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blankseplocked [Proposal] Save & Reuse Probe Bubble Patterns
 
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Mynxee
Veto.
Veto Corp
Posted - 2010.02.19 22:32:00 - [1]
 

There are a couple of different overlapping probe bubble configurations I use when scanning. Problem is, every time I change the probes' range, I have to once again manually move them into the preferred configuration.

I find it difficult to believe that people who can build spaceships wouldn't be able to come up with programming to support automated probe positioning. After all, it's just math, right?

Thus, I propose a feature be added to the scanner which allows the relative-to-each-other positions of selected currently active probes to be saved in a named "Probe Pattern". That Probe Pattern could then be selected at any future time as the "active" pattern, whereupon clicking a "Cluster Probes" button would cause active probes to snap to relative positions as defined in the selected Pattern. Obviously if you had more probes out than the Probe Pattern addressed, the extras would be ignored. Some limitations might need to be imposed, such as all probes need to be set to the same scan range.

It would sure make probing less tedious. True, it would likely make probing for ships when using combat probes easier. For that reason, I'd settle for it only working with Core probes...because tbh, it's the constant adjustment when scanning out bazillions of sigs in wormholes that drives me crazy.

Balsakian McGiggles
Caldari
The Tuskers
The Tusker Bastards
Posted - 2010.02.19 22:36:00 - [2]
 

Edited by: Balsakian McGiggles on 19/02/2010 22:36:06
I wouldn't mind seeing this happen. I'm somewhat used to doing it the old way, but a save option would be much appreciated.

EDIT: Oh, and first.

Lord Helghast
Posted - 2010.02.19 22:39:00 - [3]
 

Dear god yes! Right click "move to 2AU Formation 1" hehe wud be the name i'd have one saved as hehe

Jmarr Hyrgund
The Bastards
Posted - 2010.02.19 23:02:00 - [4]
 

Edited by: Jmarr Hyrgund on 19/02/2010 23:03:49
Oh absolutely, yes, yes, and thrice yes.

Venom Orchid
Minmatar
Gunpoint Diplomacy

Posted - 2010.02.19 23:12:00 - [5]
 

Love this idea, it doesn't give an edge but it just adds convenience and lessens frustration. It's a "duh, why didn't we do that from the start" kinda thing.


Lakasha Nachthexen
Hellhounds.

Posted - 2010.02.20 01:17:00 - [6]
 

Sounds like a great idea.

Jaggins
Ixion Defence Systems
Test Alliance Please Ignore
Posted - 2010.02.20 01:46:00 - [7]
 

Another YES idea from the Pirate Queen. This would be a major UI improvement. Instead of gimping it for combat probes, you could make their scan take a few seconds longer than core probes.

TeaDaze
Agony Unleashed
Agony Empire
Posted - 2010.02.20 02:02:00 - [8]
 

I'd kinda like to see this for all probes, mainly because attempting to move objects in 3d space using a 2d interface is all kinds of terrible.

But the point that it might make probing ships too easy does need to be considered...

Kazini Jax
Gallente
Starlight Operations
Starlight Network
Posted - 2010.02.20 02:14:00 - [9]
 

You would have to reduce the number of active probes to the number of probes in the saved config as the game cannot assume what probes you want to use, but yes, I think something like this should be done also.
And while you're at it, CCP, if these ships are so advanced, how come autopilot can't fly closer to the gate or all the way to the place you want to go to in the destination system. Oh, right, cause it provides for more drama if they stop at the gate.. hm, sandbox...

Sarina Berghil
Minmatar
New Zion Judge Advocate
Yulai Federation
Posted - 2010.02.20 08:18:00 - [10]
 

Probing is already very efficient. One of the few measures to limit effciency is the limitations of the UI.

I don't think its a good idea to have UI limitations govern game balance as is the case with probing currently, but without a better system removing those limitations would make probing far too efficient.

A saved layout of probes would need to be coupled with limitations somehow. Significantly longer scan times could be a way to do it.

eviwyn
Hellcats
HellFleet
Posted - 2010.02.20 11:25:00 - [11]
 

Would love to see this happening yea! Here with ya on this idea all the way Mynx.

Gauss Gun
Posted - 2010.02.20 11:36:00 - [12]
 

yes pplease although i have a bad feeling that ccp won't do it, simply because it is in ther best interest to keep things tedious, if only you could get all the isk in the universe with onre click then we would not be playing this game right?

Creye
Amarr
Posted - 2010.02.20 12:59:00 - [13]
 

Voted absolutely yes!!

JitaPriceChecker2
Posted - 2010.02.20 13:05:00 - [14]
 

Edited by: JitaPriceChecker2 on 20/02/2010 13:04:57
No. I am the fastest scanner i have ever meet.

Why my RL skill should be no longer relevant ?

Larz Smith
Larz Smith Corp
HellFleet
Posted - 2010.02.20 14:06:00 - [15]
 


RootEmerger
Posted - 2010.02.20 17:57:00 - [16]
 

not only would make probing too easy (at this point just remove it and make the scanner able to point objects and ships...), it would also make macroprobers easy to program...

Rvlxnx
Gallente
Posted - 2010.02.20 20:14:00 - [17]
 

Time Flux Detected

You are going too fast! Wait five minutes and try again
LOL;...

Anyway, agreed. i also agree with the macro probers (dint know that was a prob until now)
it would save me much time while probing in low sec; not that i go there much anymore these days;.. but i would if this was possible.

I SoStoned
Caldari
Posted - 2010.02.21 01:09:00 - [18]
 

Pretty good idea, I'll give it a thumbs.

Ragnar Remis
Posted - 2010.02.21 17:53:00 - [19]
 

Im definiately all for this, It gets annoying as sin to sit and reconfigure probes for basic patterns!

343guilty1
Gallente
The Shadow Plague
Gentlemen's Agreement
Posted - 2010.02.21 18:02:00 - [20]
 

Supported, manually moving them is especially annoying when you grab the wrong thing and it re-centers it's focus on the screen or you change the size of a bubble, or accidently make the probe go 20 AU DOWN instead of across (You all know what i'm talking about.)

Mojihito
Posted - 2010.02.21 19:56:00 - [21]
 

Originally by: 343guilty1
Supported, manually moving them is especially annoying when you grab the wrong thing and it re-centers it's focus on the screen or you change the size of a bubble, or accidently make the probe go 20 AU DOWN instead of across (You all know what i'm talking about.)


Learn to scan. Not supported.

De Guantanamo
Posted - 2010.02.21 20:15:00 - [22]
 

cause scanning isn't easy enough already

Sard Caid
Gunpoint Diplomacy

Posted - 2010.02.21 21:12:00 - [23]
 

This is good idea.

Klyria
Minmatar
Agent-Orange
Nabaal Syndicate
Posted - 2010.02.22 00:16:00 - [24]
 

Hmmmm, I get the feeling this would be to useful for CCP to actual implement.

Dr BattleSmith
PAX Interstellar Services
Posted - 2010.02.22 06:13:00 - [25]
 

Edited by: Dr BattleSmith on 22/02/2010 06:13:54
Shift + Drag = Move/Resize all probes
Ctrl + Drag = Resize spread of all probes

Code gets probe positions, if the a probe is moved towards "center" then all other "corners" are also moved towards this point.

Originally by: JitaPriceChecker2

Why my RL skill should be no longer relevant ?


Good flexible UI design has nothing to do with your ability to work around limited inflexible UI.

Hirana Yoshida
Behavioral Affront
Posted - 2010.02.22 13:30:00 - [26]
 

Battlesmiths solution is much more logical/appealing to me.
We have far too many of the silly drop-down and context menus as it is and I am loathe to add even more.

Supported with caveat.

Seita Tatsumi
Hellcats
HellFleet
Posted - 2010.02.23 11:33:00 - [27]
 

Can only support this.

Amberlyn Stardreamer
Posted - 2010.02.26 01:14:00 - [28]
 

I've taken time to think thoroughly about this proposal as I did some scanning and I can't support it.

Moving the probes into the optimum positions around a contact is the major player skill-set involved in actually doing scanning. Its what makes one player better at it than another.

Take the player out of the scanning and you might as well just add the wormholes and sites to the overview to begin with.

Just as some people are better at combat than others and some people are better at playing the market than others some people are better at handling their probes than others. That skill should be allowed to make a difference rather than having the process automated.

Jerid Verges
Gallente
The Scope

Posted - 2010.02.26 07:29:00 - [29]
 

Originally by: Mojihito
Originally by: 343guilty1
Supported, manually moving them is especially annoying when you grab the wrong thing and it re-centers it's focus on the screen or you change the size of a bubble, or accidently make the probe go 20 AU DOWN instead of across (You all know what i'm talking about.)


Learn to scan. Not supported.


That's like saying "Learn to buy instas" when WTZ was introduced.

People know how to scan. People don't like meticulously positioning their probes so painstakingly (Not that it wasn't harder before).

Refrain from comments that make you look dumb in the future.

Supported.

Nekre
Minmatar
Mirkur Draug'Tyr
Circle-Of-Two
Posted - 2010.02.26 15:23:00 - [30]
 

Well I agree with Mynxee but it's a bit more than what I personally want. I only use one pattern and I don't need to save it.

BUT CCP DID PROMISE US YOU COULD HAVE THE PROBES MOVE CLOSER AND FURTHER APART WHEN RESIZING THEM SO THAT THE PATTERN WOULD STAY THE SAME.

They said that at fanfest .. it's on youtube even... and I've been drooling over that idea ever since.

CCP can I haz the shiny toy now ??? pleeeeeeese ?

/signed


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