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blankseplocked [Proposal] Fix sound issues
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Author Topic

Posted - 2010.02.18 17:09:00 - [91]


Caine Dreamwalker
24th Imperial Crusade

Posted - 2010.02.18 21:18:00 - [92]

Edited by: Caine Dreamwalker on 24/02/2010 21:35:12

Posted - 2010.02.19 13:51:00 - [93]


Posted - 2010.02.19 14:08:00 - [94]

how many pages of supports do you need exactly for ccp to do something about it?

Arec Bardwin
Posted - 2010.02.19 16:32:00 - [95]

Originally by: JurassicDragon
how many pages of supports do you need exactly for ccp to do something about it?

The required number of pages would probably break the forums...

Pretenders Inc
Posted - 2010.02.20 19:12:00 - [96]

Edited by: JcJet on 20/02/2010 19:13:57
Edited by: JcJet on 20/02/2010 19:13:41
Originally by: JurassicDragon
how many pages of supports do you need exactly for ccp to do something about it?

I suppose a much more than here: Capital Jump Effect Twisted EvilLaughing

Alderon Mizuchi
Posted - 2010.02.23 23:45:00 - [97]

Fix the damn sound already. PvP is dull as hell right now, you can't hear anything.

Posted - 2010.02.24 21:08:00 - [98]

Fix the sound already :)

bump to the top.

Verloc Nostromo
Silver Snake Enterprise
Against ALL Authorities
Posted - 2010.02.24 21:47:00 - [99]

Edited by: Verloc Nostromo on 24/02/2010 21:53:09
Supported. I have prety much ALL of the problems listed in the OP.

Spc One
Posted - 2010.02.24 22:09:00 - [100]

Edited by: Spc One on 24/02/2010 22:09:41

I support this !

What we need is software stereo downmix option in audio options.
This will re-route all sounds from 7.1 DirectX Accelerated sound to stereo output only.
This feature allready was in the game:
Please visit your user settings to re-enable images.

If player unchecked "enable hardware acceleration" it disabled 7.1 sound and output it to the stereo.
This was then removed from unknown reason !
I want that option back.

The Collective
Against ALL Authorities
Posted - 2010.02.24 22:19:00 - [101]

Totally 100% support.

Sepheir Sepheron
1st Grave
Posted - 2010.02.25 10:51:00 - [102]

Supported, seriously I want to hear each and every piece of matter colliding with my ship in a mission. Getting hit by like 50+ guns in a mission and only hearing two of them and the occasional missile is really dumb.

Posted - 2010.02.26 13:00:00 - [103]

Edited by: Kolsec on 26/02/2010 13:00:52
I wonder if Dust will have the same sound issues. I mean, imagine that, a console game with bugged out sound. If they don't get it working it shows how much fail they are. If they did, it shows they just don't care about eve.

Fix the sound.


In before "Dust has sound?"

Miss Understandings
Posted - 2010.02.26 14:22:00 - [104]

CCP: "There is no bugged sound engine in EVE, it is all left wing tree hugging hippy crap!".

Fix the shedload of bugs already and make the sound immersive plz. Sound kinda matters in computer games you know?

Val Raijin
Federal Navy Academy
Posted - 2010.03.02 13:13:00 - [105]

I wholeheartedly support it. So tired of the ambient sounds, drowning out everything else or just never ending. Station ambient sounds while in space, etc. Or my artillery falling silent in the middle of a fight. It's sad, but a very common statement from my friends who play EVE is: "Eve has sound?". Because they play with it off, rather than deal with it.

Melcairwen Taldir

Posted - 2010.03.02 18:46:00 - [106]

Posted - 2010.03.03 01:42:00 - [107]

Wtb fix.

Posted - 2010.03.03 17:12:00 - [108]

yes, fix it asap

Oerlikon Llama
Diplomatic Disruption
Posted - 2010.03.03 21:55:00 - [109]

Edited by: Oerlikon Llama on 03/03/2010 21:55:38
Completely 100% supported!

Jbey x
Neygton Logistics
Posted - 2010.03.05 00:44:00 - [110]

Supported !

Sound system could just be more impressive, especially nowadays imo.

Sky Marshal
IMpAct Corp
Not Found.
Posted - 2010.03.06 01:16:00 - [111]

Edited by: Sky Marshal on 06/03/2010 01:22:58


Sound should deserve a better treatment. I mean, EVE Online is probably one of the only games today where it is better to get sound off, as it is nearly off by itself anyway or too buggy to be used.

Also, CCP should include the possibility to customize sounds.

Quivering Palm
SI Radio
Split Infinity.
Posted - 2010.03.06 02:52:00 - [112]

indeed some of us do have sound enabled!

fully supported!

Dyvim Slorm

Posted - 2010.03.06 11:50:00 - [113]


Izen Cracker
Posted - 2010.03.06 15:10:00 - [114]

I support fixing the sound. I'd really like it to be like it was back in Empyrean age, where you heard everything!

On the same note though, the new engine is aimed for a more realistic approach. Would it not be so hard to include an option to choose between the two sound schemes?

Posted - 2010.03.07 23:57:00 - [115]

Izen; You mean the option to choose between a sloppy and accurate sound picture :-) Or was it mute since irl space is soundless.

Thank you CyberGhost for this detailed post covering most of these non rewarding sound issues. I must say its easy for me to recognize most of these sound bugs you mention during gameplay. Wonder why ccp haven't got the same priority for the sound engine compared to efforts applied to the graphic content. Its a major fail to underestimate sound quality/picture/track, something developers learned back in the late eighties. You can enjoy the radio, but MTV on mute/cracking on & off doesn't rock.

Great idea to use CSM for this approach, hope it will shake em up !

Chirjo Durruti
Posted - 2010.03.12 16:01:00 - [116]


Ban Doga
Posted - 2010.03.18 23:22:00 - [117]


Izen Cracker
Posted - 2010.03.20 15:40:00 - [118]

Edited by: Izen Cracker on 20/03/2010 15:48:48
I understand the idea of soundless space, but i dont want soundless space! It would be nice if they had an option to use that or not.

Posted - 2010.03.23 06:46:00 - [119]

Tasty Bit
Posted - 2010.03.23 13:35:00 - [120]

*insert obligatory "Eve has sound?" comment*

I propose the removal of all sound, that can only have positive repercussions.

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