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blankseplocked 6 months to next expansion - LET THE HYPE BEGIN!
 
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Georn
VIRTUAL LIFE VANGUARD
Strategic Operations Brigade
Posted - 2010.01.07 08:54:00 - [61]
 

well well well...
Fixes is what I wants..

Sound fix.. no more hardeners that disable turret sounds, working jukebox etc...
Turrets to have recoil again..
Missile launchers to maaaybe come out of their launchers
(maybe rats not killing my drones if I have a reconnect)
AA that works
fix for blocky Shadows
a rework for the lousy hit effect for turrets
Petitions that get answered in less than 3 days (it's been 5 now.. I hope the Account get's it's 90 days added before the subscription runs out...)
...
nothing fancy

Dr Karsun
Gallente
Coffee Lovers Brewing Club
Posted - 2010.01.07 10:43:00 - [62]
 

I want zombies...

Battleships will launch bombs with toxins at colonies down on planets and the players playing dust will have to take their guns and kill the zombie hordes...

Seriously, we won't know what we'll get like 10 days before the patch as far as I've seen it and as this time - there will be stuff added that won't ever reach final patch notes (like moros nerf in dominion). Lets not count on anything really, although I am really waiting for walking on stations and on pos.

Landing on the ground should also be nice and fighting but I'd rather see it not as normal fps but more like mech wars, with soldiers running around but npc controlled. Capsuleers should control huge war machines on the field. But that's just my vision...

huge war machines fighting zombie hordes... Yarr...


And btw - if capitals will be able to give support to those fighting on land... A normal siege launcher launching a nuke ever like what... 4 seconds? Whiping out the entire surface of a battlefield... No f-way this will work as we'd love to...

CyberGh0st
Minmatar
Blue Republic
RvB - BLUE Republic
Posted - 2010.01.07 15:15:00 - [63]
 

Edited by: CyberGh0st on 07/01/2010 15:16:33
Originally by: Kyra Felann
Originally by: Nystul
*Proper* Anti-aliasing support! :-)


TBH, if there was an expansion that just gave us this, I think I'd be happy with it.


Same here, it is almost as high on my wish list as the option to turn off "positional sound effects" and fix sound to pre-Apocrypha quality ( then you can start improving after that )

The shimmering and flickering ( due to no AA ) is especially visible on Minmatar stations ( probably has something to do with the duct tape :p )

Azran Zala
Fleet of the Damned
Legion of The Damned.
Posted - 2010.01.07 15:49:00 - [64]
 

Edited by: Azran Zala on 07/01/2010 16:04:10

LOWSEC BOOST!

Who was it that had that idea again for a "Corruption Expansion" ?
a underground subculture expansion in eve, involving all things shady.

Edit:
Found it, written by the Mitanni.

http://www.tentonhammer.com/node/67950/page/3

Simvastatin Montelukast
Empire of Collateral Damage
Posted - 2010.01.07 16:22:00 - [65]
 

So one of the things bandied about is the ability to build/develop infrastructure on the planets? So now I get to play Sim City on Eve?

As has been said on here several times fix the Risk/Reward in low sec.

Also, putting out a fully finished product and actually listening to the people putting in time on the test server to give feed back might be a good place to start.

In general I believe CCP does an outstanding job with this game. Sometimes, though, I believe they overthink the problem and over do whatever they believe the fix might be.

Whatever the next expansion holds, I am sure I will still be playing, and enjoying almost every minute of it.

Sithadel
Posted - 2010.01.07 16:23:00 - [66]
 

Originally by: Azran Zala
Edited by: Azran Zala on 07/01/2010 16:04:10

LOWSEC BOOST!

Who was it that had that idea again for a "Corruption Expansion" ?
a underground subculture expansion in eve, involving all things shady.

Edit:
Found it, written by the Mitanni.

http://www.tentonhammer.com/node/67950/page/3


Signed.
High Sec and 0.0 players get the most bones thrown their way. Low sec is the land of forgotten.

Aloriana Jacques
Amarr
Royal Amarr Institute
Posted - 2010.01.07 19:13:00 - [67]
 

Originally by: Simvastatin Montelukast
So one of the things bandied about is the ability to build/develop infrastructure on the planets? So now I get to play Sim City on Eve?


Only in so much as the spirit behind SimCity and Civilization type games. As noted, it'll be more about adopting policies and such rather than building actual structures, roads, etc.

But until they fork over more details, there's really nothing concrete to work off except for these concepts they've given us. So no need to worry....yet.

Lateris
Gallente
EVE University
Ivy League
Posted - 2010.01.07 20:01:00 - [68]
 

I want incarna.

Neutrino Sunset
Bene Gesserit ChapterHouse
Sanctuary Pact
Posted - 2010.01.08 05:00:00 - [69]
 

Originally by: Winters Chill
Originally by: Aloriana Jacques



  • "It's less about particular units or installations and more about policies, trade agreements and diplomacy by other means..." -Fan Fest 2009, CCP Presents, Timestamp 1:03:39



  • This is CCP speak for "almost no content - use your imagination, sandbox etc"



    This. 'Planetary Interaction' when it comes will almost certainly consist of a new dialog box with a few boxes to tick, and probably a new pointless and unbelievable isk sink.

    Allen Ramses
    Caldari
    Zombicidal Mania
    Posted - 2010.01.08 05:51:00 - [70]
     

    Originally by: Cyberman Mastermind
    Originally by: Aloriana Jacques
    Considering they confirmed that planetary interaction would be next, it'd be pretty odd to suddenly change their minds.

    Ever heard of Quantum Patch?
    That was the big industry-expansion, until it was decided a bug-fix expansion was more needed.
    I would love a bug-fix/mechanic improvement patch for T2 '010, but I'd like it to be defined as being such from the beginning. The EVE client, game mechanics, and game logic have been continuously modified for well over seven years. After a project has been actively modified for this long, it has to have become a mess. It would be comparable to not reformatting a PC for two years.

    CCP really should dedicate the next patch to housekeeping. EVE needs it... Badly.

    Nikita Alterana
    Kumiho's Smile
    Posted - 2010.01.08 07:56:00 - [71]
     

    Originally by: Nina Treml
    What is STRONGLY needed and more than ever in this game is: fixing fleet fights!
    All the promo video by ccp are cool, but the game is not even far from what you can see in those videos, it's all about blobbing,


    I'm pretty sure 90% of that video was about being blobbed by russians.

    Cyberman Mastermind
    Posted - 2010.01.08 07:59:00 - [72]
     

    Originally by: Allen Ramses
    I would love a bug-fix/mechanic improvement patch for T2 '010, but I'd like it to be defined as being such from the beginning.

    Try to sell that to marketing :-)

    Prt Scr
    Posted - 2010.01.08 12:43:00 - [73]
     

    Space whales and beerbottle frigatesugh

    Aloriana Jacques
    Amarr
    Royal Amarr Institute
    Posted - 2010.01.09 00:58:00 - [74]
     

    Originally by: Allen Ramses
    I would love a bug-fix/mechanic improvement patch for T2 '010, but I'd like it to be defined as being such from the beginning. The EVE client, game mechanics, and game logic have been continuously modified for well over seven years. After a project has been actively modified for this long, it has to have become a mess. It would be comparable to not reformatting a PC for two years.

    CCP really should dedicate the next patch to housekeeping. EVE needs it... Badly.


    In all honesty, housekeeping should be done little as little as they go, not all at once. That kind of defies the purpose of bug fixing. If you patch a whole bunch of things all at once and people report MORE problems you don't know where to start looking. Meanwhile, if you patch even one thing a month, there's a much narrow possibility of where the problem is if a new problem occurs for some people because of a small patch.

    Bug fixes are all well and nice, but it's not really anything to look forward to and be excited about. :\ Not in the same way as you can about an expansion releasing new content.

    Asuka Smith
    Gallente
    Royal Black Watch Highlanders
    Posted - 2010.01.09 01:45:00 - [75]
     

    If it means anything, this thread has been going around since before wis was a gleam in it's father's eye and most of the complaints are still the same :-x

    Chaos Incarnate
    Faceless Logistics
    Posted - 2010.01.09 02:03:00 - [76]
     

    Originally by: Nikita Alterana
    I'm pretty sure 90% of that video was about being blobbed by russians.


    no, 90% of that video was people fighting who were blissfully unawares of the aggression timers and docking

    In real eve, the video would have been over at 0:30 with,"he lit a cyno...", with the entire defending fleet docking or sitting inside a POS bubble

    Solaris233
    GoonWaffe
    Goonswarm Federation
    Posted - 2010.01.11 05:10:00 - [77]
     

    I love to enter planets and fight in the atmosphere. Would be a great way to hide from your enemies that are hunting you. Of course it woudln't work on jupiter size planets the gravity is way too heavy but on Earth size and below would be a welcome edition.

    Star trek online now has planatery interactions.

    Aloriana Jacques
    Amarr
    Royal Amarr Institute
    Posted - 2010.01.11 05:27:00 - [78]
     

    Originally by: Solaris233
    Star trek online now has planatery interactions.


    Not really the same as what planetary interaction means for EVE. Star Trek uses planets as an environment for players, like dungeons and zones. EVE will use it not as something that we pilots physically visit, but something we take care of and get something back for....like a potted plant, but with guns, and lasers, and factories, and nukes dropped from orbit.

    Oh, and welcome back to the game, Solaris. Saw your other post.

    Surda Elysium
    Posted - 2010.01.13 09:01:00 - [79]
     

    They should fix the boring crapfest that is mining IMO. Yeah, jetcan mining really shows gaming polish.

    Forge Lag
    Jita Lag Preservation Fund
    Posted - 2010.01.13 09:37:00 - [80]
     

    Edited by: Forge Lag on 13/01/2010 09:40:39
    Originally by: Surda Elysium
    They should fix the boring crapfest that is mining IMO. Yeah, jetcan mining really shows gaming polish.


    Go to character bazzaar. Almost every character sold is miner. AFK mining enables CCP to squeeze out last money from people who really really do not want to play any more but still feel attached to the game - before they finally quit. The same with AFK training. The less interaction the better.

    Also polish in my EvE? EvE has rough barebone mechanics that people metagame around. And abuses are touted as sales pitch.

    Captain Hooker
    Posted - 2010.01.13 09:39:00 - [81]
     

    I WANT A STABLE GAME THAT NOT CRASHING EVERYDAY!

    admiral root
    Caldari
    Red Galaxy
    Posted - 2010.01.13 09:56:00 - [82]
     

    Originally by: Banana Torres
    Space dragons, that's what we need. To go along with the space whales.



    Space turtles, mate.

    Serpents smile
    Posted - 2010.01.13 10:00:00 - [83]
     

    My only wish except for a more stable less crashing game would be this:

    In addition, the highly requested feature of removal of insurance in CONCORD related events will be implemented in the near future.

    Well... ok got a few more wishes:

    - A tool in game to verify the damage crystals have when they are not loaded. Whether it be laser or mining crystals, please find a way to r-click then get damage or something a like.

    - Default short-cut notifications on the right when you do a right click so people get familiar with them

    - Auto stacking in cargo and hangars/ cans like the POS fuel bay. *\o/*

    - Drag & drop. Like in the corporate hangars of the orca you can easily move items into 1 of the 7 cargo holds without opening the tab. Would love to drag stuff from my cargobay onto of one of my GSC's without the need of having to open it.

    - A skill to unanchored offlined towers. L3 makes it possible to unanchor small, l4 medium and l5 large towers.

    - When docked see other ships docked, pahaleash! :)

    - Make mining less boring less AFK possible.

    - A US/EU store with *NORMAL* shipping cost ffs. >.< I want to buy stuff not hand over my arm to some stupid fedex agency.

    ZiYauRen
    Gallente
    RedShift Limited
    Sang Do Oligarchic Democracy
    Posted - 2010.01.13 10:03:00 - [84]
     

    Only one thing i'd really like to see... the rest is cool but it will come w/patience. Give players a way to stablilize a wormhole. Nuff saidWink

    Cutter Isaacson
    Minmatar
    Spycotics
    Posted - 2010.01.13 11:51:00 - [85]
     

    I would loved to have had the ability to pilot my typhoon down into a planets atmosphere until I remembered one small problem. Tritanium explodes when exposed to an atmosphere. Bummer :0(

    stravros vatta
    Posted - 2010.01.13 12:01:00 - [86]
     

    i want full ut3 integration with my client and the ability to insta load jita 4

    Zane Lucanus
    Posted - 2010.01.13 18:48:00 - [87]
     

    Originally by: admiral root
    Originally by: Banana Torres
    Space dragons, that's what we need. To go along with the space whales.



    Space turtles, mate.


    with elephants on their backs.

    Captian Conrad
    Minmatar
    Empyrean Warriors
    Posted - 2010.01.13 19:00:00 - [88]
     

    Originally by: Nina Treml
    What is STRONGLY needed and more than ever in this game is: fixing fleet fights!
    All the promo video by ccp are cool, but the game is not even far from what you can see in those videos, it's all about blobbing, nothing can change that... or:

    Introduce REAL squadrons/teams/wings call them as you like, but make it so that people MUST create smaller groups to fight each other.
    What i mean is not to reduce the number of people fighting, but having a more tactical and deep fighings.

    Example: you can still make huge fleets of 200+ people, but the squads inside it should really be indipendent: the fleet leader should assign a target for every squad, up to a maximum of 2 squads can fight a single target.
    So you can have dedicated squads and attack an enemy bs team with 2 of your squads, 1 of tacklers and 1 of bs; then the enemy must fight you with an anti-tacklers squad while sending support and so on...

    You can then have mixed squad (let's say 5 tacklers + 5 sniping bs, or 1 command + 3 tacklers + 6 dps ships and so on) and solo-pilots that can be assigned like a jolly to support teams (but, being alone, they don't get bonuses from the fleet).

    This will mean: less focused fire + more tactics + more fun fights.

    It's very hard for me to exlpain this well, like i'd wish to do, expecially becouse of my poor english, but I really hope to see something like this one day.


    Agreed, make the FC more of a command role focuing on straighty/tatics rather than command Smile

    Mr Kidd
    Posted - 2010.01.14 00:49:00 - [89]
     

    Instead of expansion how about some polishing? Why do software companies ignore the obvious and apparent imperfections in their software and instead expand it to include more imperfections with which the customer base is left to deal with?

    A polished UI would be more welcome than planet interaction.
    Some real physics would be cool too? Ducking behind objects to deflect fire. First person piloting. Gravity wells.
    How about a freaking compass of some sort to orient the player in both the space view and the map view?
    How about if I collide with another ship I don't just bounce off?

    Intense Thinker
    Minmatar
    Posted - 2010.01.14 00:52:00 - [90]
     

    Edited by: Intense Thinker on 14/01/2010 00:52:29
    Originally by: Mr Kidd
    Instead of expansion how about some polishing? Why do software companies ignore the obvious and apparent imperfections in their software and instead expand it to include more imperfections with which the customer base is left to deal with?

    A polished UI would be more welcome than planet interaction.
    Some real physics would be cool too? Ducking behind objects to deflect fire. First person piloting. Gravity wells.
    How about a freaking compass of some sort to orient the player in both the space view and the map view?
    How about if I collide with another ship I don't just bounce off?



    Objects deflecting fire, 1st person piloting, gravity wells = massive lag

    Ship collisions used to cause damage, most likely fixed due to jita undock


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