in planetary interaction at limit it eg. If you are in a Caldari NPC corp you can only interact with planets they are in Caldari space.


again, low entry barrier prohibits this


A low entry barrier does not mean 0 entry barrier. Limiting NPC corp members to certain areas of space does not stop them from participating it simply limits what then can do. Also It is not a huge hurdle to click the create corporation button or join another player owned corporation.

As for standings low sec and null sec shouldn't require standings to take part in planetary interaction (though I admit there are other barriers of entry in low sec and null sec, namely getting there and surviving).
You can still have standing requirements that are low for lower security status system but get exponentially higher with increases in sec status. ie .5 standing for +.5; 1 standing for +.6 2 standing for +.7; 4 standing for +.8; 8 standing for +.9 systems. +1 systems in this case would either need +10 or shouldn't be available for us to us (+1 systems are home systems for the most part). In this case the barrier of entry is still low but allows more opportunity for people that put time into the game.


moola
Band Of Frogs
Posted - 2010.03.10 23:20:00 - [131]
 

Hmm T3 modules would be a nice thing to make on planets, i hope this doesnt turn out to be gunz and ammo building for Dust54321..


Toriessian
Amarr
Helion Production Labs
Independent Operators Consortium
Posted - 2010.03.10 23:32:00 - [132]
 

Originally by: moola
Hmm T3 modules would be a nice thing to make on planets, i hope this doesnt turn out to be gunz and ammo building for Dust54321..



You're right it shouldn't be just guns and ammo. They need tanks, planes, automobiles, ice cream trucks, exotic dancer poles, and homeless shelters too.

Prometheus09
Noir.
Noir. Mercenary Group
Posted - 2010.03.10 23:35:00 - [133]
 

Edited by: Prometheus09 on 10/03/2010 23:35:10
Originally by: moola
Hmm T3 modules would be a nice thing to make on planets, i hope this doesnt turn out to be gunz and ammo building for Dust54321..




/me places bets that a good portion of it will be. Makes sense though, they have to get weapons from somewhere, so why not let us make them and sell them, either to them directly or to alliances/corps who outfit their dustbunnies.

Darth Skorpius
m3 Corp
Fidelas Constans
Posted - 2010.03.10 23:44:00 - [134]
 

Originally by: Prometheus09
Originally by: Darth Skorpius
Originally by: Prometheus09
1) Are standings going to play a part in PI. Ie will you need faction standings of 7 to operate in a .7 system of a certain faction? If so will this apply to NPC 0.0?

Personally I hope this is the case as it will create a larger player distribution as you will require high standings to operation in high sec, thus potentially limiting the number of people using planets in high sec. Alternatively, this will force more people into low sec if they want to be involved in Planetary Interaction and don’t have the standings. Additionally, why would a Faction let you use planets they control if you haven’t proved to them you are a good citizen in their space and willing to help them. Why would the Amarr Empire let people with high Minmitar standings use recourses located in their space.


ccp have already said they want this to have a low entry barrier, and having it require standings would go against that

Originally by: Prometheus09
On the issue of NPC corp members being able to take place in Planetary Interaction I say no. We want people to move from NPC corps to player run corps this is one way to do it. If you really want to let NPC corp members take place in planetary interaction at limit it eg. If you are in a Caldari NPC corp you can only interact with planets they are in Caldari space.


again, low entry barrier prohibits this


A low entry barrier does not mean 0 entry barrier. Limiting NPC corp members to certain areas of space does not stop them from participating it simply limits what then can do. Also It is not a huge hurdle to click the create corporation button or join another player owned corporation.

As for standings low sec and null sec shouldn't require standings to take part in planetary interaction (though I admit there are other barriers of entry in low sec and null sec, namely getting there and surviving).
You can still have standing requirements that are low for lower security status system but get exponentially higher with increases in sec status. ie .5 standing for +.5; 1 standing for +.6 2 standing for +.7; 4 standing for +.8; 8 standing for +.9 systems. +1 systems in this case would either need +10 or shouldn't be available for us to us (+1 systems are home systems for the most part). In this case the barrier of entry is still low but allows more opportunity for people that put time into the game.




oh yes, i forgot that its fun to force players out of the npc corps and into low sec.

the whole point of having a low entry barrier for planetary interaction is that new players can join in without waiting 6 months for skills to train or standings increase or force them to join a player corp before they are ready to. not everyone has to be in a player corp and not everyone wants to be either

Illuminati 8
Posted - 2010.03.10 23:48:00 - [135]
 

That UI is so full of WWWWIIIIIIINNNNNNNNNN!N!!!!!!!

Zastrow
GoonWaffe
Goonswarm Federation
Posted - 2010.03.10 23:49:00 - [136]
 

remember that time we were drinking in iceland and we went to that bar (in iceland) where people were singing karaoke to some kind of awful thai gibberish (in iceland) so we were like hey lets sing livin' on a prayer and when we did the entire bar exploded?

good times.

CCP Hammer

Posted - 2010.03.10 23:59:00 - [137]
 

Originally by: Zastrow
remember that time we were drinking in iceland and we went to that bar (in iceland) where people were singing karaoke to some kind of awful thai gibberish (in iceland) so we were like hey lets sing livin' on a prayer and when we did the entire bar exploded?

good times.
I had vague memories of that but I sort of thought I might have been making it up.

Marlona Sky
Caldari Provisions
Posted - 2010.03.11 00:02:00 - [138]
 

Originally by: CCP Fear
Originally by: Magnus Nordir
Will planetary interaction be available to members of NPC corps?


yes!


What is to keep high sec planets being macro'd like the belts are and utterly destroying that market?

Brolly
Caldari
5ER3NITY INC
Posted - 2010.03.11 00:09:00 - [139]
 

So it's like a POS, but with less uses?, awesome!, I'll take 5 Rolling Eyes

I'm gonna be a cynical monkey until I can test it. If I could pop a few labs down on my planet, that would be sex, same a a few factories.

Passive income is great and all, but I'd rather have labs or factories that DO stuff that I NEED.

Time will tell.Cool

Magnus Nordir
Caldari
Nordir Industries
Posted - 2010.03.11 00:09:00 - [140]
 

Edited by: Magnus Nordir on 11/03/2010 00:11:31
Originally by: Marlona Sky
Originally by: CCP Fear
Originally by: Magnus Nordir
Will planetary interaction be available to members of NPC corps?


yes!


What is to keep high sec planets being macro'd like the belts are and utterly destroying that market?



The fact that overpopulated planets will be less profitable, so hisec planetary interaction will eventually (read: once everyone and their cat gets a PCC) become as profitable as hisec mining. Plus, there'll probably be special modules/stuff you can only do on lowsec planets, anyway.

EDIT: As for macros, we can only hope CCP makes it less dull and repetitive than mining, that just might make it harder to write macros for it (hint hint)

Toramt
Posted - 2010.03.11 00:13:00 - [141]
 

It sounds like macro'ing won't be an issue in much the same way as there is no reason to macro the handling of a reaction POS.

Bromine Mercury
Caldari
School of Applied Knowledge
Posted - 2010.03.11 00:16:00 - [142]
 

Edited by: Bromine Mercury on 11/03/2010 00:18:36
Is this a joke? Are you seriously this farking dumb?

Here's a thing. It's not very well thought out and I'm going to omit all of the important details, and it is on the test server, but not really, so you can test it or try it and it doesn't really work at all. Ha Ha.

A dev blog should contain information, not poop. You can't poop in a window and expect it to become an informative paragraph.

Dev blogs should contain information! Dev blogs should NOT contain random conjecture on stuff that doesn't work that is only partially deployed to sisi!

Playing Eve
Posted - 2010.03.11 00:18:00 - [143]
 

If the DUSTers on a planet get out of hand, can we take off and nuke the site from orbit? Just to be sure, yanno.

Marlona Sky
Caldari Provisions
Posted - 2010.03.11 00:22:00 - [144]
 

Originally by: Magnus Nordir
Edited by: Magnus Nordir on 11/03/2010 00:11:31
Originally by: Marlona Sky
Originally by: CCP Fear
Originally by: Magnus Nordir
Will planetary interaction be available to members of NPC corps?


yes!


What is to keep high sec planets being macro'd like the belts are and utterly destroying that market?



The fact that overpopulated planets will be less profitable, so hisec planetary interaction will eventually (read: once everyone and their cat gets a PCC) become as profitable as hisec mining. Plus, there'll probably be special modules/stuff you can only do on lowsec planets, anyway.

EDIT: As for macros, we can only hope CCP makes it less dull and repetitive than mining, that just might make it harder to write macros for it (hint hint)


I'll wait for a dev reply thank you very much.

Lordess Trader
Posted - 2010.03.11 00:33:00 - [145]
 

Originally by: Darth Skorpius
Originally by: Prometheus09
1) Are standings going to play a part in PI. Ie will you need faction standings of 7 to operate in a .7 system of a certain faction? If so will this apply to NPC 0.0?

Personally I hope this is the case as it will create a larger player distribution as you will require high standings to operation in high sec, thus potentially limiting the number of people using planets in high sec. Alternatively, this will force more people into low sec if they want to be involved in Planetary Interaction and don’t have the standings. Additionally, why would a Faction let you use planets they control if you haven’t proved to them you are a good citizen in their space and willing to help them. Why would the Amarr Empire let people with high Minmitar standings use recourses located in their space.


ccp have already said they want this to have a low entry barrier, and having it require standings would go against that

Originally by: Prometheus09
On the issue of NPC corp members being able to take place in Planetary Interaction I say no. We want people to move from NPC corps to player run corps this is one way to do it. If you really want to let NPC corp members take place in planetary interaction at limit it eg. If you are in a Caldari NPC corp you can only interact with planets they are in Caldari space.


again, low entry barrier prohibits this



WRONG, low entry <> any entry, low entry = not Anchoring V and Corporation Management V

they already said the bar will be low to enter but it will require skills to get anywhere in it properly...

so why not place the restriction on NPC corps to highsec only and only their own states area.

Prometheus09
Noir.
Noir. Mercenary Group
Posted - 2010.03.11 00:34:00 - [146]
 

Originally by: Darth Skorpius
Originally by: Prometheus09
Originally by: Darth Skorpius
Originally by: Prometheus09
1) Are standings going to play a part in PI. Ie will you need faction standings of 7 to operate in a .7 system of a certain faction? If so will this apply to NPC 0.0?

Personally I hope this is the case as it will create a larger player distribution as you will require high standings to operation in high sec, thus potentially limiting the number of people using planets in high sec. Alternatively, this will force more people into low sec if they want to be involved in Planetary Interaction and don’t have the standings. Additionally, why would a Faction let you use planets they control if you haven’t proved to them you are a good citizen in their space and willing to help them. Why would the Amarr Empire let people with high Minmitar standings use recourses located in their space.


ccp have already said they want this to have a low entry barrier, and having it require standings would go against that

Originally by: Prometheus09
On the issue of NPC corp members being able to take place in Planetary Interaction I say no. We want people to move from NPC corps to player run corps this is one way to do it. If you really want to let NPC corp members take place in planetary interaction at limit it eg. If you are in a Caldari NPC corp you can only interact with planets they are in Caldari space.


again, low entry barrier prohibits this


A low entry barrier does not mean 0 entry barrier. Limiting NPC corp members to certain areas of space does not stop them from participating it simply limits what then can do. Also It is not a huge hurdle to click the create corporation button or join another player owned corporation.

As for standings low sec and null sec shouldn't require standings to take part in planetary interaction (though I admit there are other barriers of entry in low sec and null sec, namely getting there and surviving).
You can still have standing requirements that are low for lower security status system but get exponentially higher with increases in sec status. ie .5 standing for +.5; 1 standing for +.6 2 standing for +.7; 4 standing for +.8; 8 standing for +.9 systems. +1 systems in this case would either need +10 or shouldn't be available for us to us (+1 systems are home systems for the most part). In this case the barrier of entry is still low but allows more opportunity for people that put time into the game.




oh yes, i forgot that its fun to force players out of the npc corps and into low sec.

the whole point of having a low entry barrier for planetary interaction is that new players can join in without waiting 6 months for skills to train or standings increase or force them to join a player corp before they are ready to. not everyone has to be in a player corp and not everyone wants to be either


ohh snap you figured out my secret plan to
A) force everyone into low sec where I can gank them and
B) Go around and war dec 1 man alt corps.

(Disclaimer: I have not plan on doing either of those, A) I dont like low sec, the PvP is to restrictive and for B) its a waste of time)

You should have to invest some time in you character before you reap the benefits of every thing the games has to offer. In other words, you shouldn't be able to role a 1 day old character in your spare character slot and start creating planetary empires. Instead you should have to invest a little time into you character.

Bromine Mercury
Caldari
School of Applied Knowledge
Posted - 2010.03.11 00:37:00 - [147]
 

THIS IS BARF.

Let me reprhase the entire devblog in less than 100 words.

P1: My name is CCP Hammerhead
P2: The test server is named SISI.
P3: Planets are cool.
P4: Planets have resources.
P5: We have no idea how to balance the things.
P6: We have no idea how to indicate stuff you find.
P7: There is linking, but we don't know how it works.
P8: It is like reacting, but more complicated.
P9: Reacting with a market, but we don't know how that works.
P10: In three weeks, this will all magically come together.
P11: Here is a stupid picture.

HeliosGal
Caldari
Posted - 2010.03.11 00:54:00 - [148]
 

Originally by: Bromine Mercury
THIS IS BARF.

Let me reprhase the entire devblog in less than 100 words.

P1: My name is CCP Hammerhead
P2: The test server is named SISI.
P3: Planets are cool.
P4: Planets have resources.
P5: We have no idea how to balance the things.
P6: We have no idea how to indicate stuff you find.
P7: There is linking, but we don't know how it works.
P8: It is like reacting, but more complicated.
P9: Reacting with a market, but we don't know how that works.
P10: In three weeks, this will all magically come together.
P11: Here is a stupid picture.


Theres probably devs working on it, a lot of balancing will come from sisi data feeds in what we do over the next 3 months so log in fiddle around affect theri data dumps and influence indirectly the outcome

Cloudheart
Mercury Nation
House of Mercury
Posted - 2010.03.11 00:55:00 - [149]
 

1. Can we see other players' installations when we look at a planet in planetary interaction mode? (or even just normal "look at")

2. When we look at the PIN's and their links, will they have artwork to look like actual buildings? Or will they remain icons and symbols as they are currently? I realise this is early stages

3. Will we have atmospheric flight, to do a flyover of our facilities? :)

AbudSeab
Posted - 2010.03.11 00:57:00 - [150]
 

In and strange point of view this change is in fact a nice way to deal with macro problem.

Macros provide passive income that has only to do with online time and nothing related to player decisions.

It's bad for game because not everyone can have a computer 23x7 afk mining and that creates high unbalance.

But also players need ways to produce money. Than you have to options:

1) Keep those repetitive decisionless jobs and try to punish macro players
OR
2) Replace whose activities with ways of passive income independent of online-time.

If I'm right we are close to see static belts be vanished from game.

Imho

Originally by: Toramt
It sounds like macro'ing won't be an issue in much the same way as there is no reason to macro the handling of a reaction POS.


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