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Lost Hamster
Hamster Holding Corp
Posted - 2010.03.10 18:18:00 - [61]
 

Originally by: CCP

CCP Nimbus, one of our QA engineers on the Planetary Interaction team drew up some concept art for the basics of how the UI and functionality in PI works.



Could be that CCP Nimbus from Hungary?

*Looks the picture and laughs about FaKtory* Cool

Tommy Blue
Black Lance
Posted - 2010.03.10 18:29:00 - [62]
 

Is there any estimation on the size of the command centers or PINs?

Like if they should fit in a JF, Rorq, industrial, or stuck with a freighter would be awesome.

Salyan
Twilight Sparkle Fan Club
Posted - 2010.03.10 18:36:00 - [63]
 

Originally by: Tommy Blue
Is there any estimation on the size of the command centers or PINs?

Like if they should fit in a JF, Rorq, industrial, or stuck with a freighter would be awesome.


On SISI they are currently 500m3. You can stuff a bunch in a tier 1 indy.

The pins just pop into existence on the planet after you placed the command center.

CCP Fear

Posted - 2010.03.10 18:36:00 - [64]
 

Originally by: Tommy Blue
Is there any estimation on the size of the command centers or PINs?

Like if they should fit in a JF, Rorq, industrial, or stuck with a freighter would be awesome.


They are currently 500m3 on sisi, but that will probably change. How much is uncertain at this point, but it won't require a freighter.

Sheial Tarlien
Minmatar
The Collective
Against ALL Authorities
Posted - 2010.03.10 18:36:00 - [65]
 

Edited by: Sheial Tarlien on 10/03/2010 18:36:54
Originally by: CCP Fear

So, we (the designers) embrace conflict and love that part of EVE just as much as the rest of you. However, it is impossible to do everyting at once. When we started designing PI, we had some grand ideas of conflicts between players on planets. It looked extremely promising and we were reallye excited.

However, we soon realised that it was impossible to do this in the time we had so it was scoped out. We also realised that in order for people to want to fight, there had to be something to fight over. And we needed to have the industrial part working. So our focus has been on making the industrial part for now.

But hopefully we will be able to add on the conflict layer in upcoming expansions.



You mentioned that tyrannis development is currently focused on flushing out the industrial aspect of the expansion. May I ask if the conflict end of PI will be released in tyrannis?

And as a follow up to that question, you had mentioned that players do not need a player corp to part take in PI, then how does pvp activity pretaining to the control of planet resources occur if the targeted player is say in a NPC corp?

Mostly im curious as how these resources can be secured and controlled in highsec/lowsec, where as in 0.0 the landlord will obviously get the final say.

Captian Conrad
Minmatar
Empyrean Warriors
Posted - 2010.03.10 18:36:00 - [66]
 

Originally by: Tommy Blue
Is there any estimation on the size of the command centers or PINs?

Like if they should fit in a JF, Rorq, industrial, or stuck with a freighter would be awesome.


With the "low barrier of entry" im thinking a normal industral should handel it Cool

Nova Fox
Gallente
Novafox Shipyards
Posted - 2010.03.10 18:42:00 - [67]
 

Dear devs

will any of this be going on?

Oh hai der

yeah I spent 5000 hours on ms paint too!

Adfero Internecio
Posted - 2010.03.10 18:48:00 - [68]
 

Edited by: Adfero Internecio on 10/03/2010 18:52:39
Originally by: Sheial Tarlien
Edited by: Sheial Tarlien on 10/03/2010 18:36:54
Originally by: CCP Fear
But hopefully we will be able to add on the conflict layer in upcoming expansions.



You mentioned that tyrannis development is currently focused on flushing out the industrial aspect of the expansion. May I ask if the conflict end of PI will be released in tyrannis?




You kind or answered your own question with the quote you posted which is safely assumeable to be a no.


I'm curious to why PI would work in worm holes but moon harvesting isn't.

Kurunto
Nictus Astartes
Posted - 2010.03.10 18:50:00 - [69]
 

How do you explain planetary production in wormhole planets? Do you recycle your ship and your crew colonize the planet? Do you have a clone machine that just pops out workers?

Adfero Internecio
Posted - 2010.03.10 18:57:00 - [70]
 

Edited by: Adfero Internecio on 10/03/2010 18:57:58
^^^^ to Kurunto
Robots, Machine labor, unless your Amarr, then the Minmatar will finally have some use again.

cBOLTSON
Star Frontiers
Posted - 2010.03.10 19:04:00 - [71]
 

LMAO!
Planetary Interaction..... AWESOME 1337 homemade piczzz and word of unicorns and dragons! lmao!
Best dev blog ever.

But thanks CCP folk, keep us updated, sounds like this expansion is gonna be mint.

Manuka
Posted - 2010.03.10 19:05:00 - [72]
 

Life on planets in w-space systems just developed as everywhere else, and there are some sort of underdeveloped industrial civilizations (like rl earth is today).

Frug
Omega Wing
Snatch Victory
Posted - 2010.03.10 19:06:00 - [73]
 

Dude that art is ****ing fantastic.


Wod
Gallente
Fallen Pandas
Posted - 2010.03.10 19:12:00 - [74]
 

I'm looking forward to this! ugh

Blogs need more pictures!!

Hienz Doofenshmirtz
Posted - 2010.03.10 19:13:00 - [75]
 

ok so, as far as I can tell the only thing we can make at this point is nanite repair paste, please tell me we will be able to make other things 65k planets making nanite repair paste will kill the market

Jack bubu
GK inc.
Pandemic Legion
Posted - 2010.03.10 19:17:00 - [76]
 

Originally by: Hienz Doofenshmirtz
ok so, as far as I can tell the only thing we can make at this point is nanite repair paste, please tell me we will be able to make other things 65k planets making nanite repair paste will kill the market


All the stuff you can make on SiSi right now are random, they wont tell you exactly what will be produced on planets before its released :P

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2010.03.10 19:23:00 - [77]
 

Does the planet type impact planet interaction in any way? It seems that building and/or operating your installation would have some serious differences for the gas giant vs a 1g temperate world vs a 4g plasma planet.

CCP Fear

Posted - 2010.03.10 19:31:00 - [78]
 

Originally by: Razin
Does the planet type impact planet interaction in any way? It seems that building and/or operating your installation would have some serious differences for the gas giant vs a 1g temperate world vs a 4g plasma planet.


Yes, as the blog stated then you might be able to do simple things on one planet, but to get the best stuff, you need to trade with players from other planets, and to extend that, from other planet types. But I can't go into much detail on that.

Also, the resources and schematics and the other items you are using are for testing purposes only and do not reflect any sort of final product or values!

Rainus Max
Fusion Enterprises Ltd
Morsus Mihi
Posted - 2010.03.10 19:35:00 - [79]
 

Is a log in problem atm?

Im getting stuck at acquiring bulk data 5/44, client crashes after a long wait

Archestratidas
Posted - 2010.03.10 19:37:00 - [80]
 

Ugh, this sounds a lot like the planetary mining "minigame" in Mass Effect 2. Which sucked horribly.

Captian Conrad
Minmatar
Empyrean Warriors
Posted - 2010.03.10 19:42:00 - [81]
 

Originally by: Archestratidas
Ugh, this sounds a lot like the planetary mining "minigame" in Mass Effect 2. Which sucked horribly.


The "alfa" on sisi is very basic atm, but CCP said their aiming for more a simcity ect style gameplay :), and allthough thats whats on the server atm, im sure theres loads to come Very Happy

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2010.03.10 19:44:00 - [82]
 

Edited by: Abdiel Kavash on 10/03/2010 19:45:28
So, POSes on planets. Awesome. Let's make another ISK printing afk factory. Oh, and if your enemy sets one up, you can't even blow it up. But don't worry, just put another 100 bases on that planet too, that will show them!

If planetary structures are unlimited and indestructible, whatever is it they produce will drop in price faster than Goons dropped sov after Dominion.

</sarcasm></rant>

Nova Fox
Gallente
Novafox Shipyards
Posted - 2010.03.10 19:49:00 - [83]
 

I say send in the marines

Ranger 1
Amarr
Ranger Corp
Posted - 2010.03.10 19:56:00 - [84]
 

Originally by: Abdiel Kavash
Edited by: Abdiel Kavash on 10/03/2010 19:45:28
So, POSes on planets. Awesome. Let's make another ISK printing afk factory. Oh, and if your enemy sets one up, you can't even blow it up. But don't worry, just put another 100 bases on that planet too, that will show them!

If planetary structures are unlimited and indestructible, whatever is it they produce will drop in price faster than Goons dropped sov after Dominion.

</sarcasm></rant>


I bolded the part where your thought process took the left turn.

Destination SkillQueue
Are We There Yet
Posted - 2010.03.10 20:02:00 - [85]
 

Originally by: Nova Fox
I say send in the marines


Might not be an option for a long time. It could be months before the combat aspect is ready to be integrates to the industrial side. I truly hope that DUST will be ready to launch relatively soon, so we don't have to endure this limited interaction transition period for too long.

hepatitisDD
Goonswarm Federation
Posted - 2010.03.10 20:09:00 - [86]
 

tl;dr I saw a lame attempt at humor in the art dept and a bunch of complicated **** that is probably only going in to tie into dust 514 and not fix any of the current glaring issues with eve right now.

Oh hey, and it looks like you're probably going to only test it for like a day on sisi, probably at some ungodly hour that no one in the first world is up at, I see how well that worked out for you for dominion.

My only question is, in what ******edly stupid way are you going to **** this up?

Trimutius III
Avalon Guards
Gypsy Band
Posted - 2010.03.10 20:13:00 - [87]
 

Edited by: Trimutius III on 10/03/2010 20:14:55
Edited by: Trimutius III on 10/03/2010 20:14:38
Checked that on SISI... This is cool.
I managed to take Silver, Gold, Nitrogen, Aluminium and Aluminium Nitrate (which i produced on a factory \0/) from a planet. (finding launched container was a bit tricky (even impossible) until i opened Journal) But somewhy all water and carbon supplies on planets have 0 size, so i couldn't make all other trees of processing.
If there was not 0 supplies of water and carbon or means to bring them on a planet from my cargo (because i can buy it from NPCs), it would be great...

Kane Plekkel
The Necronomicons
Posted - 2010.03.10 20:14:00 - [88]
 

Originally by: Nova Fox
I say send in the marines
Not a bad idea, if you mean the actual in-game "Marines" item. Then we could finally have a use for all these useless "people" items.

Furthermore, we should definitely be able to enhance various aspects of our production facilities on planets. Want more and faster production? Send in more workers! Want even better quality? Send in those exotic dancers you've holed up in your hanger to those workers! Want to make them work faster but not be happy? Send in marines as a police force and make them work 18 hour days (assuming a 24 hour day).

There's a vast number of ways this could go, and finally giving a use to the useless people that get picked up randomly (don't forget janitors! also, use corpses as clone material to make/breed better workers!)

This is only semi-sarcastic, as I do see some real possibilities in this, but I hardly think they'd make it into the game unless CCP decided to include a sort of "Sim Planet" thing...

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2010.03.10 20:16:00 - [89]
 

Originally by: hepatitisDD
tl;dr I saw a lame attempt at humor in the art dept and a bunch of complicated **** that is probably only going in to tie into dust 514 and not fix any of the current glaring issues with eve right now.

Oh hey, and it looks like you're probably going to only test it for like a day on sisi, probably at some ungodly hour that no one in the first world is up at, I see how well that worked out for you for dominion.

My only question is, in what ******edly stupid way are you going to **** this up?


Oooooh feel the troll emoragequit burn. Laughing

C.

Manfred Rickenbocker
Pan Galactic Gargle Blasters
Important Internet Spaceship League
Posted - 2010.03.10 20:17:00 - [90]
 

Originally by: Destination SkillQueue
Originally by: Nova Fox
I say send in the marines


Might not be an option for a long time. It could be months before the combat aspect is ready to be integrates to the industrial side. I truly hope that DUST will be ready to launch relatively soon, so we don't have to endure this limited interaction transition period for too long.


I say the fun bit would be to utilize all the trade goods in the Passengers list from the item database:
http://wiki.eveonline.com/en/wiki/Item_Database:Trade_Goods

I shall fill my colony with exotic dancers and science graduates and breed a super-race of exotic dancer scientists. Gotta remember to bring janitors to clean up the mess and failures afterward.

A real question:
If, in fact, we utilize actual people to staff our colonies to keep them going, would it be possible for them to get more experienced and drag them along with us from planet to planet? It'd offer a bit more permanence and offer incentive to defend assets and take good care of our minions.


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