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seplocked Features and Ideas Discussion
blankseplocked Freedom for Slaves
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Jyotmimana Karana
The Pruthaak
Posted - 2010.01.04 16:49:00 - [91]

I agree and fully support the OP.

Arnulf Ogunkoya
The Causality
Electus Matari
Posted - 2010.01.04 17:07:00 - [92]


I agree that freeing slaves should be possible, and equally creating them should be possible for those who are that way inclined.

I'm not really bothered about how it is done. Either right click on the item in an appropriate station, or a POS module, or as a LP or agent exchange. But it should be possible.

Neu Bastian
Rote Kapelle
Posted - 2010.01.04 17:35:00 - [93]


RPers wants :)

Seriphyn Inhonores
Eleutherian Guard
Posted - 2010.01.04 18:10:00 - [94]

I support this as part of a wider revamp of that area of EVE regarding 'livestock', including perhaps the use of crewmen too. But yeah, sounds good!

Posted - 2010.01.04 18:20:00 - [95]

I'd like to free my slaves maybe CCP can make them to reprocces them into free slaves :P

Maestro Ulv
Posted - 2010.01.04 20:05:00 - [96]


Dani Leone
Positively Idle
Posted - 2010.01.04 20:17:00 - [97]

Supporting this.
Perhaps add it as an option to certain agents, as per locaters a small processing charge with a tiny standing or LP gain in return.

C'mon cant hurt and can only add flavour to the game.

Posted - 2010.01.04 21:38:00 - [98]


Solo Player
Posted - 2010.01.04 22:02:00 - [99]


If I may suggest an alternative solution, though: why not simply add a contraband item to the game called "renitent slaves" or "unhappy slaves" that could be attained from some shady agents much like other contraband goods. Their transport would be considered contraband in Amarr and supply some demand in Minnie space, with a possible profit similar to other contraband goods. "Freed slaves", on the other hand, could equally be illegally aquired in Minnie space and sold back to their Amarrian masters.
No standings benefits to be gained by this, which I feel fits more with the mercenary mindset we mainly see among capsuleers. I mean, people who don't give a damn about needlessly killing thousands of crew members in battle won't really care about the humanitarian fate of a couple hundred slaves every once in a while either way.

Posted - 2010.01.04 22:08:00 - [100]


Jondo Marikesh
Masuat'aa Matari
Posted - 2010.01.05 00:40:00 - [101]


Defias Taskmaster
The Defias Brotherhood
Posted - 2010.01.05 04:12:00 - [102]

Beautiful idea - completely supported.

I always hated "trashing" slaves.

Jericho Fraction
The Star Fraction
Posted - 2010.01.05 04:36:00 - [103]

I'm all for these kind of things to be added to EVE, especially when they've existed in the past.

It wouldn't even need much in the way of client coding at all; for example it could be done via the LP store.

Venkul Mul
Posted - 2010.01.05 07:10:00 - [104]

While I am not personally sure of ideas you could implement in the code to make it possible to "free" slaves - I'm sure other folks do or someone in CCP knows what "switch" in the code it would take for some idea to make it work.

From what I read in the past it was possible to convert slaves to other classes of population.

Aways in favour of freeing slaves (and if you are Amarr or want to play an evil slaver, to enslave free people).

Posted - 2010.01.05 08:10:00 - [105]

According to the back story, slave are addicted to drug (don't remember the name) to keep them docile, but there is also a cure to it (introduced in the novel and in game since). So to turn them slaves you would need to use the drug on them, and to free them you would need the cure... That would make it a bit less exploitable since you would also need the drug/cure to do it.

Mary Makepeace
Neh'bu Kau Beh'Hude
Posted - 2010.01.05 09:10:00 - [106]

i support this suggestion

Louella Dougans
Sovereign Hospitaller Order of Saint Katherine
Posted - 2010.01.05 15:08:00 - [107]

More kinds of sand, more tools to play with the sand.

NPC haulers carrying slaves exist in Amarr highsec space, this provides opportunity for anti-slavery people to acquire slaves.

NPC haulers carrying other people types could be implemented in other highsec, to provide similar opportunities.

Pos modules anchorable only in lowsec would provide opportunities for pvp around this part of EVE - intercepting transports, attacking the POS, etc.

Amarr - Slave Pen - converts people into slaves
Minmatar - Liberation Centre - converts people into freed slaves
Gallente - Dance Studio - converts people into exotic dancers
Caldari - Patriotism School - converts people into "Patriotic Workers"

Slaves, Freed Slaves, Dancers, Workers, then can be used in LP stores, agent missions, npc buy orders, whatever.

Tizian Enel
Brutor Tribe
Posted - 2010.01.05 15:38:00 - [108]


I don't care what form it would take, as long as there is some. Plenty of good ideas in the thread so far and I think I'd be happy with any of them.

The Black Bha'lir
Saints Amongst Sinners
Posted - 2010.01.05 19:19:00 - [109]


Zuzanna Alondra
Du'uma Fiisi Integrated Astrometrics
Posted - 2010.01.06 06:05:00 - [110]

Wow everyone - I am very delighted to see how fast this thread is going and I'm glad to see some ideas for how CCP can do this.

Also for the record on an OOC level - I got NO problem with our slavers being able to make slaves - turn about is *completely* fair play.

Maurok Ortega
Universal Army
Posted - 2010.01.06 13:24:00 - [111]

I support this suggestion.
You could supply some way to make "slaves" into "freed slaves" by yourself anywhere in order to get rid of the minmatar illegality on them. In their freed state you could then move them safely into minmatar space and turn them in to some immigration agent of some sort.

Posted - 2010.01.06 16:18:00 - [112]

Edited by: gawadroit on 06/01/2010 16:18:50

The Concilium Enterprises
Spectrum Alliance
Posted - 2010.01.06 16:26:00 - [113]

You ask me why I continue to fight for freedom of the people. You continue to ask why territories shouldn't be appropriated. You persist that I have my freedom, that I can roam anywhere, doing anything. You insult my unwavering faith to a people that you have only known to provide you with the luxuries that make me sick. You insult my passion for the freedom of all people to travel to see the unspeakable beauty of anomalies that I have first hand witnessed.

I do not have my freedom. I will not be free until freedom rings true. Freedom of the people of this galaxy, freedom of the space and territories of this wretched, vile universe that we all call home.

I will bring hope to those enslaved. I will bring chaos to systems thought safe for the empire. I will make those that only care of their own greed toss and turn at night. I will be your nightmare. I will be your end and the beginning. The beginning of a galaxy intolerant of putting shackles on what must be free.

I am the nightmare that freedom calls hope!

((surely there is a way to make freeing slaves and enslaving those that aren't slaves beneficial to the parties that find each to suit their RP needs. Simply making it beneficial to free slaves won't add much to the game, there has to be a up to the down, a left to the right if you will))

Posted - 2010.01.06 21:40:00 - [114]

Just sell them to somebody nice. Thats should yield a suffient warm fuzzy feeling.

As someone who is in a war for the Amarr Militia, I would much rather ccp work on a mechanic where I can put the slaves to work making war machines. No sense in having them just lounging around in the hangar.

Ramon Wilco
Psycho Corp
Posted - 2010.01.06 21:44:00 - [115]


By the way, why cant we make slaves with "freed slaves" or others space travellers?


Amarr will get you all , minmatars infidels !!!


Posted - 2010.01.06 22:04:00 - [116]

Supporting this

Masuat'aa Matari
Posted - 2010.01.07 00:40:00 - [117]


Noir. Mercenary Group
Posted - 2010.01.07 01:12:00 - [118]

As in past threads on this issue, I totally support this as long as I can convert non-slaves into slaves. (o: It would add a fun RP element to the game.

Russian Muzhik
Posted - 2010.01.07 16:44:00 - [119]

There is a problem with easy enslavement mechanics. There may be exploit: player will free looted slaves in non-Ammarr space, travel with them to place where cost is bigger, enslave them back and sell them. It will ruin some existing smuggling mechanics.

I see the easiest way to implement freeing slaves is to change "trash it" to alternatives like "free them" button for all livestock-type cargo including cattle (if someone wants to RP a vegetarian).

Other ways must be hormonized with other ingame mechanics which will bring imbalance or will take quite some time while CCP could fix a couple of bugs.

p.s. Talking about livestock-RP aspects - it will be also nice if pathetic thing with buying from NPC (not selling) Tourists/Freed Slaves/etc. will be deprecated. If they are buyable in such amounts, then it is not free individuals, like tourists i know.

p.s.(for RP-slavers) Slaves are not Tamagotchi, they must be harsh trained, guarded, supplied with vitox-antidote and psychologicaly shaped. You need a facilities with personal and time to make a slave. Half of captured objects will die not to be enslaved, some will be unattractive for buyer if they are for example ugly.

So if you want to trade slaves -- go trade slaves, but if you want to enslave, you should learn at least a new skill-branch. Thanks to noob-slavers Minmatar stired up a rebellion. If in such rebelions your beloved Amarr Empire will crumble who will be responsible? So please let professional NPC-Slavers do their hard work.

Ramon Wilco
Psycho Corp
Posted - 2010.01.07 16:52:00 - [120]

I dont know, maybe the option when you "enslaved" or "freed slave" coul be only used in a station, then if u freed slaves they disapear of your cargo ?

Maybe a possible reward in standing when you reach certain ammount of freed or enslave?

I love this idea , youhou !!

Twisted EvilTwisted EvilTwisted Evil

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