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Keilas
Posted - 2010.02.01 04:37:00 - [1]
 

Edited by: Keilas on 01/02/2010 04:37:39
Howdy folks!
For a bit of context, we have my sheet hya: Skill Sheet

Found myself at a bit of a multi-directional crossroads in my skill-training.

Dreads are about 60 or so days away, I could be in Jump Freighters within 30 (5.5bn ISK notwithstanding), Carriers are possible in 3 months or so.

However, being a good cap-ship pilot requires a lot of support skillage, and lacking Jump Drive Op V, I know that I'd never have any cred as a cap-pilot until rectified.

As the skill breakdown shows, though, I've delved into Industry (to a "Meh" level of proficiency), Research (not the worst), Mish'nin (urgh) and a wee bit of Ye Olde Pee Vee Pee.

My support skills are mostly complete (Level 4 / 5), but lack specialisation (aside from Hybrid guns).

I can appreciate that it's not easy to advise someone on any given path, being that it rides so heavily on personal interest, but some suggestions or advice from folks who've been there and done that will never go astray.

At the mo, I'm delving more into PvP than Empire - thus the move away from CNR proficiency.
Cross-training further isn't really of interest without really good reason to, and "That Extra 5%" on Rank 5+'s (ie: Command Ship V / HAC V) lacks ROI. =)

Any advice?

Tau Cabalander
Posted - 2010.02.01 07:04:00 - [2]
 

Edited by: Tau Cabalander on 01/02/2010 07:09:22

You have far more SP than me.

First, your skills don't look that bad to me. I'd personally like to see more level 4 instead of all the 1-3 though.

It looks like you are heading towards a Gallente carrier rather than a dread to me, unless you want to start training Amarr BS 5 for a Revelation. Caldari and Minmatar don't seem to be the recommended way to go for capitals.

Capitals are a long road no matter which route you take. You should probably start by getting your skills up for the capital modules, as that will help you in sub-capitals too.

I don't think I'd bother with JF unless you actually had use for one, and a corp to supply one.

You might want to consider Black Ops, as it has some commonality with capitals.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2010.02.01 10:33:00 - [3]
 

Originally by: Keilas
Howdy folks!
For a bit of context, we have my sheet hya: Skill Sheet

Found myself at a bit of a multi-directional crossroads in my skill-training.

Dreads are about 60 or so days away, I could be in Jump Freighters within 30 (5.5bn ISK notwithstanding), Carriers are possible in 3 months or so.

However, being a good cap-ship pilot requires a lot of support skillage, and lacking Jump Drive Op V, I know that I'd never have any cred as a cap-pilot until rectified.

Any advice?

By the look of your skills a Dread is still far away unless your aim is to be able to just undock it.

To start with get these certs:
Armor tanking Elite
Turret Control Elite

Jump Drive Calibration 4 is a minimum requirement that all FC's assume their pilots have so lack of JDO 5 means no pew pew for you.
Jump fuel conservation 4 is also assumed by the FC's.
Tactical Weapon Reconfiguration 4 so you can enter siege mode efficiently.
Add another 6-7m SP in drones as you are going to fly a Moros after all.

Keilas
Posted - 2010.02.01 15:29:00 - [4]
 

Originally by: Tau Cabalander

First, your skills don't look that bad to me. I'd personally like to see more level 4 instead of all the 1-3 though.


Cheers! Yeah, minimum of level 4 in most skills is the plan, though the majority of the low-level ones are either unused (Gallente Subsystems, JF skill) or Industry / Science, which hasn't been a serious focus for a while. =)

Originally by: Tau Cabalander
You might want to consider Black Ops, as it has some commonality with capitals.

Solid advice - particularly as they require both BS V and Jump Drive Calibration - fingers will be crossed that CCP give them some love, though, as I've only seen one in space before!

Originally by: Mashie Saldana

By the look of your skills a Dread is still far away unless your aim is to be able to just undock it.

Sad and true. I guess direction really comes down to two options - being really damn good at the various little and supporting vessels, or go in for the heavy hitters.

This is pretty much the feedback I was hoping for though - cheers!

lil j0n
Posted - 2010.02.02 04:24:00 - [5]
 

If BattleClinic is an accurate indication, you've not yet had much PvP experience. If I were you, I'd focus on training up support skills to help me fight in cheap and insurable T1 frigs, cruisers, and BCs. For you, this mainly means DPS increasing skills: gunnery supports, and/or missle supports, and/or drones, depending on your ship of choice. While training this stuff, I'd go out and lose as many inexpensive ships as possible while learning as much as possible.

Keilas
Posted - 2010.02.02 05:01:00 - [6]
 

Originally by: lil j0n
If BattleClinic is an accurate indication, you've not yet had much PvP experience. If I were you, I'd focus on training up support skills to help me fight in cheap and insurable T1 frigs, cruisers, and BCs. For you, this mainly means DPS increasing skills: gunnery supports, and/or missle supports, and/or drones, depending on your ship of choice. While training this stuff, I'd go out and lose as many inexpensive ships as possible while learning as much as possible.

That's pretty much where I'm at, presently. Hadn't thought about just trading ISK for experience, but it makes sense...
After all - what's worse? An inexpensive ship that's not a lot of help, or a squad relying on an inexperienced pilot to fall back on an essential role?

lil j0n
Posted - 2010.02.03 02:20:00 - [7]
 

Originally by: Keilas
After all - what's worse? An inexpensive ship that's not a lot of help, or a squad relying on an inexperienced pilot to fall back on an essential role?



Neither is good, :)

Cheap T1 ships can be useful in many situations. Just because it's not expensive and shiny doesn't mean it cannot perform. For example, a rupture can catch and solo a fairly wide range of HACs & recons. Small gang pew pew isn't as much about ISK or SP than it is about turning a given situation to your advantage & giving your opponent opportunities to make mistakes.

Learning this on the cheap is far less painful than learning this with HACs and Recons of your own. The only way to become better at pew pew is to clock those pvp flight hours.

Anyway, get those damage skills trained up a bit (rapid firing 5 has good ROI for you atm), but go shoot stuff NOW.


 

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