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Marcus Druallis
Aperture Harmonics
K162
Posted - 2010.01.29 04:42:00 - [1]
 

Is it taking WAYYYYY longer than it should for anyone else? My ship will be completely aligned and in full speed for like 20 seconds until it warps. Wtf.

Malefor Seltroska
Posted - 2010.01.29 04:52:00 - [2]
 

I have noticed the same issue too.

It's related to the ship alignment "improvement" CCP made to the system/client to prevent warping sideways or backwards.

So instead of the alignment process being actually useful in telling you how your ship is progressing through the cycle, and actually fixing the issue causing warping sideways, CCP got lazy, took the easy route and recoded it probably with some screwed up but 'what can possibly go wrong' reliable but useless maths.

So now the align process is completley useless for gauging a tactical situation in an orca+ sized ship in the event that hostiles could be near.

Phantom Slave
Universal Pest Exterminators
Posted - 2010.01.29 04:54:00 - [3]
 

You might wanna time it with a stopwatch and realize it's the same as it was.

What's different now is the animation. Ships turn and align before stopping, but the actual time to align is the same. It's just a graphical change CCP has implemented to make the game look a little more realistic. Your ship doesn't have massive reverse thrusters, so what the animation shows now is your ship turning around completely and thrusters going on full to stop its momentum in the opposite direction.

tl;dr - It's all in your head, the animation is different that's it.

Marcus Druallis
Aperture Harmonics
K162
Posted - 2010.01.29 05:17:00 - [4]
 

Yeah, it may be. But then how in the world am I supposed to know at what point I'm going to warp. Pretty stupid. But looks > usefulness right?

Rolling Eyes

Seth Ruin
Minmatar
Ominous Corp
Circle-Of-Two
Posted - 2010.01.29 05:19:00 - [5]
 

Originally by: Marcus Druallis
Yeah, it may be. But then how in the world am I supposed to know at what point I'm going to warp. Pretty stupid. But looks > usefulness right?

Rolling Eyes
As soon as you hit 75% of your subwarp max speed?

Marcus Druallis
Aperture Harmonics
K162
Posted - 2010.01.29 05:23:00 - [6]
 

Originally by: Seth Ruin
Originally by: Marcus Druallis
Yeah, it may be. But then how in the world am I supposed to know at what point I'm going to warp. Pretty stupid. But looks > usefulness right?

Rolling Eyes
As soon as you hit 75% of your subwarp max speed?


Except it's on 100% the entire time after undock?

Nooma K'Larr
Minmatar
Posted - 2010.01.29 05:29:00 - [7]
 

My ship warped once before full alignment.

Yes kiddies, your ship can warp sideways.Very Happy

Funny as hell to look at.

Wet Ferret
Posted - 2010.01.29 05:36:00 - [8]
 

Originally by: Marcus Druallis
Originally by: Seth Ruin
Originally by: Marcus Druallis
Yeah, it may be. But then how in the world am I supposed to know at what point I'm going to warp. Pretty stupid. But looks > usefulness right?

Rolling Eyes
As soon as you hit 75% of your subwarp max speed?


Except it's on 100% the entire time after undock?


Is this like a before / after thing (same station, same warp point before and after patch) or just something you now started doing?

There are instances where you can seem to be aligned but if you're in a heavy ship you will still take ages to warp, especially if you're going top speed (because your ship tries to turn in that direction without slowing down).

I find the best way to warp at a wide angle with a slow ship is to double click right behind to reverse, then time the warp command when the speedometer thing is at 1/4th speed. This basically starts a fresh alignment process and is always faster than just hitting warp and waiting.

Br41n
Amarr
Ministry of War
Posted - 2010.01.29 07:18:00 - [9]
 

Originally by: Malefor Seltroska
I have noticed the same issue too.

It's related to the ship alignment "improvement" CCP made to the system/client to prevent warping sideways or backwards.

So instead of the alignment process being actually useful in telling you how your ship is progressing through the cycle, and actually fixing the issue causing warping sideways, CCP got lazy, took the easy route and recoded it probably with some screwed up but 'what can possibly go wrong' reliable but useless maths.

So now the align process is completley useless for gauging a tactical situation in an orca+ sized ship in the event that hostiles could be near.


My moros still warps sideways/while turning/spining around

Caldari 5
Amarr
The Element Syndicate
Blazing Angels Alliance
Posted - 2010.01.29 07:26:00 - [10]
 

I've always Loved my Abaddon coming out of warp sideways locking onto something and Broadsiding it :) It looks awesome.

Captain Mastiff
Posted - 2010.01.29 08:26:00 - [11]
 

My Orca specifically seems to be taking a lot longer than it should, sometimes when I watch it it gets to around 90% velocity and we begin warp. Never used to take so long to do so.

Commander Aeris
Caldari
Galactic Trade Guild
Posted - 2010.01.29 08:33:00 - [12]
 

Edited by: Commander Aeris on 29/01/2010 08:33:50
Game mechanics have not changed..just the graphics

As for gauging tactical situations..if the stars/specs of dust are moving in the same direction your ship is pointing, you're close to warp

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.01.29 09:27:00 - [13]
 

Edited by: Tippia on 29/01/2010 09:27:39
I've only noticed that the AB speed-align trick no longer (fully) works on my Orca. It used to be that a single AB burst when getting out of post-jump cloak would be enough to push it well over the 75% threshold (once the AB cycle finished), but now it only reaches about 70% and requires a few more seconds of steaming ahead before entering warp. It's still faster than a simple cold align, but it is not just a matter of a visual change — the aligning and/or acceleration mechanism has changed and is slower than before.

Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2010.01.29 13:36:00 - [14]
 

I don't like this; MWD align appears wrong now. My ship is pointed in the warp direction but not warping at 100% speed.

Myfanwy Pisces
P H O E N I X
Posted - 2010.01.29 14:55:00 - [15]
 

Originally by: Siigari Kitawa
I don't like this; MWD align appears wrong now. My ship is pointed in the warp direction but not warping at 100% speed.


I'm almost certain that is because there is a sideways component to you ship's movement still. Look at the 'dust particles' flying past your ship - when their movement is in line with your ship's direction of warp, that is when its reached alignment (if the 75% of ship speed gauge isn't playing ball).

Our ships essentially skid or drift into position. They get their sideways fetish sated before they enter warp instead of during. Very Happy

Ascuris Wurm
Posted - 2010.01.29 15:30:00 - [16]
 

I haven't tried it since the change, but when coming out of station in something largish, I will put on my MWD after I start the warp. This brings my relative speed way down, and improves agility greatly for alignment. Then when I am aligned or close to it, I turn off the MWD, which puts my relative speed at full and I start warping immediately. It works great in my bustard or orca... Yes, I managed to fit a MWD on my orca, just for this purpose alone.



Dani WH
Posted - 2010.01.29 15:36:00 - [17]
 

are you undocking from Jita 4-4? because bumping from other ships is frequent...

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2010.01.29 15:38:00 - [18]
 

Originally by: Ascuris Wurm
I haven't tried it since the change, but when coming out of station in something largish, I will put on my MWD after I start the warp. This brings my relative speed way down, and improves agility greatly for alignment.


When your mass increases, while your agility value stays the same, it will take much longer to change your vector, fyi.

Ascuris Wurm
Posted - 2010.01.29 15:50:00 - [19]
 

Originally by: Ascuris Wurm
I haven't tried it since the change, but when coming out of station in something largish, I will put on my MWD after I start the warp. This brings my relative speed way down, and improves agility greatly for alignment.


Originally by: Batolemaeus
When your mass increases, while your agility value stays the same, it will take much longer to change your vector, fyi.


That may be true, but I'm just telling you that it works. The station launches me out at 110% speed and if I try to turn around then, it takes forever. My ship spins like a ballet dancer after I turn on my MWD. Don't take my word for it, try it yourself and see... but like I said, I don't know if this technique was affected by the changes.


Igus
M. Corp
-Mostly Harmless-
Posted - 2010.01.29 17:48:00 - [20]
 

Doing a ctrl+space to stop your ship and then telling your ship to warp seems to have better results.

Ascuris Wurm
Posted - 2010.01.29 19:19:00 - [21]
 

Originally by: Igus
Doing a ctrl+space to stop your ship and then telling your ship to warp seems to have better results.


Maybe. Might depend on the size of ship and how long it takes to stop. Turning on a mod is quicker, IMHO...


RutilusUnus
Posted - 2010.01.29 19:35:00 - [22]
 

Why did they need to fix warping sideways and backwards anyways? I thought it was pretty sweet to watch Cool

Lanais Suleia
Posted - 2010.01.29 19:53:00 - [23]
 

Originally by: RutilusUnus
Why did they need to fix warping sideways and backwards anyways? I thought it was pretty sweet to watch Cool


They ran out of other stuff to screw with to avoid fixing real issues.

Ascuris Wurm
Posted - 2010.01.29 19:56:00 - [24]
 

Ok, I decided to try it with MWD and without.

I timed my orca coming out of station, aligning and getting into warp to another station that was about 140 degrees port, and the difference was...

None. It's exactly the same now, so whatever the changes were, a MWD will no longer improve the situation. ugh

Ascuris Wurm, over and out.


Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.01.30 10:18:00 - [25]
 

Originally by: Ascuris Wurm
Ok, I decided to try it with MWD and without.

I timed my orca coming out of station, aligning and getting into warp to another station that was about 140 degrees port, and the difference was...

None. It's exactly the same now, so whatever the changes were, a MWD will no longer improve the situation. ugh
That doesn't surprise me so much. What strike me as odd is that it seems to be (a fair bit) slower to get out of a stationary position, such as after a gate jump.

So the question is, how does this affect the AB-to-warp and web-to-warp mechanics in terms of time saved?

I'thari
Minmatar
Posted - 2010.01.30 16:59:00 - [26]
 

Edited by: I''thari on 30/01/2010 17:00:27
Originally by: Igus
Doing a ctrl+space to stop your ship and then telling your ship to warp seems to have better results.
And if you stop ship fast enough while aligning to warp after undocking it will quickly turn back and face in "right" dirrection Rolling Eyes

Jawas
Gallente
Posted - 2010.01.31 09:37:00 - [27]
 

It actually seems a lot faster to me. Either that or they've drastically increased the Command Ship agility.

What I'd like to know is if it shows to others that you've decloaked after jumping at the same time as it does for you. If it does, the time between decloaking and warping has reduced from what I remember. The time between a covops ship decloaking and re-cloaking after a jump has increased though, if they can see you at all when you jump, it kind of kills the idea of "covert" ops.

SuperStukas
Posted - 2010.01.31 11:24:00 - [28]
 

Edited by: SuperStukas on 31/01/2010 11:24:40
It's cool

Jintra Jin'tak
Increasing Success by Lowering Expectations
Posted - 2010.01.31 13:29:00 - [29]
 

Create insta-Undocks for frequently used stations when bound to face hostiles maybe?

Aside from that, aligning takes exact the same amount of time as it did before the patch.

Jawas
Gallente
Posted - 2010.01.31 14:00:00 - [30]
 

Originally by: Jintra Jin'tak
Create insta-Undocks for frequently used stations when bound to face hostiles maybe?

Aside from that, aligning takes exact the same amount of time as it did before the patch.

Yes, I got my butt handed to me for forgetting that trick in one station. After that, I always used an inty to zoom off grid in a straight line from undocking and create a BM there.


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