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blankseplocked Mission interfeering players
 
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Uran otan
Posted - 2010.01.01 23:58:00 - [61]
 

Originally by: Selrid Miamarr
I don't think most of the players here "get" the OP. The point everyone seems to miss is that there is no positive upside to this for him. If it's human interaction, it's in the same way being bullied at school is.

When you just want to earn money to fit your ship or replace it, it's pointless to trumpet someone disrupting that as good gameplay. In a meta sense, the freedom to do so might be very good gameplay indeed, but the personal impact is dealing with people who want to screw you over for no point.

This is why we get solutions like this, and why all of the responses to the OP are foolish-they are actually reinforcing all the negative aspects of interaction in this game, with none of the positive. The urge to dislike negative interaction isn't unnatural, and you are not going to hook people on the game if you constantly blast them for not liking people being jerks to them.



I think we do 'get' the OP. The problem is that the OP doesn't seem to 'get' EVE. EVE is meant to be a harsh gaming environment where your actions have consequences. It's a challenge. This is the reason it is successful for the most part. As was already stated it also forces people to interact with others. There is an ingame system for placing bounties, a crime and punishment forum where you can hire people to kill those that are bothering you and make their experience more unpleasant than they are making yours. You could even *gasp* join a corp and have some friends around to pwn said bad guy.

What the OP is suggesting is ridiculous, why not just have CCP give everyone an unlimited supply of ISK? Where is the risk vs reward in having an unscannable mission site? From the sounds of it the OP might like THIS GAME a bit better. If you want a game with no challenge at all go play something else seriously, quit crying. You already have WOW to go play without the possibility of PVP if you so desire, so why come in here crying trying to ruin my game?

TBH hearing all you high sec guys cry about risk vs reward is hilarious being a 0.0 player. Your ISK production vs risk is insanely good compared to low or null sec. I can't make the same ISK per hour as you guys do and I have infinitely more risk. If you want a place where you can mission all day with no risk you do in fact need to go to a different game cause this one is not for you.

P.S. It's not our job to "hook people on the game" I for one would be happy to be the person that popped this ***** for the final time, sending him over the edge and causing him to ctrl+Q for good. Weak, unresourceful and unintelligent people usually fail at EVE. I am thankful for that.

ratamnimb
Posted - 2010.01.02 00:25:00 - [62]
 

Wow. He got all of you guys good, haha.

6/10.

DeputyFruitfly
Posted - 2010.01.02 00:42:00 - [63]
 

I quit football because people kept trying to tackle me. What d|cks.

Nitemare111
GoonWaffe
Goonswarm Federation
Posted - 2010.01.02 07:03:00 - [64]
 

Originally by: Selrid Miamarr
I don't think most of the players here "get" the OP. The point everyone seems to miss is that there is no positive upside to this for him. If it's human interaction, it's in the same way being bullied at school is.

When you just want to earn money to fit your ship or replace it, it's pointless to trumpet someone disrupting that as good gameplay. In a meta sense, the freedom to do so might be very good gameplay indeed, but the personal impact is dealing with people who want to screw you over for no point.

This is why we get solutions like this, and why all of the responses to the OP are foolish-they are actually reinforcing all the negative aspects of interaction in this game, with none of the positive. The urge to dislike negative interaction isn't unnatural, and you are not going to hook people on the game if you constantly blast them for not liking people being jerks to them.



We "get" the OP. He wants to play single player Eve. It doesn't exist. The OP has gotten a great deal of good advice from people. If he wants to take it, fine. If he wants to ignore it, that's fine, too. If someone's so thinskinned that being interrupted while earning isk is enough to send them into a crying, whining rampage, they need to leave Eve and go play something for 5 year olds.

We aren't interested in hooking someone who is so stupid as to think that the world revolves around them. That's what WoW is for.

SgtRaider
Caldari
Blue Moon Ventures
Posted - 2010.01.02 10:14:00 - [65]
 

The easiest way to resolve this is to move to another system.

Boink'urr
Minmatar
Wasserette De Tarthorst
Posted - 2010.01.02 13:24:00 - [66]
 

Originally by: Nitemare111
Originally by: Selrid Miamarr
I don't think most of the players here "get" the OP. The point everyone seems to miss is that there is no positive upside to this for him. If it's human interaction, it's in the same way being bullied at school is.

When you just want to earn money to fit your ship or replace it, it's pointless to trumpet someone disrupting that as good gameplay. In a meta sense, the freedom to do so might be very good gameplay indeed, but the personal impact is dealing with people who want to screw you over for no point.

This is why we get solutions like this, and why all of the responses to the OP are foolish-they are actually reinforcing all the negative aspects of interaction in this game, with none of the positive. The urge to dislike negative interaction isn't unnatural, and you are not going to hook people on the game if you constantly blast them for not liking people being jerks to them.



We "get" the OP. He wants to play single player Eve. It doesn't exist. The OP has gotten a great deal of good advice from people. If he wants to take it, fine. If he wants to ignore it, that's fine, too. If someone's so thinskinned that being interrupted while earning isk is enough to send them into a crying, whining rampage, they need to leave Eve and go play something for 5 year olds.

We aren't interested in hooking someone who is so stupid as to think that the world revolves around them. That's what WoW is for.


So what exactly is your problem with WOW again?

Renagaide Tempest
Posted - 2010.01.05 05:15:00 - [67]
 

How many months has this gone on?
Aren't you gaining in sp and experience?
If he's stealing from you can't you attack him?
What are you afraid of?
Isn't your ship insured?
Can you see this huge gang of his waiting to gank you?
Or are they all cloaked?
This guy's online what? 24/7?

Junko Togawa
Caldari
Posted - 2010.01.05 05:49:00 - [68]
 

Originally by: Boink'urr
So what exactly is your problem with WOW again?


None whatsoever here. But IME a lot of people will hate something just because it's popular. Seen a lot of hate for D&D over the years in the tabletop RPG genre, for example.

Leandro Salazar
Quam Singulari
Posted - 2010.01.05 11:05:00 - [69]
 

I really hope someone DOES gank the OP, as much for his attitude towards eve as for his lazy spelling.
I don't demand perfection, but really, how hard is it to at least use the shift key every once in a while or proofread your drivel at least once?
Writing with the attitude of "who cares how it is spelled as long as the meaning is somewhat clear and I get it over with asap" seems to become a standard these days, but imho it is agonizingly selfish and impolite, if not outright rude.

Haramir Haleths
Caldari
Nutella Bande
Posted - 2010.01.05 12:35:00 - [70]
 

Hi Sec is full of bad people. This is where the real crime take place. Come to 00 Space and find yourself in a warm and safe universe where everyone is nice.

Peter Powers
FinFleet
Raiden.
Posted - 2010.01.05 13:53:00 - [71]
 

Hello Cordial Reloaded,

Originally by: Cordial Reloaded
Edited by: Cordial Reloaded on 27/12/2009 13:23:45
it is limited because i cant enjoy the side of the game i like to play and the game is allready offering

So you want to only pick the parts that you like?
Thank god thats not possible, cause honestly,
what i like about the game is the pvp part,
but if there was no isk-making-need, and if i could
focus on pew pew all the time, then losing a ship
wouldnt bother me anymore - neither would
killing one be so much fun.

In the other direction the Game works the same way,
you allways have the risk that something happens when
you undock - Thats why most of us play this game.

So suggesting a safezone-missioning-plex whatever is
pretty much saying "i dont like the cool parts about
the game, please make it so others, who use the
eve sandbox, cant do so anymore.

Seriously, you dont like the competative ways of eve?
gbtw or try one of the newer mmorpg - most of 'em
are PVE heavy and try to be "fair" to the gamer.


Originally by: Cordial Reloaded
and since u consider is not consistent with the gameplay then why are there missions for ? to supply targets for guys such as that guy who can only interfere with others ppl gameplay? i think not

What are missions for?
a) making ISK for PVP
b) training noobs in the use of their ship
c) getting people to undock and risk their ship.

Originally by: Cordial Reloaded
and yes i have considered and like every change things can move on and adapt and since ure friends logo was adapt or perish i supose u cant accept changes verry well.

thank god ccp understands they would kill the game for most of us, if they did changes like you propose.

Originally by: Cordial Reloaded

clearly the fact that you dont like carebears is at state here since everything you considered from the start is to resume only on the PVP side of the game u never took in consideration the PVE side. and since u cant find anything to relate to this situation please stop flaming my post. thank you


The game is a whole sandbox, you cant just cherry-pick and blame everyone else for not doing it the way you like.

Personaly i'd rather suggest to move all level 4s to lowsec.

Julia Venatrix
Posted - 2010.01.05 14:11:00 - [72]
 

Originally by: SgtRaider
The easiest way to resolve this is to move to another system.

"Resolve" it? It's not a problem, it's a gift!

Every time I get scanned down in a hisec mission it's by a proper ninja salvager, hiding behind the skirts of CONCORD and leaving my loot well alone.

OP has someone willing to give him aggro! I am so jealous! My Wolf is gathering dust looking lonesome and blue in Dodixie waiting for the very same thing to happen.

And the OP has the temerity to complain about this ninja, who unlike so many of his kind, is not a wussy carebear snaffling salvage under police protection, but an actual warrior looking for a fight!

I dunno. Some men you just can't reach.

Mendolus
Aurelius Federation
Posted - 2010.01.05 15:32:00 - [73]
 

Edited by: Mendolus on 05/01/2010 15:36:43
You can successfully petition his actions if he persistently tries to interfere with your gameplay experience in a way that is consistent with harassment under the terms of the EULA.

This includes warping into your mission pockets and salvaging your loot repeatedly over the course of a few days. I have had a few corporate members successfully petition this kind of behavior and get the aggressor a warning or three day suspension, etc.

It is not against the EULA or intended game mechanic at all to salvage wrecks in space as at this time they do not retain property rights and are FFA for any and all pilots in the game at any time. However, it IS against the EULA to specifically target a single person with the sole intent of interfering with their gameplay experience in a way that they have no viable course of action to respond to, much in the same way rolling new alts and spamming someone with private conversation invites every day is considered harassment.

Now if he is stealing your loot and flagging himself, it may be different, but salvaging alone, if repeatedly targeted against one individual for the sole purpose of grief play, is against the EULA as far as the CCP moderators are concerned.

Riedle
Minmatar
Paradox Collective
Posted - 2010.01.05 17:50:00 - [74]
 

Originally by: Maximus Sentius
I actually like the idea of some deadspace missions requiring a key. It would not require any change in mechanics, fits the backstory completely and would add an interesting element.

Of course how did you get a key to the pirate/cultist/mad scientist's private piece of deadspace and who else has access to their own copy or copies? And in such cases make some accelleration gates destructable, they would be illegal in that space after all, that way when the missioner warps out to get his salvager the ninja can have a buddy blow up the gate so he can salvage in piece while the mission runner is unable to return.


Some missions already require a key...
next!

Ras Tikarren
Posted - 2010.01.05 17:50:00 - [75]
 

8/10

JordanParey
Suddenly Ninjas
Tear Extraction And Reclamation Service
Posted - 2010.01.06 03:08:00 - [76]
 

For someone with "Cordial" in their name, you aren't very cordial to other styles of play.

Ultranoia
Posted - 2010.01.06 09:46:00 - [77]
 

It would have been more interesting if missions were competitive. Anyone with proper standing should be able to accept a mission and given the deadspace warp-in coordinates - thus the one that first accomplish the mission objective gets the agent's reward.

I wanna watch 15 CNR's slowboat-race to get first to the next gate!


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