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Shane Carwin
SpaceMonkey's Alliance
Posted - 2010.08.11 06:44:00 - [451]
 

Same here.
Canīt log in with either the patched up SiSi-Version or the up-to-date TQ version.
On the download page for the testserver patches thereīs apparently a new build (if iīm not mistaken) "available for download".
Quotation marks because itīs not exactly available.

Aglaia Adrastos
Posted - 2010.08.11 06:50:00 - [452]
 

The latest patch is being held back for now, not even a DEV is on SiSi which is currently online.

Jarjar
Dreddit
Test Alliance Please Ignore
Posted - 2010.08.11 12:21:00 - [453]
 

Edited by: Jarjar on 11/08/2010 12:20:56
Hmm. The server is up now, with a non-TQ build... but the autopatcher doesn't work (Mac) and the manual download leads to a 404. Confused

Jita Alt666
Posted - 2010.08.14 09:33:00 - [454]
 

WARNING WARNING WARNING WARNING

Do not join the next set of tests on Singularity.
CCP employees who have accounts in certain alliances are planning on launching sovernigty attacks while a large portion of the player base is involved in these tests.
If you alliance CEO has contacted CCP to notify them of an intent to partake in the next round of testing your in game security may have already been compromised.

Sari Ajantes
RAZOR Alliance
Posted - 2010.08.16 14:14:00 - [455]
 

Go away!

Rakessh
Bat Country
Goonswarm Federation
Posted - 2010.08.16 16:51:00 - [456]
 

Edited by: Rakessh on 16/08/2010 16:53:30
Originally by: Jim Luc
I'm just curious, how hard is it to add a check by the server to see if the grid has loaded on the client side before actually placing the ship in the grid?

For instance, if I understand this correctly, the client makes a call to the server, server runs the same call on a server-run version of the game, populates the grid, places the user in the grid, then passes back to the user the updated grid in real-time, etc.

Why not place the character in limbo while loading the grid, then check to make sure the user's client has loaded the grid properly, then place the ship in the grid. This way, you can't warp into a system and everyone already in the grid sees your ship, and has a chance to fire on it, before the client realizes it hasn't loaded the grid yet.

I'm just a simple flash developer, but if I were making a simpler version in flash or java I'd make sure both clients have the same information, and show the user a "loading grid" message or loading animation. Then once everything has loaded, fade everything in nicely, and only after everything is visible for the user, is it represented in local. Not the other way around.

But then again I'm just a lowly flash dev, I'm sure it's more complicated than that Very Happy


I'd be the first one to hack this! If the client could control what the server does in any way (including telling the server if grid is loaded or not) then it's highly exploitable.

Then again, I'm lazy so I haven't actually checked if CCP has this type of calls built into the client. I highly doubt it though, they're supposedly not dumb or anything ;)

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2010.08.17 13:47:00 - [457]
 

I have had issues installing and using sisi. I ended up having to reinstall my tq eve.

It would be nice if we just download something and hit "run" click through the defaults and end up with an "eve sisi" icon that is distinct from "eve" and updates like eve does. Thats how pretty much all computer applications that are intended for consumers work now.

Make it easy for us to install the test server and make it cause less issues and more people will do it.

Jarjar
Dreddit
Test Alliance Please Ignore
Posted - 2010.08.17 16:54:00 - [458]
 

Originally by: Cearain
I have had issues installing and using sisi. I ended up having to reinstall my tq eve.

It would be nice if we just download something and hit "run" click through the defaults and end up with an "eve sisi" icon that is distinct from "eve" and updates like eve does. Thats how pretty much all computer applications that are intended for consumers work now.

Make it easy for us to install the test server and make it cause less issues and more people will do it.

This was actually posted just yesterday:

Quote:

We're still in the initial phases of acceptance testing, but we've now got a new "Singularity updater" tool that we think will go a long way to making everyone's lives easier here. This is just a simple executable that you'd download, run, and point at your working TQ client. The tool then takes care of copying the client and updating it to the correct Singularity build, automatically. It will also give you a new link to the client, which connects it directly to Singularity. All of this will be with just three easy clicks for the end-user. We're still working out some kinks, and trying to make it run a bit faster, but we hope to have it out in public use very soon.


http://www.eveonline.com/devblog.asp?a=blog&bid=783

Jita Alt666
Posted - 2010.08.17 22:42:00 - [459]
 

So ccp rely on their paying customers to update information regarding the sisi server in a gm started and stickied thread regarding upcoming testing.

Jadwina Kerkova
Vita Mihi Mors Est
Posted - 2010.08.18 00:30:00 - [460]
 

Edited by: Jadwina Kerkova on 18/08/2010 00:31:38
Edited by: Jadwina Kerkova on 18/08/2010 00:31:26
Quote:
The Singularity test server will be taken offline on Thursday, August 19, 2010 at 08:00 UTC as we will move the Singularity hardware. Singuarlity is expected to be returned to service at 12:00 UTC...
Quote:
Our next mass test on the Singularity test server will be held on Thursday, August 19, 2010 at 20:00 UTC and is expected to last one hour.


Is it only me having a bad feeling about hardware-moves and mass-tests taking place on the same day? Especially remembering the recent TQ-move super-downtime?

That guy making your time planning @CCP must have a lot of faith in whatever god he believes in...

ychen
Posted - 2010.08.19 07:29:00 - [461]
 

After working for years in IT, you'll find managers LOVE to "save time" by combining hardware and software upgrades.
Ychen

Zeke Mobius
Posted - 2010.08.19 18:49:00 - [462]
 

save time for the games that arent eve.

Elvestra Flower
Posted - 2010.08.20 11:29:00 - [463]
 

Soooooo ..


is this the reason we are getting short notices of extened downtime? Thats twic ein the same week with basically no notice WTH? No respect for the people who pay for you to keep frakkin things up.. not suprised

Glad you are trying to improve things, but why am I not surprised they just keep getting worse...Mad

another hour of game time loss today, who want to bet no way they are up on schedueled time.... the usual we fail

pandorix
Together For Each Other
Posted - 2010.08.22 20:02:00 - [464]
 

Hi,

a sort cut, from the latest mass testing event:
Eve-Online: Singularity MassTest (August 19th)

Jita Alt666
Posted - 2010.08.23 21:37:00 - [465]
 

They show no respect for their player base and then are surprised by the lack of respect they get in return

WongDong Phooey
Posted - 2010.08.23 23:01:00 - [466]
 

Seems like I have to do quite a bit of work here on my end to change my client configuration just so that I can help out. Seems to me like CCP should make this easier to help them out by either creating a separate app that we can launch from the Programs menu, or when you log in, give users the option to choose which server they log on to. I bet they would get a lot more assistance if it were easier to help out.

Jita Alt666
Posted - 2010.08.23 23:10:00 - [467]
 

The mistake your making is actually thinking they want our help. For PR purposes they claim to want our help but instead of helping us help them they provide obstacles to ensure the players who are fanboi's make it in and any potential dissenters dont. The logic behind such a system is they can claim to be dedicating high resources levels to problem resolution while dedicating very little.

Rakessh
Bat Country
Goonswarm Federation
Posted - 2010.08.24 09:42:00 - [468]
 

I have a good chunk of screenshots from the previous test. Unfortunately logserver crashed during the test and I wasn't able to salvage any information from it. Where would CCP Tanis like the screenshots/link to be sent? (Memory/Resource monitor was open on all of the screenies)



Rakessh
Bat Country
Goonswarm Federation
Posted - 2010.08.24 09:45:00 - [469]
 

Originally by: WongDong Phooey
Seems like I have to do quite a bit of work here on my end to change my client configuration just so that I can help out. Seems to me like CCP should make this easier to help them out by either creating a separate app that we can launch from the Programs menu, or when you log in, give users the option to choose which server they log on to. I bet they would get a lot more assistance if it were easier to help out.


Selecting the server was actually possible pre-trinity2 patch.

WongDong Phooey
Posted - 2010.08.25 04:43:00 - [470]
 

Originally by: Rakessh
Originally by: WongDong Phooey
Seems like I have to do quite a bit of work here on my end to change my client configuration just so that I can help out. Seems to me like CCP should make this easier to help them out by either creating a separate app that we can launch from the Programs menu, or when you log in, give users the option to choose which server they log on to. I bet they would get a lot more assistance if it were easier to help out.


Selecting the server was actually possible pre-trinity2 patch.



Then bring it back! Especially if they want my help. Make it easy for me to help!

Then again, there are companies out there that provide permormance measurement services for web-based apps. They should be farming this out if they can't figure it out in house.

Rakessh
Bat Country
Goonswarm Federation
Posted - 2010.08.25 06:50:00 - [471]
 

Don't think collecting measurment data and network telemetry is the problem. Analysing the data and figuring out cause and effect is. And after that's done they gotta figure out a new way or two to do things and then code it. So it's a bit more complex than doing a mere web server scaling diagnosis. Which of course is unfortunate, or this would be easy ;)

CCP Habakuk

Posted - 2010.08.25 12:21:00 - [472]
 

The steps for the mass test tomorrow have been updated in the first post. We will start with a short test on planetary interaction, then we will jump around a bit to check the influence of spamming the "Jump" command. Finally we have a short fight at a gate-camp.

Yeay Fritg
Caldari
Confrerie de Kaedri
Cluster Of Rebirth
Posted - 2010.08.25 15:34:00 - [473]
 

Hello,

Who I need to contact to be able to test Feature Bug resolution ?

I know you manage the Lag one at the moment but I'm expecting to test bug resolution too ? The ones CCP admitted that are bugs with an official bug Id.

Cheers,
Yeay

Jita Alt666
Posted - 2010.08.25 21:46:00 - [474]
 

Originally by: CCP Habakuk
The steps for the mass test tomorrow have been updated in the first post. We will start with a short test on planetary interaction, then we will jump around a bit to check the influence of spamming the "Jump" command. Finally we have a short fight at a gate-camp.


1. I will be there to help testing tomorrow.
2. A GM recieved a screenshot from me of a ship attempting to jump - with log open and a long list of session timer notes. The ship died while waiting to jump and the GM's response was that there was no server issue it was all client side. If it's all client side why are we testing it tomorrow?Rolling Eyes

Killerjock
Posted - 2010.08.26 14:18:00 - [475]
 

Originally by: WongDong Phooey
Then again, there are companies out there that provide permormance measurement services for web-based apps. They should be farming this out if they can't figure it out in house.


Because it's very well known that an application serving 30k clients at a time, receiving info from all of them and updating all others with the results of each's action after a series of calculation is totally analogous to a webserver reading and sending a static file (once script is processed) through the network to an indipendent client, in a totally isolated environment.

Katarin Savage
Gallente
azinko
Posted - 2010.08.26 23:21:00 - [476]
 

part two
There were three major issues I encountered and one minor issue:-
One major bug I had encountered aside from the drone icon hang, was I did several 'show info' on several ships and while the window popped up and displayed the ship model snapshot in the top left corner and the name of the ship and the character's name, there was no character portrait and none of the info I needed to see was displayed, which was the same problem I had encountered last test (15th july I think).

However I show info on my own ship and everything was good, the snapshot, the name, portrait and all the infoi displayed as normal, so maybe this is an area you could look into when ccp has the tme and resources...

The other major issue I found both before and during the fight was that 'join audio' had zero feedback and was totally non-responsive and dint not happen at all, whereas some pilots were saying audio was fine, a couple of us noted the same problem...

but by far the biggest issue I found was the chatboxes eg mass testing, local and fleet chatbox windows refused to stack together and several times seem to be 'stuck' in inappropriate places and refused to move, minimize or do any normal behaviours at all == at one point the main fleet chatbox got stuck and all I could do was close it and reopen it again... then before the test began, when I adjusted my grafix option where I had to reboot the client, the stacked windows had unstacked from each other and were very difficult to restack or organise at all == this ties in with a couple of similar bugs I've encountered on tranq, where the buy/sell market window (the dividing line across the middle seems to get stuck and all I can do to restore normal function is to close it and restore it, but it happens pretty much every session on tranq I'm used to it now) for example, doesnt behave as it should do, which I've reported to you previously thru the main petitions channels...

Overall assesment was awesome significant improvement over the previous tests and massively improved and I actually enjoyed the experience with hardly any delay or 'patiently waiting for things to happen' like in the previous tests, so what ever you've done to fix module lag (and I read the devlogs on this subject) has apparently worked x1000%, as there were no real major problems aside from the three or four issues noted above...

In fact i'd go so far as to say behaviour in the mass fleet was far, moar better than what I would experience solo on tranq during mishons and I give a massive Hoorah! to these improvements == welldone you all for fixing module lag and I cant wait to see the fixes in the next patch for tranquility!!!

aside from the fact that I whooped arse for a change (picking on that kronos and them ravens is always good) this was the best test ever and I hope you all go down the pub and celebrate in good ole fashoned 'get blind drunk and party like it's 1999 again style' this weekend!!!

CCP you've earned you beers, now fukk off and celebrate!!!Cool

Katarin Savage
Gallente
azinko
Posted - 2010.08.26 23:27:00 - [477]
 

part one
What exactly is being tested?

Before I joined sisi I logged in, was greeted by the new build available, clicked to patch and started well until 'unexpected build found' error, then repaired the build then relogged and the patch behaved as it should and I got into sisi in plenty of time to fit two megas with neutrons and 2x12600mm plates == awesome loadout!!!

Planetary interaction, influence of spamming the jump button on the jump process
All players need to have a Limited Lava Command Center in their cargo hold, the Command Center takes 100 m3.


1. Test will begin in F67E-Q

2. Players will be separated into two fleets, X and W

3. Open planet mode for F67E-Q I (Lava)

I opened planet mode, played with the zoom in and out and other camera stuff but I didnt have PI skils trained so apart from me being a spare wheel at the wedding, dint do much!!!
1. Place a Command Center on the planet. == not done

2. Click Submit. == not done

3. Place one Spaceport and link it to the Command Center. == not done

4. Continue to place links and structures until the CPU or power cap is reached. == not done

5. IN UNISON – Click submit. not doen (nothing to do)

6. Exit Planet Mode == done ok!

PI is amazxing, the planet terrain looked good until I zoomed right in but that coiuld because my frafix setting are optimised for performance as they were the last test I did last month (I've missed the last two mass testings == although the one before the last test was borked koz i had to reinstall sisi during the test but the last one Im missed koz I had a meeting elsewhere soz, my bad)
4. Jump from F67E-Q to MHC-R3, spam-click the "jump" button == done and took a few clicks to register my jump signal then jumped in ok!

5. Warp to planet I, spam the "warp" button == done again good responses and warp was a very beautiful experience...

6. server option are changed

7. Warp to F67E-Q gate, spam the "warp" button == done and only took a few clicks to register b4 I warped == much better response this time

8. Jump from MHC-R3 t F67E-Q to, spam-click the "jump" button == done

9. Both fleets warp to the Poitot gate == again the warp was a very beautiful, shared experience == in both of these warps the frame rate jumped from a 15 to 20 fps upto 60 or 70 fps during the warp... fps rarely dropped to below 10 fps and averaged around fifteen for me... zoomed in frame rates were surprisingly better than short and medium range view and zoomed out fops, unsurprisingly were back to normal for me and got to over 70 and max zoom out view...



10. Both fleets jump, at the same time, into Poitot == this jump was prolly the best jump as we were surrounded by ships, jump command actioned quite quickly and I jump first time, despite clicking a second time...

11. Fleet W will then move to X-BV98 and setup a gate camp there on the Poitot gate == fps was consistently good and averagede better this time...

12. Fleet X will move to the X-BV98 gate and prepare to jump into the gate camp == dun

13. Fleet X will then jump into Fleet W - short combat == excellent combet this time, compared to last time when module lag was enormous, I noticed thwe most difference this, in fact there was no module lag and all the mods responded quickly and efficiently as they should do... changing targets was still slow and cumbersome but once locked, performed as expected and behgaved appropriately, well in sync with the vuisual effex - I fitted mega neutrons and siege launchers this time and felt no delay in mod actions and the effex were very enjoyable == like close to realtime...

This part of the test was the most significant change I've noticed and felt I was totally in control of the action as targetting, launcher and turret effex were consistently good and responsive and I really enjoyed the battling == My First massive fleet action where I killed a couple of ships and took a kronos (Mc

CCP Habakuk

Posted - 2010.09.02 13:19:00 - [478]
 

The Sisi launcher tool is public! While it is still in beta-test, you should be able to use it for today's mass test. Read more about it here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1377944

Neddy Fox
Gallente
FireStar Inc
Curatores Veritatis Alliance
Posted - 2010.09.03 07:09:00 - [479]
 

Feedback on last nights test :

-Drone icons still didn't disappear after assigning to new target (icon stayed on previous one).
-Jump lag was FAR better then what I'm used in 0.0, would give it an 7.5
-Module lag was none existant, reppers worked flawless, as did energy transfers and neuts.
-Cyno jumping was fast, very fast. I loaded twice in a few seconds, longest wait was some 40 seconds before grid loaded (local loaded some 15 seconds earlier).
-Fighters where very responsive, only deploying them took about 20 seconds, after that they did everything immediately.


Aeris Louise
Posted - 2010.09.06 19:30:00 - [480]
 

With regards to the upcoming test, I'd rather have 200k SP on TQ than 2mil on Sisi. Might look like a compromise from your point of view CCP, but I would prefer some sort of reward that is actually usable on the main server :(

Is this 2mil a permanent addition, or wiped on the next mirror?


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