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blankseplocked What is the point of learning skills?
 
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Restless Phantom
Posted - 2010.02.24 12:29:00 - [31]
 

Originally by: Akita T
Text


My text of "as fast as possible" is not about learning skills, its about SKILLS period. You want to train at as much speed as possible not?


Im agreeing with you though Akita, my bad english is getting in the way of my point though.
I dont tell newbies to skill learnings since I myself got that in my face when I started and it just ruins the game spending 2 weeks of training stuff that "doesnt improve your character".

That is my point, the learnings are a annoyance nothing else, they are not good for anything BESIDES getting your other stuff faster later and they are if not absolutely mandatory, far more then say engineering on a OVERALL base.
Had they been pre-reqs for maybe having a high willpower to use a commandship or having high charisma to get discounts of trades or something It wouldnt feel just as annoying training them.

But as they stand they are a block of points used to get a bigger block of points later.

Though as I said, I dont mind them all that much, besides the fact that people DO TELL newbies to go "learning first" and that ruins the game in a sense..

Volsted Gridban
Posted - 2010.02.24 16:22:00 - [32]
 

When I first started playing EVE, they didn't have the 2x skillpoints n00b bonus. I went through the whole "pick your race/bloodline/profession/academy" thing.

I was told that I needed to train up the learning skills to 4/4 each, otherwise it would take an unreasonably long time to train up anything else.

Without the 2x skillpoints n00b bonus, it takes around 3 weeks to train all the learning skills to 4/4.

So my first 3 weeks in the game were spent training learning skills.

I followed that up with training up to Scrapmetal Processing, for reasons which I can't recall but which doubtless made sense to me at the time.

After that I quit the game for nearly 2 years.

Mirke
Caldari
Posted - 2010.02.24 17:19:00 - [33]
 

Originally by: Volsted Gridban
When I first started playing EVE, they didn't have the 2x skillpoints n00b bonus. I went through the whole "pick your race/bloodline/profession/academy" thing.

I was told that I needed to train up the learning skills to 4/4 each, otherwise it would take an unreasonably long time to train up anything else.

Without the 2x skillpoints n00b bonus, it takes around 3 weeks to train all the learning skills to 4/4.

So my first 3 weeks in the game were spent training learning skills.

I followed that up with training up to Scrapmetal Processing, for reasons which I can't recall but which doubtless made sense to me at the time.

After that I quit the game for nearly 2 years.



QFT. I did the same thing, except it was Mining to lvl 5, even though the only time I mined was for that mission in the beginning where you had to. And I only quit for 4 months before getting bored with other games and giving EVE a try again.

I still say the old character creation thing is superior to the new one.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.02.24 20:31:00 - [34]
 

Originally by: xXxWardenMagenxXx
Originally by: Tippia
Except that, as mentioned, CCP themselves have stated that putting the learning skills in the game was a mistake.


If this is the case, then why not cut the cost of the advanced skill books? 22.5m is a joke for a newbie.



That's what's called a Hint Rolling Eyes

bff Jill
Posted - 2010.02.26 17:45:00 - [35]
 

the ability to give people training speed boosts now really does open up the possibility to remove learning skills.

The whole reason that removing them and giving everyone the attributes inherently was that it would screw over people who spent time training in them already.

I see no mechanic that makes it unfair to those people if they more or less get a reimbursement of those skill points.

I too have quit eve on several occasions just because the time it takes raising my learning skills for a new character resulted in me usually losing interest in the game.

The attribute remapping however has worsened this issue, because now you not only MUST raise learning skills first, you MUST raise all fitting and science and drone skills first also, because you are sitting on an int/mem attribute layout, that you use for several months until all those things are high enough/maxed to your liking. Then you go to a perc based remap, and can FINALLY start training other skills.

In retrospect i think the entire attribute system was a bad idea. They probably should have just had a fixed skill point increase rate.

Wikis
Posted - 2010.02.26 18:05:00 - [36]
 

Originally by: Tippia
If it's any consolation, CCP regrets putting them in the game…


where exactly did this information come from ?

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.02.26 18:39:00 - [37]
 

Originally by: Wikis
Originally by: Tippia
If it's any consolation, CCP regrets putting them in the game…


where exactly did this information come from ?


One guy said it once, 5 years ago.

Guttripper
Caldari
State War Academy
Posted - 2010.02.28 18:30:00 - [38]
 

Oh, this beaten to death, horse's ass issue again...

I mentioned it before - CCP should double the required skill points for all skills. Let players slow down and experience aspects of the game in terms of modules and ships passed over in today's faster paced game.

But those instant gratification kiddies want it _now_.

Jagerwolf
Posted - 2010.02.28 20:23:00 - [39]
 

It's so heart-warming to see so many people wanting to make it "fair" by reimbursing skillpoints if learning is removed. How about we make it really fair and reimburse those skill points, whilst taking away any skill-points gained as a result of having learning skills. Everyone still wants to make it fair right? Laughing

Boltorano
Fourth Circle
Total Comfort
Posted - 2010.02.28 22:33:00 - [40]
 

Edited by: Boltorano on 28/02/2010 22:33:46
Originally by: Jagerwolf
How about we make it really fair and reimburse those skill points, whilst taking away any skill-points gained as a result of having learning skills.


How is that fair at all? My suggestion puts EVERYONE on even ground, not just the people who went to the effort of training the skills already. The only people who would lose are the people who already had them trained if we listed to your idea.

Also, because good luck waiting on CCP giving anyone a chance to redistribute SP.

Darian De'Mourne
Posted - 2010.02.28 23:13:00 - [41]
 

Originally by: bff Jill
the ability to give people training speed boosts now really does open up the possibility to remove learning skills.

The whole reason that removing them and giving everyone the attributes inherently was that it would screw over people who spent time training in them already.

I see no mechanic that makes it unfair to those people if they more or less get a reimbursement of those skill points.

I too have quit eve on several occasions just because the time it takes raising my learning skills for a new character resulted in me usually losing interest in the game.

The attribute remapping however has worsened this issue, because now you not only MUST raise learning skills first, you MUST raise all fitting and science and drone skills first also, because you are sitting on an int/mem attribute layout, that you use for several months until all those things are high enough/maxed to your liking. Then you go to a perc based remap, and can FINALLY start training other skills.

In retrospect i think the entire attribute system was a bad idea. They probably should have just had a fixed skill point increase rate.


In month 7 of the Int/Mem spec. And yes, having no DPS sucks.

Jagerwolf
Posted - 2010.02.28 23:34:00 - [42]
 

Edited by: Jagerwolf on 28/02/2010 23:37:46
Mad

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.03.01 11:05:00 - [43]
 

Originally by: Darian De'Mourne
Originally by: bff Jill
the ability to give people training speed boosts now really does open up the possibility to remove learning skills.

The whole reason that removing them and giving everyone the attributes inherently was that it would screw over people who spent time training in them already.

I see no mechanic that makes it unfair to those people if they more or less get a reimbursement of those skill points.

I too have quit eve on several occasions just because the time it takes raising my learning skills for a new character resulted in me usually losing interest in the game.

The attribute remapping however has worsened this issue, because now you not only MUST raise learning skills first, you MUST raise all fitting and science and drone skills first also, because you are sitting on an int/mem attribute layout, that you use for several months until all those things are high enough/maxed to your liking. Then you go to a perc based remap, and can FINALLY start training other skills.

In retrospect i think the entire attribute system was a bad idea. They probably should have just had a fixed skill point increase rate.


In month 7 of the Int/Mem spec. And yes, having no DPS sucks.


But your SP increeae rate is so efficient. That's better than playing the game, right? You are pleased with the decision you made to prioritise your efficiency over your fun? Rolling Eyes

Listen up people, this is really simple:

Skillpoints are not the aim of the game.


They're just another tool you can use to achieve your aims, like ISK, assets, connections, game knowledge, your player skill and your social skills. You need to balance your efforts to acquire and improve all of the things I have listed, not just one at the expense of all the others. To focus purely on SP at the expense of all these other tools is foolish and self-defeating. You're as bad as people who RMT 10 billion ISK in their first month and then lose their officer-fit T1 CNR in lo-sec. You cant buy your way to win and you cant SP your way to win either.


Marko Riva
Posted - 2010.03.01 13:50:00 - [44]
 

The point is choice, as with everything in EVE.


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