open All Channels
seplocked Features and Ideas Discussion
blankseplocked Ship Painting (custom painting-corp logos- presets- etc..)
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Jacque Cousteu
Posted - 2010.01.12 07:26:00 - [1]
 

One thing I've always liked about most MMO's i have played has been the visual customization of your character, and lately EVE has been lacking in this regard. While EVE has an 'okay' yet often hilarious (in my cases, CrazyHair Jenkins/Jacque Cousteu) character portrait editor, I feel that the game would strike even deeper in the realm of customization and being personal if a ship painter was added into the mix. while not going as far as to suggest full-on warping the shape of ships, customizing color, layers and themes on ships certainly feels like a doable task that would further EVE's personal feel.

Take the junglethron for example, allowing players to run through preset paints, themes, and presets to choose from would be an awesome feature over flying yet another poop coloured ship. The means for painting ones ship could be very simple as well, keep the color but use a stamping tool for a corp logo with some simple adjustment features for size, preset designs to cycle through that simply layer over ones ship, or even a full on custom painter with presets to paint on by mouse tool, because we all know those two crappy painted lines that were supposed to be speed stripes would look deadly in red as war paint.

There is also incentive for CCP as well, you could potentially allow uploadable logos and paint schemes for personal use for in game isk or a small fee per upload, logos and themes that come from the players themselves made through photoshop and whatnot. Maybe even give rise to completely customizable corp avatars or player made corp avatars?

I hope I made my case, as much as i like EVE ship customization is a shortcoming, albeit not a big one, but one nonetheless as i see it. Currently the only ship customization there is in terms of visualization is what ship you wanna fly and whether or not you have guns on it, this should be remedied. And while EVE as an MMO allows you to do pretty much anything in terms of action, adding this would be very welcome, from the random goof sporting a pink abbaddon to the pirate running a black ship with red warstripes.



Myshella Drake
Caldari
Omega Exploration And Reclaimation
Posted - 2010.01.12 07:42:00 - [2]
 

A lot of people, including me would love to see some customizations implemented. But i can understand why it most likely wont be. It would create more lag to already laggy fleet battles both graphically and connection speed. Itd be fine with just a few ships but think about 400 or so ships all with different paint textures...

CrazyHair Jenkins
Posted - 2010.01.12 08:11:00 - [3]
 

A good point, but not necessarily, most MMO's have some customization and run without a hitch, particularly with presets, other than that the specific color wouldnt be much difference i suppose.

One thought i have is possibly making a semi-translucent layer on which the paint resides would be like wrapping the ship in the said paint 'plastic wrap.' which you could disable in a combat area or dilute the resolution in high population high sec to make up for said cpu needs.Although that would be another item that would need rendering, diluting it or disabling it are certainly alternatives if it becomes too much of a burden.


Jint Hikaru
OffWorld Exploration Inc
Posted - 2010.01.12 09:57:00 - [4]
 

I am not a supporter of this idea in general. However seeing as you seem to be proposing 'preset' choices to choose from, I may come around.

However I would hope that CCP really puts some thought into how far they allow people to go with this. Nothing like allowing gamers to customise their ingame 'avatar' (or ships) to really ruin the game experience for the majority of the players.

Storytime....
Everquest, implemented customisable armor slots. You could assign a colour to each slot (chest, arms, wrist, gloves, legs, boots etc). Within days it became the norm for Warriors who were the main tanks for their guilds to colour themselves floresent Pink and Yellow so they could be seen easier on raids. IT LOOKED REDICULOUS!

So, while a few 'choices' for each ship is a good idea, I hope CCP is careful in deciding how far to go, if they do consider this idea.


shady trader
Posted - 2010.01.12 20:41:00 - [5]
 

The idea of planting ships gets mentioned twice a week. This is after CCP keeping a copy of the idea in the commonly proposed idea's thread.

Have a look there to see why we are unlikely to see customer ship color's. Its under player made ship skins.

Max Hardcase
The Scope
Posted - 2010.01.12 20:53:00 - [6]
 

Edited by: Max Hardcase on 12/01/2010 20:59:31
Edited by: Max Hardcase on 12/01/2010 20:55:08
Originally by: shady trader
The idea of planting ships gets mentioned twice a week. This is after CCP keeping a copy of the idea in the commonly proposed idea's thread.

Have a look there to see why we are unlikely to see customer ship color's. Its under player made ship skins.

My reply to that is : I dont give a hoot what the other guys ship looks like, I care about what MY ship looks like. That means that the performance arguement is void. If its done via a limited palette and a limited number of skins per ship ( stripes/polka dots/ mono/bi-color/whatever ) CCP can pre-empt any silly color screenshots, all the other MMO's manage to do it, why cant EVE ?

And the short of it is that avatar customisation improves player retention. Which is what Walking in Stations was supposed to improve.

Kel Nissa
Posted - 2010.01.12 21:50:00 - [7]
 


Knot'Kul Sun
Gallente
Posted - 2010.01.14 02:58:00 - [8]
 

yeah i mean, if other MMO's can have at least diff parts of their armors diff colors, thatd be great, guildwars had some areas where there were thousands of players in one spot in city and each had diff armor yet it worked fine.

As for member retention, id mission more if my ship was all black with 2 war stripes, thatd be effin sweet.

plus the junglethron, gallente navy issues in general, look horrible with black and green.Evil or Very Mad

CrazyHair Jenkins
Posted - 2010.01.14 03:04:00 - [9]
 

Originally by: shady trader
The idea of planting ships gets mentioned twice a week. This is after CCP keeping a copy of the idea in the commonly proposed idea's thread.

Have a look there to see why we are unlikely to see customer ship color's. Its under player made ship skins.



read the first 6 ot 7 posts, no one mentions presets, and presets are easy because the look of YOUR ship YOU ARE flying AT THIS MOMENT, has a preset paint scheme on it.

Lovejoy II
Posted - 2010.01.14 03:25:00 - [10]
 

Originally by: CrazyHair Jenkins
A good point, but not necessarily, most MMO's have some customization and run without a hitch, particularly with presets, other than that the specific color wouldnt be much difference i suppose.

One thought i have is possibly making a semi-translucent layer on which the paint resides would be like wrapping the ship in the said paint 'plastic wrap.' which you could disable in a combat area or dilute the resolution in high population high sec to make up for said cpu needs.Although that would be another item that would need rendering, diluting it or disabling it are certainly alternatives if it becomes too much of a burden.


The difference is in other MMO:s all the different faces and hairs are stored on your computer. Paint jobs would not be stored on your computer, just like the avatar pictures in EVE. This is why you have to click on the avatar picture in EVE to download them to your computer to view them.

Dors Venabily
Posted - 2010.01.14 09:27:00 - [11]
 

Originally by: CrazyHair Jenkins
Originally by: shady trader
The idea of planting ships gets mentioned twice a week. This is after CCP keeping a copy of the idea in the commonly proposed idea's thread.

Have a look there to see why we are unlikely to see customer ship color's. Its under player made ship skins.



read the first 6 ot 7 posts, no one mentions presets, and presets are easy because the look of YOUR ship YOU ARE flying AT THIS MOMENT, has a preset paint scheme on it.



He is right its like the Gone berserk Black amarr ships, Bloodraider skins navy skinns T2 manufacturer skins. It would have almost 0 effect on the performance. If they did have lets say 20 skins to choose from. because they alredy have almost as much in game.

Remember the client just gets points from the server and picks according to instructions the skin for the model. So IF you could only pick from pre-made skinns supplied and integrated in the client there would be no increase of the server load.

IF you were able to pick any even small change like a logo it would go nuts. All the logos of all the corps would either have to be sent each time you meet on grid or distributed on all HDDs with the client.

But the first alternative is perfectly doable and the argument for visual recognition is a bit moot since overview idetifies ship type and 99% of time all of them are red crosees or brackets.

DeODokktor
Caldari
Dark Templars
The Fonz Presidium
Posted - 2010.01.14 09:49:00 - [12]
 

Originally by: Lovejoy II
Originally by: CrazyHair Jenkins
A good point, but not necessarily, most MMO's have some customization and run without a hitch, particularly with presets, other than that the specific color wouldnt be much difference i suppose.

One thought i have is possibly making a semi-translucent layer on which the paint resides would be like wrapping the ship in the said paint 'plastic wrap.' which you could disable in a combat area or dilute the resolution in high population high sec to make up for said cpu needs.Although that would be another item that would need rendering, diluting it or disabling it are certainly alternatives if it becomes too much of a burden.


The difference is in other MMO:s all the different faces and hairs are stored on your computer. Paint jobs would not be stored on your computer, just like the avatar pictures in EVE. This is why you have to click on the avatar picture in EVE to download them to your computer to view them.



The guy mentions presets, so the full picture of the ship and all graphics wouldnt be downloaded (preset, duh, PRE-SET).. Right now all ship pictures are stored on your hard drive (even if you dont wish to accept it).. or perhaps you could say they are generated from data on your hard drive, mute point. CCP could easily add 1 extra variable to send that is a colorcode, and 1 extra variable that is sent to indicate a preset layout that the color will apply to, That is, 2 variables per ship (that's not a lot is it).. I dont quite support the idea for now, as there's other problems in the game that needs more work, I do think that this could be introduced however in the way the OP suggest without causing ANY load changes on the server or players "experience". Next time your in a fleet Battle say Hi on local, and know that you just sent about double the data that would be required for color/design preset choices.

DeODokktor
Caldari
Dark Templars
The Fonz Presidium
Posted - 2010.01.14 09:59:00 - [13]
 

Edited by: DeODokktor on 14/01/2010 13:16:40
sthewpid crpy 5min posting rule, and deleting my post when I hit submit, bleh


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only