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blankseplocked Custom Ship Skins - whats your opinion ?
 
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Ringo Jeicha
Posted - 2010.01.23 13:08:00 - [31]
 

I would say client side only. If you want shiny colors, you have to suffer the lag for it.

Skogen Gump
The Star Fraction
Posted - 2010.01.23 13:19:00 - [32]
 

way back when, eve did have a paint shop; but consider the problems of uploading custom skins/decals to every ship in a fleet :)

Client side would work I guess, but ... oh - exploitable!

eRa5oR
Posted - 2010.01.23 13:55:00 - [33]
 

skins i would say NO but the ability to have ure corp logo on the side of ure ship would be kewl, the logo is already in use on the server database and already presented to other players as and when you check people or corp info, so having a square pannel on the side of a ship would not cause too much trouble, the color customization is then defined by the corpration logo etc.
this would give players a custom ship of sorts but using pre-defined corp or alliance logo's, would also make people feel more of a team when they fly with the corp / alliance flag :)

SomethingsGonnaDie
Posted - 2010.01.23 14:00:00 - [34]
 

Great idea in theory. I wonder if all players vid cards can handle all the extra textures.

Also the administrative overhead for CCP as they would likely want to review every skin so you don't have that lovely Jenna Jameson decal'ed Rokh or an Iteron which really looks like a..... well you know.

Thornike K
Caldari
U-208
Blade.
Posted - 2010.01.26 15:31:00 - [35]
 

Edited by: Thornike K on 26/01/2010 15:33:58
I would definitely support corp logos on ships. Not skins though.

Opus Dai
Posted - 2010.01.26 15:53:00 - [36]
 

I really like this idea and I'm surprised it hasn't been suggested before.

I've always been fascinated by aircraft and on more than one occassion, I've wished my Bestower looked like a B-52 bomber, complete with animated propellors. I'm pretty sure these are actually small files and can be queued in order of importance, much like portraits, so it doesn't lag other people out.

Culmen
Caldari
Culmenation
Posted - 2010.01.26 16:04:00 - [37]
 

Edited by: Culmen on 26/01/2010 16:04:12
Every byte of player information needed results in (n^2) - n bytes the server needs to transmit, n being the number of players on grid.
IE
2 people on grid, the server needs to send each player the other color choice, so 2 additional transmissions.
3 people on grid, server need to send each the other two, so 6
4 -> 12 transmissions

Now lets see what happens when you get a 250 V 250 fleet blob on a single grid.
500^2 - 500 = 249,500 additional transmissions.
So whenever you are asking the server to transmit additional information, try to imagine the amount multiplied by 249,500 times, when ever things get blobby.

Grarr Dexx
Amarr
Kumovi
The G0dfathers
Posted - 2010.01.26 16:05:00 - [38]
 

http://i548.photobucket.com/albums/ii328/Caddydotcom/ilaughed.jpg

Laughing

I don't like this idea, it would add a lot of lag in fleet fights.

Image changed to URL. Zymurgist

Rodj Blake
Amarr
PIE Inc.
Posted - 2010.01.26 16:09:00 - [39]
 

An "alliance logos on ships" function was being worked on by CCP a few years ago, but I suspect that it's one of those things that's been quietly dropped.

Thuul'Khalat
Gallente
Veto Corp
Posted - 2010.01.26 18:32:00 - [40]
 

Goonswarm in 2000 pink Thoraxes.

You know it would happen

Valeo Galaem
New Eden Advanced Reconnaissance Unit
Sentient World Observation and Response Directive
Posted - 2010.01.26 19:29:00 - [41]
 

All for this.

It would indeed have to be limited to work, but there are a lot of options.

-corp logos
-alliance logos
-nameplates
-trim stripes
-'nose' art and kills

There is already a texture layer defined for applying "paint" to ships. Right now its only used for Tech2 color variations, but there are 3 other channels that are unused. You could get another 4 with a second layer.

Have it so some of the details are only downloaded on request when zoomed in and it should only add a few kilobytes to a fleet encounter.

Mark iT
War.Pigs.
Posted - 2010.01.26 19:36:00 - [42]
 


Jason Irmitrij
Gallente
Where No Man Has Gone Before
Posted - 2010.01.27 09:19:00 - [43]
 

Edited by: Jason Irmitrij on 27/01/2010 09:18:52
Originally by: Valeo Galaem
All for this.

It would indeed have to be limited to work, but there are a lot of options.

-corp logos
-alliance logos
-nameplates
-trim stripes
-'nose' art and kills

There is already a texture layer defined for applying "paint" to ships. Right now its only used for Tech2 color variations, but there are 3 other channels that are unused. You could get another 4 with a second layer.

Have it so some of the details are only downloaded on request when zoomed in and it should only add a few kilobytes to a fleet encounter.


This.

I for myself are for custom paint - within limits.
If pallete is restricted to limited ammmount of choices, it wouldn't be abused(much)and add individuality to this great game.

I always wanted to fly my Megathron under dark blue, or violet color, and with my corp logo on side - that would be nice. Alas I doubt it will happen; albeit I may be wrong - it happened in past to me, about some features I wished, and they later actually implemented them (well, some of them), so there is still hope...

Afraid of pink Iterons? Well (to CCP), don't allow pink in pallete, and thats it... *grins*

I think, that to dark nature of EVE universe belongs darker colors, but some variability wouldn't hurt.
Not all capsuleers are THAT dark minded, and some of us (myself included) may wish for better times and want to express it outwards...

Lady Aja
Posted - 2010.01.27 10:37:00 - [44]
 

I think custom ship designs should be local only. have what ever you want as it wont show on the other end.
this will get around explicit skins of any sort.

or...

have some of the navy designs made as a option to pick. this would be a one off thing per ship, and only t1 non faction bs's can have this option.

Espresso Maximo
Intergalactic Federation of Atheists
Posted - 2010.01.27 11:11:00 - [45]
 

Ignoring technicalities of lag etc for now - Maybe some sort of 3d icon trailing like a flag ? With corp colours and security status - then pirates could hoist their jolly roger and stuff - Skins/paint jobs seem a bit passe for space travel.

Lo3d3R
Mos Eisley Social Club
Posted - 2010.01.27 11:52:00 - [46]
 

Custom Ship Skins - whats your opinion?

Would be very welcome! Maybe even related to skill sets. And beyond that it would be nice if you could customize certain vectors/lines of the ships in to your own satisfaction.

I like mean looking ship dark ships.Mad

RaTTuS
BIG
Gentlemen's Agreement
Posted - 2010.01.27 12:46:00 - [47]
 

Rolling Eyes
custom local skins
All alliance will be black 8x8 skin
all enemies will be red 8x8 skin

minimal lag for loading, those that have anything else will die horribly

Mihali
Gallente
Posted - 2010.01.27 13:06:00 - [48]
 

This wouldn't be a good idea. How many bright red or even flesh colored thorax skins would you imagine there would be if this happened?

Zirilia
Perkone
Posted - 2010.01.27 13:36:00 - [49]
 

hell yea

dark red maelstrom whit silver tribal flames ftw!

Reislier
Gallente
Posted - 2010.01.27 15:07:00 - [50]
 

They will never do this.

I would paint hair on the tail of my thorax.

Thaylon Sen
Minmatar
Posted - 2010.01.27 15:54:00 - [51]
 

Edited by: Thaylon Sen on 27/01/2010 15:59:47
Quote from an interview at IGN, August 01, 2000.

"Jonric: Space ships will obviously be critically important in EVE. What can you sat at this point about the different types, technologies, customizability et al?

Thorolfur Beck: In total, there will be around 100 ship modules in the game. For many of those, several different versions will be available, with small differences in weapon fittings, cargo space and such. Each empire, and some of the smaller factions, has its own line of ships. So there will be a lot of ships for the players to choose from. Players will also be able to customize their ship quite extensively, both in outfitting them as well as in outward appearance. This includes altering various things on the ships, adding emblems and logos, changing their color, and more."

Full article: http://web.archive.org/web/20000815225929/rpgvault.ign.com/features/interviews/eve_a.shtml

Edit: Read the whole interview, it's quite interesting to see what the original game vision was, and how it compares to today.

Danton Marcellus
Nebula Rasa Holdings
Posted - 2010.01.27 16:44:00 - [52]
 

I hate to say this but CCP envisioned an EVE with fewer and greater corporations and them catering more to alliances over the mere corporation goes to show that.

So why not give alliances over 1000 or 2000 members a fixed skin, that has to be approved and worn for a year on every ship before it can be changed or renewed in its current form.

That would cut down on the number of different skins we'd see out there as well as have a gelling effect I think CCP still strive for yet haven't really achieved any other way.

Yes I'm aware I might just have dreamt up our own death here.

Any which way, trophies taken on the field in the form of a colored plate with a ship name on it to ornate the office wall with would be grand come Ambulation. Cool

Tiffy Mezzier
Gallente
Battlestars
Wildly Inappropriate.
Posted - 2010.01.27 16:55:00 - [53]
 

Actually guys, I have to say that adding new color schemes from a preset palette isn't really that big of a deal technically nor would it present a lot of lag. The ships textures are already set up to handle this. I mean how do you think they have like... 10 different megathron color schemes that differ only in their base and trim colors. Gurista, gallente navy, and serpentis camo is all the same pattern with different colors applied. It goes even further, ships are modular, textures can be applied to individual section of a ship, look at the Tempest Tribal issue.

Again the existing meshes can be textured modularly and with layered textures to boot. Look at the zillions of games that use this type of system, Homeworld, Star Trek online, Guild Wars... Games these days are typically built with this feature from the ground up even if it's not accessible to the player. It's called re-using assets and makes game production a lot more efficient. Honestly they could probably implement a workable system in a few months (taking the QA department into account). However it's quite low on their list of priorities I believe.

Professor Tarantula
Hedion University
Posted - 2010.01.27 17:35:00 - [54]
 

It's all fun and games till someone puts a swastika on their Battleship.

Danton Marcellus
Nebula Rasa Holdings
Posted - 2010.01.27 18:27:00 - [55]
 

Originally by: Professor Tarantula
It's all fun and games till someone puts a swastika on their Battleship.


Who said anything about non-approved symbols? Most people here talk colors and patterns thereof.

Fifinella
Caldari
Nosferatu Security Foundation
Posted - 2010.01.27 19:00:00 - [56]
 

Originally by: Culmen
Edited by: Culmen on 26/01/2010 16:04:12
Every byte of player information needed results in (n^2) - n bytes the server needs to transmit, n being the number of players on grid.
IE
2 people on grid, the server needs to send each player the other color choice, so 2 additional transmissions.
3 people on grid, server need to send each the other two, so 6
4 -> 12 transmissions

Now lets see what happens when you get a 250 V 250 fleet blob on a single grid.
500^2 - 500 = 249,500 additional transmissions.
So whenever you are asking the server to transmit additional information, try to imagine the amount multiplied by 249,500 times, when ever things get blobby.



Apparently people didn't read the above.

Or if they did, they didn't understand it.

Vespoi Filar
Posted - 2010.01.27 19:15:00 - [57]
 

OK so on top of everything else when I jump into a 1200 ship battle you want my client to download the pretty design of all 1200 of those ships? Have you lost your mind?

NO!

Discrodia
Gallente
Symbiosis International
Moose Alliance
Posted - 2010.01.27 19:35:00 - [58]
 

Idle idea here, I think the reason all the '1337 PvP' people hate this idea has nothing to do with lag, or profanity, or whatever. I think it is because for them the game has regressed to the point it consists of tiny colored symbols, a module bar and chat windows. They have evidently forgotten that there are people out there who like to look at their ship every so often.

And they evidently forget that those extra calculations to show what color their ship is are miniscule compared to everything else in fleet fights in terms of tracking positions, firing weapons, transversal velocity, damage, ect ect ect ect ect. So yea, the extra lag argument is BS.

Barakkus
Posted - 2010.01.27 19:49:00 - [59]
 

Originally by: WebDemon
Edited by: WebDemon on 22/01/2010 18:19:45
I see ur point, would be odd seeing pink and purple megathrons flying around in swarms with odities on them.

I guess selling the skins in predetermined fashon that can be socketed in like they did in hellgate would work.

But yea, the basic pallet is what i was shooting for and maybe the corp and alliance badges like they did in Mech Warrior 4.


This:
http://img209.imageshack.us/img209/3925/clipimage001xn2.jpg

randomname4me
Posted - 2010.01.27 20:03:00 - [60]
 

confirming I would like to order one thorax painted like a *****.


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