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ddr800
Posted - 2010.01.11 06:01:00 - [1]
 

Edited by: ddr800 on 11/01/2010 06:56:42
SHIELDS ON/RECHARGE ON OFFLINE POS WTF CCP ?

Just Attacked OFFLINE POS AND GOT A WONDERFUL SUPRISE...REALLY?
I never would have guessed this cause it makes no dam sense … Where are these POS shields getting power from the great Cheese ball in the sky... Or maybe they have backup systems a Gerbil and a wheel…. Yes I am making fun of you …

Why would the shields even be on if its off line? And if its offline how the hell would the shields recharge? While its offline? That makes no sense by any stretch of imagination sorry dev guys.

I have a lot of respect for you guys but this is totally "Amateur"[thanks Susie spell check] I have come to expect more from CCP fix it ASAP.

CCP LIVE BY YOUR MOTTO HTFU,

I guess the only valid argument to this post is no because their isn’t a valid one offline pos should not have shields and they shouldn’t recharge. Anyone who says they should is looking for a free lunch and a care bear land that doesn’t punish failure. You didn’t fuel your pos it went off line and the shield went off its pretty simple concept you still have armor and hull…

By the broken mechanics in place currently we should still have the shield bubble in place then everyone could just leave their pos offline and have 90% of the benefits and none of the costs... Care Bear Cheer !!

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.01.11 06:15:00 - [2]
 

Arbitrary decision is arbitrary. You know, as opposed to a bug.
I wanted to type in more, but the simpler reply is just : "NO".
Also, "armature" ?!?

Shade Millith
Caldari
Macabre Votum
Morsus Mihi
Posted - 2010.01.11 08:23:00 - [3]
 

Uhhh.... From what I can gather from your incoherent ramblings, that your seeing the forcefield up on Offline POS's?

Or are you going on about offline towers still having a shield?

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.01.11 10:46:00 - [4]
 

He's complaining about the fact shield HPs on off-line towers are recharging, the same way any other shield HPs in the game are recharging. He feels like off-line towers on top of the usual lack of an extended "protective bubble" shield, they shouldn't even have shields at all, or at least not naturally recharging ones.

Why ? Your guess is as good as mine.
I suppose it comes from a mistaken belief that "off-line" means "not functional", as opposed to simply "command center mode off-line".
Here's a hint : just because it doesn't eat up fuel doesn't mean it shouldn't have shields. Everything else in EVE doesn't eat fuel but still has self-recharging shields.

Suiki Brindle
Posted - 2010.01.11 12:46:00 - [5]
 

Schooled ^^

Elsa Nietzsche
Posted - 2010.01.11 13:55:00 - [6]
 

this qualifies as science & industry?

ddr800
Posted - 2010.01.11 15:46:00 - [7]
 

Edited by: ddr800 on 11/01/2010 16:05:01
Ok {speaks slowly}

1. When a Player owned station is off line, it still gets its shield hit points and resistances, and while off line those shield hit points recharge.
I guess by that logic I can unplug my tv and watch south park right?

I don't think I can make it any clearer for you morons.

I think care bears are getting scared here lets watch a video to calm you down..

Please visit your user settings to re-enable images.


I find this wildly relevant to this topic

Dam that’s getting scKooled like chump... Hay I didn’t come here to **** talk other players you did so right back on you [Cartman voice] nana bobo I know you are but what am i...

lucifers widow
United Front Alliance renting corp
Posted - 2010.01.11 16:06:00 - [8]
 

Originally by: ddr800
Edited by: ddr800 on 11/01/2010 16:05:01
Ok {speaks slowly}

1. When a Player owned station is off line, it still gets its shield hit points and resistances, and while off line those shield hit points recharge.
I guess by that logic I can unplug my tv and watch south park right?

I don't think I can make it any clearer for you morons.



Dam that’s getting scKooled like chump... Hay I didn’t come here to **** talk other players you did so right back on you [Cartman voice] nana bobo I know you are but what am i...



Sir you have been shown to be a ****** ( in game ) so please stop posting.

ddr800
Posted - 2010.01.11 16:30:00 - [9]
 

Sorry where those your labs I xspoded...

Lord knows I have been popping allot lately due to these broken mechanics as retaliation. Even if I can't take down a pos due to broken mechanics. I can still take hundreds of millions away from those who should lose their entire pos due to quitting or failing to fuel them. It dose sux though ccp is not promoting pvp in this manner in fact it costs me money to do this type of thing almost siding with care bears, but hay I am zillionar so why not do my part to clean up space a little bit. Ccp should thank me and give me a medal for me cleaning up the litter.
How many moons have offline pos on them ? i would say easly 50,000 and probally 30,000 of them are never coming back. I only take down offliners just wasting space.

I will make it my past time to destroy the mods on any off line pos I find till ccp gets off there ass and corrects this horrible mechanical flaw. Labs and corp hangers do go down fast I might add.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.01.11 16:45:00 - [10]
 

If you want to pick up the spoils of war (pick up the structures), you do the work (shoot the damn tower) first.
So you want to easily take down a POS with a 1-man corp or what ?
Can't do it alone because the tower recharges faster than you damage it ?
Well, whoop-tee-doo, get a few friends (or alts, if you can't make any friends) and start-a-shootin'.

And you're calling _us_ morons and carebears, and calling CCP amateurs ?
WHO'S THE REAL CAREBEAR HERE, you entitlement-desperate lazy moron ?
You disgust me. I bet you'd also love a "win the game for me" button too, and for CCP to pay you for playing EVE, wouldn't you ?

ddr800
Posted - 2010.01.12 01:34:00 - [11]
 

Edited by: ddr800 on 12/01/2010 01:46:15
[I just wanted to proverb this by saying I don’t know why I even response to such senseless arguments]

Originally by: Akita T
If you want to pick up the spoils of war (pick up the structures), you do the work (shoot the damn tower) first.
So you want to easily take down a POS with a 1-man corp or what ?
Can't do it alone because the tower recharges faster than you damage it ?
Well, whoop-tee-doo, get a few friends (or alts, if you can't make any friends) and start-a-shootin'.


#1 great job at turning it completely around this is mechanics error on the software developer’s part.

If the shields turned off like they where supposed to this thread would never have existed, The only reason I am here is because game mechanics completely defy logic. But all I have herd people here do is cry in favor of the broken mechanics so I guess I am going to be screwed nobody wants it to work correctly.

I will say at least I am not a douche I own 4 pos and I am not in favor of something that benefits me but is mechanically broken.

I would spend my hours taking it down chewing though the armor and hull like it should be

I have said like the same thing 10 times now so I think we are failing to communicate so I decided to break out the old pictonary board to better explain the mechanical problem with this situation. After this I will assume you understand and like being a cheater. follow along with 1. 2. 3. and such...



Please visit your user settings to re-enable images.

Baka Lakadaka
Gallente
Agony Unleashed
Agony Empire
Posted - 2010.01.12 02:25:00 - [12]
 

Every ship, cargo container, POS structure or anything else in space can have 3 levels of protection. Structure, Armor and Shield. On top of this a POS has an additional force-field which is only activated when the POS is online.

What you're seeing is the natural shield regeneration that nearly everything has. The benefit you get for the POS being online is over and above this. It's not a bug or a problem - it's just the way it is.

Aqriue
Center for Advanced Studies
Posted - 2010.01.12 02:52:00 - [13]
 

Quote:
The only reason I am here is because game mechanics completely defy logic


Logic also says you don't fly a space ship in real life. Just because the POS is offline doesn't mean it doesn't have an internal back up power source for emergencies to protect itself from the rigors of space, RL hopsitals have back up generators for example to keep patients alive.

Shade Millith
Caldari
Macabre Votum
Morsus Mihi
Posted - 2010.01.12 02:58:00 - [14]
 

Edited by: Shade Millith on 12/01/2010 02:58:46
Originally by: ddr800
90% of the benefits



So you SERIOUSLY.... SERIOUSLY think that 90% of the benifits that a POS provides is the shield HP's of the tower?

Really?

Not any Labs, factories, weapons, harvesters, reactors, maintanence arrays, hangers.....

But the shield HP on the tower? Neutral

Agent Known
Posted - 2010.01.12 04:01:00 - [15]
 

1. Wardec corp with offline POS
2. Wait a couple days to see if the corp makes a move (or if they're all gone/left eve)
3. Get an Amarr BS, fit it with lazors and t1 crystals
4. Shoot tower overnight (or until downtime)
5. ???

The ??? could be either you blow up the tower and free up space, or you get killed by WTs because you didn't wait long enough (thought I would use that damn meme again eh? Rolling Eyes)

Really, it's not that hard. The recharge is what.... 2 hp/s if that?

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.01.12 04:23:00 - [16]
 

Edited by: Akita T on 12/01/2010 04:30:58
Originally by: ddr800
#1 great job at turning it completely around this is mechanics error on the software developer’s part.
If the shields turned off like they where supposed to this thread would never have existed, The only reason I am here is because game mechanics completely defy logic.

You're either a complete douchebag or a pretty damn good troll - either way, you get the same response, just in case.
Let's repeat this for your tiny little brain to comprehend : no, the game mechanics at work here DO NOT completely defy logic, quite the contrary, it's what you are proposing they should change it to that completely defies logic, as far as consistency in EVE (flimsy as it already is) goes.

The self-defense shields of the POS were never supposed to turn off, it's only the projected forcefield bubble that was ever supposed to turn off on anchored but not fully online towers.
Hell, the fact it says "offline" on them implies they ARE "anchored" (as opposed to just floating in space), it's obvious SOME activity does go on, and shields would be one of the most desirable permanent functions alongside station-keeping in an anchored state -- the fact YOU CAN NOT SIMPLY PICK THEM UP AND GO AWAY WITH THEM SHOULD HAVE BEEN A PRETTY DAMN BIG HINT.

It was repeatedly pointed out to you that ALMOST EVERYTHING in space in EVE has shields, and not just shields, but naturally regenerating shields.
"Almost" everything as in, you know, everything except asteroids, jetcans and similar objects where having shields would indeed be somewhat of a stretch of the imagination.
Abandoned ships have self-recharging shields, regardless of ship size, and they keep recharging as long as that ship exists.
Most NPC structures have shields that recharge, regardless of size, and they also keep recharging as long as the structure exists.
The fact that POS towers have shields regardless of state is therefore PRETTY DAMN FREAKING EXPECTED AND NORMAL, given how everything else in EVE works as far as shields goes.

Again, I have to stress this out : you are completely confused as to what exactly the "OFFLINE" state is supposed to be.
First and foremost, it's supposed to be whatever CCP wants it to be, NOT WHAT YOU THINK IT SHOULD BE, and CCP wants it to be simply a state where you don't get the extended shield bubble nor the tower command privileges.
They never intended for it to be a state of complete shutdown of tower operations, especially not that of the self-defense shield generator.

Criticizing CCP's gameplay decision to HAVE intact, anchored but not fully operational (a.k.a. "offline") towers GET NORMAL SHIELDS is pretty damn silly.
It would rank right next to complaining Scordite asteroid fields respawn occasionally (but not complain about any other type of asteroid fields) and be near the complaint that other than jumping, no ships in EVE ever really require any fuel to function.
Yeah, sure, they probably don't make total and complete sense "realistically speaking", but it's not YOUR place to make the call between what makes gameplay sense and what needs to be more realistic.

And again, just to make sure : you do not get to make gameplay-vs-realism choices, CCP does, you lose.

Velvet69
eXceed Inc.
HYDRA RELOADED
Posted - 2010.01.12 05:27:00 - [17]
 

Akita T

Go out and get laid, paid for it if you have to, but for god's sake, step back from EvE and these forums.

Juiss
Posted - 2010.01.12 05:35:00 - [18]
 

Originally by: ddr800
Edited by: ddr800 on 11/01/2010 06:56:42
whine whine, tears tears



Working as intended, move along

Venkul Mul
Gallente
Posted - 2010.01.12 07:32:00 - [19]
 

Originally by: ddr800
Where are these POS shields getting power from the great Cheese ball in the sky... Or maybe they have backup systems a Gerbil and a wheel…. Yes I am making fun of you …



Exactly where your ship is taking its infinitely recharging power and shields.

Off line mean it has not the POS bubble shield, but the regular shield powered by the basic generator that apparently is common in almost all EVE space objects is still on.

Steve Celeste
Overdogs
Posted - 2010.01.12 11:06:00 - [20]
 

OP thinks the bubble and shield are the same thing..... what a douche

7i7i
Posted - 2010.01.12 22:46:00 - [21]
 

Originally by: ddr800
Edited by: ddr800 on 12/01/2010 01:46:15
[I just wanted to proverb this by saying I don’t know why I even response to such senseless arguments]
blah.... blah.... blah.... I cant get what I want..... blah... blah.... mommy tell them..... blah... blah... blah... I even drawed them a piccy *cry*..... blah....



This.

Originally by: Velvet69
Akita T

Go out and get laid, paid for it if you have to, but for god's sake, step back from EvE and these forums.


When you contribute as much to the community then I guess you could comment.

Baka Lakadaka
Gallente
Agony Unleashed
Agony Empire
Posted - 2010.01.13 02:29:00 - [22]
 

Akita - don't let the turkeys get you down. Wink

Don't be under the illusion that everyone can be taught - some are beyond redemption despite our best efforts.

ddr800
Posted - 2010.01.13 02:42:00 - [23]
 

Edited by: ddr800 on 13/01/2010 03:04:48
I guess like I said I knew I was SOL from the onset nobody wants his or her offline pos popped and popular vote is how it goes… I know.. [dude have you herd of a good shadow knight? wine cry cry alliance needs shadow knights so its fair… bingo enough crybabies = gets it]I still don’t agree with the argument, how do I turn my ship offline? And if so if my ship is offline would the shields work? 95% of the data on shields clearly states they need some type of power source to work, power is clearly liquid ozone for pos

Quote:
Hell, the fact it says "offline" on them implies they ARE "anchored" (as opposed to just floating in space), it's obvious SOME activity does go on, and shields would be one of the most desirable permanent functions alongside station-keeping in an anchored state -- the fact YOU CAN NOT SIMPLY PICK THEM UP AND GO AWAY WITH THEM SHOULD HAVE BEEN A PRETTY DAMN BIG HINT.


I am totally cool with pos unachoring after 30 days of being off line like how cans poof if not visted... ?

I guess we are going to make this philosophical debate let me melt your brain,

A force field, sometimes known as an energy shield, force shield, or deflector shield is a barrier, typically made of energy or charged particles, that protects a person, area or object from attacks or intrusions.

Energy shields usually work by absorbing or dissipating the energy of the incoming attack; prolonged exposure to such attacks weakens the shield and eventually results in the shield's collapse, making the ship's hull (or building's walls, or planet's surface) vulnerable to attack. An example of this is the aerial Scrin Battleships in Command and Conquer 3: Tiberium Wars. Larger energy shield systems, or those powered by bigger energy sources, can absorb/dissipate more damage before failing—so that larger starships, for example, can mount much stronger shields than a small, single-person starfighter, much in the way that a seagoing battleship has much thicker armor than a tiny patrol boat. In some instances, shields are actually able to incorporate at least some of the projectile's kinetic energy into themselves, making the shield stronger with each hit.
In some works, shields are completely invulnerable to all technology of the time, yet can only be operated for a limited period of time, or at a great expense of energy. This is often used in games to give the player temporary invulnerability (for example, the "Iron Curtain" used by the Soviet Union in Command & Conquer: Red Alert). In other examples, shields are invulnerable, yet they are unreliable, meaning they can't block everything. One such example is Haegemonia, where the basic deflector shields deployed in the late stages of the Earth-Mars civil war were capable of blocking projectiles with an average chance of 30% (meaning shots went right through the shield 70% of the time). This ratio was later improved, yet these shields weren't completely invulnerable; in addition, although the most advanced shields used at the beginning of the Human-Kariak-Darzok war boasted an impressive 80% blocking ratio, they were largely ineffective (only about 40%) against missile weapons, a lethal liability on planetary shields.
Very rarely, weapons designed specifically against shields also appeared (such as the "phasing cannon" in X-COM: Interceptor: it was designed to rapidly deplete the target craft's shields so that it can be finished off or disabled quickly, also in Freelancer, a rather unpopular game there are weapons that do minimal hull damage but destroy shields quickly). These pieces of equipment were designed to shut down or otherwise weaken the targeted ship/building/planet's shields so that other weapons can be brought to bear on the vulnerable hull/walls/planetary surface. An example of this type of anti-shield weaponry is a projectile that is capable of destroying the shield itself (notably the "Shield Bre

ddr800
Posted - 2010.01.13 02:50:00 - [24]
 

round designed for use in the Exitus sniper rifle, which is in turn used by Vindicare Assassins in Warhammer 40,000, often against individuals using personal shields). In Supreme Commander: Forged Alliance, an Aeon Illuminate unit, called the Absolver, is armed with a Shield Disruptor cannon, doing massive damage to shields, but are useless against other units.
Examples
· The ability to create a force field is a popular superpower in comic books and associated media. While only a few characters have the explicit ability to create force fields (for example, the Invisible Woman and Violet Parr), many can emulate it with other powers, such as Green Lantern's energy constructs, Jean Grey's telekinesis, and Magneto's manipulation of electromagnetic fields.
· In the various Star Trek series, shields that function in an unexplained manner serve as a primary protection against weapons fire from enemy ships; these shields also generally block the use of transporters while active. Also, inside ships, force field generators can seal off ship atmosphere from the vacuum of space, as in the case of a hull breach caused by an attack or explosion.
· In the Star Wars universe, deflector shields are standard issue on most ships and perform a function similar to that of their Star Trek counterparts. Unlike Star Trek, multiple kinds of shielding are required to guard against different weapons and interstellar debris.
· In the popular RTS Starcraft, all Protoss units and buildings are surrounding by slowly-regenerating psionic force fields, which will dissipate after taking a set amount of damage, allowing the health of the unit to be attacked directly. In addition, the Terran Science Vessel unit can create a temporary force field around another unit, protecting it for a limited time from even substantial attacks.
· In Neon Genesis Evangelion, AT fields are explained to be simultaneously the defensive barrier generated by the Angels and Evangelions and the psychological barrier that separates the identities of different people, with the only difference between the two types being that the Angels and Evangelions can project it outwards.
· In the Dune universe, personal shields have been deployed that can stop objects with high kinetic energy. As well, when struck by an energy weapon, the subsequent reaction makes both the shield and emitter explode on a nuclear scale. In response to this, many have returned to using melee weapons, slowed before strike to penetrate the shield. Shields cannot be used on Arrakis as they attract nearby sandworms and drive them into killing frenzy. The Fremen, who are used to acting without the slow-down necessitated by the shields, take advantage of this to hurt their enemies with devastating efficiency.
· In Isaac Asimov's Foundation universe, personal shields have been developed by scientists specializing in miniaturization. Used by Traders, they are unknown to other inhabitants of the Galactic Empire.
· In the Halo series, shielding is used by the main character's MJOLNIR powered assault armour, made by the UNSC from reverse-engineered alien technology. It can protect against projectile weapons to a large degree, yet not so well against

ddr800
Posted - 2010.01.13 03:24:00 - [25]
 

Edited by: ddr800 on 13/01/2010 03:45:09
I did want to say one last thing on the matter, While I was arguing for what makes the most sense to me, it seems others arguing act as if this is real and they know mama.

The reality is its not and none of us are right 100%. We are looking for what makes the most sense in a theoretical situation.
[I am doing it in an unbiased manner]

Believe it or not your space ship and pos are a video game not reality nor I or anyone can prove there comments 100% too fact because the said items and systems do not exist in reality.

Further on that I think its far less important to the game developer what makes sense than what people like eve is business and I respect that.

To the scum of eve, who make everything a personal attack on these forums
Yes I knew it was coming OMG question the mechanics or the theories of eve how dare you idiot HERTIC…BLASPHMOY… question our theoretical spaceship game mechanics… YOU WILL BE FLAMED!!!

I will say in my 4 years I stand by my comments
"best game worst player base ever"

Velvet69
eXceed Inc.
HYDRA RELOADED
Posted - 2010.01.13 03:30:00 - [26]
 

Originally by: 7i7i
Originally by: Velvet69
Akita T

Go out and get laid, paid for it if you have to, but for god's sake, step back from EvE and these forums.


When you contribute as much to the community then I guess you could comment.


Where do I give the impression I dont know what Akita has contributed to this so called commuinity lil poster alt ***got? (post with a main, like I am, or stfu fanboi)

The OP is an idiot, everyone reading knows the OP is an idiot, yet Akita is so wrapped up in himself and his 'contribution to the community' he feel obliged to answer. And not with quick offhand replies, but with well written and considered replies the OP does not deserve. Hence my reply, he should step back from answering idiots like this.

Now jog on son, pull your head out of Akitas arse, and post with a main next time.

TBH I dont like Akita, not since he posted in OOPE asking for help on a new comp, where he flamed everyone who tried to help him. He's a self confessed arrogant prick. But yeah, he's sure done a lot for this 'community'.


Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.01.13 04:16:00 - [27]
 

Edited by: Akita T on 13/01/2010 04:21:23
Originally by: Velvet69
TBH I dont like Akita, not since he posted in OOPE asking for help on a new comp, where he flamed everyone who tried to help him.

When you make an effort to clearly specify exactly what you want help with, and almost everybody else is "helping" by completely and repeatedly ignoring your specifications even if you draw attention to that, what exactly would you do, keep thanking them for their time ?
Originally by: Velvet69
And not with quick offhand replies, but with well written and considered replies the OP does not deserve. Hence my reply, he should step back from answering idiots like this.

You mean the way I tried to at the very start ?
There are two possibilities for the OP : he's either a troll or an idiot.
If he's a troll, well, I guess I fell for it in the latter posts.
As for the idiot part, well, if he's that instead, it's not like it hurts to reply.

Lord Fitz
Project Amargosa
Posted - 2010.01.20 16:10:00 - [28]
 

Originally by: ddr800
1. When a Player owned station is off line, it still gets its shield hit points and resistances, and while off line those shield hit points recharge.
I guess by that logic I can unplug my tv and watch south park right?


If you unplug your TV does your VCR/DVR still work? I mean, I know you can't watch it 'now' but just because the TV is off doesn't mean your show isn't recording.

This is a highly advanced concept.

Kit Foresight
Minmatar
Foundation Invictus
Posted - 2010.01.20 17:06:00 - [29]
 

Originally by: ddr800
Edited by: ddr800 on 13/01/2010 03:45:09
I did want to say one last thing on the matter, While I was arguing for what makes the most sense to me, it seems others arguing act as if this is real and they know mama.

The reality is its not and none of us are right 100%. We are looking for what makes the most sense in a theoretical situation.
[I am doing it in an unbiased manner]

Believe it or not your space ship and pos are a video game not reality nor I or anyone can prove there comments 100% too fact because the said items and systems do not exist in reality.

Further on that I think its far less important to the game developer what makes sense than what people like eve is business and I respect that.

To the scum of eve, who make everything a personal attack on these forums
Yes I knew it was coming OMG question the mechanics or the theories of eve how dare you idiot HERTIC…BLASPHMOY… question our theoretical spaceship game mechanics… YOU WILL BE FLAMED!!!

I will say in my 4 years I stand by my comments
"best game worst player base ever"



Okay, let's try looking at it this way (WARNING: Newb player who's just done research on POS comments incoming):

A POS has two power-supplies. One is a capacitor very similar to what fuels your ship that's shooting at the POS. This capacitor by some unexplained process (though I'm sure there's Lore based around it. Fusion reactor or something similar) can indefinitely generate energy, you just expend it faster than it generates depending on what modules are activated on the ship. But regardless of the capacitor level of your ship (or the station), you're always able to regenerate and keep active your shielding.

A second runs on a special mixture of fuel to generate an extremely powerful "Bubble Shield" that requires an incredible amount of firepower to down. When scanning a POS, it's "Online" or "Offline" mode refers to this particular power-supply. When it's out of fuel, the Bubble Shield fails, along with every other system that isn't run on the basic capacitor.

So an Offline POS works just like every other ship you shoot at. Because it still has that basic capacitor, things still work to an extent (life-support, or a basic shielding system just like your ship).

Does that make more sense?

raukosen
Posted - 2010.01.20 17:18:00 - [30]
 

Wow, someone's upset

The forcefield isn't the same as the shield and just because the tower is offline doesn't mean it doesn't have any power.


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