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CCP Fear

Posted - 2010.03.10 16:39:00 - [31]
 

Originally by: Magnus Nordir
Will planetary interaction be available to members of NPC corps?


yes!

XoPhyte
Black Nova Corp
IT Alliance
Posted - 2010.03.10 16:39:00 - [32]
 

Edited by: XoPhyte on 10/03/2010 16:47:03
WTB Dev Status so I can test this Very Happy

Also I am interested on how the "first come first serve" swarm to planets will be stopped. If someone beats you to a planet then what? What happens in empire (especially if the "owner" is in an NPC corp?").

I'm sure the answer for taking control lies somewhere in DUST. I just wonder how many DUST players will truly be available to fight the million of battle requests that pilots are setting for control of every planet in EVE.

Vanden
Duty.
Duty. Private Security
Posted - 2010.03.10 16:40:00 - [33]
 

We've been told that sovereignty is needed to use the facilities on 0.0 planets, will the same be true for Factional Warfare systems?

Reptzo
Channel 4 News Team
Veritas Immortalis
Posted - 2010.03.10 16:40:00 - [34]
 

Really not looking forward to yet another POS, simply planetside. More materials for the industrialist? This almost seems like a step backwards. I can see a future where building a module takes 3 days, 437 materials, 17 blueprints, just to get a single t1 mod.

Please tell me this is not the case.

Exordium8
Minmatar
Brutor Tribe
Posted - 2010.03.10 16:41:00 - [35]
 

Originally by: Valrandir
What are the final products?


T3 frigs of course

Destination SkillQueue
Are We There Yet
Posted - 2010.03.10 16:45:00 - [36]
 

Originally by: CCP Fear
Originally by: Magnus Nordir
Will planetary interaction be available to members of NPC corps?


yes!


Does this mean, that NPC corp assets on planets aren't protected from attacks by DUST mercenaries and planetary bombardment?

Fishhook
Adhocracy Incorporated
Adhocracy
Posted - 2010.03.10 16:49:00 - [37]
 

This is a nice little taste of the future, and the thing that is finally making me set up an account on the test server. Some questions that spring to mind:

1. Will more than one player be able to perform planetside activites on the same planet, or will it be one planet per customer?
2. Will planetary production work in wormholes?
3. Will "PIN" structures be seeded on the market, or blueprints for structures, or both?

If you can only answer one of these, please make it question number 2. :)

CCP Fear

Posted - 2010.03.10 16:53:00 - [38]
 

Originally by: Fishhook
This is a nice little taste of the future, and the thing that is finally making me set up an account on the test server. Some questions that spring to mind:

1. Will more than one player be able to perform planetside activites on the same planet, or will it be one planet per customer?
2. Will planetary production work in wormholes?
3. Will "PIN" structures be seeded on the market, or blueprints for structures, or both?

If you can only answer one of these, please make it question number 2. :)


1) Yes, one per customer would be kinda silly, as we wouldn't have enough planets for all of you to play with! Especially since you might be able to work on more than one planet! So yes, there will be multiple people on a planet.
2) Yes
3) The command center will be seeded on the market, other "pins" are manufactured using various future-tech on the planet's surface.

CCP Hammer

Posted - 2010.03.10 16:56:00 - [39]
 

So it seems as if our amazing devs were able to work out most of the kinks such that you should all be able to test the full vertical slice. It obsoletes most of my blog but I'd rather have you all able to test it than to have a super accurate blog that says things aren't ready.

Also http://www.youtube.com/watch?v=lDK9QqIzhwk Cool

Dodgybiatch
Posted - 2010.03.10 17:02:00 - [40]
 

Argh!

BonjoviRoll'd

CCP Fear

Posted - 2010.03.10 17:02:00 - [41]
 

Originally by: Boss Lemming
Originally by: CCP Fear
But expect some Unicorns and Space Dragons obviously! Laughing


I am so totally holding you to this. Twisted EvilTwisted EvilTwisted EvilTwisted Evil


http://www.youtube.com/watch?v=eSMeUPFjQHc

Reptzo
Channel 4 News Team
Veritas Immortalis
Posted - 2010.03.10 17:05:00 - [42]
 

Originally by: CCP Fear
Originally by: Boss Lemming
Originally by: CCP Fear
But expect some Unicorns and Space Dragons obviously! Laughing


I am so totally holding you to this. Twisted EvilTwisted EvilTwisted EvilTwisted Evil


http://www.youtube.com/watch?v=eSMeUPFjQHc


LOL 100% AWESOME!!!!

Fishhook
Adhocracy Incorporated
Adhocracy
Posted - 2010.03.10 17:09:00 - [43]
 

Originally by: CCP Fear
Originally by: Fishhook
This is a nice little taste of the future, and the thing that is finally making me set up an account on the test server. Some questions that spring to mind:

1. Will more than one player be able to perform planetside activites on the same planet, or will it be one planet per customer?
2. Will planetary production work in wormholes?
3. Will "PIN" structures be seeded on the market, or blueprints for structures, or both?

If you can only answer one of these, please make it question number 2. :)


1) Yes, one per customer would be kinda silly, as we wouldn't have enough planets for all of you to play with! Especially since you might be able to work on more than one planet! So yes, there will be multiple people on a planet.
2) Yes
3) The command center will be seeded on the market, other "pins" are manufactured using various future-tech on the planet's surface.


Thanks for the quick reply! Followup questions include:

4) Will you be able to attack other people's planetary installations from space with regular ships, or is that going to be a Dust thing?
5) If so, will the owners be able to harden them in Eve, or will that also be a Dust thing?

Jack bubu
GK inc.
Pandemic Legion
Posted - 2010.03.10 17:10:00 - [44]
 

Originally by: CCP Fear
Originally by: Magnus Nordir
Will planetary interaction be available to members of NPC corps?


yes!

noooooooo :(

Manfred Rickenbocker
Pan Galactic Gargle Blasters
Important Internet Spaceship League
Posted - 2010.03.10 17:17:00 - [45]
 

Several things:
1) Is there a limit to the number of people on a planet?
2) Is there a global space limit to a planet?
3) Is there a limit to the space an individual player can use on a planet? (command point limit, power limit, etc)
4) Is there a way to "encourage" other players off your planets?
5) What are the costs associated with performing actions on a planet?
6) If we decide to pack up and leave a planet, can we take our stuff with us?
7) How much active interaction vs. passive interaction is there? (a.k.a. shooting people is active, letting our POS do stuff while we are offline is passive)

Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2010.03.10 17:18:00 - [46]
 

5000 hours of mspaint no doubt.

Sgt Blade
Caldari
Save Yourself Inc.
Posted - 2010.03.10 17:19:00 - [47]
 

just went onto SISI for a bit to look at the PI stuff, looks really cool.

I went and maxed out one of the links which cost about 40 mill to make it transfer from 10k m^3 to over 550k m^3 Laughing that is a LOT of stuff being moved about lol

Knarfis
Dynaverse Corporation
Sodalitas XX
Posted - 2010.03.10 17:26:00 - [48]
 

Edited by: Knarfis on 10/03/2010 17:36:46
Ok I have to say this........That was a great picture. Something like that should be standard on all future blogs, not only for information purposes but also for the laugh factor.

But on a serious note. The blog talked a lot about PI what you can do with it. But failed to address any of those gun toting, trigger happy people and where they stand in all the PI. Do we get to shoot these things?? Is there rules like in POS warfare when shooting these things?? Small gangs? Large gangs?? Are Cap ships needed?? How does this all work for the High sec people?? Any tie-ins with the current SOV system?? Lots of questions pertaining to us violent folk. Lets face the truth, war makes industry viable in EVE.

How say you sir?

Daedalus II
Helios Research
Posted - 2010.03.10 17:30:00 - [49]
 

Originally by: CCP Fear
Originally by: Boss Lemming
Originally by: CCP Fear
But expect some Unicorns and Space Dragons obviously! Laughing


I am so totally holding you to this. Twisted EvilTwisted EvilTwisted EvilTwisted Evil


http://www.youtube.com/watch?v=eSMeUPFjQHc

I think CCP Fear linked the wrong vid :p
http://www.youtube.com/watch?v=97qQi5_sNBQ

CCP Fear

Posted - 2010.03.10 17:37:00 - [50]
 

Originally by: Fishhook
Thanks for the quick reply! Followup questions include:

4) Will you be able to attack other people's planetary installations from space with regular ships, or is that going to be a Dust thing?
5) If so, will the owners be able to harden them in Eve, or will that also be a Dust thing?


Both are not in for this expansion, so this is in the fog of war currently.

Originally by: Manfred Rickenbocker
Several things:
1) Is there a limit to the number of people on a planet?
2) Is there a global space limit to a planet?
3) Is there a limit to the space an individual player can use on a planet? (command point limit, power limit, etc)
4) Is there a way to "encourage" other players off your planets?
5) What are the costs associated with performing actions on a planet?
6) If we decide to pack up and leave a planet, can we take our stuff with us?
7) How much active interaction vs. passive interaction is there? (a.k.a. shooting people is active, letting our POS do stuff while we are offline is passive)


1) There is a limit but it's high and we hope it won't be used, we have other limiting factors that should encourage people to move around.
2) In theory yes, but it's too early to discuss it, as we haven't finalized it yet.
3) Yes, there will be limiting factors. These haven't bee n implemented yet, but we are thinking about power being the limiting factor
4) Depends on what you mean by encourage, but you are going to be better off away from the crowd.
5) There will definetly be cost of running your colony, what that is is not 100% decided on so i can't go into much detail on it, other than Power.
6) The idea is that you can take the command center with you, but that is not possible on the current build, but we want people to be able to move around if things don't go your way.
7) PI is not gonna be completely passive. There are elements that are passive, but there needs to be player actions involved as things are more dynamic. Resources will deplete, storage facilities will fill up etc. It's somewhere in the middle, you can be as passive as you want or as active as you want.


Lord FunkyMunky
Posted - 2010.03.10 17:39:00 - [51]
 

Edited by: Lord FunkyMunky on 10/03/2010 17:41:56
Edited by: Lord FunkyMunky on 10/03/2010 17:39:56
i really hope theirs no per planet max amount of people, let it all be self governed if 1000 people want to grab a highsec planet let them, it'll just mean they all get crap for output and the worth of the planet drops till they all leave.

I hope theirs an upkeep or fuel to keep the structures operating, otherwise we'll get people spamming planets.

This devblog was f*cking awesome especially the fact that theirs multiple upgrades to the trade depots, and the upgradeable command center, and the fact theirs simple, medium, complex final products just makes it even more wicked!

PLEASE DONT MAKE THINGS NPC PROVIDED, DEAR GOD CCP DONT MAKE THAT MISTAKE, make command centers available via BP, make space elevators available via BP, if anything make the space elevators like outposts, expensive as all hell to build but once its their its their, also would be nice if via the trade complex we could rent our space elevator to our neighbors :)

I just really hope they put this 100% in the players hands and not be like all the d*mn pos depots that are npc provided with no blueprints, its time that all this stuff that npc's provide moved into the players, hands, from pos buildings, to skill books production, to soverignty structure production (required building in highsec via a game mechanic of course)

More in the players hands = more awesome eve experience.


Originally by: CCP Hammer
So it seems as if our amazing devs were able to work out most of the kinks such that you should all be able to test the full vertical slice. It obsoletes most of my blog but I'd rather have you all able to test it than to have a super accurate blog that says things aren't ready.

Also http://www.youtube.com/watch?v=lDK9QqIzhwk Cool


wait so what is available on SISI im at work tell me tell me tell me i need to know i wont be home for 6 more hours!!!!!!

PS. CCP FEAR and CCP HAMMER ROCK! THANK GOD FINALLY DEVS ARE TALKING

CCP Fear

Posted - 2010.03.10 17:42:00 - [52]
 

Originally by: Knarfis
Edited by: Knarfis on 10/03/2010 17:36:46
Ok I have to say this........That was a great picture. Something like that should be standard on all future blogs, not only for information purposes but also for the laugh factor.

But on a serious note. The blog talked a lot about PI what you can do with it. But failed to address any of those gun toting, trigger happy people and where they stand in all the PI. Do we get to shoot these things?? Is there rules like in POS warfare when shooting these things?? Small gangs? Large gangs?? Are Cap ships needed?? How does this all work for the High sec people?? Any tie-ins with the current SOV system?? Lots of questions pertaining to us violent folk. Lets face the truth, war makes industry viable in EVE.

How say you sir?


So, we (the designers) embrace conflict and love that part of EVE just as much as the rest of you. However, it is impossible to do everyting at once. When we started designing PI, we had some grand ideas of conflicts between players on planets. It looked extremely promising and we were reallye excited.

However, we soon realised that it was impossible to do this in the time we had so it was scoped out. We also realised that in order for people to want to fight, there had to be something to fight over. And we needed to have the industrial part working. So our focus has been on making the industrial part for now.

But hopefully we will be able to add on the conflict layer in upcoming expansions.

Hrodgar Ortal
Minmatar
Ma'adim Logistics
Posted - 2010.03.10 17:51:00 - [53]
 

Looks quite nice.
Only big thing is really what will the planets produce and how will it tie into the rest of the economy.

CCP Fear

Posted - 2010.03.10 17:56:00 - [54]
 

Edited by: CCP Fear on 10/03/2010 17:56:39
Originally by: Daedalus II
Originally by: CCP Fear
Originally by: Boss Lemming
Originally by: CCP Fear
But expect some Unicorns and Space Dragons obviously! Laughing


I am so totally holding you to this. Twisted EvilTwisted EvilTwisted EvilTwisted Evil


http://www.youtube.com/watch?v=eSMeUPFjQHc

I think CCP Fear linked the wrong vid :p
http://www.youtube.com/watch?v=97qQi5_sNBQ


http://www.youtube.com/watch?v=8d9thIPddFw

I miss the 80's now!

Knarfis
Dynaverse Corporation
Sodalitas XX
Posted - 2010.03.10 17:57:00 - [55]
 

Thanks Fear for the reply. And again, great picture

Evelgrivion
Gunpoint Diplomacy
Posted - 2010.03.10 17:58:00 - [56]
 

I can't let such a perfect video for the subject slip by!

http://www.youtube.com/watch?v=wNsJUmFrUCA

Lord FunkyMunky
Posted - 2010.03.10 17:59:00 - [57]
 

Originally by: Hrodgar Ortal
Looks quite nice.
Only big thing is really what will the planets produce and how will it tie into the rest of the economy.


they said it previously, they plan for the final products to be the currently npc provided products (though they havent said how many of the npc products or specifically which ones), stuff that we cant currently produce, but their being tight lipped on it :) I'm hoping this includes skillbooks/robotics/implants (for high level producers) and maybe trade goods for the newbie players to produce...


SencneS
Rebellion Against Big Irreversible Dinks
Posted - 2010.03.10 18:05:00 - [58]
 

I guess my question is.... How does the "finished good" you make on the planet interact with EVE?

It's all well and good to make "something" and sell it to someone else and they use it to make "something else" but to what end.. Is this just going to be make stuff that is used on planets only or will it eventually lead something that people will want in EVE?

Mr LaForge
Posted - 2010.03.10 18:17:00 - [59]
 

1. Is planetary interaction going to replace NPC market goods such as mechanical parts and other seeded items?

2. Is planetary interaction related to T3 frigates in any way? If so how?

Lordess Trader
Posted - 2010.03.10 18:18:00 - [60]
 

Originally by: SencneS
I guess my question is.... How does the "finished good" you make on the planet interact with EVE?

It's all well and good to make "something" and sell it to someone else and they use it to make "something else" but to what end.. Is this just going to be make stuff that is used on planets only or will it eventually lead something that people will want in EVE?


if the final products are npc goods, like implants and skillbooks and stuff of that nature it would be self explanitory of the "end"


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