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blankseplocked 48 hr Rifter Piracy/PvP skill plan?
 
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Vagus Bellum
Amarr
Viziam
Posted - 2010.01.31 00:55:00 - [1]
 

I want to start an alt to try out piracy.

I don't want to take too much queue time away from my two "mains" (2 accounts).

I've decided that I'll give a total of 48 hours training time to this experiment.

I'd like to go minimatar + rifter. Money for skillbooks is no problem.


Given that learning skills to 1-2 is all I could fit in, what skill order would you pick if you only had 48 hours (+/- a few hours), if you wanted to jump into piracy?

James Tritanius
Posted - 2010.01.31 01:27:00 - [2]
 

Uh... what do you mean by piracy?

Do you mean lowsec roaming, highsec canflipping, or what? Because I can tell you right off the bat that you can forget about lowsec with just 48 hours of training.

Ravion Magnus
Minmatar
Posted - 2010.01.31 08:22:00 - [3]
 

why not make a trial account and do just that ?...but you'll have 21 days :|

Tulisin Dragonflame
Posted - 2010.01.31 10:08:00 - [4]
 

If you're dead-set on this and don't want to use an alt, I'd get a few corpies to take the plunge with you. A lone two-day trained rifter just isn't going to have many things it can actually kill, lowsec or otherwise. A gang of 3 - 5 lightly-trained tech1 frigates, on the other hand...

Orion Batman
Posted - 2010.02.02 00:21:00 - [5]
 

Originally by: James Tritanius
Uh... what do you mean by piracy?

Do you mean lowsec roaming, highsec canflipping, or what? Because I can tell you right off the bat that you can forget about lowsec with just 48 hours of training.

This thread says otherwise - it's absolutely possible to PVP effectively with <200k sp....
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1025677
Granted, that shows the PVP exploits of 2 rifter pilots flying as a team, so at the very least you should look for a friend to fly with.

Yarinor
Capital Construction Research
Pioneer Alliance
Posted - 2010.02.02 12:12:00 - [6]
 

Originally by: Orion Batman
Originally by: James Tritanius
Uh... what do you mean by piracy?

Do you mean lowsec roaming, highsec canflipping, or what? Because I can tell you right off the bat that you can forget about lowsec with just 48 hours of training.

This thread says otherwise - it's absolutely possible to PVP effectively with <200k sp....
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1025677
Granted, that shows the PVP exploits of 2 rifter pilots flying as a team, so at the very least you should look for a friend to fly with.


They were 2, and trust me, that makes a HUGE difference. Look at something as simple as DPS, being 2 doubles your dps, and add to that, they were "mixing ew" with one of the having a point and one having a web.

Melrax Nerrck
Red Federation
Posted - 2010.02.02 12:18:00 - [7]
 

Originally by: Yarinor
Originally by: Orion Batman
Originally by: James Tritanius
Uh... what do you mean by piracy?

Do you mean lowsec roaming, highsec canflipping, or what? Because I can tell you right off the bat that you can forget about lowsec with just 48 hours of training.

This thread says otherwise - it's absolutely possible to PVP effectively with <200k sp....
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1025677
Granted, that shows the PVP exploits of 2 rifter pilots flying as a team, so at the very least you should look for a friend to fly with.


They were 2, and trust me, that makes a HUGE difference. Look at something as simple as DPS, being 2 doubles your dps, and add to that, they were "mixing ew" with one of the having a point and one having a web.

So what it still proves that it can be done. Not only that it proves that SP doesn't make you better, Thats what makes the pvp so great. In other games(wont name those) you can have swarms of newbs who will never even touch the high level character as he swings his Hammer killing them en masse.

Not only that they sustained their income with pvp. Not by pve level 4's or alts, no they got out their and made their way and upgraded as they killed. Your only argument is that coordination helped them but that is working as intended, just as Orion pointed out when he said "so at the very least you should look for a friend to fly with."

This is entirely possible and really you should try it cause its a novel idea.

James Tritanius
Posted - 2010.02.02 14:36:00 - [8]
 

Sorry, but that's not lowsec, is it?

If you try to roam in lowsec with two rifters, you'll be bored out of your mind due to your limited targets. Occasionally you'll get a rookie miner or ratter at the asteroid belts, but most of the time, there'd be nothing.

skye orionis
Posted - 2010.02.02 18:34:00 - [9]
 

OK, regardless you wanted skills so.... starting from the current Noobs you mainly need to concentrate on getting minmatar Frigate to 3 and Afterburner to 4 (so you can train MWD's).

Then pretty much go through the available skills in Electronics, Engineering, Gunnery, Mechanic, and Navigation and train anything remotely relevant to level 1 or 2. It's generally better to have 4 skills at level 2 than one at level 3. And similarly, all those little +5% bonuses that level 1 skills give you are good to have and only add a few minutes

So Based on that....
Electronic Upgrades 2
Propulsion Jamming 2
Signature Analysis 2
Long Range Targetting 2
Targetting 2

Energy Grid Upgrades 2
Energy management 2
Energy Emission Systems 2(for neuts & Nos)
Energy Systems Operation 2
Shield management 2
Shield Operation 2
Shield Upgrades 2 (optional)

Motion Prediction 2
Rapid Firing 2
Sharpshooter 2
Weapon Upgrades 2

Hull Upgrades 2
Repair Systems 2

Afterburner 4
Acceleration Control 2
Evasive Maneuvering 2
High Speed maneuvering 2

Minmatar Frigate 3

Depending on your play style you might want to train missiles for your 4th high slot, but adding the skills for a neut/nos is far fewer SP. Also optional, would be cybernetics 1, because there are plenty of cheap +1% implants to help give you an edge. Similarly, if you can 'bring a friend' then get Leadership 1 and a couple of leadership skills to give some free boosts to your fleet. it all helps

Yarinor
Capital Construction Research
Pioneer Alliance
Posted - 2010.02.02 20:07:00 - [10]
 

Originally by: skye orionis
and Afterburner to 4 (so you can train MWD's).


MWD only requires afterburner and navigation III after dom.

skye orionis
Posted - 2010.02.02 20:58:00 - [11]
 

Originally by: Yarinor
Originally by: skye orionis
and Afterburner to 4 (so you can train MWD's).


MWD only requires afterburner and navigation III after dom.


Ahh brilliant then, so that leaves a lot more headroom in the skill 'plan'.

Melrax Nerrck
Red Federation
Posted - 2010.02.02 22:40:00 - [12]
 

Originally by: James Tritanius
Sorry, but that's not lowsec, is it?

If you try to roam in lowsec with two rifters, you'll be bored out of your mind due to your limited targets. Occasionally you'll get a rookie miner or ratter at the asteroid belts, but most of the time, there'd be nothing.

I've had quiet the opposite experiences. . .

And in low sec you need to worry about sentry guns more then lack of targets.

Vagus Bellum
Amarr
Viziam
Posted - 2010.02.03 01:50:00 - [13]
 

Originally by: skye orionis
OK, regardless you wanted skills so.... starting from the current Noobs you mainly need to concentrate on getting minmatar Frigate to 3 and Afterburner to 4 (so you can train MWD's).

Then pretty much go through the available skills in Electronics, Engineering, Gunnery, Mechanic, and Navigation and train anything remotely relevant to level 1 or 2. It's generally better to have 4 skills at level 2 than one at level 3. And similarly, all those little +5% bonuses that level 1 skills give you are good to have and only add a few minutes

So Based on that....
Electronic Upgrades 2
Propulsion Jamming 2
Signature Analysis 2
Long Range Targetting 2
Targetting 2

Energy Grid Upgrades 2
Energy management 2
Energy Emission Systems 2(for neuts & Nos)
Energy Systems Operation 2
Shield management 2
Shield Operation 2
Shield Upgrades 2 (optional)

Motion Prediction 2
Rapid Firing 2
Sharpshooter 2
Weapon Upgrades 2

Hull Upgrades 2
Repair Systems 2

Afterburner 4
Acceleration Control 2
Evasive Maneuvering 2
High Speed maneuvering 2

Minmatar Frigate 3

Depending on your play style you might want to train missiles for your 4th high slot, but adding the skills for a neut/nos is far fewer SP. Also optional, would be cybernetics 1, because there are plenty of cheap +1% implants to help give you an edge. Similarly, if you can 'bring a friend' then get Leadership 1 and a couple of leadership skills to give some free boosts to your fleet. it all helps


Starting on this now...let you all know how it goes :-)

Orion Batman
Posted - 2010.02.03 05:22:00 - [14]
 

If you want a wingman I'd be happy to tag along in my rifter.

Ralnik
Alpha Squad
Posted - 2010.02.05 04:13:00 - [15]
 

Edited by: Ralnik on 05/02/2010 04:14:37

Originally by: Vagus Bellum
I want to start an alt to try out piracy.

I don't want to take too much queue time away from my two "mains" (2 accounts).

I've decided that I'll give a total of 48 hours training time to this experiment.

I'd like to go minimatar + rifter. Money for skillbooks is no problem.


Given that learning skills to 1-2 is all I could fit in, what skill order would you pick if you only had 48 hours (+/- a few hours), if you wanted to jump into piracy?



Can't give you a 48/hr skill plan because that's just silly. I won't tell you that you can't do something in 48 hours but you won't be very good at it.

I can however give you a skill plan that will set your Rifter pilot up very nicely in just about 3 months. That's assuming you fit +3 implants.

The first link is the skills I think a good Rifter pilot should have to be made of win. This link also covers skill plans for each Race and at least one of their frigs.

Needed Skills


The second link is a revised version of the 1st plan that is put in a better order, for a fresh noob to start with.

http://www.factionwarfare.com/viewtopic.php?f=9&t=14

Shoogie
Caldari
Serious Pixels
Posted - 2010.02.06 19:09:00 - [16]
 

Ralnik,
I like your skill plans for the most part.

There is a rather major mistake on the Griffin plan, though. You have "Projected Electronic Counter Measures" on the list. However, the Remote ECM Burst module only fits on Supercarriers. Instead, you need to list "Signal Dispersion".

This also means the "Electronic Warfare" skill can stay at level 4, which significantly reduces the lentgh of the plan.

Ralnik
Alpha Squad
Posted - 2010.02.07 00:02:00 - [17]
 

Originally by: Shoogie
Ralnik,
I like your skill plans for the most part.

There is a rather major mistake on the Griffin plan, though. You have "Projected Electronic Counter Measures" on the list. However, the Remote ECM Burst module only fits on Supercarriers. Instead, you need to list "Signal Dispersion".

This also means the "Electronic Warfare" skill can stay at level 4, which significantly reduces the lentgh of the plan.


You know what you are right.. I'm not sure how I managed to mix those two up. Will update the plan.. Thanks for the heads up.


 

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