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JT Black
Amarr
ALPHA REACTION
Posted - 2010.01.05 11:46:00 - [391]
 

Originally by: Jebb Jones
Many dedicated pilots died tonight in Y-2 given that we could never load Y-2.

I encourage all to leave the game if this does not improve!



Post of the year !!!!

LMAO!! hahaha

Before u leave contract your stuff to me plz location currently in Aridia but can do with 319.
Do u do delivery ?

Back to the Batmobile P:

Twisted Evil

MrClock
Gallente
Easy Co.
Important Internet Spaceship League
Posted - 2010.01.05 15:48:00 - [392]
 

Originally by: Freiherr vonRichthofen
Originally by: Jebb Jones
Many dedicated pilots died tonight in Y-2 given that we could never load Y-2.

I encourage all to leave the game if this does not improve!



Kick BTLS.

TheDarkestDestroyer
Minmatar
Intergalactic Hunters of ManBearPig
Posted - 2010.01.05 17:19:00 - [393]
 

The sad part is that I actually agree with a goon for the first time in history....it is pretty *** stupid that CCP released the most fail patch in eve history


little tip CCP if you want to make this game a complete blob fest...make sure your bloody servers can handle it first....

BondGamer
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.01.05 18:03:00 - [394]
 

If it is true that SOT lost only one ship then it is clear that there was a massive technical problem. This isn't a case where one side had some advantage due to lag or the node crashing. One whole fleet couldn't load the enemies to shoot them and got obliterated. It was like a station just exploded and everyone lost the stuff inside. CCP should replace the lost ships.

As for the whole plan to spread out fleet fights, it was always doomed for failure. It only takes a couple seconds to warp your megafleet from one TCU to another. The only way to spread out fleets is to actually spread them out, as in over multiple systems. Then your 1,500 person battle is split between 2 or 3 systems. One idea would be to require TCU to be placed on the adjoining system gates to disrupt sovereignty. If a system has 3 gates, that would spread out a fight over 4 systems potentially.

LifeLines
Caldari
Caldari Provisions
Posted - 2010.01.05 20:13:00 - [395]
 

Originally by: BondGamer
If it is true that SOT lost only one ship then it is clear that there was a massive technical problem. This isn't a case where one side had some advantage due to lag or the node crashing. One whole fleet couldn't load the enemies to shoot them and got obliterated. It was like a station just exploded and everyone lost the stuff inside. CCP should replace the lost ships.

As for the whole plan to spread out fleet fights, it was always doomed for failure. It only takes a couple seconds to warp your megafleet from one TCU to another. The only way to spread out fleets is to actually spread them out, as in over multiple systems. Then your 1,500 person battle is split between 2 or 3 systems. One idea would be to require TCU to be placed on the adjoining system gates to disrupt sovereignty. If a system has 3 gates, that would spread out a fight over 4 systems potentially.


and then people will start organizing 800 man blobs for each of the 4 systems.

Hanabi Kazan
Gallente
GoonWaffe
SOLODRAKBANSOLODRAKBANSO
Posted - 2010.01.05 20:53:00 - [396]
 

Originally by: LifeLines
Originally by: BondGamer
If it is true that SOT lost only one ship then it is clear that there was a massive technical problem. This isn't a case where one side had some advantage due to lag or the node crashing. One whole fleet couldn't load the enemies to shoot them and got obliterated. It was like a station just exploded and everyone lost the stuff inside. CCP should replace the lost ships.

As for the whole plan to spread out fleet fights, it was always doomed for failure. It only takes a couple seconds to warp your megafleet from one TCU to another. The only way to spread out fleets is to actually spread them out, as in over multiple systems. Then your 1,500 person battle is split between 2 or 3 systems. One idea would be to require TCU to be placed on the adjoining system gates to disrupt sovereignty. If a system has 3 gates, that would spread out a fight over 4 systems potentially.


and then people will start organizing 800 man blobs for each of the 4 systems.


are you saying that 2400 in 1 system would be better or that changing sov mechanics somehow creates new people?

BondGamer
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.01.05 21:14:00 - [397]
 

Edited by: BondGamer on 05/01/2010 21:20:14
Originally by: LifeLines
and then people will start organizing 800 man blobs for each of the 4 systems.

That is extremely unlikely in the short term. The limit on fleet battles seems to cap out around 1,800 ships at the moment. If a battle is 1,000 or under, the server can manage it. So splitting a huge battle between at least 2 systems will make fights with up to 2,000 ships possible.


Another possible solution to these 1,500 ship fights is to disallow drones. I suspect that could cut down server load in half at least. The reason for drones being unusable could be there is too much radio interference to control them.

padshiiangel
Caldari
Dark Voodoo Cult
Red Alliance
Posted - 2010.01.05 21:23:00 - [398]
 

Originally by: LifeLines
Originally by: BondGamer
If it is true that SOT lost only one ship then it is clear that there was a massive technical problem. This isn't a case where one side had some advantage due to lag or the node crashing. One whole fleet couldn't load the enemies to shoot them and got obliterated. It was like a station just exploded and everyone lost the stuff inside. CCP should replace the lost ships.

As for the whole plan to spread out fleet fights, it was always doomed for failure. It only takes a couple seconds to warp your megafleet from one TCU to another. The only way to spread out fleets is to actually spread them out, as in over multiple systems. Then your 1,500 person battle is split between 2 or 3 systems. One idea would be to require TCU to be placed on the adjoining system gates to disrupt sovereignty. If a system has 3 gates, that would spread out a fight over 4 systems potentially.


and then people will start organizing 800 man blobs for each of the 4 systems.


exactly Laughing

Originally by: BondGamer
Originally by: LifeLines
and then people will start organizing 800 man blobs for each of the 4 systems.

That is extremely unlikely in the short term. The limit on fleet battles seems to cap out around 1,800 ships at the moment. If a battle is 1,000 or under, the server can manage it. So splitting a huge battle between at least 2 systems will make fights with up to 2,000 ships possible.


soon it's will be possible coz now ccp have 300K subscriberes.

Dianabolic
Gallente
Reikoku
IT Alliance
Posted - 2010.01.05 21:27:00 - [399]
 

Edited by: Dianabolic on 05/01/2010 21:26:55
Watching goons(pl) run round and try to circumvent CCP in all of the internet surely is amazing, I half hope you DO get stuff back so you will continue to do it.

srsbidness, amirite?

Ath'daru
Minmatar
Jazz Associates
Imajiaca
Posted - 2010.01.05 22:41:00 - [400]
 

derka derka muhammed jihad

boliano
Caldari
Fallen Angel's
White Noise.
Posted - 2010.01.05 23:23:00 - [401]
 

Just a quick question... I know bout the 5 titans but how many total caps were lost?Smile

Frito11
Gallente
Invicta.
Posted - 2010.01.06 03:51:00 - [402]
 

Edited by: Frito11 on 06/01/2010 03:55:17
Edited by: Frito11 on 06/01/2010 03:52:41
Originally by: boliano
Just a quick question... I know bout the 5 titans but how many total caps were lost?Smile


only 4 titans died, only 2 generated killmails, the other 2 have killmails on IT's board because if you look at them they clearly copied the km from the other 2 titans and changed player names and very poorly might i add added a few players to the bottom of one of the mails and made no other changes to the other KM, according to our KB which is API ran we got 2 titan km's 9 dreads and 8 carriers, many more did die most likely after their timers expired and some have already been replaced by CCP because of this

perhaps the server did not generate KM's for ships that were destroyed after their 15min logoff timer expired because they should have disappeared and the case with at least 2 of the titans and should be all 4 + most of the caps was that they players were logged off and never disappeared, i was one of the fortunate caps that made it out in my carrier and it was only because i actually loaded system after 20 min from jump in sat there did nothing and when the call was made to log off if you cannot see the jump beacon broadcast and jump out, otherwise jump out. i jumped sat cloaked and invuln. to the attackers for nearly an hour before i made it to mn5, we also mind you had over a dozen cap pilots that had jumped as i did and did not wait the hour! to get into mn5 and logged off, these players as the bug was in y-2 were permanently stuck in space as well as ones that asked GM to move them to MN5 because they were stuck and needed to log, i know for a fact first hand that these ships stayed in space in mn5 for at least up untill DT and word is from ally m8's that they were also still in space after DT but no longer at the station but at random emergency warpoff safe spots!

tell me that is not complete and utter proof of the failure of game mechanics



Jesabell Junes
Amarr
Black Omega Security
Pandemic Legion
Posted - 2010.01.06 03:54:00 - [403]
 

Edited by: Jesabell Junes on 06/01/2010 03:55:40
Goons talking about not loading grid, black sceens, lag.....when their whole foothold in EVE was based around diliberately crashing nodes, using exploits....

LV suffered to all these tactics - CCP did nothing. So why should teh Goonies whinge now? Why should they get anything?

This what you call a cruel irony, and I cant stop laughing.

I like this IT Alliance.

Trebor Notlimah
Gallente
Lone Star EVE Group
Veni Vidi Vici Alliance
Posted - 2010.01.06 03:58:00 - [404]
 

Originally by: Jesabell Junes
Edited by: Jesabell Junes on 06/01/2010 03:55:40
Goons talking about not loading grid, black sceens, lag.....when their whole foothold in EVE was based around diliberately crashing nodes, using exploits....

LV suffered to all these tactics - CCP did nothing. So why should teh Goonies whinge now? Why should they get anything?

This what you call a cruel irony, and I cant stop laughing.

I like this IT Alliance.



It is all fun and games until someone uses your own tactic against you.

Frito11
Gallente
Invicta.
Posted - 2010.01.06 03:59:00 - [405]
 

Originally by: Jesabell Junes
Edited by: Jesabell Junes on 06/01/2010 03:55:40
Goons talking about not loading grid, black sceens, lag.....when their whole foothold in EVE was based around diliberately crashing nodes, using exploits....

LV suffered to all these tactics - CCP did nothing. So why should teh Goonies whinge now? Why should they get anything?

This what you call a cruel irony, and I cant stop laughing.

I like this IT Alliance.


you mean you like dominion, IT just took advantage of their TZ advantage and the currently known server issues in eve post dominion by having 600+ in a non-reinforced system long before we could get enough together to respond to their sudden taking of a station system because someone failed.

Avernus
Gallente
Paragon Fury
Cascade Imminent
Posted - 2010.01.06 04:13:00 - [406]
 

Originally by: Frito11


you mean you like dominion, IT just took advantage of their TZ advantage and the currently known server issues in eve post dominion by having 600+ in a non-reinforced system long before we could get enough together to respond to their sudden taking of a station system because someone failed.

I can see your point. Having made the decision to jump into hostile fleet while there were 600+ pilots in a non-reinforced newly captured system while knowing about the TZ advantage and the currently known server issues, IT should have... WHAT THE HELL DID YOU EXPECT TO HAVE HAPPEN???

Honestly, petition the losses, best of luck to you... but don't whine about your own mistakes. It's pathetic at best. Or did I misunderstand your post?

Frito11
Gallente
Invicta.
Posted - 2010.01.06 04:41:00 - [407]
 

Edited by: Frito11 on 06/01/2010 04:43:05
Edited by: Frito11 on 06/01/2010 04:42:17
Originally by: Avernus
Originally by: Frito11


you mean you like dominion, IT just took advantage of their TZ advantage and the currently known server issues in eve post dominion by having 600+ in a non-reinforced system long before we could get enough together to respond to their sudden taking of a station system because someone failed.

I can see your point. Having made the decision to jump into hostile fleet while there were 600+ pilots in a non-reinforced newly captured system while knowing about the TZ advantage and the currently known server issues, IT should have... WHAT THE HELL DID YOU EXPECT TO HAVE HAPPEN???

Honestly, petition the losses, best of luck to you... but don't whine about your own mistakes. It's pathetic at best. Or did I misunderstand your post?



I personally did not loose my ship nor would have cared had i lost my carrier, it was and still is fully insured because its not the first time recently that i jumped in fully expecting i may loose it.

being that i'm just an average member in PL and not a FC or anything before hand i did not expect that it would have been that bad for a few reasons, we only had 200~ or so in our fleet and that was both PL and Goons in the same fleet and IT has never shown a force of 600 at one time before that i've personally seen, usaly 300-400 at most, yes we heard the NC was bringing some guys down but to my knowledge i had no idea how many and if they were even there yet or not etc.

yes had i had heard about what has happened in the north after the patch but frankly it seemed to me that i was going to be epic, but 1300 local epic no way, the server btw started to die at 900 in local and it slowly reached about 1340 in local at the peak

what really failed here though was core game mechanics on a scale i've never seen before or even heard of

ships not disappearing after their timers and at least one instance where a carrier was killed when logged as evidenced by both a killmail generated and the guy logged back in the next day in y-2, still in his carrier with 1% hull 100% shields and half the modules blown up on his carrier!! Very Happy

Anile8er
Minmatar
Five Fat Soldiers
Posted - 2010.01.06 04:55:00 - [408]
 

Edited by: Anile8er on 06/01/2010 04:58:50
"Many dedicated pilots died tonight in Y-2 given that we could never load Y-2.

I encourage all to leave the game if this does not improve!"

TL;DR

Really i think the general thought here is most people in EVE don't care about your crying.... and they are rather happy to see the irony of GoonSPlot crying about a node being lagged out...

General Windypops
Gallente
The Littlest Hobos
En Garde
Posted - 2010.01.06 07:58:00 - [409]
 

Originally by: Frito11
clearly copied the km from the other 2 titans and changed player names and very poorly might i add]


This really sucks for IT. I imagine they were pretty stoked about causing PL/Goons to suffer by far the largest defeat in the history of the game. But it must take a lot of the sheen off the victory to have their KMs criticized :(

Ah well, you'll always have JV1V. And marginally better killmail faking skill.

TheDarkestDestroyer
Minmatar
Intergalactic Hunters of ManBearPig
Posted - 2010.01.06 08:21:00 - [410]
 

Again I think the issue is being completely ignored because you guys hate the people it happened to so much. Your points about not jumping into a 600 man fleet (738 when last I checked) is completely irrelevant to this topic as well.

CCP made clear changes in recent patches to cause larger fleet fights but have clearly displayed that they have no intention of making their game playable under their new mechanics. Half the patches have caused the game to cease to function for multiple days...We pay MONEY to play this game and I think if CCP wishes to create even the illusion that they are concerned about costumer satisfaction they should fix these obvious problems.

For example if my ISP goes down for more then 1 day they give me the month for free. Yet when you have any kind of lag etc causing the game to function in a buggy low quality fashion they tend to make excuses such as that the problem is on your end etc etc trus tme I've heard them. If my modem dies my ISP doesn't say "hope you can replace it and recover soon" they say "sorry about that we'll send you out a new one immediately"

To sum it all up. If it's the servers you should probably upgrade fix or change the mechanics. If it's the clients same deal.


Sworn Absent
Minmatar
GoonFleet
GoonSwarm
Posted - 2010.01.06 08:39:00 - [411]
 

Originally by: General Windypops
Originally by: Frito11
clearly copied the km from the other 2 titans and changed player names and very poorly might i add]


This really sucks for IT. I imagine they were pretty stoked about causing PL/Goons to suffer by far the largest defeat in the history of the game. But it must take a lot of the sheen off the victory to have their KMs criticized :(

Ah well, you'll always have JV1V. And marginally better killmail faking skill.



"..."

Le Cardinal
Caldari
Spricer
Raiden.
Posted - 2010.01.06 09:00:00 - [412]
 

Originally by: Frito11
Originally by: Jesabell Junes
Edited by: Jesabell Junes on 06/01/2010 03:55:40
Goons talking about not loading grid, black sceens, lag.....when their whole foothold in EVE was based around diliberately crashing nodes, using exploits....

LV suffered to all these tactics - CCP did nothing. So why should teh Goonies whinge now? Why should they get anything?

This what you call a cruel irony, and I cant stop laughing.

I like this IT Alliance.


you mean you like dominion, IT just took advantage of their TZ advantage and the currently known server issues in eve post dominion by having 600+ in a non-reinforced system long before we could get enough together to respond to their sudden taking of a station system because someone failed.


"Whaa whaa whaa, we couldnt muster more than 10 ppl in our timezone and werent able to clog the system"

You had plenty of time to move ppl inside system and log off there. But you cant, cause your members dont log on or prefer to camp lowsec systems instead. Face it. WHen the aoe doomsday was removed your alliance is just average. Pretty hard to accept that even goons are better than you. Its funny to see self proclaimed elite players whine on the forum when things gets tough. When the going gets tough, the tough blaims it on lag and blobs.

Sworn Absent
Minmatar
GoonFleet
GoonSwarm
Posted - 2010.01.06 09:10:00 - [413]
 

hh hah ah rahrhaehae hA haeha HAeh a HAe hAh ha haA

Butter Dog
Gallente
The Monocled Elite
Posted - 2010.01.06 09:14:00 - [414]
 

Originally by: Frito11

you mean you like dominion, IT just took advantage of their TZ advantage and the currently known server issues in eve post dominion by having 600+ in non-reinforced system long before we could get enough together to respond to their sudden taking of a station system because someone failed.


how dare IT log in and play eve during their timezone... filthy sploiters

General Windypops
Gallente
The Littlest Hobos
En Garde
Posted - 2010.01.06 10:01:00 - [415]
 

Originally by: TheDarkestDestroyer
CCP... have clearly displayed that they have no intention of making their game playable under their new mechanics.


I assume you'll be first in the queue for the test server, and that you're not just whining because your side died horribly.


Kayl Breinhar
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2010.01.06 10:19:00 - [416]
 

Since no one's said it on this page yet:

Get out BTLS.

Leeluvv
Caldari
The Black Ops
Posted - 2010.01.06 10:55:00 - [417]
 

Edited by: Leeluvv on 06/01/2010 10:56:32
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1245862&page=1#16

Nice to see some players can think and don't class trying to crash a node as the only option.

Jarnis McPieksu
Gallente
H A V O C
Against ALL Authorities
Posted - 2010.01.06 11:01:00 - [418]
 

Edited by: Jarnis McPieksu on 06/01/2010 11:01:16
Originally by: Leeluvv
Edited by: Leeluvv on 06/01/2010 10:56:32
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1245862&page=1#16

Nice to see some players can think and don't class trying to crash a node as the only option.


Of course it was all spelled out already in this very thread ten pages ago...

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1243986&page=6#153

...but I guess it got buried under a ton of Goonposts.

Aveng3X
Caldari
Roving Guns Inc.
RAZOR Alliance
Posted - 2010.01.06 16:57:00 - [419]
 

Originally by: Manterror
IT, you seem to miss the bigger picture.

These guys played a lot of eve to skill up to capital ships, and buy capital ships. They lose their capital ships without a fight...without even seeing a fight.

Not being able to play the "end game" of Eve is a major failing by CCP. Its a failure of services that we all pay for, and soon all alliances on both sides of the war will be up in arms.

So stop pretending that you like this **** and strut around smug as if it was a major strategic victory, it will be you crying tears of pain at some point when your grid doesnt load.


This. CCP is pretty much epic fail right now, I wouldn't be surprised to see a fair few subscribers not renewing after the way CCP and GMs have dealt with such matters.

Spathi
Gallente
Diabolus Ex Machina
Posted - 2010.01.06 17:05:00 - [420]
 

Edited by: Spathi on 06/01/2010 17:52:39

The irony meter has exploded a few times during this thread.


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