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blankseplocked Planning your skill plan?
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Sinchai N'Bien
Padded Helmets
Posted - 2010.01.30 21:18:00 - [1]

Hello everyone,

I'm looking for some tips on how to prioritize skills in my skill plan because it feels like no matter what I do, I will end up wasting time/a neural remap. My first idea was to:

1. Start with Learning Skills
2. Fitting skills (capacitor, grid, cpu)
3. Support skills (more damage, better tank, t2 modules)
4. Ship skills
5. Drone skills
Repeat steps 2-4 for next ship
Everything else

However, this means that I end up with a very garbled list with quick skills followed by suuuper slow skills, followed by quick skills etc. The next idea was much simpler, sorting by training speed in EveMon:

Start with learning
Remap to optimal
Train until 1 year has passed
Remap, continue training

However, my super-high intelligence and memory (Caldari Achura) leads to the first 80 days of the plan being purely support skills, and next actual hull coming in about 230 days - which is quite boring (no offense to the Drake, obviously, but that ship isn't much more fun than drying paint). I've tried a few other even worse setups, but it feels like I can't really optimize the skill-plan without losing the 'fun' skills (Because while awesome fittings can be fun, Advanced Weapon Upgrades V surely isn't).

TLDR: Is there any way I can have the "skill" cake and eat it?

The Fated
Posted - 2010.01.30 23:41:00 - [2]

see character bazaar ... :)

Tau Cabalander
Posted - 2010.01.31 00:28:00 - [3]

Train skills as you need them.

Try to limit yourself to level 4, unless level 5 is a prerequisite.

With my current plan, I'll save 1 whole day over the next year if I remap, so not gonna bother.

Posted - 2010.01.31 03:14:00 - [4]

Or you can train int / mem for 1 year on one remap and respec for perception will after you finish your int/mem skills....

there are certain feild that every ship past battle cruiser uses. Engineering, Electronics, Drones, Navigation, and Engineering(tank) or Mechanic (tank). Now if you want to be an overachiever you can hammer out all tank skills.

Cap skills, Energy Managment and Energy system Operations are two skills that are a pain in the arse to get to V but worth it in the end. Just like Navigation skills you only have to train them once.

Capital Construction Research
Pioneer Alliance
Posted - 2010.01.31 11:18:00 - [5]

Stop minmaxing and remap balanced would be a good idea, at least until you feel you can stick to a 1 year plan training nothing but xx/yy skills.


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