open All Channels
seplocked Features and Ideas Discussion
blankseplocked Freedom for Slaves
This thread is older than 90 days and has been locked due to inactivity.

Pages: 1 2 3 4 5 [6] 7

Author Topic

Posted - 2010.04.22 15:22:00 - [151]

How about instead of "Trash It" on the right click menu, for all items in the "living stuff" realm the option is changed to say "let it go".

Plus i want to have the mental image of setting lose 500 crates of long limb roes in space dock. sounds fun.

TK Corp
Aegis Consortium
Posted - 2010.04.24 15:17:00 - [152]

Yes, please bring back the emancipate option.

Party Scout
Posted - 2010.04.24 15:33:00 - [153]

Edited by: Party Scout on 24/04/2010 15:33:24
Change the menu item for slaves, dancers, janitors, etc. Instead of "trash item", change it to "set free". It basically does the exact same thing (remove the item from the database), but people will feel better :P

Edit: Doup! idea was already posted by someone else :(

Posted - 2010.04.24 16:30:00 - [154]

i'd buy all the freed slaves and re-enslave then
minmatar aren't smart enough to live on thier own without help of supperior races such as caldari or amarr.

Sense of Serendipity
Echoes of Nowhere
Posted - 2010.04.28 19:29:00 - [155]

First, i'd like to say i didn't read that topic entierly (all the /signed stuff was starting to be lame at 4th page...)

Anyway, /signed too, but i would like to suggest some other improvement.

IMO, you should be able to use some way or other slaves, meaning, that you'd get a real choice with what to do with slaves.
This turns more into a gameplay related idea than about RP, though.

This idea would surely need to be developped but here's what i propose:
- Slaves becoming FACTION slaves, or something like that (yeah, that's not being specific.)

- Slaves could be used in POS to inecrase production speed. Yeah, it's really idiot.
This would make them to "disappear" (to say the least), and the "consumption rate" set to get a set bonus, during a certain time (EG. 10 slaves/hours to get +5% time effiency)
It would also slighty reduce Material Effiency (by half i guess), as they are obviously not qualified workers. Slaves from a faction would also be slighty more effective (like 10%) when manufacturing stuff from their faction.

- You could bring slaves to a station from their faction to free them, in exchange for either a slight standing inecrase, or LPs

IMO that would have to be really well balanced, so that the decision to do one or the other would be coming from the player, and not effiency or such thing.
Selling slaves would also be interdicted unless in Outlaw space, to avoid buying slaves and grinding faction standings with em.

.... Lemme know what you think of this, even if i think it's probably going to be massively disapproved or stuff ><
I didn't think about all the factions stuff like Gallente being against slaves too, but let's say you could do stuff eg. provide Amarr with slaves instead of freeing them (wait, that's Amarrs who are the salvers, right :s ?)

Nali Kceb
Posted - 2010.07.06 12:09:00 - [156]

The idea of converting slaves to freed slaves sounds good.
Probably even the Mimatar "buy" your freed slaves (pay you for freeing slaves).
The changing of "trash it" to "free"/"let go" for living things sounds great too.
Not to hard to code but great for (semi-)roleplayers!

Laechyd Eldgorn
Posted - 2010.07.06 12:12:00 - [157]

Edited by: Laechyd Eldgorn on 06/07/2010 12:18:06
I want option to buy females and turn them into house slaves

It would also make more sense than turning slave into "free" slave which you sell at market.

Zuzanna Alondra
Du'uma Fiisi Integrated Astrometrics
Posted - 2010.07.08 01:16:00 - [158]

Originally by: Firartix
First, i'd like to say i didn't read that topic entierly (all the /signed stuff was starting to be lame at 4th page...)

- Slaves becoming FACTION slaves, or something like that (yeah, that's not being specific.)

I wish - Du'uma would of paid a ton for Amarrian slaves from the Angel Cartel.

I know - dry read, but it's nice to see so much support.

Kenreikko Valitonen
Guiding Hand Social Club
Posted - 2010.07.08 01:47:00 - [159]

In general, more "livestock" items and options to convert them into other types would be a boon to RP. The most obvious starting point is the slaves. It'd be interesting to be able to acquire "Students", input them into a PI processor, get a smaller number of "Graduates" out, and have to use them as input for other things. Slaves could be used as labor in a similar fashion or transformed into free workers with a higher efficiency.

Perhaps we'll see something like this when "population interaction" comes around soon™.

Until then, /signed.

Intaki Liberation Front
Intaki Prosperity Initiative
Posted - 2010.07.08 01:57:00 - [160]


As with other... commodities, for want of a better term, slaves (and other population types) should be manipulatable in some way, whether this be freed, enslaved, or employed in some way at POS or PI installations.

Blake Rathen
Yurai-Tenshin Zaibatsu
Ishuk-Raata Enforcement Directive
Posted - 2010.07.08 02:03:00 - [161]

Sounds like a decent idea for more interactability.

Saxon Hawke
Intaki Liberation Front
Intaki Prosperity Initiative
Posted - 2010.07.08 03:24:00 - [162]


I've thought this feature was needed for years.

Rho Dynamics
Posted - 2010.07.08 05:30:00 - [163]


I remember a rumor once about a POS module which was supposed to turn slaves into freed slaves, and others back into slaves, or something like. But anything like this would be great.

Posted - 2010.07.08 06:06:00 - [164]

The better way is to resend your slaves back to amarr =) We will help get rid of it for you.
100 iskies each.

Ghost Hunter
True Slave Foundations
Shaktipat Revelators
Posted - 2010.07.08 20:00:00 - [165]

Overall +1 support and general agreement with the idea.

I would like a distinction to be made for Sansha slaves however. Given the impression and implied "total control" Sansha has over the Slaves, I'm not certain or easy with any "right click -> liberate" of them. That is not to say it is completely impossible to liberate, but it would easily undermine the entire fundamentals of the True Slave concept if it was that simple.

Kenreikko Valitonen
Guiding Hand Social Club
Posted - 2010.07.08 21:02:00 - [166]

Perhaps a "mercy kill" option for liberating True Slaves? Twisted Evil

Mister Screwball
True Slave Foundations
Posted - 2010.07.08 21:04:00 - [167]


Heathen Legion
Posted - 2010.07.08 23:07:00 - [168]

Sounds cool, the freeing slaves idea has floated around before. Until this is implemented, maybe just don't take every game mechanic so RP-serious.

There currently is a way to free slaves. Just trash them and say you freed them. Use your own imaginations people. Stop expecting CCP to breastfeed you your daily dose of RP.

More game options for items will always be interesting, but unless the day comes where you can plug EVE into your head in a complete VR world fashion, game mechanics will never be completely 100% IC.

Nikita Alterana
Kumiho's Smile
Posted - 2010.07.09 02:47:00 - [169]

do this thing CCP.

Yulai Guard 2nd Fleet
Yulai Federation
Posted - 2010.07.11 21:32:00 - [170]

Edited by: Horizonist on 11/07/2010 21:34:34
I agree with this proposal...the question is what you should get -for- releasing them (some people may not ask for anything, but I am guessing others will). Slaves hardly have millions of ISK to hand out in gratitude, perhaps they could be used in PI mode somehow? As colonists?

Oh ya, while we are on this, why not classify slaves and prostitutes as "human cargo" or something instead of "livestock"(!?). Food for thought Smile

Lan Staz
Posted - 2010.07.11 21:47:00 - [171]

How about just a simple replace of "Trash it..." with "Relinquish...", and change the text on the confirmation dialog to something generic like "You are about to relinquish all claim of ownership for..." ?

I'm sure that 100,000 years after the invention of people would no longer be throwing stuff they don't want in the trash anyway Very Happy

Mount Fluffy
Posted - 2010.07.11 22:37:00 - [172]

i would fully support this option as long as under the "free slaves" (or any other human item) there is an option to enslave said people and make them into slaves.

The Initiative.
Posted - 2010.07.11 23:40:00 - [173]


Next thing your gonna plea for the damsel to get a proper education to nog get into distress.
Then your gonna liberate the blue blinky caldari lights.

I say NO

Kesta Sovek
Republic Military School
Posted - 2010.07.11 23:57:00 - [174]

Originally by: Kahega Amielden
This adds virtually nothing to the game, CCP's time is better spent fixing bugs and adding useful features.

The white man is always tryin to keep a brother down.

Isobel Mitar
Electus Matari
Posted - 2010.07.24 00:23:00 - [175]

Edited by: Isobel Mitar on 24/07/2010 00:24:30
Freeing the slaves (and enslaving people etc) is an example of exactly the kind of content I'd love to get for RP in Eve: A tool for players to make our own stories.

I see Eve as a sandbox game. While pve content and live events are cool, what I'd personally love most are RP tools for that sandbox. Ways for roleplayers to make our own sandcastle stories. (as opposed to participating in the stories game developers write)

Imagine being able to run a massive slave-freeing operation at for example, a chain of POSes, where those evil Amarr terrorists could assault it. That has the makings of a beautiful long-term pvp story and struggle right there, with the opposing player factions actually having something to fight over, and a way to measure the success of the fight.

Posted - 2010.07.26 11:24:00 - [176]

Edited by: Sangroku on 26/07/2010 11:29:17
Posted on (Proposal) Slaves

Originally by: ri****ulo
]Ok, i would not go as far as to ask CCP for an almost "expansion" based on personel. That would take a lot of thinking.

All i am proposing/asking is that a feature which is already coded ingame be put back on. (turn slaves into homeless existed when rewards wherent by LP store. Rewards were offered by the agent when a player reached a certain number of LP's)

An LP option would be to pay for the transformation the same way that faction ammo costs LP and a batch of regular ammo.

Simple, already coded and i believe, easy to execute.

I would love to see the ammar version of personel to slaves but i dont know if this existed before and so if it is already coded.

Anyway, i think its a great roleplay oportunity with a very easy manpower implementation.

Posted - 2010.08.12 02:59:00 - [177]


Posted - 2010.08.12 04:35:00 - [178]

Hey if you want the option to free slaves I want the option the make slaves that way I can nip into Minimatar space take a load of Minimatar and enslave them then I can head to Amarr and sell them!

Posted - 2010.08.12 19:11:00 - [179]

Slavery should exist in lowsec, buyers and sellers and of course be a black market item, now it would be nice if CCP implemented those blackmarket/smuggling trade skills.

Freeing slaves or making slaves should be a part of PI, capturing people through the use of luring them in or when Dusties come about capturing them and making them slaves. I'd really like to see some console player load up the game and have to play as a slave or at least be forced to 'break out' weaponless and fight off the slavers/owners etc.

Dr Karsun
Coffee Lovers Brewing Club
Posted - 2010.08.12 22:11:00 - [180]

Allow us to use 'slaves' and other people to be deployed on planets in PI hubs, they should increase the length of extraction of extractors with keeping the yield (or increase the yield and keep time, whatever).

Make all of them useable for different kinds of production, either lengthening mining times or making production cycles faster, etc. Naturally they can ware off... And slaves should actually be disposable, so you could switch them to 'agonyzing mode labour' and they'd work 10% better and die 50% faster :P

Pages: 1 2 3 4 5 [6] 7

This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only