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Mel Lifera
Gallente
Ambrye Logistics Ltd.
Posted - 2010.01.06 21:44:00 - [121]
 

Originally by: Bellum Eternus
Tob'ias-

The issues you're stating have been around for quite a while indeed. Over the past 3-4 years CCP has continued to change the game and move it in a direction 100% opposed to pirates. CCP has been pushing PVP away from offensive balance and towards a much more defensive balance. Witness HP increases, T2 ammo damage reductions, the introduction of scripts (which nerfed things like sensor boosters and tracking computers), the introduction of rigs where the offensive rigs don't keep pace with the defensive... the list goes on and on.


I dunno, I'm not so certain that CCP woke up one morning and said "let's screw pirates". I think it's more a matter of them having expected to see huge epic battles (like the ones they show in their promotional videos) and finding out that the reality is the average pixel spaceship "battle" actually lasted some 20 to 30 seconds or so; more HP and stronger defensive module meant battles last longer.

Since pirates prefer to dash in and overwhelm their targets quickly, it just so happened their playing style suffers under the changes. Lack of foresight, or lack of caring about that demographic, on CCP's part.


Originally by: Bellum Eternus
How to fix all of this?

Make lowsec as profitable as 0.0, remove insurance and move all the L4 agents to lowsec as a good start. Sure, the carebears would whine for a while, but eventually Eve will carry on just like it always has, carebears or no.


STILL want CCP to force people into low-sec against their will by changing things? 10 ISK says if you get your wish, it's going to come along with a -tremendous- nerf to pirating.

Mendolus
Aurelius Federation
Posted - 2010.01.06 21:51:00 - [122]
 

Originally by: Mel Lifera
Originally by: Bellum Eternus
Tob'ias-

The issues you're stating have been around for quite a while indeed. Over the past 3-4 years CCP has continued to change the game and move it in a direction 100% opposed to pirates. CCP has been pushing PVP away from offensive balance and towards a much more defensive balance. Witness HP increases, T2 ammo damage reductions, the introduction of scripts (which nerfed things like sensor boosters and tracking computers), the introduction of rigs where the offensive rigs don't keep pace with the defensive... the list goes on and on.


I dunno, I'm not so certain that CCP woke up one morning and said "let's screw pirates". I think it's more a matter of them having expected to see huge epic battles (like the ones they show in their promotional videos) and finding out that the reality is the average pixel spaceship "battle" actually lasted some 20 to 30 seconds or so; more HP and stronger defensive module meant battles last longer.

Since pirates prefer to dash in and overwhelm their targets quickly, it just so happened their playing style suffers under the changes. Lack of foresight, or lack of caring about that demographic, on CCP's part.


Originally by: Bellum Eternus
How to fix all of this?

Make lowsec as profitable as 0.0, remove insurance and move all the L4 agents to lowsec as a good start. Sure, the carebears would whine for a while, but eventually Eve will carry on just like it always has, carebears or no.


STILL want CCP to force people into low-sec against their will by changing things? 10 ISK says if you get your wish, it's going to come along with a -tremendous- nerf to pirating.



This is a very rational and reasonable response, and even though I disagree to a certain degree, I can respect THIS kind of dialog a thousand times more than most of what we've gotten from a few others in here repeatedly.

MatrixSkye Mk2
Minmatar
Posted - 2010.01.06 21:54:00 - [123]
 

As a side note and slightly off topic, I actually was looking forward to the HP buff and making battles last longer Sad. But unfortunately pirates were more into the quick "BOOM! Head Shot!1!" and whined until CCP scrapped the whole idea.

I think that being attacked and actually have time to plan and strategize a way out of a situation, even if it meant sweet-talking your way out, would have been great.

I remember a time when CCP was planning to add ways to disable specific parts of a ship, like engines, or weapons, etc. I think their original intent was to have fights last longer than what they do now. That would have been very interesting for me :D. But, that isn't how things played out, unfortunately for me. But I understand it's just my opinion :P.


Zubakis
The Carebear Stare
Hydroponic Zone
Posted - 2010.01.06 22:21:00 - [124]
 

Originally by: MatrixSkye Mk2
As a side note and slightly off topic, I actually was looking forward to the HP buff and making battles last longer Sad. But unfortunately pirates were more into the quick "BOOM! Head Shot!1!" and whined until CCP scrapped the whole idea.



As i can remember the hp buff was introduced and not scrapped. And again why do you point with finger at pirates? This had nothing to do with pirates. Hp buff applied to everyone in eve.

Arekhon
Eternal Perseverance
B A N E
Posted - 2010.01.06 22:59:00 - [125]
 

Originally by: KR1MiNaL
Originally by: Arekhon
Originally by: Dors Venabily
If you want this game to go back to 14 15 K ppl tops at one time your idea is great. Laughing



the game was alot more more fun back when the peak concurrent users was at 15k TBH...

The new influx of players due to CCP advertising is ruining EVE by making it more like every other MMORPG out there, and those things that aren't like the other game are slowly turning into it by the majority (newer) of the player base whining about it...examples(this game is so cool but)..(I wish they would change this and this)...(when I played {insert any other MMO} it was like this, so EVE should be).

CCP used to care about the player base back then, now they only care about padding their wallets

P.S. Before you ask "why don't you quit then?" let me answer ...I will play EVE until every last shred of piracy is gone, at that point I will quit...
WITH ALL MY STUFFYARRRR!!




I smell 4chan'r OT'r.. or some other elitist community groupie who doesn't like seeing new people join his hobby.

This is MY HOBBY! NO NEW PEOPLE! STUPID '09ER! GET OUT YOU NEW PEOPLE.
Rolling Eyes

More people = more pirating opportunities.


wtf is a "4chan'r OT'r"

other than that you totally missed my point.


Ekon Bor
Amarr
Van Diemen's Demise
Merciless.
Posted - 2010.01.06 23:00:00 - [126]
 

We probably need a piracy equivalent of "true love waits" - you take the pledge not to shoot anyone with less than 6 months in the employment history... I wonder if we could get Chribba to make us wristbands or something..

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.01.06 23:11:00 - [127]
 

Originally by: Zubakis
Originally by: MatrixSkye Mk2
As a side note and slightly off topic, I actually was looking forward to the HP buff and making battles last longer Sad. But unfortunately pirates were more into the quick "BOOM! Head Shot!1!" and whined until CCP scrapped the whole idea.



As i can remember the hp buff was introduced and not scrapped. And again why do you point with finger at pirates? This had nothing to do with pirates. Hp buff applied to everyone in eve.


Matrix prefers not to let things like facts and evidence get in the way of his opinions.

Liz Laser
The New Era
C0NVICTED
Posted - 2010.01.06 23:12:00 - [128]
 

Edited by: Liz Laser on 06/01/2010 23:13:04
You are aware that those wristbands are worn by the most promiscuous people on campus, right?

Ekon Bor
Amarr
Van Diemen's Demise
Merciless.
Posted - 2010.01.06 23:25:00 - [129]
 

Originally by: Liz Laser
Edited by: Liz Laser on 06/01/2010 23:13:04
You are aware that those wristbands are worn by the most promiscuous people on campus, right?



No - I'm an Aussie - no one wears them. I just saw some yanks wearing them once. In Australia, true love customarily waits until about the 5th beer, in my experience...

Zoe Midoru
Selectus Pravus Lupus
Posted - 2010.01.06 23:35:00 - [130]
 

Edited by: Zoe Midoru on 06/01/2010 23:36:31
Edited by: Zoe Midoru on 06/01/2010 23:35:41
Originally by: MatrixSkye Mk2
Originally by: Zubakis
Originally by: MatrixSkye Mk2
... the rampant kill-everything-that-moves ideology prevalent in lo sec....


And how 0.0 is different from this? Everything that's not blue is getting killed too, no matter what ship he flies and how old the player is. (Well there are some exceptions, like CVA, but they are very rare)
And I've also expressed my concern on that a few times in this thread as well. You're right, it happens in 0.0 too. But there are differences between 0.0 and lo sec as well. The most important difference being that you can become part of the mega-structure doing the shooting or even blue. The point is 0.0 is hella organized for the most part. Low sec isn't. Carebears still have an opportunity to strive in 0.0. Low sec is a different beast; perhaps harder for the carebear to survive. That's my point. Even though "the same" may be happening in hi sec/0.0, because the mechanics and interactions are different there may be ways around these problems. In low sec the most efficient way to get around these problems is by simply not going there because it isn't worth it.




You know, I thought I'd addressed this point, but, per usual, the number of people actually reading the thread can be counted on the fingers of one hand (not you, Matrix, other people).

Let's try again.

There are three kinds of people in highsec. Lone wolves, casuals, and newbies. Anybody who is serious and social ends up in a corp somewhere in 0.0 or w-space. Why 0.0 or w-space? Because anybody organized enough and social enough to work as part of a team is smart enough to go where the money is. Which isn't lowsec.

Either lowsec needs A) rewards more equal to the risk (risk which is higher than 0.0 and w-space in important ways), rather than more risk than the alternatives with radically lower rewards or B) something to offer lone wolves, casuals, and newbies to make them want to come to lowsec despite the pirates.

I don't see B as realistic. And A would make the pirates in this thread cry even louder, because if there's one thing that a pirate hates, it's being shot at by a larger and better equipped fleet. Option A just turns lowsec into 0.0 v2.

Lowsec isn't organzied because organized people go elsewhere for better rewards. Therefore, lowsec is chaotic. Casuals and newbies hate chaos and lone wolves aren't idiots and avoid fighting unwinnable battles.

Aloriana Jacques
Amarr
Royal Amarr Institute
Posted - 2010.01.06 23:40:00 - [131]
 

It should probably be noted that during the last fanfest talks they brought up that one of the ideas they were throwing around at one of their gatherings was to make a dark and seedy expansion focused on pirates, low-sec, etc.

MatrixSkye Mk2
Minmatar
Posted - 2010.01.06 23:42:00 - [132]
 

Edited by: MatrixSkye Mk2 on 07/01/2010 14:24:34
Originally by: Malcanis
Originally by: Zubakis
Originally by: MatrixSkye Mk2
As a side note and slightly off topic, I actually was looking forward to the HP buff and making battles last longer Sad. But unfortunately pirates were more into the quick "BOOM! Head Shot!1!" and whined until CCP scrapped the whole idea.



As i can remember the hp buff was introduced and not scrapped. And again why do you point with finger at pirates? This had nothing to do with pirates. Hp buff applied to everyone in eve.

Matrix prefers not to let things like facts and evidence get in the way of his opinions.
As I remember, Bellum Eternus and mostly pirates were the ones whining on how they wouldn't be able to kill anything anymore due to the buff. It was an argument about how they'll need blobs to kill at the same rate and speed.

And Malcanis, I'm sure you'll take this as a compliment, and by all means do!

You have become such a snobby and sad little pro-gank troll that your true colors are completely and finally out. And I'm glad you finally do show who you really are. There really is no hope for you because you will never be happy until you bend players and CCP employees alike to the vision of the game that you and but a few of the lulgankers want Eve to become. Just as Ki An did before you, you whine and cry about carebears and how much you despise us and how much you wish us out of game.

Your sarcasm is really just a sad cry for the pain that players like me cause you :). And that's OK by me, because I know there are people like you in the real world. And it spawns simply from my existence and there's nothing I can choose to do about it. Maybe one day and on your own you'll realize that this isn't the game for you much as Ki An (thankfully) did :). It's the crap you usually spew out to us, but in reality it applies to you more than those you say it to. Until then we'll just have to get used to your whining, crying, and sarcastic attacks on those of us you hate so much.


Hera Ominae
Posted - 2010.01.06 23:43:00 - [133]
 

You fools.

Piracy is the best PVP way in EVE.

* No politics
* No NAPs
* Tons of targets
* In lowsec your POD is easy to keep alive
* Logistics are MUCH easier than into 0.0

Of course from time to time it's fun to grab jc without implants and get gang up for roam into 0.0 and have good laughs.

I just don't understand these whiners about piracy and lowsec...

What they want? More L4 agents into lowsec? More complexes to farm?

WHAT IS THAT? DO YOU WANT TO BE CAREBEARS?

Piracy pays well when you have patience and skills to pay the bills Wink

Serendipity Lost
Repo Industries
R.E.P.O.
Posted - 2010.01.06 23:52:00 - [134]
 

Edited by: Serendipity Lost on 06/01/2010 23:56:52
Some thoughts on improving the use of low sec by all.

1. Moon Goo - keep it exclusive to 0.0 where the epic moon control battles belong.
2. Drug Goo - keep it exclusive to low sec. The gas clouds, the production, all of it.
3. Docking rings - NO capital/supercapital anything on NPC stations. You wanna be a big boy with your big boy toy, man up and get out of the docking ring.
4. Faction loots - keep officer stuff exclusive to 0.0. Keep all other faction spawns to low and null sec. NO FACTION DROPS IN EMPIRE (that includes belt rats and missions)
5. Deadspace loots - keep X-type exclusive to 0.0, keep the A,B,C-types exclusive to low sec and 0.0. NO DEADSPACE DROPS IN EMPIRE.

*edit* caps can dock/undock from NPC stations, just no fighting/camping there. No activating mods in the docking ring, and drones deployed from capital ships do not function in the docking ring.

Junko Togawa
Caldari
Posted - 2010.01.06 23:52:00 - [135]
 

I think an excellent point was made when W-Space was mentioned. Look at how successful it's been. You have people willing to venture out into nosec areas in search of profit because there are some limits in place. Delayed Local and mass limits for travelling through the wormholes. Additionally, not all pathways are fixed. It's possible to find your way in from all kinds of places.

There are a lot of people in W-space, probably more than there are in losec. Why? Accessibility. A modicum of security. And profitability.

So let's see, how can this be applied to losec? First of all, let's do a local nerf. Yep. I said The Bad Thing. Shut up and pay attention. Change it so the only people who can see local are the current FW groups holding control over the system. Ah-ha, THERE'S something to fight for! Yes, alt-scouts could circumvent it, but they circumvent all other security measures used correctly, so meh.

Second of all, let's greatly expand connectivity. New probeable wormholes. These are ONLY to allow passage between one existing K-space system and another. They are NEVER static. And they have NO mass limits. So each DT, a new network of gateways that lets one jump all over EVE from system to system spawns. Each system has a number of holes. Say, no more than three in a hisec system, no more than five in a losec system, no more than eight in a nosec system. The odds of where it leads favor different sec levels from its own. So hisec holes favor lo and nosec exits, and so forth.

Third of all, let's revamp FW, as I've said before. Expand it to include the NPC pirate factions. Let them fight for control over the losec systems. And let's add a new wrinkle. Sentry guns that support whoever controls the system, instead of them firing on any kind of criminal that comes through. Create a sov system similar to nosec controlled by consensus of the members of each FW faction as to what benefits they get in their sov systems.

Fourth of all, let's remove local from nosec, with one condition. A corp which holds sov in a given system gets a delayed local. Thus it's still possible for someone to slip in and have a few minutes to skip through without getting seen. And with the added wrinkle of new system connectivity, ways exist to slip in and around all kind of places. Suddenly, nosec isn't as secure as it is when you can hide behind a big wall of bubbles. Losec pirates can go prey on the nosec systems too.

Liang Nuren
Posted - 2010.01.07 01:04:00 - [136]
 

Originally by: Junko Togawa

People are in wormholes because of:
- Profitability
- Security
- Accessibility



I reordered (and simplified) these a bit.

Quote:
Nerf local in lowsec. FW groups get realtime local, everyone else gets nothing


Ummmmmm that seems really quite clever, but I'm not sure it by itself would be worth fighting over. It would be a powerful defensive tool though.

Quote:
Create many more wormholes such that:
- Highsec prefers wormholes to lowsec and 0.0
- Lowsec prefers wormholes to highsec and 0.0
- 0.0 prefers wormholes to highsec and lowsec
- The wormholes have infinite mass
- The wormholes change location and destionation every day



I think this would have a very interesting effect on 0.0 geography. Definitely, logistics for 0.0 corps would become much much simpler - but they'd be raided much more frequently too. It'd probably become trivial to move caps and large fleets around as well - so it'd be much easier to pounce someone's 0.0 territory - even from highsec. In effect, this would utterly demolish the utility of intel channels.

I think that maybe you'd be better off having the wormholes having mass limits and instantly respawning elsewhere in system when the mass limit was reached, or perhaps having womrholes tending to link to other systems of the same security. Also, it would suck to be concorded as a pirate exploring wormholes.

Quote:
Expand FW to include pirate factions


Yes, that would in fact be nice. I attempt would join Veto/Blackrabbits in defense of the Guristas. Weeeellll, maybe the Angels, but I don't know of any "RP" corps that are Angel based. I'd run missions for pirate factions if they were in lowsec - even if the LP rewards are half what they are in 0.0, the lack of bubbles would make a huge difference for me (personally). However, may I also suggest adding concord agents that you can run missions for purely against pirate factions in lowsec?

Quote:
Remove local from 0.0, except that sov holders can have delayed local


A reasonable idea at first glance, but I fear with the idea of much more common wormholes and effectively nerfing intel channels into non-existence, you'd see 0.0 becoming much less worthwhile for making ISK. Nerfing local in 0.0 requires intel channels to be functional.

And in reality, any nerfing of local (highsec, lowsec, or 0.0) would require some other form of "intel" than spamming the scan button every 15 seconds. Maybe anything that is within d-scan range appearing on overview without a range or location - or some other way of handling letting players know that there is something out there?

-Liang

darius mclever
Posted - 2010.01.07 01:14:00 - [137]
 

Originally by: Baugoti
To me one of the biggest killers of piracy was the removal of low sec plex's.

People used to try and run the 2/10 or 3/10 plex's located throughout low sec for a chance at some nice loot to sell or use. Sure the risk of losing there ship was there, however the reward could be very nice. It drew people into low sec areas for actual profit.

You also had factions of pirates/corps who lived and housed in those areas creating more numbers living in low sec space. You would have traders and builders speed running supplies to these areas to sell them off to those who lived there. Pirates would be able to try and catch them.. or be able to sit at the plex's and wait for their prey. There was a draw for non pirates to attempt to profit in lowsec and not just speed travel through the systems.

I miss pirating, it was exciting when a ransom went well.. and heart pumping when the ransom brought friends along to surprise you.


I actually disagree with you here, making the 3+/10 non static and needing to probe them out gives more people the chance to run them. not just the local pirate corp farming the crap out of them. with the current way everyone gets a go on those.

That is actually something that draws me into lowsec regularly.

darius mclever
Posted - 2010.01.07 01:42:00 - [138]
 

Originally by: Magnus Orin
Remove CONCORD from all space except 1.0 and 0.9. Low sec should be all space from 0.1 to 0.8

This would make it impossible to move goods from one hub to another without traversing low sec. Huge profits would be had for daring haulers.

Remove significant amounts of ore from 1.0 - 0.9 space.

In my humble opinion, the less lawful space Eve has, the better.

There is no reason we need such huge tracts of CONCORD protected space.

PVP should be everywhere.

Eve is too safe.


Why dont you go about dying in y-2 about that crap idea?

Greygal
Gallente
Sephray Industries
Serenitas Solutus
Posted - 2010.01.07 02:19:00 - [139]
 

Edited by: Greygal on 07/01/2010 02:20:02
What a really great thread!

Originally by: Xtover

  • Introduce a ransom option on overview "selected item" window. When target pays ransom, you lose lock as if you had an ECM cycle. This would make an honorable ransom method that the TARGET would believe.

  • [/list]


    Amongst all the many other really awesome ideas, I think I love this one the best :) Another option would be to create the ability to make "ransom" contracts... that once the victim is safely away is automatically completed and paid.

    Greygal

    (edited for typo)

    Herzog Wolfhammer
    Gallente
    Sigma Special Tactics Group
    Posted - 2010.01.07 02:40:00 - [140]
     

    What's all this talk about lone wolves not going into lowsec and 0.0 space?

    There are legions of them out there. That rare caveat of seeing one is just a bad lone wolf.

    The good ones you never see. Cool

    Every lowsec gate I have gone through in the last 2 years, not counting my FW days, was one empty system to the other - as planned. Wink




    Ava Starfire
    Minmatar
    Teraa Matar
    Posted - 2010.01.07 02:58:00 - [141]
     

    Between gatecamps, smartbomb camps (my personal favorite) docking games, and a scanning system so simple a spider monkey could figure it out in about 2 hours, why the hell WOULD anyone go to losec? I go there to search (usually in vain) for pvp versus less than 20 people, or perhaps ratters who dont dock or SS+cloak the instant a new face enters local (and nope, cant say i blame 'em). Whole lotta risk, very little reward. OFC, if they increase the reward, more of you 1337 pirates (you know the ones I mean) will come out of the woodwork.

    Do you really think, that by moving level 4s to losec, that some mission runner in a fat-assed raven is going to try to run your 15 man gatecamp? Maybe...once.

    Whoever pointed the finger at the "new pirates" was spot-on.

    Shanitra Kerr
    Posted - 2010.01.07 07:25:00 - [142]
     

    Edited by: Shanitra Kerr on 07/01/2010 08:07:58
    Edited by: Shanitra Kerr on 07/01/2010 08:06:37
    Edited by: Shanitra Kerr on 07/01/2010 07:57:52
    The Carebear's Tale

    Since I started playing my first character lost three ships to lowsec.
    The first time I wanted to see another Sisters agent than just the guy at Rens I set out in my trusted Cormorant, docked, had a little talk, undocked again and immediately received the "Scram-Bam-Thank-you-Ma'am"-Treatment from two huge battleships. Including podkill, but without of the "Thank you!" part.
    Lession learnt: Docking in lowsec = BAD idea.
    The next time I went to lowsec my ship was bigger, and I headed straight out into nowhere to do some probing and exploration. Once again - scram-bam-podkill in under ten minutes after entering the system.
    Lession learnt: Probing/exploring in lowsec = BAD idea.
    The third time I actually accepted a mission from a hisec agent to battle a merc convoy in the neighbouring .4 system (and bring back ten prisoners to prove it). I did that, and with dozens of wrecks clogging my overview I missed the point where a heavy interdictor dropped right on me. Scram, bam, at least no podkill - so this time losses were my mission running ship and the mission objective for another 300.000 I did not get.
    Lession learnt: Mission running in lowsec = BAD idea.

    So what's left to draw me there?
    Nothing at all. Enjoy playing with yourselves.

    Seishi Maru
    doMAL S.A.
    Posted - 2010.01.07 10:09:00 - [143]
     

    Originally by: Shanitra Kerr
    Edited by: Shanitra Kerr on 07/01/2010 08:07:58
    Edited by: Shanitra Kerr on 07/01/2010 08:06:37
    Edited by: Shanitra Kerr on 07/01/2010 07:57:52
    The Carebear's Tale

    Since I started playing my first character lost three ships to lowsec.
    The first time I wanted to see another Sisters agent than just the guy at Rens I set out in my trusted Cormorant, docked, had a little talk, undocked again and immediately received the "Scram-Bam-Thank-you-Ma'am"-Treatment from two huge battleships. Including podkill, but without of the "Thank you!" part.
    Lession learnt: Docking in lowsec = BAD idea.
    The next time I went to lowsec my ship was bigger, and I headed straight out into nowhere to do some probing and exploration. Once again - scram-bam-podkill in under ten minutes after entering the system.
    Lession learnt: Probing/exploring in lowsec = BAD idea.
    The third time I actually accepted a mission from a hisec agent to battle a merc convoy in the neighbouring .4 system (and bring back ten prisoners to prove it). I did that, and with dozens of wrecks clogging my overview I missed the point where a heavy interdictor dropped right on me. Scram, bam, at least no podkill - so this time losses were my mission running ship and the mission objective for another 300.000 I did not get.
    Lession learnt: Mission running in lowsec = BAD idea.

    So what's left to draw me there?
    Nothing at all. Enjoy playing with yourselves.


    none of these were low sec fault. They were all your fault. undocking in a destroyer and not be able to warp out before a BS locks you.. is YOUR fail. Learn to prepare youself.. have insta undocks on the stations you live in.

    Probing and exploring works wonders in low sec. Just try a not populated system until you have friends, pay attention in local and scanner and warp out when someone else warps in. Not hard at all!!! You should not be caught more than once every 50-60 hours spend doing that.

    Missioning is a tad more complicated, but the issue is that battleships are too slow to work solo in low sec. MIssions thatyou can do in a HAC are very doable. And reuse the same principles from above issue.

    Shanitra Kerr
    Posted - 2010.01.07 10:25:00 - [144]
     

    Edited by: Shanitra Kerr on 07/01/2010 10:40:11
    Edited by: Shanitra Kerr on 07/01/2010 10:25:46
    Originally by: Seishi Maru

    none of these were low sec fault. They were all your fault. undocking in a destroyer and not be able to warp out before a BS locks you.. is YOUR fail. Learn to prepare youself.. have insta undocks on the stations you live in.


    Well the bottomline is: I don't have what it takes to prosper in lowsec as it is, so I don't go there anymore. Period.

    And if one day I change my mind and learn all the tricks necessary to survive and even make a living there - I can just as well go the whole distance into .0 space, as many a poster pointed out before.
    So any lowsec player complaining that it's oh so boring in a target-less environment and that CCP should get their act together and provide them with someone to shoot at - these tears sweeten my life, for a change.

    P.S.: Thanks for the advice. I appreciate that. That's what I did not get from the guys/gals that shredded me in there.

    Zoe Midoru
    Selectus Pravus Lupus
    Posted - 2010.01.07 16:00:00 - [145]
     

    Originally by: Seishi Maru

    none of these were low sec fault. They were all your fault. undocking in a destroyer and not be able to warp out before a BS locks you.. is YOUR fail. Learn to prepare youself.. have insta undocks on the stations you live in.



    So, basically, your position is that lowsec is fine so long as you observe precautions significantly beyond those necessary to prosper in 0.0 or w-space? Further, precautions that newer players won't know are important? And, of course, don't come in anything bigger than a cruiser.

    Ah, yeah. Lemme know how many empire residents you get to dip a toe into lowsec with that perspective.

    Liang Nuren
    Posted - 2010.01.07 20:57:00 - [146]
     

    Originally by: Shanitra Kerr
    P.S.: Thanks for the advice. I appreciate that. That's what I did not get from the guys/gals that shredded me in there.


    More advice:
    - Missioning in lowsec isn't all that hard, but you can't do it on the border systems to highsec. It's a total waste of your time there.
    - The "insta undock" thing above was stupid because you didn't live in that system. Also, you should have been able to get a destroyer out before being killed by battleships.
    - When you find your ship is going down, you need to click on a celestial (AND NOT THE GATE IF YOU ARE NEAR ONE) and spam warp until you die. This will at least save your pod.

    -Liang

    Andrea Griffin
    Posted - 2010.01.07 21:47:00 - [147]
     

    The older pilots will remember what I'm talking about when I mention Pirate Ship Logs. These were items dropped occasionally from rats that contained some flavor text and a reference to a solar system. They were supposed to direct players to the locations of static complexes throughout Eve.

    I loved these things (I still do - I will buy all you have for 1 million isk a piece), thought they were cool. They helped with game immersion and flavor and all. Nifty items, if all but useless anymore.

    Well, one day, CCP decided that they weren't needed since people already knew where these static plexes were. So they removed them from the drop tables. Me: Sadface. Sadface, especially since they missed the opportunity to do something cool with them.

    These should have been changed so that they could be "used" somehow to add an expedition to your journal, much like an escalation. Have them always point to a low-sec or null-sec system in the same constellation as you. Ensure that these always drop SOMETHING.

    Additionally, allow these to be turned in to any agent of the originating pirate faction for some LPs and a standings increase. A reward for the safe recovery of sensitive information, if you will. Also provides a way out of the standings hole (although now we have the always-available L1 agents, which is another option - sometimes).

    Just an idea to boost lowsec a bit, offer an incentive for people to go there. I figure it offers something for everyone. I had posted this a long while back in the Ideas and Features forums, had some support, but not enough for anyone "important" to notice. Sad

    Bellum Eternus
    Gallente
    The Scope
    Posted - 2010.01.07 22:18:00 - [148]
     

    Originally by: Malcanis
    Originally by: Zubakis
    Originally by: MatrixSkye Mk2
    As a side note and slightly off topic, I actually was looking forward to the HP buff and making battles last longer Sad. But unfortunately pirates were more into the quick "BOOM! Head Shot!1!" and whined until CCP scrapped the whole idea.



    As i can remember the hp buff was introduced and not scrapped. And again why do you point with finger at pirates? This had nothing to do with pirates. Hp buff applied to everyone in eve.


    Matrix prefers not to let things like facts and evidence get in the way of his opinions.


    This ^^^ lol.

    Anyway, some musings on Mal's idea of 'unobtainium' in lowsec:

    If CCP were to introduce something unique for lowsec similar to what has been done for w-space where the resource is something that has to be actively farmed/sought after by the player base (instead of something passive like moon mining) then that would provide the much needed traffic that pirates are looking for.

    Whatever this new resource is, it would have to be ridiculously valuable and important with respect to the current game design for it to be worthwhile for players to seek it out and run the risk of flying in lowsec.

    All three environments need to have specific and unique reasons that draw players to that area of space: 0.0 has the ability to set up sov and things like passive income through moon mining and super cap production, highsec is safe, that's it's draw, and lowsec- well, it needs something unique and extremely valuable in order for players to view it as a worthwhile alternative to the other two.

    Demolishar
    Posted - 2010.01.07 22:38:00 - [149]
     

    Well, the ONLY reason I'd leave highsec is to PvP. Hell, I'd be happy to join a pirate corp and hunt in lowsec. But every time I've tried to do that (several times lol) it's been a trap and I got ganked. So if that's all that's going to happen if I go to lowsec (Lone wolf is out of the question when you've got 9 million SP), I'd rather just stay in highsec and score kills like this:
    Awesome highsec kill

    Droog 1
    Posted - 2010.01.07 23:16:00 - [150]
     

    Originally by: Bellum Eternus
    [Anyway, some musings on Mal's idea of 'unobtainium' in lowsec:

    Whatever this new resource is, it would have to be ridiculously valuable and important with respect to the current game design for it to be worthwhile for players to seek it out and run the risk of flying in lowsec.


    How about everytime you dock in losec a new faction cruiser is deposited in your hangar or asteroids that yield PLEX?

    If CCP wanted more targets for pirates in losec they would have done something about it long ago and buffed losec. Keep flogging the dead horse.


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